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Earth

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Posts posted by Earth

  1. Apologies if you guys think I should've been more.. Here over my local Spring Break,. burt I've been rather horribly ill from the day before it started up till now, when I'm feeling a bit better. So, yeah, apologies for being off and away, I s'pose.

  2. Would anyone be interested in an online game for the Tavern? S'an MMO with permadeath, called Wizardry online. We can pick classes and specializations if people want to join in.

     

    Edit: Sorry, forgot the name and the link to the site.. S'called Wizardry online. I believe it WAS available off of steam but isn't now for some reason? You can still get it off their site, which I linked.

    https://www.wizardrythegame.com

  3. I just gave up, because the pathfinder/DnD series is not my favourite game. Actually I dislike it intensely, as trying to read the effing manual as Nex would say is both a complicated endeavor and ussually isn't the same bloody manual you all appear to be using. It never is. And trying to run through a game you half know the rules of and keep having to stop and ask doesn't seem like fun to me because I'm merely holding you dudes back. And.. It's just not fun either.

  4. I don't know. I've been mulling on it, Mather, and really I think he's just trying to learn about the enemy without getting too involved in whatever the enemy is dooing. He is neutral good, after all. ... I'm no good with stories like this.

  5. Reposting my character sheet so I can edit it.

     

    [hide]

     

    Bjorn Stronginthearm

    Male Dwarf Cleric 6 | Neutral Good

    Description

     

    Hit Points

    HP 60

     

    Strength

    18 (+4)

    Dexterity

    10 (+0)

    Constitution

    16 (+3)

    Intelligence

    13 (+1)

    Wisdom

    20 (+5)

    Charisma

    8 (-1)

     

    Initiative +0 = 0 [Dex]

     

     

    Acrobatics*

    +0 = DEX 0+0+0

    Appraise

    +1 = INT 1+0+0

    Bluff

    -1 = CHA -1+0+0

    Climb*

    +4 = STR 4+0+0

    Craft

    +15 = INT 1+6+3+5 [MISC. MODIFIER]

    Craft

    +1 = INT 1+0+0

    Craft

    +1 = INT 1+0+0

    Diplomacy

    -1 = CHA -1+0+0

    Disable Device*

    +0 = DEX 0+0+0

    Disguise

    -1 = CHA -1+0+0

    Escape Artist*

    +0 = DEX 0+0+0

    Fly*

    +0 = DEX 0+0+0

    Handle Animal

    -1 = CHA -1+0+0

    Heal

    +5 = WIS 5+0+0

    Intimidate

    -1 = CHA -1+0+0

    K (Arcana)

    +10 = INT 1+6+3

    K (Dungeoneering)

    +1 = INT 1+0+0

    K (Engineering)

    +1 = INT 1+0+0

    K (Geography)

    +1 = INT 1+0+0

    K (History)

    +1 = INT 1+0+0

    K (Local)

    +1 = INT 1+0+0

    K (Nature)

    +1 = INT 1+0+0

    K (Nobility)

    +1 = INT 1+0+0

    K (Planes)

    +1 = INT 1+0+0

    K (Religion)

    +1 = INT 1+0+0

    Linguistics

    +1 = INT 1+0+0

    Perception

    +5 = WIS 5+0+0

    Perform

    -1 = CHA -1+0+0

    Perform

    -1 = CHA -1+0+0

    Profession

    +5 = WIS 5+0+0

    Profession

    +5 = WIS 5+0+0

    Ride

    +0 = DEX 0+0+0

    Sense Motive

    +5 = WIS 5+0+0

    Sleight of Hand*

    +0 = DEX 0+0+0

    Spellcraft

    +15 = INT 1+6+3+2 [MISC. MODIFIER]

    Stealth*

    +0 = DEX 0+0+0

    Survival

    +5 = WIS 5+0+0

    Swim*

    +4 = STR 4+0+0

    Use Magic Device

    -1 = CHA -1+0+0

     

     

     

    Base Speed [ 20 (4 sq.) ]

     

    AC [27] = 10 + 11 [Full Plate + 2] + 6 [Towershield +2]

    Touch AC [10] Flat-Footed [27]

