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Posts posted by Helm_Lardar

  1. Hello again.:D

    I've been on a break for a few months now. Started playing again 2 days ago. I'm currently getting my combat to 90 by switching between cockroaches, giant spiders and fog. While I haven't logged in, I've been following the updates and this forum too.


    Now that is bxpw, in the completely hypothetical situation that a future bxpw is f2p, would you welcome it? And what would you train?

    I'm pretty sure I'd do prayer the 2.7x -2x period. yeah. Can't think of what I would train after.

    In that entirely entirely hypothetical situation, I'd probably get my mining on.

  2. I don't understand what problem you have with Jagex doing something that might not encourage people to make pure f2p accounts.


    Jagex don't want pure f2p. I imagine that somewhere at the top, people are thinking , huh, how the hell did this happen where people take pride in not paying? That's not a good business strategy, so we should probably make membership seem appealing in non-intrusive ways (like offering a free trial, that'll be liked) and maybe phasing out some f2p content only pure f2p would really use, like the hiscores.

  3. I like the UK's welfare system, although I am sure that it could do with some more stringent checks against abuse. Being such a hot topic, I'm sure that will come in time, although there'll be a tipping point where it's more expensive to regulate the system than to have a last few cheating it.


    Knowing that if I fall on hard times the government can to an extent help me through is a tremendous boon, and I wouldn't want to deny it to anyone lest I one day want it myself.

  4. Can you only have one penguin, ever? If not, couldn't you potentially try to get one of each colour, as you probably wouldn't get many new brown ones, or any, after your first?

  5. Lag? What lag?




    Am I really the only player who has had solid 50 fps all the time? My computer isn't even particularly good... :unsure:


    It's not dependant on your specs(or rather, in general it is but not these particular problems). It's just a matter of being lucky with hardware incompatibilites or not. You are lucky I guess.



    I think we really need some sort of "dynamic poll" that can reliably show how many people actually have these problems: as I understand it, fewer and fewer people do and it's turning into a more "unlucky for some" than "lucky for few".


    I have an ageing computer, so I'm generally hitting 20-25 fps which seems reasonable.

  6. As I understand it, all the game engine team is doing currently (apart from the usual side issues and small things to fix) is trying to stop the fps problems. That's it. No other new content. And as far as I've heard, they have had some success: the amount of players with fps problems is steadily dropping in most fansites.


    Sucks to be you, but jagex are working on it and there's really very little more they can do. The people who made the squeal of fortune etc are not the same people who can fix your fps, so don't use that as an example of them wasting time before resolving the "real" issue with the game. As for the f2p stuff, well, jagex didn't want you taking pride in not giving them money, so that in my opinion is fair enough.


    AS for "doubt", I'm currently enjoying the game. Still, if you aren't, then by all means quit. Just don't assume that everyone feels doubtful as well, because I'm happy about what I've done (it's been most enjoyable) and what I'm doing. The game is steadily improving, and I'm having fun while it's doing that, which is how I want things.

  7. It would make sense, but if it's all drop related and such, one of the main reasons for cash recharge, that is, getting cash out of the game, is gone, and that's a bad thing.

    Then make it so that you have to buy the materials for repair, such as cursed adamant, enchanted zarosian runite, or chaotic ore from the relevant npcs.

  8. When they update useless fletching and FMing and almost useless thieving, smithing, mining, fishing, woodcutting, crafting, and runecrafting, then I will ask for a new skill.


    none of those skills will ever be important because RS is not that kind of MMO


    Fishing, crafting, runecrafting and fletching all all very important to the game as we know it.


    Take them out and magic would be massively more expensive and difficult to do, same would go for ranging with bolts.

    Crafting's absence you could wave goodbye to all the useful amulets and rings and a good slice of mage armours.

    No fishing? say goodbye to like the entire food market.


    Even msot of the others have a few important roles to play; they only ones on that list that are pretty much entirely useless in relation to other skills is thief and FM


    Smithing isn't actually useful, because all smithing equipment is essentially sold by shops or comes as a drop from a monster. Things would be more expensive without the skill, but by absolutely no means hard to obtain.


    Why they didn't make it a requirement to repair the various high level armours and degrable melee equipments that they put in game I have no idea. Those things would have been perfect additions, and charging money wasted so much potential. They did make crafting necessary for repairing certain mage armours, though, which is good.



    If anybody ever played RuneQuest or Mythworld pen and paper RPG's, it's not too hard to come up with another skill. Oratory/language skill, animal husbandry/ranching skill, a musical based skill or even the archaeology/item evaluation skills come to mind. The difficulty is ensuring that the skill is fully developed and has a purpose outside of the skill itself (and not just as an afterthought such as the dungeoneering skill dungeons). Not just quests, but improve or supplement other skills.


    Personally, I like that they're going to do a non-skill called player owned ports which is like a skill but without things we associate with RS skills - the grind. If I can predict how they'll introduce POPs, it'll be more like Clan Citadels where it's about investing time into upkeep and upgrading. They could have done the exact same thing with Dungeoneering, where instead of shoehorning it into a grindable skill, it'd be playing the dungeon to open up more of the dungeon.


    All that said, I'd still like them to constantly improve the existing skills. Hunter is ripe as it can be incorporated to work on all the animals of runescape including slayer monsters.


    In a sense dungeoneering's initial problem was not that it didn't have a point outside of the skill, but that it's rewards were so high level they put people off. People did not understand how to train the skill effectively and at level 30 level 80 seemed an incredibly long way away.



