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LitterBug

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Posts posted by LitterBug

  1. Water / Air Battlestaves appear to be the best method for you at the moment. Just take note of the GE buy limit of 100/4h, so leave offers in to complete over time.

    At GE mid prices -

    Water Battlestaves - 0.28gp/xp, 10000 XP per 4 hours

    Air Battlestaves - 2.73gp/xp, 13750 XP per 4 hours

     

    Isn't this method extremely expensive?

     

    No...as you can tell, water battlestaves cost 0.28 GP PER xp

    and air staffs are more expensive but still only 2.73 GP PER xp

     

    This is assuming that you're selling the battlestaves after you finish making them

  2. My post was relevant to the topic... How is saying get laws for the time being not good advice?

     

    Forgot to add: You should alternate ammo binds from cosmics to laws (cosmics in c1 and laws in c6).

     

    OP has 113 DG so I think it's safe to say he's probably not soloing his dungs (or at least not as a c1)

    As such, laws are more important seeing as he join a team for floors 1-29

     

    Basically, Usa Hell Yes / Tui are giving you the best advice.

    I'm not much of a keyer - but I would assume that having cosmics not only requires a decent keyer but also a decent team that doesn't take a whole minutes to get out of ht.

  3. My stats aren't stagnent, sure I don't do masses and masses of xp compared to some people but I have gained 20mil xp since feb 2011 and gained many levels. I just have other commitments and prefer having fun to power training and generally have a life outside rs.

     

    And of the slayer I did do they have mostly been good effigy droppers and based on drop rates I should of had a fair few more effigies.

     

     

    With only 380k exp past 75 slayer (when you actually start getting tasks w/ good effigy rates) and the inability to fight several good effigy droppers (abyssal demon, dark beast) you should not have expected more than 2. Based on my slayer log of 1.3mil slayer exp I've received 1 effigy every 92,367 exp (all logged past 85 slayer) which would mean you should have received a maximum of 4 effigies if skipping/banning all poor effigy monsters.

     

    What enaid said basically - abyssal demons aren't very good effigy droppers.

    I have about 38 effigies banked and I'm at 4 mil slayer exp.

    Considering I do sometimes use lamps/exp bonuses/skill books/do bork/etc, that means that I'm probably below 100k slayer exp per effigy.

     

    I'm only going to assume that you don't do much slayer (20 mil exp means you should be getting some large number of lamps) + the fact that you only started to use Kuradel, 2 effigies is not an unthinkable number.

     

    My main point is that what you claim is "knowledge" is hearsay.

    You don't play enough to notice the difference and anything you say either begins with "Jagex mod said ..." or "My clan members ..."

    Jagex databases say a lot of different things (void bonus/turmoil bonus/etc) and in truth, the numbers are much different.

    Also, how is it that your clan members always seem to do whatever you're in a topic on? Anyhow, that's besides the point.

    I don't understand why you claim things are one way or another and not even have actual proof to back it up.

     

    I don't know exactly how the ROW/rare drop table works but at least I'm not saying everybody is wrong and then measly up some random statement about how my luck is terrible when in fact it's perfectly normal :/

  4. Raritys a sob.

    By any reasonable logic I SHOULD of had a lot of decent drops by now even from just slayer but I've only ever had 2 effigies and the most valuable drop I ever obtained was tht skull, the 2nd most valuable being a rune large.

     

    Essentially personal experience of drops means jack in the bigger picture because its all luck or the draw, same way some ppl killed 100+ glacors with no boots where as others got like 3 pairs in 10 kills.

     

    No offense, but your stats have remained largely stagnant for forever :/

    I'm not sure like 500k slayer exp in 10 years and getting only 2 effigies actually means you have extremely bad luck.

     

    OT, I'm also not completely convinced that all rare drop table items can be gotten w/o ROW.

    Albeit that this is from personal experience, I've been getting a lot of the same drops from the rare table (I never combat w/ ROW)

     

    The only proof that I've seen that the rare drop table is non exclusive is either hearsay (i.e my friend or my clanmate or that person over there claims ...) or comments from Jagex staff.

    Neither statements weigh much in my book though

  5. Helm: slayer helm

    Amulet: Fury

    Cape: Fire cape(Sw cape if I have to pray melee)

    Body:Torso

    Legs: Proselyte

    Boots: Dragon boots

    Gloves: RFD Barrows gloves

    Ring:Ferocious ring or Berserker ring(i) depending on whether or not I have a cave task

    Weapon:Chaotic rapier

    Shield:Dragon defender

     

    I use extreme potions and repot at 117, use Korasi's for a special weapon and always use turmoil and ss flashing for heals. My questions are: Should I buy claws to replace korasis for a spec, should I always use fcape for all tasks or always use sw cape? I'm torn between the two. Should I buy tassets too?

    I have 26m to spend.

    You will rarely need the SW Cape. With your current gear and since you cannot afford Bandos yet, Prayer will be about 11. However, I would honestly consider swapping Prossy Legs for V Skirt. The rest of your gear is good. Also, start Pietying every task.

     

    No, don't get a verac's skirt, it's a total waste of money considering he has turmoil + ss and you don't really need a defensive boost.

    I'd suggest buying the bandos tassets right now.

     

    Korasi is pretty good for most tasks but obviously not for multi combat.

    I'd try to get my hands on a claw but that's not of the utmost importance.

