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Thai_tong

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Posts posted by Thai_tong

  1. This is about strength... I was not correcting the 60/65. I correcting the 72k you used.

    Yes this is why I said let me use my own xp rates like I did with the last problem you had with the fishing xp rate I used.

     

    Hmm, using and infinite series, that is a good approach. I like that idea, however I would like to see it presented in summation form, I am not sure how to check your math with out that. However this wouldn't matter in the end since you are using effigies all the way to 200m fishing.

    You mean you want me to send you the proof? Do you know the alt key code for squared? that would help a lot.

    I am also unsure about maxing all effigy skills with cave crawlers, skills like hunter, thieving, firemaking might have high enough xp rates to not use lamps on.

  2. First off

    "(60/11)x(1/72)x(60/65) more effigies are gotten. Call this number P"

     

    That is wrong^

     

    (60k/11)/80k*.9231 = P

    Ok for god sake let me use my own xp rates! I thought I just said this about fishing!

     

    60/65 is more accurate than .9231 I don't know why you corrected me on that.

     

    Followed by your own proof which is interesting, lets hope it isn't like your slayer proofs,

     

     

    Except I see one thing that I think is wrong. Since you are getting more effigies and using fishing to investigate those effigies this in turn results in less str and agil xp. And then this means you will get more effigies... etc. This leads in an infinite loop saying that you should do cave crawlers all the way to 200m fishing. This was the same mistake that was in my math that you pointed out.

     

    No it is not endless because the effect reduces by a factor of (11.25x 60)/(11x 80x 65) and eventually becomes negligable and very interestingly the effect creates a geometric series with the previous stated figure being the ratio, the sum of infinate terms in that series (adding all the effects infinate times) is 2288/2261 (I am pretty sure on this) times the original fishing xp required.

    Anyway bringing sequences and series into math is so much more interesting than algerbra :D

  3. Sorry never told u I abondoned that worry I consider it legit now and yeah jebrims method def be good

    Ok is it because people haven't been banned yet that makes you think it is legit?

     

     

     

    I believe it might be faster to offer all runes because you would have to manually type in the number of fire runes, click twice on your laws and astrals, and then put up the correct amount of cash and pure ess. I do not know if trading has an Offer-X history option similar to banking does. Even if it did, you would still only be able to use it for either the cash or the fire runes. I feel that the time added doing these added actions could take longer then just offering nearly all your runes. You can use mousekeys to offer runes same as you use mousekeys to drop items.

     

    Also, after having thought about it, you could prevent banking for much longer by paying your runners in pure ess each trade. Simply give them ~10k body runes to use for banking purposes and each trade put up 34 pure ess with your extra runes. This would prevent having to pay them in cash, and they would profit ~1.3k per run in ess + the additional runes you are giving them.

     

    It is my gut instinct that the extra 10 essence this would get you (24 compared to 14, if you pay them with ess and give them tons of banking runes up front) would more then make up for the potentially longer trade time. I don't really feel like crunching the numbers right now, I just got out of my last class for the week (Diff. Eq.) and I am now going to crash on my bed till dinner time.

     

    If you are paying them with cash and they can be trusted or know you can be trusted then definitely pay in lump sums of cash. It is far more efficient the putting cash in every trade window, and nets you another inventory slot besides.

    Paying them in p ess would be a good idea because of the extra inv space but 1.3k/trip would only be 41k/hr or even 31k/hr for bad runners so you would have to give them a lot of p ess or some cash hourly.

  4. I came up with the improved method by combining the two steps(cutting/eating) instead of doing them separately, thus saving a bunch more time and always having food to eat. Since I don't have a high Fishing level, I had some people test the method out for me, which is why FiremakePro made the vid(the description gives credit to me).

    So you click knife- fish- (eat) roe- fishing spot in quick succession for your method?

  5. EDIT: Arib you said that you wouldn't use that xp rate since it could be a bug. So if you think of this proof for your own training then fishing is 60k/hr

     

     

    Ok here's my proof that it is better to use lamps on fishing not agil.

     

    First. Rather than comparing if it is better to use 48029xp on fishing or not it is easier if I see if it is better to use 60k on fishing. I will also leave everything in fraction form until the end because the numbers are small and rounding decimals might lose important accuracy.

     

    Agility

    60k agility xp saves 60/72 hours saved

     

    Fishing

    60k fishing xp saves 60/60= 1 hour saved

     

    60k fishing xp from effigies means that 60/11k more agility and strength xp need to be gotten

     

    60k/11 more agility xp would take (60/11)x(1/72) hours extra

     

    60k/11 more strength xp would take (60/11)x(1/80) hours extra

     

    1 effiigy is dropped every 65 mins so 60/65 effigies are gotten per hour.

     

    (60/11)x(1/72)x(60/65) more effigies are gotten. Call this number P

     

    From opening the effigy 11.25k is gained in each opening skill.

    To find the time saved in the opening skills we can multiply the xp gotten from opening the effigies by the sum of their xp rates.

