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HeadBandit64

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Posts posted by HeadBandit64

  1. I have been a log time player of multiple MMOs, Runescape, STO, WoW, chief among them, and to see this update on the near horizon I really want to add my own two cents to the topic.

     

    When I think about this update, the only thing I can possibly notice is the sheer logical fallacy that adding a few buttons to push will make the game, in any way shape or form, skill based. Almost every MMORPG in existance has gone along with the "multiple buttons, multiple moves" strategy and with the simplicity of runescape's combat (no set classes, gear being overarching and available to everyone etc.) it will boil down to a set formula that can be modified to certain scenarios. Allow me to explain.

     

    Boss Hunting:

    there is a very simple way to test which method, or rotation, of abilities will be the best to kill a boss, perhaps variable with the weapon, but a set rotation nonetheless. Is it faster to spam max adrenaline regen abilities until an ulti or should you be using thresholds? After 100 or so boss kills, one person using the first rotation and another using the second will compare how many drops they won compared to each other using the same gear and stat booster potions. with this knowledge, they will continue to dominate kills until another person either figures it out, the knowledge is leaked, or both. From then on the only thing that is changing is more activity on the keyboard.

     

    PvP:

    PvP in runescape is deceptive in that its play is simple, however managing spells, eating, weapon swapping, and potions requires concentration and nerve. With the new update, spell interrupts (lets call them kicks) come into play, which will likely have the largest impact. All that this means is that you can block important spells now. Perhaps this requires "skill" in knowing when to kick, however it will certainly not be difficult to know which particular spell takes priority.

     

    As far as the whole dual-wielding thing goes, I don't even know where to begin. Fact of the matter is, as things stand if you are dual-wielding a hard counter (PvE or PvP) then whatever is on the receiving end is dying. Perhaps hybriding adds some complications, but this I think brings up the key logical falacy in the combat update. Complexity and needless complications =/= skill. The same way with the efficiency debates that raged on a year or so ago, as soon as one person figures out the best way to do something, everyone will either copy or die. All it takes is 5 minutes reading whatever posted guide to learn it.

  2. Also, as troacctid stated, high gp/hour rates can be obtained in farming ranarrs, or making unf pots. Neither of these takes very long to achieve, ranarrs are 32 farming, and you can make unf pots almost immediately after finishing druidic ritual. This is slower xp with much higher monetary yield. The same goes for boss hunting, the xp/hour isn't really that great at bandos, armadyl, TDs, or corp. But the profit is much higher.

     

    In my humble opinion farming is the exception that proves the rule, what do you do in between the farming runs... I certainly hope its not watching grass grow (pun intended). In those 80 minutes you could either skill or monster hunt, so which one would be greater profit.

     

    As for the shift of the focus being towards combat, you just proved it. Fast skilling xp (as stated previously as well) and high profit from combat.... its what everyone wanted now why does it feel so wrong?

  3. I don't think I have ever seen someone with sub 80 combat levels actually make huge amounts of money MHing. Unless of course you include green and blue drags, aviansies, and ab specs. And usually people with 83+ slayer have much higher combat levels then 80. At least from all the people I've seen down there.

     

    As for me, I don't really quantify the money earned skilling in a gp/hour ratio. I fail at maxing out my profit per hour skilling, as I usually do it while I do something else. I (and I believe I am not alone in this) usually reckon the money earned while skilling as profit per xp. So if I was going to get 99 fishing, I wouldn't worry about making the max amount per hour, I would do monks to 85, cave fish to 90, and rocktail to 99. Then I would add up all the money I earned getting that much fishing xp. And I would probably do homework and other things the entire time.

     

    So my profit per hour would be low skilling, but while doing other stuff, I may only spend 15 minutes every hour fishing, in total. Just enough to bank and switch fishing spots. And for this, I would gain roughly 75% of the max profit per hour fishing, while only actually spending 25% of the time fishing. This would bring fishing up in profit per hour quite a bit.

