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Smapla

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Posts posted by Smapla

  1. While it may be at times inappropriate for a guide to be in a video format, video-guides do have their place. As an example, it is much more difficult to describe complex sequences of movements through either text or images than it is to illustrate with a video. It is also possible to have an overview contained early in the video, and with annotations you can allow the viewer to jump to specific time indexes in the video (tutorial:

    )
  2.  

    I can't remember when I filled my coffins for the first time, almost 2 years ago..

     

    I've let the approval rating drop for months to 30% often, but still this is my income today:

     

    [hide]mtkoverload.png[/hide]

     

     

    Free 99 firemaking ftw?

     

    Or 1k bird nests?

    How much was that in total?

    Without opening any bird nest: around a few gp more than 50m.

     

    still have to open + crush 1k nests though. I'm a little bit pissed I only gained 1k nests though should've gotten more but apparently there's a hidden cap!

     

     

    I just emptied my kingdom out after 3-4 months and also had only 999 nests -.-

  3. If I kill X goblins (X -> infinity)

    I get X/5 daggers

     

    (I could say "if I kill infinite amount of goblins, I will get infinity/5 daggers, but that'd be wrong)

     

    This will settle the confusion

     

    No, this won't.

    Oh dear, i just read this and this confirms that noone can comprehend my posts. This thread can be locked deleted or whatever, I'm done trying to teach people.

     

    My low tolerance of ignorance is most likely why I'm not inclined to do teaching @ univeresity.

     

     

    Your original post makes claims which contradict eachother (or are worded very poorly), so you either do not understand what you are talking about, or you are not good at communicating it.

  4. This thread is filled with idiots who don't understand what the OP is saying.

     

    OP is still wrong. The problem is that barely anyone in this thread understands WHY the OP is wrong.

     

     

    I registered here just to distinguish the two terms drop "rate" and "chance"

    I was appalled at many of users responses to the drop rate of a draconic visage thread[now locked]. There were a handful of people who got the terms correctly, but were attacked by ignorant posters making them look like fools (the irony I know). The ignorant posters reasoning however is correct, it's just the terms they have mixed up.

     

    Drop rate: The definition of drop rate can be put simply as the monsters you have to kill before receiving the desired item. I.e, there is a linear relationship between amount of desired item and amount of monsters killed. So say if the drop rate of a bronze dagger by a goblin is 1/5[example, not real data]. This would mean every 5th goblin i kill I will then receive a bronze dagger. It can't be the 1st, 3rd,etc-only the fifth.

     

    Drop chance: The definition of this is basically probability. This is the most correct term for the item dropping term chance predicament in that thread. Using the goblin example again, say the drop chance is 20%, Then EACH goblin I kill there is a 20% chance of it dropping the dagger. This chance is used every single goblin that I kill. If I kill 5 goblins, it doesn't mean I will definitely get one dagger. I could get 5,4,3,2 ,1 even 0. The 5th kill doesn't guarrantee that I'll get the dagger.

     

    So I hope you guys now know the distinction

     

    Besides what I've highlighted in red, the only other big issue I see with the post is the internal inconsistency.

     

     

    This would mean every 5th goblin i kill I will then receive a bronze dagger.
    If I kill 5 goblins, it doesn't mean I will definitely get one dagger.
  5. I've never heard the term drop chance used before.

     

    For every monster with a set of possible drops D1, D2, ... Dn, each drop has a probability P1, P2, ... Pn of being selected upon the death of the monster, of being the drop actually given to the player. The sum of the probabilities, P1 + P2 + ... Pn = 1, because some drop must be chosen (though some monsters can drop nothing, that essentially means one of the drops is a null-drop).

     

    As you have described it, you are incorrect in your definition of 'drop rate'. There is no number of monsters you can kill to guarantee a certain drop (excluding, obviously, bugs or '100%' drops). The same concept applies to something like a coin, where you might be 'unlucky' and flip tails a great number of times in a row.

     

    However, as you kill more and more of a monster, the chance of never having obtained some particular drop D decreases. This is because if the probability of obtaining a drop D is P, then the probability of not obtaining the drop D, will of course be the sum total of the probabilities of obtaining any other drop, which is 1 - P (since the total probabilities is 1). Since 0 < P < 1, we have that 0 < 1-P < 1. The chance of not getting the drop D after killing a monster n times will then be (1-P)^n. Anyone who has taken algebra will know that repeated multiplication of a number between 0 and 1 results in a smaller number. Essentially, though 1-P (the chance of not getting the desired drop) might be very probable, the chance of not getting the drop a large number of times is not very probable.

     

    It is often said that you might kill a monster a million times and never obtain the drop you are looking for. This is true, in fact the probability of not obtaining a drop D with 'droprate' P in a million kills will be (1-P)^1000000. Since 1-P is not zero, this quantity will never be zero, and thus always has a chance of occurring.

     

    Edited for clarity.

