I agree with what Gemeos said in regards to adaptability with flipping. I have made most of my money from flipping 3a/elysians, which has worked partially due to the fact that only a small number of people also have the capital/desire to flip such expensive items. If more people started flipping, I may not be able to flip those items for consistent profit. However, I could move to another market (seeds, bulk resources, low volume clue items etc) instead and make money there. As other players started to do the same, I could move back to 3a. While I would have to put in more effort to flip successfully if I was competing with 50+ other high levels, I would still be able to make consistent money. In a dynamic economic environment, there will always be a large quantity of items to flip. Overall margins might be reduced, but flipping would remain a viable method for 200M all. Assuming that a large number of people would immediately start flipping after this change is an example of a just in case fallacy. Currently, only a very small number of players go for 200M buyables. Of those players, a minority RC for the required money. The majority continue to use alts. For this reason, even if all the people who would otherwise RC for money start flipping, flipping would remain viable. An additional 5-10 flippers would scarcely affect the market for anything other than elite 3a. Although alts and flipping are both examples of zero-time money, I believe that due to the risk-adverse nature of many top players, alts will remain the preferred way to fund skills. For them, it is "easier" to make another account and reliably generate money through that, rather than learn to flip and deal with the inherently unpredictable results. Flipping has a steeper learning curve than altscape, especially for beginners. I believe the "challenge" of learning to flip is also why my thread on the matter was met with such staunch opposition. Players would prefer if they could still be "efficient" and rely on an easy method of money that isn't 0 time, even if the EHP metric suffers from inaccuracy as a result. Finally, I believe that flipping is perceived to be more difficult than it actually is. The fact that most top players do not flip for money and have not flipped in the past reinforces this misconception. When one believes that CML should promote solo play and also believes that flipping is not viable for them due to the "difficulty" associated with it, they will be inclined to oppose a suggestion that would officially make abyss RC inefficient. Abyss RC already is inefficient because players can flip or altscape for money. Rather than focus purely on EHP values, players should consider this fact.