     

    Lets think here, I've seen plenty of level 30s making 200K an hour at flesh crawlers which with an equivalent fishing level they wouldn't even come close to that amount. Furthermore, how on earth can you discount green dragons, specters, aviansies and their ilk? Thats probably the biggest part of monster hunting. As for those with high levels, they can do activities such as barrows, gwd, td's and high level slayer monsters that simply just blow skilling out of the water. The point is that in order to make more money than someone your level doing spectres, drags etc they would have to have like 99 hunter and be no-lifing grenwalls or some such. Even then, tds would put them to shame

     

    Now, as for the "afk value of fishing" or whatever that you seem to put in such high regard, Its obvious that giant skeletons or bandits might be more your speed.

  4. To be honest, I enjoy the new items and all that came with them

     

    Perhaps the books aren't that great in stats, same with the rune, robes, or druidic for that matter. I'd imagine comparing the original god vestments to mystic robes would make them seem inferior as well. That said, I enjoy the flavor far more than the stats. Granted this may be just me as a fantasy writer at heart but the unveiling of these new items acknowledges a part of Gielinor's past that had been neglected for far too long. I remember bringing it up to a group of friends about a year ago that I want some new Armadyl items such as trimmed rune :thumbsup: As for the godbows, I have hated crossbows for a long, long time and finally I get an alternative should I so choose.

     

    As for the items not mentioned, I can't wait to get my hands on some ornamental kits. Furthermore making firelighters trade-able are a huge nod to fixing old wrongs. For those of you who weren't around, firelighters used to be trade-able but they were used for scamming so much that they were removed from trade, much like the leaf-bladed spear. Could this fore-tell more rights to old wrongs

     

    Lets also not forget some of the more useful things in the update such as the plethora of new gwd protect items. Lots of higher level players hate em for that reason but hey, lets give those with smaller banks a break.

     

    So thus, I enjoy the update but as for the uselessness of the dragon masks, druidic robes etc... WHAT ELSE DO YOU EXPECT FROM A DISTRACTION AND DIVERSION? Its supposed to be a fun, pointless break from the game... isn't that what all the costumes, colorful fires, masks, and emote enhancers have been about?

  5. Hey-oh man Just saw your post Looks like you should come give me and the lads + girls at Tal Shiar Alliance a Look.

    Our website can be found at Tal Shiar Alliance

    just come say hey-oh in our chat on our website and so we can get to know you and you us.

     

    Yours

    Armybuilder

    Tal Shiar's Events Leader

     

    I have a question, I checked out your site and I was genuinely intrigued by the whole caste/class system. You seem to base your clan heavily upon wars, how often do you war?

  6. Hey (everybody)...

    I'm looking for a high level members Community and/or Boss Hunting clan, preferably 110 or 115+. I am combat level 131 with 1800 total, if you are looking for specific skills, tell me and I'll post a stat picture.

     

    -First things first, give me an obnoxiously long, copy/pasted message and I will not even consider you. I know what they look like.

    -I look for maturity, respect, and overall restraint in a clan.

    -I don't PK at all...

    -I have been in leadership positions in a few major clans and I am willing to give it another shot if it feels right

    -Thank you for your time, I'll let you know when I make my decision

  7. Hey Trinox,

     

    We are primarily a USA based clan but we do have members from new zealand so I think Righteous Wrath would be a good fit. We have a lot of knowledgeable and up to date players and we aren't the snooty kind either; we'd be happy to help you out anytime and run bosses with you. Now I'm not going to bombard you with graphics, technical information etc, but if you are interested in Righteous Wrath, we are a high-leveled community clan that has stat requirements built mainly around monster hunting

     

    You can visit our tip.it recruitment thread by CLICKING HERE and any other information should be in my signature. If you are interested, please either post in this thread, our recruitment thread, or send me a private message.

     

    Thank you for your time and I hope you give Righteous Wrath a try.

  8. Hello Reuben,

     

    First off all I would like to start off by saying that yes, your stats are rather impressive and my clan, Righteous Wrath would love to have you.

     

    We have a very selective recruitment policy regarding maturity so rest assured that with us there will be no childish behaviour or otherwise innane drama that clutters up our forums or cc. I too have been in clans that had too much drama and immaturity, which led me to found my own, better clan. Now I'm not going to bombard you with graphics, technical information etc, but if you are interested in Righteous Wrath, we are a high-leveled community clan that centers around minigames like soul wars (we pride ourselves on combat levels and slayer) and we like to do boss runs (mainly godwars) as often as we can.