     

    You are using extreme atk/str yeah?

  6. Also, if each brother has a 1% chance of dropping something, your chances of getting an item (or more) isn't 6*(1/100)=3/50, but rather 1 - (1 - 1/100)^6 = 5.86%.

    Wutisrandommath

     

    You're assuming that

    a.) getting one piece is independent of getting another

    b.) each brother you kill adds a chance of you getting that item --> I.e. you kill 6 brothers, you can potentially get 6 items

  7. Yes they do. Use prayer pots. Don't listen to fools.

    Key point being a few prayer points. Not a noticable difference. Having the supers for boosting right up after a brew is useful and saves time overall if going for a fast firecape, and if you're using melee, i assume you want this.

     

    But whatever, use the slightly better prayer restoration you don't need. I'm a fool.

     

    Wut? You are indeed a fool.

     

    An overload basically negates the need for any super restore.

    Unless you derp a lot on pray switching, in which case you should only bring like 1-2 super restore (after you brew like 3 times after Jad smacks you)

  8. Because the degrading weapon is better. Next.

     

    It has better stats etc I know, my point was the cannon obliterates the daggs neway so your kill rate doesn't really change enough to matter with weapon choice, unless you use something stupidly low levelled.

    So it becomes a question of is the degradation cost worth it for such minuscule benefit.

     

    Again for anybody that dgs often, the opportunity cost of 20k tokens is like 5-6 minutes?

    I'm sure the amount of time you save using the chaotic weaponry on all dagg tasks until your weapon breaks is more then 5-6 minutes.

  9. I value the herblore exp a lot (just for a maxing out stance) so I tend to use them on most slayer tasks.

    You never really use that much on slayer (maybe a few doses every task) and a majority of the time, you'll break even/make profit (including the costs of the overloads)

     

    Obviously, use them for any type of bossing and for monsters where there's lots of competition or people trying to crash you.

     

    Another good idea is to use it before a dungeon to speed up GD's/help open >99 str doors/get a little healing in 5 minutes.

  10. Well, you shouldn't really be doing either.

     

    You should be hunting for crimsons, then saving the crimsons and using the gold/greens.

    If you're hell bent on getting gold/greens - I guess either is pretty decent (although moss giants are much faster kills then fire giants)

  11. Why on earth would you want gold charms in the first place? It would be much more efficient to kill waterfiends or rock lobsters for crimson charms...

     

    He's level 4?

    Maybe he wants to spend some time getting golds until he's at a reasonable level at which he can just collect/use crimsons

  12. Fruit bat + Fruit fall?

     

    Anyhow, turmoil is extremely good (plus you get SS for the staying power)

    I don't think that many special restores is needed, you're probably better off with prayer + renewal pots.

     

    Your stats are average, and sounds like you/your team if they're about the same levels would get pretty easily.

    I would recommend that you get overloads/prayer especially since they're pretty cheap at the moment.

    An overload would be extremely good since it saves a ton of space (extreme/super restores can all be replaced)

    SS/Turmoil flashing (and leveling up prayer) would help you a lot as well.

  13. V spear is pretty much free. Buy corrupt, equip for 2 ticks while attacking, replace with zs. Free vspear usage without degradation.

     

    ..

     

    And this works only for a corrupt vesta spear --> zammy spear switch?

    Basically, why does this switch work?

     

    Would it be possible for any other weapons?

    Vesta Long --> CLS or something of that nature?

  14. Your statistics book no doubt explains the principle of sample size. It basically covers every drop rate/chance thing in RS that isn't well known. Also, lots of people can't be bothered to collect data (and who can blame them). All you need to know to play is that you'll blow up less than 4 handcannons per hour :P. Finally there is a problem with reliable data and with merging logs in different formats. There may be a psychological effect, e.g. the people who get lots of drops get more kills overall, the people with massive dry streaks ragequit, causing all active logs to have a bias towards high drop rates (just an example).

     

    There wouldn't be a bias unless you stop recording information but still keep doing whatever it is you were doing.

     

    Since each trial is presumably independent from each other - it doesn't actually matter when you stop.

    (Assuming that drop rate is going to be the same for each person - meaning there aren't random people wearing ROW and random people not wearing ROW and all the data being grouped together as one.)

  15. Suppose I did black warlocks from 90-95 how many arctic bears would I need to buy? They last 28 minutes and black warlocks are 180k hunter xp/hr from what I hear.

     

    How many feathers would I need to go from 95-99 fishing at the barbarian fishing spot? I plan on dropping.

     

    ...

    You can easily answer questions like your first one

    (Exp for 95 - Exp for 90) / (180k xp/hr) * (60 min/hr) / 28 (min/pouch) = # pouch needed

    Not that it matters anyway, but you don't have to ask arithmetic questions on the board esp if all the numbers can be grabbed off tip.it

  16. Tezz got 4b+ donation and he's buying Frost Dragon bones.

     

    Does anyone actually thieve monkeys for longterm thieving training (50m+)?

     

    Tbh I don't see the purpose to thiev monkeys now. Pp was 270k duo (260k solo) before the new sceptre. With the new sceptre u get 4 extra urns per game and 10 charges instead of 3. So the Xp rate is even more closer now to monkeys.

     

    You could always do PP to get the black ilbi to use at monkeys.

    Lol.

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