    In the order (agility, fishing, runecraft, mining, thieving, hunter, woodcutting, firemaking)

    (1/72+ 1/60+ 1/65+ 1/80+ 1/300 + 1/245+ 1/100+ 1/473) call this number R

     

    Px 11.25x R hours saved

     

    Now the extra xp gotten from the number of effigies P using the Lamps on fishing is:

    Px 48.029

    so, (Px 48.029)/60 hours of fishing saved

     

     

    So the total amount of time saved by getting a free 60k fishing xp is:

    1- (60/11)x(1/72)- (60/11)x(1/80)+ Px 11.25x R+ (Px 48.029)/60= 0.9616 Hours

    And the total agility time saved is 60/72= 0.8333 Hours

     

    I notice Xensure is reading this, I wonder what he thinks of it :thumbsup:

  6. ^That seems like a good idea. Although I still see it being x2 faster than normal.

     

    OMG Arib gave me faulse info :shock: I just made a proof to show that it is better to use effigy lamps on fishing rather than agility which I will post up here soon. This makes things a hell of a lot easier for calculating time for all skills because I can now ignore the effect of fishing on str. I just hope there is nothing wrong with the proof.

  7. How fast would the rc xp be if you were just constantly trading with people for essence? Arib mentioned a company which would mean you have runners bringing essence only for you. Although someone did make a good point that it would cost 30B

  8. Arib, u didn't answer anything about the Summoning if you do normal Slayer with effigies on Slayer followed by finishing melees at Cave Crawlers with effigies on Agil/Rc. What are the charm drop rates?

     

     

    The charms for summoning are gained through cave crawlers. Using all crimson and blue charms first and then finishing off the remaining xp with green charms.

    Spending 6648 hours killing cave crawlers, killing 700 crawlers per hour. Assuming they have a drop rate of 1% blues, 4.5% crimson, 17% green, 77.5% gold/nothing (Using wikia's drop tables).

    The player should get 7 blues, 31 crimson and 11,900 green charms per hour. Over 6648 hours this is 8,330k green, 206,088 crimson and 46,536 blue charms.

     

     

     

    That seems wrong unless they drop multiiple greens at once :blink:

    Lolz i thought I corrected that, its meant to be 119/hr. Oh i see now, I corrected below that the total number of charms gotten but forgot to change that value :P You still get enough green charms to max summoning. I must have gotten 100 times larger because I used a percent figure so... 17% is 100 times bigger than 0.17

  9. Telmo brought up a point about using effigies on Slayer that I don't recall was mentioned by Xensure. If he used his effigies on Slayer, he'd be down about 100m Summoning Xp. It would then be inefficient to have to gather the charms to get the rest of the Summoning Xp. It may have been calced out already, but I don't remember reading any mention of it.

    You can get the remaining charms at cave crawlers but they are mostly greens. I have also shown that it is better to use effigies on runecrafting contrary to xensure's proof, I just can't figure out why we get different results :o

  10. Based on that sample I get 123.53 xp per jar.

    2250*241+1500*215 = 864,750 xp from 7k jars

    864750/7000 = 123.5357... I rounded down for 123.53

     

    I have heard that you can clean around 12k herbs an hour (please correct me if I am wrong, I may have made that number up) so assuming that the jars work on the same system and there is no limit per tick, then you can open a jar every 0.3 seconds, adding 0.1 to accommodate for banking time. That means you can open a jar every 0.4 seconds for 123.53 xp. Therefore 28 jars takes 11.2 seconds for 3458.84 xp.

     

    So let x equal the number of seconds for 1 lap of 28 bones.

     

    800k=[3600/(11.2+x)]*3458.84

    x=4.36 seconds

     

    So I am not sure what happened here, something in my math must have gone awry because according to this you would have complete a lap in 4.36 seconds in order to get 800k xp/h and that is just not right. I have to go somewhere right now so I can't work on this, but I am sure it is just a simple error somewhere. So maybe someone on here can take a look at this and figure out what happened. If not I will come back later and figure it out.l

     

    I have to say that your rs algerbra is impressive :) But if you are using tele-spheres it would be 27 bones per trip, I don't mean to troll your math, the technique is right you just overlooked something.

  11. "99-200M Construction with Demonic thrones would cost over 175B.

     

    Edit- Von, did you include the time to buy 200k magic stones, 27 at a time, as I doubt they buy on GE. "

    You put in an offer for max cash worth of stones and wait a month

     

     

    Are implings faster xp than mahog tables if you include jar opening time?

     

    That's still over a year of having no access to your GE slots, even longer if you don't use all 6 slots for magic stone offers. It's possible to do, just ridiculously inefficient, the sheer time and money you'd have to spend at a significant disadvantage to others would outweigh the speed of making the thrones.

     

    Obviously they are inefficient, I think we all know that. With free trade you could also pay people to buy them for you

  12. "99-200M Construction with Demonic thrones would cost over 175B.

     

    Edit- Von, did you include the time to buy 200k magic stones, 27 at a time, as I doubt they buy on GE. "

    You put in an offer for max cash worth of stones and wait a month

     

     

    Are implings faster xp than mahog tables if you include jar opening time?

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