     

    You can visit our tip.it recruitment thread by CLICKING HERE and any other information should be in my signature. If you are interested, please either post in this thread, our recruitment thread, or send me a private message.

     

    Thank you for your time and good luck. I hope you find a good clan to call home

  9. Well here's basically my situation. I'm pretty much fed up with my clan and their attendance at god wars so thus me and another member decided to look for a legit GWD team.

     

    My RS display name is Lord Caspen, look me up if you want my stats or click the little name on my profile. I know I have crap for summoning and prayer but I lost a load of money a long time ago, took a break, and now starting playing again. So thus I can't afford a lot of stuff people my level are "supposed" to have. I offer a strong and reliable member to any team and I will be happy to tank for a team that is numerous and knows what the heck they are doing.

     

    As for my friend, his RS display name is Phil Niekro (if you want stats) He's a good and reliable team player, I can attest to that.

     

    If you would like to offer one or both of us a spot please either post here, email me, pm me, or message me in game. Thank you

  10. It's all about potential player bases, where the language is popular, is widely spoken in a large/growing online community, but also where a high proportion of speakers of the language don't also speak a supported language.

     

     

     

    If there are enough online spanglophones* out there who don't speak English or Portuguese, then it's a very likely candidate.

     

     

     

    *spanglophone [n. One who speaks Spanish] isn't a real word, apparently. But it should be.

     

     

     

    My thoughts exactly

  11. I actually think this is a great idea and I have asked myself the same question... Full support here

     

    @ all doubters, would you even know about rs if it wasn't in English and if you did then would you play? I think Spanish would open up a massive customer base.

  12. I believe the reason is because we don't want lvl 15's who can summon a steel titan. I don't think this is possible since the chest in the goblin city require a quest that gives ranged exp.

     

     

     

    I have actually heard of someone who is doing a summoning pure and they just lootshare their charms. Lv 23 or thereabouts with 83 summoning

  13. Oh please. Trading charms wouldn't wreck the economy in any way.

     

     

     

    I never said that it would, I was merely stating one of the arguments I have heard

     

     

     

    To be honest I was glad they didn't make charms tradable from the onset. It introduced a peculiar balance into the skill, such that it's not fully tradable but still very expensive. If they made charms tradable they would have to make shards untradable, or introduce a new kind of balance to ensure that the skill couldn't be 100% buyable.

     

     

     

    There are plenty of buyable skills out there but with the cost of summoning ingredients it would be nigh impossible in my opinion. Furthermore if it could become buyable a lot more people would do it simply for that reason therefore the prices would go even higher... my guess is that it would be worse than construction

     

  14. Yeah i have noticed it too. It almost makes me want to quit fishing...

     

     

     

    At least with woodcutting you can do some interesting things with the logs. Fletching, Firemaking, pyre ships... all these make for fun things to do with woodcutting other than the usual selling but with fishing it seems that the only thing people do nowadays is sell to people who want their skill cape of cooking. I cook almost all the fish I catch but thats me and I only fish when i am low on food before some fighting now.

  15. THIS IS NOT A SUGGESTION FOR MAKING CHARMS TRADEABLE!

     

     

     

    A lot of talk always goes around about making charms tradeable and I wanted to know peoples opinions on the matter.

     

     

     

    Would it make a "buyable skill" even more so and wreck the economy or would it provide a whole new aspect of runescape that you could put into the economy.

     

     

     

    Personally I am rather indifferent on the matter. I think it would be interesting to see what happens and I think that summoning would become a lot like herblore with different charms being comparable to the different herbs (albeit less of them). I would like to see what the prices would be on the charms, especially with the ge

  16. laughing is great exercise...

     

     

     

    ON TOPIC: I may not have been around back then but most of my friends have and as for this rant I totally disagree. The old economy was too cut throat and full of scammers for my taste and the ge has revolutionized gameplay in an awesome way

     

     

     

    As for price restrictions, look at what the merchers are doing... the whole price restriction thing hasnt stopped price manipulation from ruining the economy

  17. well worded both of you, I would like to think I stand somewhere in the middle of your philosophies. Glad that I can finally sit down and have a civil debate with someone! :thumbsup:

     

     

     

    it almost seems that this should be moved to the debate forum :lol:

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