    Base Attack Bonus

    +4

    Basic Melee Attack +8

    Basic Ranged Attack +4

     

    Fortitude Save

    +10

    = 5 [base] +3 [Con] +2 [Cloak of Resistance]

     

    Reflex Save

    +4

    = 2 [base] +0 [Dex] +2 [Cloak of Resistance]

     

    Will Save

    +12

    = 5 [base] +5 [Wis] +2 [Cloak of Resistance]

     

    CMB

    +8

    = 4 [bAB] +4 [str] +0

     

    CMD

    +18

    = 4 [bAB] +4 [str] +0 [Dex] +0 + 10

     

    Feats

    Heavy Armor Proficiency

    Power Attack

    Craft Magic Arms and Armor

    Craft Wondrous Item

    Traits

    Armor Expert

    Iron Liver

    Carrying Capacity

    Light Load: 100lbs.

    Medium Load: 200lbs.

    Heavy Load: 300lbs.

    Lift Over Head: 300lbs.

    Lift Off Ground: 600lbs.

    Push or Drag: 1500lbs.

    Languages

    Common

    Dwarven

    1 Bonus Language (Int)

     

    Cleric Spells Per Day

    Level 1 3 + 2 [Wis] + 1 [Domain]

    Level 2 3 + 1 [Wis] + 1 [Domain]

    Level 3 2 + 1 [Wis] + 1 [Domain]

     

     

    Special Abilities

    Dwarf

    Slow and Steady: Base speed of 20' is never modified by armor or encumbrance

    Darkvision 60 feet

    Defensive Training: +4 dodge bonus to AC vs. giants

    Greed: +2 Appraise (nonmagical metal/gemstone goods).

    Hatred: +1 to hit vs. orcs and goblinoids

    Hardy: +2 to saves vs. poison, spells, and spell-like abilities

    Stability: +4 CMB vs. bull rush or trip attempts while standing on solid ground

    Stonecunning: +2 Perception (stone). Free check within 10 feet of hidden doors or traps in stone.

    Weapon Familiarity: battleaxes, heavy picks, warhammers. Any weapon with 'dwarven' in its name is treated as a martial weapon.

    Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon

     

     

     

     

     

     

    Equipment:

    Headband of Charisma +2

    Belt of Strength +2

    Cloak of Resistance +2

    +2 Full Plate

    +2 Tower Shield

    +2 Dwarven Waraxe

     

    Inventory:

    Smithing tools

    Coal

     

    Standard Attack

    Attack Roll: 1d20 + 8

    Damage Roll: 1d10 + 10

     

    Spells (can be changed from day to day, here’s a good recommended set)

     

    Abilities:

    Cast mending at will (heals 1d4 to an object less than 6 pounds)

     

    http://www.d20pfsrd....-lists---cleric

     

    Level 0: (Can cast these as many times as you want)

    Purify Food and Drink

    Resistance

    Virtue

    Guidance

     

     

    (Can only cast each of these spells once per day)(Can also cast a cure spell instead of one of these spells)

    Level 1:

    Obscuring Mist

    Sanctuary

    Shield of Faith

    Abadar’s Truthtelling

    Blessing of the Watch

    Animate Rope (Unchangeable)

     

    Level 2:

    Instant Armor

    Protection from Evil, communal

    Augury

    Consecrate

    Wood Shape (Unchangeable)

     

    Level 3:

    Channel Vigor

    Daylight

    Speak with Dead

    Stone Shape (Unchangeable)

     

    [/hide]

  6. A rotating GM run would be difficult seeing as many of the people who would know how to do it would have to run it on different days than one specific one. It may come down to a rotating GM run with only two GMs...Or just a 1 GM game.

  7. I would say this is a great way to get the tavern visited again, but now we're just worried over Mathers Health. Oh well, it's good to see some life back in here. But please, Mather, get a physical or something, or visit a doctor, and just see if there's anything serious.

  8. Oi, have you become Hex, Mather? Because it only seems like you're doing this to troll us or some cripe. Either that or you want reassurances that it's a good idea to go to a doctor about all this, in which case, yeah. Go now.

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