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DownToFletch

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Posts posted by DownToFletch

  1.  

     

    They want fog to be more like hunger games.

    I kinda see where this is going just by making assumptions, but I don't watch TV or movies so this almost went over my head >.>

     

    I'm curious about these faction battles, I didn't hear anything about rewards... It's 1am I could have missed it but the community is driven by rewards, could this be dead content already?

     

     

     

    They're J Mod initiated events and not regular content. Whenever a J Mod pops into game they tend to get people congregating near them anyway so I doubt it'll be dead. Just some acitivity for J Mods to put on when they feel like it

     

    Sounds like dead content to me already, idt in my 6 or 7 years of playing I've ever even seen a jmod in game

  2. They want fog to be more like hunger games.

    I kinda see where this is going just by making assumptions, but I don't watch TV or movies so this almost went over my head >.>

     

    I'm curious about these faction battles, I didn't hear anything about rewards... It's 1am I could have missed it but the community is driven by rewards, could this be dead content already?

  3. This took a hard left away from quests when they went for lore books. They've taken the level of the cape too high, had to add many tasks to justify it being that level, and are basically making a catch all lore cape. Now it has bossing, RNG and non quest activities. So either call it Comp-Lite or Master Lore Cape or whatever.

     

    This is one of the problems with including community input: it gets over thought, over analyzed, over worked, over done until everyone is dissatisfied because it's not what they want and they think it should be because they had a hand in development.

     

    I'm going with Master Adventurer Cape. Just a guess.

    Manti swiped hard left when it came to deciding on rationale things to include. I feel as if 70% of the people making suggestions are already maxed/comped/trimmed, and the other 30% are just barely getting their voices in, and that's why things are slowly changing

     

    Now I'm not claiming those percentages are correct, just my opinion. Also no, I haven't visited the thread where this is taking place. This is just my opinion

     

    Except a lot of the reqs aren't stuff that is also required for comp. In fact the req you dislike (the dunge journals) is one that isn't required for comp. Quest Cape alone required 41m exp, I don't think its that surprising that boosting Quest Cape to a Mastery would end up with really high requirements.

    comp requires 120 dg so yeah, it kinda requires 117 dg, just not the journals. 

  4. Looking at the list again with some clan mates, it does seem a little excessive. I would settle for what you said, a trimmed quest cape that didn't require 90 all/113 dg as well as a ton of other crazy requirements, but instead required some menial tasks... and then maybe also a master cape

     

    edit: I'm not sure, this cape isn't going to become a comp/trim req is it??

    • Like 1
  5. I'm a bit cross at this having turned into a Lore cape just for the excuse to include these things into making it a lite Completionist cape.

     

    And Fletch, now with max kudos you'll have to beat the QBD as well.

     

    Inb4 way to obtain the cape is by upgrading the Quest Cape with untradeable silk dropped by Arraxor.

    I can beat QBD, I do most of my black dragon tasks there :D

     

    I think I'm something like 20 kudos short of maximum, not sure what I'm missing, I might check that out tonight. 

     

    I haven't beaten raxxor yet, rip

  6. Eww at the RNG requirements..... Can we not. I'd rather bring back Livid Farm that have all the RNG luck based stuff.

     

    Also, enhanced firecape.... Can we not? I think one play through of the Kiln is sufficient. It honestly won't kill anyone who is going for Final Boss but the lore hounds that don't PvM unless absolutely necessary should be cringing at the thought

    I haven't even beaten Jad yet, I tried once recently and died at Jad because of a bad prayer switch.

  7.  

     

    Then you sit in front of your screen, click, stare, drool and try not to slit your wrists.

    you see I was going to go to med school and become a psychiatrist, and from the classes I took over the last 2 years make me think you're quite the... interesting

    Oooh child, you have no idea. That's also the nicest anyone on here has ever put it.

     

    Livid is dead, let's all raise our glasses, toast to sympathy for normal players, and move on.

     

    VICTORY!

     

    giphy.gif

     

     

    Does anyone have a current list of what this cape is looking to require? 

  8.  

    Don't you get it? A cosmetic override adds more value to your character than unlockable spells.

     

    No one ever said the livid spells were worthless. But Livid had nothing at all to do with Questing. It was just a minigame that happened to be in a quest locked area, like Trouble Brewing is. Kiln however, was introduced in a Quest, and is a post-quest activity. Its not about what is useful, Kiln is tied to Quests and Livid wasn't. Its not about whats useful but defining what things are linked to quests and what ones aren't.

     

    I'll be honest even with spotlight I've been playing like 7 years and have never once played a game of Trouble Brewing.

