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Posts posted by V O R K

  1. True it would make for interesting PvP. Would you enjoy spending hours to train back up after every death though :XD:? It could be fun to reset levels intentionally though - you could be a rune pure and decide you want to become a 1 Defence pure instead and do that by dieing enough to knock your levels down back to 1 Defence and start over - instead of signing up for a fresh account under the current system (bar the one off reset they offer).


    Also how would a lure work when they can auto-retaliate and likely kill you in one or two hits? Like they would turn around and shoot two arrows without even moving much. Maybe if you were clever enough :P.


    I am not getting that strength level to 99 again back from 92!!!


    Mad skills xD

  2. Excellent I can totally see player-run brawls being a thang and some guy running off with the money ruining his rep forever 




    Oh and obligatory:


    Omg this guy crashed me at GWD, griefer

    Omg this guy mine runite faster then me, griefer

    Omg this guy buys stuff from SOF, griefer


    This is like the perfect mixture inbetween survival and combat. I might start up OSRS after all.


    "Believe it or not, many players have already had such an experience despite this mode not being released. It's called (although the term is a slight misnomer) being hacked."


    No, not really. This is mutual, being hacked is not. Also raiding banks FTW!


    That is quite a hefty drawback on the skills though, I hope they look into that.


    I made a level 3 account to mine Runite in the Wilderness. Whilst I enjoyed that PvP sandbox... As of late the vertical progression of the levels irk me. Deadman solves that, It's not neccesarily focusing on PvP. It's overhauling Runescape to fit a survivalist genre. It does favour max levels.


    Imagine if you squad up and you have me, two other PKers and you as level 3 skiller. We all attack some maxed guy, so do you (like one hit and run)

    or you lure him even better


    and because we squadded together the experience lost from that guy is shared.



    And how on earth does increasing his spawn rate solve the fundamental issue with CE's profitability?

    I think you should check the wording. I think as far as profit they might meant appeal. The bosses appeal as far as worth-while doing may have suffered due to low spawn rates. Many players really like the chaos elemental pet, but the spawn rate is so atrocious that the appeal, despite what players are after, has suffered.


    but chaos elemental has the fastest natural spawnrate of any boss, equivalent to fastest spawn in an instance...



    Doesn't change the fact you still whop.


    Why is chaos ele even mentioned, its 110 kph without prayer/potion these days

    That was only updated recently. I guess he didn't get the memo.



    i've been making bank at Chaos Ele, sometimes I just want to hunt him for PvP weaps. 


    -The Chaos Elemental's drop-rate of Wilderness loot
    This guy is the WILDERNESS BOSS! You have him in the Wilderness to lure lambs in for the slaughter of P.K'ers. In just under 1,000 kills that I recently did for his pet, I got...
    -Dragon 2h swords: 8
    -Statius's equipment: 0
    -Vesta's equipment: 0
    -Morrigan's equipment: 0
    -Zuriel's equipment: 0
    -Corrupted ancient equipment: 0
    -Corrupted Dragon equipment: 0
    -Brawling gloves: 1 (cooking)
    No wonder this guy was dead content before Soul Reaper and boss pets came out! He's got NOTHING going for him! You very much need to increase the rate at which he drops these items
    I can confirm for me and another player also 1k+ droplog each. Only 2H drops.
    Please update droplog and give him another unique PvP weapon.
    Tortoise Shells
    That's why
  5. Zamorak will smite you all.



    Graador just likes to fight.

    May your bloodlust be never sated.

    Essiw: Zamorak being the baddy is no longer true since the writing of the sixth age. While he did some questionable things, a lot of that is because that stuff was still written when Jagex saw him as the epitome of evil or because our information comes from Saradominist sources.
    The Zamorak we saw in DaT showed us a totally different person than we were told to believe he was.





    Yea, Zilyana is awful. But there are a lot of "good" Saradominists that players get along with. There are very few if any "good" Zamorakians that aren't antagonistic towards the player. So I think overall Zamorak has no decent followers to show you how his ideas could make the world better whereas several Saradominists show that Saradominist societies can be functional and decent.






