Grimy_Bunyip
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Posts posted by Grimy_Bunyip
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What can help dungeoneering is the addition of Prestige Binds which are binds that disappear when you reset your prestige. Nothing overpowered, just the ability to prestige bind more as you level: gloves (lvl 1), boots (lvl 50), helmets (lvl 99), and legs (lvl 120). With that, many of the early boss drops have a reason to be picked up and actually used.
Another option is some method to change your combat style without all the headache. Currently that means destroying melee based binds when you find or create magic or range based binds. An easy fix is create sort of a dungeoneering deposit chest in the boss room. This box can store say 20 dungeoneering items but deposits only, no withdrawing while in the dungeon. You can even deposit bound items. When you create or join a party, you are given the option to withdrawing items from this chest and binding them prior to starting the new dungeon. With that, a melee character can store all his equipment at a boss room, exit the dungeon, start a new team, and bind mage items. Offers much more playstyle variety for the higher skill levels and gives players a good reason to max out all their ring styles.
These coupled with the tool belt should make it more fun to approach dungeoneering in a more casual style.
then there would be no point to binding anything other than slayer drops.
everyone would just craft a set of new armor every reset, then continue as planned for the next reset.
Only with full body armor.
That'd be ridiculously game breaking.
the only difference between that idea and actually giving everyone ~10 binds would be the few minutes spent each reset.
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For killing them is void out bandits better off task considering the bonus damage you get fort having corpses burnt? And for burning them what's the fastest way to go about it?
Nobody really knows for sure at the moment afaik.
rumor is that you get +10 LP damage boost per vyre burned.
if that's true, and depending on how void damage bonus stacks with the vyre bonus
void should still be better, although bandos MIGHT be close.
of course that's only a rumor.
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Overall a good method personally I opted for avoiding:
Snakes - heavy damager and pita to get off the follower
Snails - heavy damager and high defence so takes an age
Bog - Takes sodding ages
Morton - Takes a fair while
Boat - Cutscene means it takes far too long.
Also Smiddi I went for medium at lvl 60, easy wbecomes far to slow.
But yeah other than that with path prediction go for the hard path first, if that is a naff event go for med, then if that is also naff I'll check easy then decide. Eg I'd rather do med snails than an easy bog.
Just finished doing smiddi and rolayne tonight.
I've never noticed low accuracy at snails, what weapon do you use? maybe they're just weak to stab.
You can protect most allies by running back into the entrance. Things like snakes are too fat to fit in and actually hit your ally.
Works well on snails too. You just lose some DPS time.
If you kill stuff fast enough, this really isn't an issue though.
Bog shouldn't take too long. You can check the next bog tile before your animation is over. Doing so will double your completion speed.
Also the bog moves in predictable patterns.
Move vertically 2 tiles. Check left and right tiles.
If left, keep checking left until you run out of firm ground.
If right, keep moving right until you run out of firm ground.
then move vertically 2 more tiles.
Then check left and right again.
do the keep going until firm ground thing again.
Then move 2 tiles vertically to finish.
It's a bit luck based, but it's faster than say, shades, or swamp boat, or put out the fire.
boat and mort'ton only occur when you are close to their locations on the map.
Back in the original temple trekking, you could see a tiny little minimap of where your character is in morytania.
Shades are the tile directly north of the burgh.
Swamp boat even occurs at the tile directly north of shades.
So you can reasonably anticipate when they occur based on how many events you've done and which side of morytania you started from.
I recommend you not do a hard path straight out of burgh, because that's when the odds of getting shades OR boat are the highest.
or you could just use perception. That works too.
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Yes indeed, but I plan on using Greenfingers for a good 1k more herb runs, so that would be pretty significant profits.
I don't plan on fishing much after 99. I find it easier to afk ivy or cooking.
Still, almost 13% increase is pretty significant.. I think I'll hold off of either aura until Jagex updates Dungeoneering. If c2 fishing is increased much, I won't even bother afking it.
Well assuming you don't do C2 fishing instead.
