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Posts posted by Helical
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I appreciate the increased timer before log out. It just saves me having to reload the client between sessions.
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The updated new capes actually look really good. The tassels are hanging more naturally, they've made it look like one piece of fabric instead of several sewn together, they've made bottom of the cape have a bit of curve, and they've fixed all the colors. No need for the retro capes with the new capes actually looking good!
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April fool's prank seems to be Jas Hands override for the glove slot!
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I'm quite happy with the collect all buttons directly in the GE screen. Makes my daily routine much less tedious :)
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What's the best icon setup for getting the most bones once I've completed all the stories?
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max cape and hood inventory icons.I don't know what that is.
Where is that from?
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Rocktail soup now heals 2500. Hopefully this makes spices a more valuable trade good!
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In general, my strategy was to guarantee a random event every day
How do you guarantee a random event every day? I'm sending away 8 voyages a day and only getting a random every 2-3 days
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I don't like idea of each pet being obtained at a certain number of kills, because there's no variability which is boring. I do agree there shouldn't be a lot of people getting drops in the first hundred kills while others have to do tens of thousands of kills. I'd like to see a threshold where the drop rate increases to be close to 100%. Maybe something like:
P = (20+x)/(2000+x)
where x is the number of kills and P is the probability of getting a drop. With this system, the drop rate would initially be 1/1000, but would slowly increase every kill. After 2000 kills the drop rate would be pretty much 50%. As the number of kills goes to infinity, the probability would asymptotically approach 100%. Of course there would still be some tiny chance of never getting the pet, but it would be way more rare than it is right now.
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Here are all of the ways that onyxes can be obtained:
Purchasing from the shop in TzHaar city for 2.7m tokkul (1 onyx in stock at a time)
Beating the fight kiln
Using a gem-finding scrimshaw
Looting a kingly impling jar
Rare drops from Araxxor and Kalgerion demons
76k-ing
All of these sources would need to combine for an average of 500-520 onyxes per day since 2005 in order for there to be 1,684,000 onyxes in the game, so I think it's certainly plausible for that many furies to be in the game.
If you also consider that almost every high-level player has permanently sold a fury some time in the last 2 years, it makes it possible for a lot of furies to be on the market. It would be difficult for that to account for 1.6m onyxes, though.
You can also get them as drops in the Fight Cauldron. I was surprised to get one as a drop today as I didn't know that was a possible drop. I'm sure the drop rate is too low for it to have a significant effect on the amount of onyxes/onyx gear in game
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I wonder if the new jewelry will have a level requirement. Ordinary gem-based jewelry like the fury doesn't but newer things like sara and dg ammys do have level requirements. I wouldn't be surprised if these are level 90 pieces of jewelry. They seem to be filling out that tier quickly, and will hopefully get to lvl 95 equipment
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I'd like to see high level resources: rune rocks, gem rocks, elder trees, rocktails, etc... I'd also like to see faster gathering rates for these resources in the wild than not in the wild. That would provide skillers more incentive to skill in the wild. There would be a higher risk involved, but they would on average be able to get more resources per hour in the wilderness than elsewhere.
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As someone who is maxed, I would much rather the progress bars indicate 100% for all my skills (except dung) because I have no interest in getting 200m in anything, and I'd rather my alog look as if I'm maxed. Its kind of depressing to see 1% in most of my skills when I have level 99. I'd prefer if it was an optional feature that players who are interested in 200m xp could toggle
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New adventurer log shows progress bars for 200M xp. Seems Jagex is encouraging people to go for 200Ms now and is treating that as the new max instead of 99/120
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hype
Where is this from?
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I'm worried that the combined potions wouldn't actually be that good. I have a feeling they will make them require 3 doses of each potion and then the flask will be empty after 3 sips, so it won't be any better than carrying the potions separately, except less clicking
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Tier 5 div aura has a blue glow on your hand!
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If people's problem with the current system is it not accurately representing combat potential, then I don't think there is a good solution. Right now someone with 99 magic and defence but 70 attack and strength will still appear as a 200 when using melee even though they have a lower combat potential. The only way around this is to have combat level change with gear and use of summoning/prayer/overloads, but then people could swap gear changing their combat level and fooling people.
What if right clicking their name would show all their combat stats? Just the skill icons with numbers next to them -
And suddenly AGS, D Claws and SGS skyrocket.
Which makes me wonder, since Chaotic claws are made from D Claws, will; they feature the ability also?
I'm hoping they'll get a special but that it will be unique from the D claws one.
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I can see their point about greater risk and having to re-upgrade but lost on death entirely is a joke.
If you die there is still the risk of losing it, but it should only be lost if it comes outside the gravestone and it certainly should not be outright destroyed. Replaced with unupgraded should be the penalty - you still have to do all the upgrading but you don't lose a few hundred k worth of helm construction items.
I think a better method would be to buy the ability to upgrade the helm and then require money (or maybe even black masks, focus sights, and hexcrests) to upgrade. That way there would still be risk dying with it, but you wouldn't have to get 1000 slayer points which can take a while every time you die.
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I don't understand why everyone thinks the current system doesn't count prayer and summoning. I'm 200 combat and my only 99s are defence, summoning, and prayer. Clearly summoning and/or prayer counts as an offensive skill and the current formula is:
Combat = 2 + Defence + max{Attack,Strength,Magic,Range,Prayer,Summoning} -
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I want to max my combat stats. I already have 99 slayer, so I do not plan on training them through slayer. I like watching movies and shows when I play, so I'm looking for something which does not require a lot of attention but it doesn't need to be completely AFK. I have 95 combat stats with ports armour and chaotics. What would be my best choices for fast xp in melee range and mage?
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Anyone remember what page the 'ideal' pincers/end game crew setup was on? Or what it is?
I currently have:
5 Ferocious Tiger-Riders
5 Travelling Bands
5 Harems of Fortune-Tellers
4 Oxheads and Horsefaces
3 Jade Merchants
3 Judge of Dice
It works pretty well for me.
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Dev Blog: QP master cape
in General Discussion
Posted
They could easily make Livid Farm much more bearable by just making each spell cost a certain amount of points and allow the spells to be bought in any order. Buying a spell would cause points to decrease but each spell would cost roughly the same amount. Since there are 11 spells and they currently cost 850k points total, they could make each spell cost 77k points (850k/11). The activity would still take the same amount of time, but players would probably start working on it much earlier since they could buy the spells that will be useful to them whenever those spells are useful rather than having to work extra hard to buy a bunch of spells they don't want first.