     

    Livid's linked to quests unless you believe the Lunar spellbook has absolutely nothing to do with quests. You get the spellbook with Lunar Diplomacy, you get an extension with Dream Mentor, and you fill the rest of the slots on the farm. Even Pauline is in Lunar Diplomacy, you get the cape from her.

     

    Trouble Brewing has no unlockables. It's not even remotely related to Cabin Fever. Livid is linked by the spellbook, and the characters who were introduced in Lunar Diplomacy, Lokar and Pauline, who are running this farm after the incidents of Lunar Diplomacy.

     

    E: Anyway, Manti's already mentioned that Livid is off, so whatever. I'm sure you've had this discussion a hundred times over in that thread.

     

    IwK5sDa.gif

    Is Lunar diplomacy required to max? No. That's what a lot of people aim for. Is it required for comp? Yes. But comp is difficult and I don't feel that many people go for it/get it. 

     

    At least it's off, that's nice. half chompy kills or something next, at least

  9. Then you sit in front of your screen, click, stare, drool and try not to slit your wrists.

    you see I was going to go to med school and become a psychiatrist, and from the classes I took over the last 2 years make me think you're quite the... interesting person

     

    as for these reqs, I can kinda see why some bossing might be involved. In WGS you had to deal with all of the generals from GWD as well as others from other portions of the game. The books aren't incredibly hard to come by from my experience either. But this cape screams 90+ all to me which I'm not in favor of as mentioned previously. I feel it really separates people interested in quests from people that have better skills, not that those 2 don't share many of the same people... Do you guys see what I'm trying to stab at here? Or am I trying to eat pudding in the dark with a fork? 

  10. Actually I was saying the cape should be for Questers and not have RNG, bossing, or mini game requirements.

     

    The requirements should be incidentals, not completionist activities. It should be things that people already would do or have done, not Livid Farm or 4,000 chompy kills.

    A lot of this. If anything, halve or quarter the amount of livid required/chompy kills needed.

  11. I finally got GTA V. It's very different to the previous titles I find, and mostly in good ways. I've also been pleasantly surprised by Trevor, whom I thought would be totally unrelatable one dimensional character that I would despise the entire time.

     

    Of course, the reason I finally bought the game is because the LSPD:FR mod is coming along nicely, and I'm ready to move on from LCPD:FR and the crashes every 15-30 minutes that mod entails. Loving the big map, though I have to admit that it often doesn't feel as big as it really is. Depends on what you are doing. Sometimes it feels smaller than San Andreas, and sometimes it feels endless. I do love that the entire map was open at the start of the story. I've always hated that in previous titles, and Rockstar finally seem to have come around.

    That's funny, I think it's so big idk where the heck I'm going or what I'm doing. I pre-ordered GTA5 and like with GTA4, was dissapointed pretty much... Just not into the game

  12. I couldn't care less people spend way too much rl/rs money on pets but is it really normal that u can't even click a harmonised runite rock during happy hour because of 50 freaking dragons circling around the rock?

    It's about time Jagex does something about this 'World Of Warcraft'-wannabe stuff. 

     

    I hope Jagex implements some kind of checkbox to 'hide' other players pets coz this is annoying as *%£µ@

    I mean they're investing another $20 into the game, but yes it can be annoying. I think they're working on taking away left click options right now.

  13. Efficient training is never just a 120/200m problem.

     

    Pouches get 500% durability from the spell.

    Giant pouches normal degrade in 12 uses, this makes it 60 uses.

     

    Even if you say repairing only takes you 10 seconds thats saving you 40 seconds per 60 trips and in terms of making xp/large amounts of runes we are talking thousands of trips.

    600 trips, 400 seconds saved 6.6mins

    6000 trips 4000 seconds 1hr 6minutes

     

    From 77 (blood rune level) to 99 you need to make around 1.2m bloods (not accounting for the new abyss xp boost and assuming master rc and clana ava 3% boost)

    At maximum reasonable efficiency you can make 61 runes worth of xp in 1 run (thats 30 for the 4 standard pouches, 7 for a familiar and 24 invetory slots)

    So that's 19,672 runs for 77 to 99

    That's 328 lots of 60 trips.

    Resulting in 13,120 seconds saved aka 219 minutes aka 3.6 hours.

    And that is *just* for doing 77 to 99.

     

    It is a significant time saver, which in turn boosts gp or xp per hr. Of course it does suffer from whether it is efficient to get vs just spending the time rcing, but thats my point in the first place. Livid farm has useful rewards its the process of unlocking them that is the issue.

     

    As for 5 - lol thousands of people don't do herb runs without trollheim, at least not those with access to it. Every single question on fansites about herb runs and every single guide worth its salt mentions trollheim, you are very much in a minority to not be using trollheim. I mean profit/xp get 101 is to use as many patches as possible for your herb runs and thats BEFORE you factor in that trollheim can never ever ever die making it a holy grail of profit saving on bad runs.