1k herb runs = +20m gp
and u have about 90 hours of rocktail fishing left
so T2-3 would save you 11-12 hours
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For anything off task, like Frosts, would Bandos + Goliaths or Void + Goliaths + Deflector be better?
In most scenarios, void is better damage output.
I'm actually not sure where bandos might be better, cept slayer.
In this case it does, but you might take more damage.
If you can handle yourself properly, you can probably deal with the extra damage intake.
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Yeah, I'm still torn between t3 COS and t3 Greenfingers...
Back to rockies it is then, thanks guys.
if ur doing rocktails
get T3 CotS
rocktail accuracy without CotS is about 10-12%
T2 would put that to 15-17%, and T3 would put that to 17-19%
so about a 12.5% fishing rate increase over T2.
that is assuming dragonseance's aurascape data is correct, and continues to correlate at higher tier auras.
that's 7.5 mins saved for 1 hour fished.
According to my spreadsheets, T2-T3 greenfingers only boosts torstol farming profits from 81k to 85k
20k profit per run.
thats worth substantially less than 30 seconds worth of money making saved, per farming trip.
oh and for the record, i have spreadsheets for those :D
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Get 89 herblore, make some extreme attacks/strengths. Then save the rest of the money for 95 prayer. Then do 92/overloads.
I support this suggestion.
Extreme attacks and strength pots are really all you need for general slaying.
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wines are the fastest xp, but they never earn you money.
i don't have a full fledged cooking spreadsheet due to lack of burn rate data, but you can use this instead:
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I don't think that Runespan is the revolutionary Runecraft training method everyone's been hearing about since RuneFest.
Other than that, good to see some much needed fixes to Dungeoneering. Should've been done months back, but you take what you can get.
i think it is
at runefest they said the reward would be an upgrade to the wicked hood and a larger pouch.
And guess what the rewards for runespan are.
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I just based my guess off doing it. True, I actually did count constitution experience as well, forgot about that.
It's just, I get over 500 experience on a regular basis, per cast (without constitution).
If we look at your math, isn't 236*0.4 = 94.4. Then 94.4*9 = 849.6.
Did you multiply by 0.2 instead of 0.4?
Of course, you won't hit 849.6xp every cast, but it'll come close. Is there something about collateral damage reduction that I didn't incorporate?
expect to lose about 64% of a hit every skeletal monkey kill.
which comes out to 6.4% loss.
also there's little to no records indicating whether or not void affects just the monkey you're targeting or all of them.
if it's the former, you'll see about 19% less xp rate than the numbers would indicate
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Idk what Grimy Bunyip is saying... :unsure:
You will average at least 500xp per red chinchompa, even in a bad setup because you're such a higher ranged level.
Quick and dirty, that's 10k red chinchompas x 915 each (med price right now) = 9.15m
I always use the accurate fuse, so I don't know what times you will get. I do average around 2k chinchompas per trips (due to having to restock potions), but I don't pay attention to the time.
You throw up to 1500 red chinchompas per hour with short ranged mode.
and up 2000 with medium fuse mode (which is better than misguided popular belief most likely spawned by the following guide:
http://forums.zybez.net/topic/790457-guide-to-red-chinchompas-ranged-training/)
max hit with a red chinchompa with rigour, void, lvl 99 ranged, overload would be 236 at skeletal monkeys
lets say you hit up 9 monkeys constantly, you suffer no overkill loss whatsoever, and you have 100% accuracy
you'll get 426.6 ranged xp at the most.
I'm guessing you got the 500 because you added in the hitpoints xp.
110-140 is a decent number if you're chinning anything other than skeletal monkeys, because you can't assure you hit 9 targets non stop.
Either way, I wouldn't claim 500.
350 at skeletal monkeys IF his setup is ideal at lvl 92 ranged.
anywhere else though, mummies, nechs, you'll get much much less.
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well you didn't really provide much info on your setup, but expect around 110-140 xp per red chinchompa
you can chuck up to 2k red chinchompas per hour if you use medium fuse (which is the equivalent of rapid)
equilibrium should help a great deal if you're chinning mummies
wouldn't really help much at skeletal monkeys because those respawn near instantly.