    I'd say Saradomin is the only evil one out of the options, but ... that's my PoV  :D


    You get a cookie



  6. Yes. If I get around to fixing my client i'll be trying to acquire it from Revenants.


    Confirmed Shades of Mort'on in Item discussion.


    Further confirms:
    Banshees (confirmed, unofficial wiki)
    Ghasts (confirmed, unofficial wiki)
    Shades / minigames mort'on? (confirmed, thanks to Trends)
    Aberrant spectres (confirmed)
    Ghosts (confirmed)
    Ghostly mages (confirmed thanks to Dr. Mrs. The Monarch)
    Ghostly warriors (confirmed)
    Tortured souls (confirmed)
    tormented wraiths (confirmed, unofficial wiki)
    Revenants (confirmed, unofficial wiki -> will still doublecheck xD)


    It's also a drop from barrows brothers. Back to barrows for me :-)...


    It's not a drop from Ankous.

  7. Okay. So far the list is


    Ankous (unsure)

    banshees (unsure)

    ghasts  (unsure)

    shades / minigames mort'on? (unsure)

    Aberrant spectres (confirmed)

    Ghosts (confirmed)

    Ghostly mages (confirmed)

    Ghostly warriors (confirmed)

    Tortured souls (confirmed)

    tormented wraiths (uncomfirmed)

    Revenants (uncomfirmed)


    It does not work on Edimmu.


    Anything missing?


    No they're not more important than lower levels, and that is kind of the point. Of course no one really cares until "Oh dearie me why are wand prices crashing again?" which can of course be explained by not only the general increase of supply, but the lack of players ever able to catch up and use them or make money in other ways to buy some of the higher tiered weaponry/armour/whatever. Besides, you got content to make your bonecrusher, charming imp, herbicide, and seedicide addable to the Slayer belt and save space if you so choose - I'd say there's something in it for you as well, if you want to look at it from that perspective.


    You also make the implicit assumption about lower level players that they have all that knowledge. What you really meant to say is if you created a new account, you could zoom through all those low levels because, to your credit, through years of experience you have accumulated a wealth of tips, tricks, game knowledge, etc., which is of course a great thing. But those players may not know that and may not breeze through those levels so quickly. That wasn't really how it was meant to be in the first place either. They may well be playing the game for enjoyment and casual ambiance, not furiously rushing through Slayer levels when they come to that skill.


    And if it becomes dead content after a while so what? On the off chance that RuneScape is getting new players, any new player will be able to take advantage of it, still  :rolleyes: . It's not like it hurt anything, except maybe spending more of Jagex marketing team time than content design. But I guess if Jagex is going to insist on this approach...


    Edit: and one further point, this is just the ideas and voting stage - the JMods have the ultimate responsibility to vet the ideas and make sure they are actually suitable. Even if the lower level players overwhelm them with ideas and votes, they should be able to work out something at least half reasonable, and they aren't writing the majority vote a blank check. It's somewhat staged anyway.



    They are most certainly more important - they are the ones who play the most, have played the longest, and are the life and blood of RS. They aren't the end all and be all, and lower levels deserve some consideration, but not equal consideration.


    And no, I don't mean to say that if I made an account I'd zoom past through all the levels (of course I would). I was stating that levels, as a matter of fact, are much easier than they were in the past. This is simply reality. Even completely new people who never played before zoom past the lower levels faster than someone like me did because the game has gotten significantly easier. Even playing casually at suboptimal rates, they'll be decently high leveled in no time. They may not be 120 like me, but they'll easily get to 80 something. That's because slayer experience rates (since that's the example you gave) are much faster than than years ago (when I was a low level) when they were like 30-40k/hour. Since the game is much easier and faster, people don't stay low leveled for as long as they used to in the past - that was my point. Therefore it's better to make content that's going to be long-term, since most people are not going to be low leveled for very long.



    85 mining on level 3 account

    Two summers


    Nubs these days

  9. I found some FPS guide way back with so many cvars/cmds to implent or change game.


    Now all I find is upgrade Java, change hunkmegs to 1024


    Anyone can help me? Game constantly stutters on lowest settings.


    I run CSGO on 125 fps



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