    I just can't believe you actually did the math  :blink:

     

    that's it for me, rip

  14.  

    I believe the large pouch lasts something like ~50 trips worth of ess? If that isn't long enough idk what is lol

    The giant pouch lasts for less before it starts degrading for the first time. Also, the point is that repair rune pouch lasts longer. The rune pouch could last for 1000 trips, but repairing it to last for 1100 trips would still be longer.

     

    Ardy lodestone is definitely more than 4 seconds from the herb patch. You're completely out of touch if you can't believe that people "still" use the Trollheim herb patch.

     

    Most people don't understand how long a second is, but I know what you're saying for the lodestone. 

     

    I just feel that the trollheim patch is a little out of the way even with a teleport to trollheim, I find it to be faster to go to all the other herb patches and continue doing whatever else I want to :/

     

     

     

    Whilst I agree livid farm could do with some work I think it's unfair to say it has nothing useful about it.

     

    Repair Rune Pouches is a very useful spell for anyone doing actual rune running still. If you're running runes it takes all of half a second to stop at the mage in the center of the abyss

    North Ardougne Tele is gr8 for herb/farm runs for those without the elite cape. I don't have the elite cape yet you still get 1 free teleport a day from hard cape, plus ardy lodestone is all of 4 seconds away.

    Remote Farm has a number of solid uses. Indeed this can be useful, but if you're like me and pay farmers because you aren't willing to risk xp when you don't/can't check trees it's ok. for herbs it's definitely useful. 

    Make leather can be a good shortcut if you craft via hides Portable crafters make this spell pretty meh now. If you plan on sitting at black dragons or whateverr all day and tanning as you get the hides so you can make them into stuff then alch them I guess it's ok

    Veng Group is useful in some combat stuff, even if not totall top end meta game,

    Trollheim tele to the herb patch insanely useful. I'll be honest I didn't even know people still went to this patch lol

     

    Admittedly a lot of it loses its use if you are already maxed, but I think the issue is less that the spells aren't useful and more that the gameplay is soooo grindy and sooo long that it out weighs peoples desire to unlock useful content before they have to.

     

     

    Kind just echoing what others have said but:

    1) Repairing pouches lasts longer when done via the spell and is therefore more efficient as you spend less time repair them overall

    2) Lode stone is more than 4 seconds away from the herb patch. Admittedly it is closer than the teleport spell, but when you are trying to do a herb run before juju runs out the faster teleport really matters, unless of course you are now investing in quick charges for lodes which does decrease the spells worth

    3) It's great that you pay farmers, but in the meta game you shouldn't be a lot of the time which is where this spells use comes in.

    4) True portables does dent some of this spells use, but then there is still ironman accounts and not everyone has or can be bothered chasing down portable.s

    5) Anyone who is doing herb runs should be going to trollheim unless they are a complete idiot. It is a herb patch guaranteed to not die. Even of the suckiest of herb runs it guarantees you get some herbs and was 100% always worth using on every single herb run ever conceived even before the convenience of a direct teleport emerged.

     

    1) I see where you're coming from but I feel as though that's a 120/200m problem... To 99 that isn't really a huge deal, am I wrong? :P

    5) I guess myself and thousands of people are idiots, that's ok though

     

    Idk man, a lot of content released around that era was also pretty boring and grindy, even though it was over 7 years since the release of agility.

     

    Advanced agility courses popped up in 2009 - you'd think they would have "known better" by then, but it was the same old agility mechanic.

    Mobilising armies in 2009 was turned into a 25 hour grind for rank, despite it offering more depth for strategy.

    The Champions' Challenge update later in the year was literally a rehash of the same thing from 2005.

     

    Familiarisation is running around clicking 60 piles of shards. BIG WHOOP.

    Herblore Habitat was a nice place to fight with RNG to get the seeds you needed to continue unlocking stuff in the Habitat. While training Hunter in the exact same way, of course.

     

    Even post-Livid Farm we've seen all kinds of inane grinding activities being thrown into the game. The 2013 December Christmas event was a grindfest for points, and even now there's a sand filled crater in Lumbridge with the same old mindless grind.

     

    Idk what you expect Jagex to do when time and again they've churned out grindy content, and yet the players happily accept some of it while calling the rest unbearable or decrying it as the worst thing ever. Jagex has "known better" for 4 years since the release of Livid Farm, and we're still getting the same shit.

    I'm not disagreeing with you here but when they make the game too easy, everyone and their mother has something to say about the game being too easy. There's no happy medium, I don't think.

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