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^^ that's the runecrafting spreadsheet.
It seems ZMI should be most efficient, even at lvl 54
You'll be taking a slight loss though
expect 44k xp/hour.
So it isn't necessarily worth it to dump lamps in at low levels, because lamps scale too (at worst linearly).
between getting 54-70 rc with lamps now, then grinding the same amount of xp from lamps later
and grinding 54-70 rc then getting the same amount of xp from lamps later.
grinding now should save you the most time.
Also, there's a runecrafting minigame set to be released in like 9 months or something, and it's supposed to require 70 runecrafting, be less tedious, and be faster xp than running ess.
not much else in terms of deatils
You already got linked the herblore spreadsheet.
You just missed bonus weekend, but it might be worth it to wait for the next one in 6 months.
Ignoring bonus week, i'd just go for overloads because you'll eventually run out of them presumably
As for charms, I just recommend slayer, bork (varrock platebody + ring of wealth boosts charm drops)
and familiarization.
You COULD do rock lobster barraging, but that's overkill.
You might as well finish temple trekking and cash in on those talon charms while you still need the summoning xp.
Once again, bonus xp weekend might be worth waiting for.
As for chinchompas, you should check out the equilibrium aura.
Tests indicate that it boosts kill rates of ice barrage @ rock lobsters by a factor of 1.3x
More info on that here:
http://www.xp-waste.com/markov-calculator-t1395.html
and here:
http://www.youtube.com/watch?v=ANm34e6I--Y&feature=player_embedded
[spoiler=pff]
gp/xp costs for herblorepff gp/xp is so 7 years ago.
L2 efficiency rating.
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so much for dat rc guide </3
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Lol at all the squeal of fortune bugs, Jagex released a greedy update and got some of the worst glitches unleashed because of it. Kharma is a [bleep]
Bugs? Did I miss something?
A few staking bugs, and this trade bug where players can remove items in the 2nd trade screen, and the other player won't be able to see it happen.
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Putting a gp/hr on herb runs is slightly misleading since you can't farm herbs for an hour straight.
it's still useful info though.
herb runs can net you under 4m gp/hr, especially if you're lacking farming juju.
and that's not good money for some people.
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unless a number is generated regardless for that spin and that is the number you will get.
there should be an rsof thread where a Jmod states this
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Imagine a F2P get a Divine or AGS:
"Suscribe to claim".
Don't Suscribe, and you loose a big item...
Another "We want more money" idea by Jagex.
Few updates ago they said effigies are overpowered, not there is medium and huge xp lamps.
First off: Yes. They want more money. They killed half a population of bots that were paying membership. I would be too. Why fault them for keeping funds being generated so the game survives longer?
And the huge xp lamp is just as rare as the items, and the medium lamps, as far as I can tell, don't give you a choice of the skill that they affect. Therefore, they are far, far less powerful then Effigies are/were.
Wouldn't it be better to make good content to keep people playing rather then something like this?
you'd think right?
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TL;DR: This update was a waste of development resources, and does nothing to encourage/entice players to become serious Members.
Except there was something very exciting to come out of this update which most people are not noticing, the customizable interface. The fact that we now have the ability to move and personalize parts of our workspace (albeit a small, only occasionally existent part) is promising. I think that part of this update was really to see how well the customizations worked on a large scale before investing too much development on redoing the whole UI. This is a small, simple pilot test for their new technology. They could not have done it with existing parts of the UI or fear a major rewrite anyways. The easiest way would have been test it out on something new, something small. I see it as Jagex bribing us with in game goodies to test their new toy before they spend too much time on something that fails horribly.
TL;DR: This update was not a waste of development resources
don't most companies release stuff like that, consistently and reliably without pilots? :P
Jagex'd :D
Jagex Games Studio is looking for: Head of RuneScape
in General Discussion
Posted
Pff, Jagex would be like who is dis scrub, we've had our heads too far up our own asses to meet the community.