    Leadership skill

    Engineering skill

    Medic skill

    Necromancer skill


    Don't you mean:

    Dungeoneering Skill

    Construction skill

    Magic skill

    Summoning skill

  9. A year and a half. Wow.


    To be honest, I sometimes wonder if a worldwide update strategy would work better for runescape than gradual reconstruction. I think I would enjoy a complete graphical refurbishment of a few areas every week as much as typical gameplay content, especially given that much gameplay content I can't play whereas I have unlocked most of the areas in the game.


    Another thing that also often surprises me is that Jagex is often using graphical updates on their release clients months before we get them: for example, we can see screenshots of the grand tree on the main page now and the new water was available at the time Deadliest Catch was released but has only been implemented recently.

  10. Problem: Smithing is universally underused and not-worth-your-time apart from quest rewards and diaries.


    Solution: make high level repair items require an appropriate smithing level instead of weird bits of cash, and then bit of metal/material that you can buy or find somewhere.


    Example: Barrows armour can be repaired for cash. Make it so you have to repair it, perhaps in an unusual way, with level 70 smithing and some materials: probably cursed adamant and cloth, bought from the digging man.


    Chaotic weapons can be repaired for cash and dungeoneering tokens. Make it so you have to repair it with 80 smithing and some materials: probably a chaotic metal from marmaros which can be bought for coins/tokens.


    Torva armour can be repaired for cash. Make it so you have to repair it with ancient cloth and metal which can be bought from Ashuelot Reis, requiring 85 smithing.


    This provides a necessity for the high level to get their smithing up in a way that is consistent with the lore of the game and its structure and also makes perfect sense for the smithing skill as a whole: what else would you level to repair high level armour and weapons, and what npc would be more suited to the task than you, a near master smith?

  11. It was understandable when Summoning was new, but not now.


    I don't think awarding bonus experience is really the answer for Summoning, when the main complexity of the skill comes with actually obtaining the charms and shards. Maybe offering something that lets you teleport to the spirit plane released on the Day of the Dead, like visiting the Church Graveyard in Lumbridge and praying at one of the tombs decorated with candles, to collect a certain amount of shards for free each day for a week etc etc. But I agree with the concept, Summoning could use a bit of help here and there. It gets shafted compared to every other skill where money is the main component for obtaining raw materials (like construction for example.)


    You can go to the spirit plane, in the DnD familiarisation. Unfortunately you can't get shards.


    To be honest, I think shards would have worked well as a diary reward. Talk to x for y free shards a day.

  12. Requirements:


    You must be a member to face Hati and Sköll.


    Dislike much. Weren't f2pers allowed to fight hati last year? oh well, back to my daily routine...


    No, last year you weren't allowed to fight Hati either. That's because the wolf is in the fremmenik lands. There was a wolf hunter at GunnarsGrun who could teleport members there for a limited number of times.

  13. Until females look like this concept art in Runescape



    I won't be returning

    I'd just be happy if I knew more women in real life that looked like that. Especially if they're willing to get dirty smithing on an anvil. :wink:


    Well, I am not sure about other women in game, but I swear that my Runescape breasts have gotten larger ... :unsure:

    And the waists have gotten smaller. Pixelated plastic surgery anyone? :lol:

    So Kotaku wasn't that far off after all: not a facelift, just a little enhancement surgery!

  14. I don't actually like that Catherby picture. I'd much rather they went for the slightly exaggerated fantasy look they're developing than dully shaped but textured realism.


    Kotaku doesn't seem to get that this is happening incrementally.


    The concept art for ardougne (maybe) looks nice. Pity we can't see things from the excellent bottom-up view given by some of the concept art, which in my opinion ends up being a real weakness. Some of the concept art (notably the wilderness volcano one) doesn't look half as cool once it's in-game.

  15. There's some new stuff, and some of the old stuff has been changed.


    Hey, ask a vague question, get a vague answer. :razz:



    Month-by-month archive of updates on RS Wiki


    The RS Wiki's layout is a bit easier to deal with than the official site. You can give it a look and come back with more specific questions.


    It's a bit of a shame that their site has become so cumbersome and overloaded with unecessary extras that the wiki becomes better. Maybe the wiki was always like that, but it seems increasingly true now.


    OP, if you want to skim through, you can try reading all the Behind the Scenes articles. Bear in mind that objects in the game may not be as awesome as they appear.

  16. I do them in the order of deadliness, Akrisae is not worth first kill, because he simply doesn't do enough damage to warrant using your full prayer pool on him. Dharok and Karil both can deal high amounts of damage without prayer, hence why I always kill those two first.

    Yes, but even if you do akrisae as first, you'll have enough prayer left to do dharok, karil & ahrim..


    Yes, but what if you got unlucky and needed more prayer? You'd wish you'd put the barrows where prayer drain didn't matter to last.

  17. The Year of Egregious Emotes

    The Year of Superficial Costumes

    The Year of Crass Marketing

    The Year of the End of F2P

    The Year of {insert new skill here, scavenged from the 8 Realms project}

    The Year of Fanboy Remorse

    Lol. I like all of those, but I don't think it will be the year of anything in particular. "Year of recycling" seems likely though I guess. I personally think it would be weird to have a 99 following 120 dungeoneering. It's the end-game skill. But that's just me

    Whatever dungeoneering is, up to 99 it can't really be the endgame skill. You train it to get rewards so you can train other things.

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