     

    yeah all so good, but since they are indepedent events, not getting the drop will not make you have more chance on next one... it will be the same

     

    it's like an dice, i want to get a 6, if i throw one time and get a 2, that won't make me have more chance to get an 6.... it will stay the same

     

    Yes this is true, it does tend to make people angry though when you say something like 'how many you've killed so far is irrelevant, if you go kill xx more of them you'll have a 90% chance of getting the drop though'.

  6. I've never heard the term drop chance used before.

     

    For every monster with a set of possible drops D1, D2, ... Dn, each drop has a probability P1, P2, ... Pn of being selected upon the death of the monster, of being the drop actually given to the player. The sum of the probabilities, P1 + P2 + ... Pn = 1, because some drop must be chosen (though some monsters can drop nothing, that essentially means one of the drops is a null-drop).

     

    As you have described it, you are incorrect in your definition of 'drop rate'. There is no number of monsters you can kill to guarantee a certain drop (excluding, obviously, bugs or '100%' drops). The same concept applies to something like a coin, where you might be 'unlucky' and flip tails a great number of times in a row.

     

    However, as you kill more and more of a monster, the chance of never having obtained some particular drop D decreases. This is because if the probability of obtaining a drop D is P, then the probability of not obtaining the drop D, will of course be the sum total of the probabilities of obtaining any other drop, which is 1 - P (since the total probabilities is 1). Since 0 < P < 1, we have that 0 < 1-P < 1. The chance of not getting the drop D after killing a monster n times will then be (1-P)^n. Anyone who has taken algebra will know that repeated multiplication of a number between 0 and 1 results in a smaller number. Essentially, though 1-P (the chance of not getting the desired drop) might be very probable, the chance of not getting the drop a large number of times is not very probable.

     

    It is often said that you might kill a monster a million times and never obtain the drop you are looking for. This is true, in fact the probability of not obtaining a drop D with 'droprate' P in a million kills will be (1-P)^1000000. Since 1-P is not zero, this quantity will never be zero, and thus always has a chance of occurring.

     

    Edited for clarity.

  7. You took my response on a word for word basis instead of interpreting it with a little bit of common sense. My definition of no lifing: Being able to do continuous runs without having to stop to find teams or groups.

    The whole point of this question was based on which boss would you no life SOLOING. As far as I am aware - Nex can't be solo'd with the current gear in game. Getting kill counts and banking is part of any bossing, so obviously that would not exclude TD's from the options. Please do not try to come up with witty remarks in responses to this as it will only be interpreted as another person lacking attention.

     

    I'm sorry that my tersely worded post could have seemed like an attack, but there is no need to insult me. I was not trying to be witty, and I was not attempting to belittle you (I assume what I interpret to be hostility in your post was in response to what you assumed to be hostility on my part). My post was in fact genuine, I wanted to know your reason for classing Nex differently than other bosses.

     

     

    Edit: wording seemed accusatory

  8. I know you say not to post Nex since it has the best loot, but honestly I'd no life it simply because Nex is the most interesting and challenging boss. Most of RS bosses are activate prayer, click attack, wait, eat if low health, etc. Nex is more complex and therefore enjoyable and satisfying to kill. Loots are also good.

     

    Yeah but you truly can't no life Nex. You can do it majority of the day if you find a good team but you can't just sit in the layer rebank and go solo it 50-100 times a day. I agree nex is the most fun to fight and rewarding but its not no life-able persay lol

     

     

    Please define no-lifing then. Obviously you can't maintain constant killing of any boss, but you have drawn an (in my opinion,) arbitrary distinction here. Am I not aloud to say tormented demons simply because it takes a few minutes to run back to them? And bandos has an associated kill count, you wouldn't be killing him during that.

  9. No, you should make sure you'll have a little extra. Don't spend your bank just to realize you can't repair your chaotics, for example. But as long as you don't literally use up all of your money and have enough to maintain your weapons to make back some money, it's a good idea.

  10. Your kill rates will be pretty similar because assuming you would use void in the ancient cavern but dhide / karils / arma in the chaos tunnels, you'll lose some of the speed you'd gain from having a familiar / being in multicombat

     

    Edit: Aside from summoning, your stats are fine for chaos tunnels. Definitely go there once you get iron titan.

  11. He seems to be pretty smart. Acting effectively to protect his own interests. I don't really understand this thread. It should probably have been put under that 'grr i died this is how' or whatever thread

  12. I do very well at tds with rapier (also ccb), up to 35 kills / 40 minutes (2 overloads) when not interrupted. It really comes down to play style though. Since you've not got 99 summoning yet you'll be using unicorn and so should probably use regular prayers, which would mean a slower weapon would probably be better and you could handle void easily. Are you going to be getting titan soon? Do you plan on using it at tds?

  13. Even if you can not, will not, or do not want to use efficient training methods, you should still know about their existence, so you can make whatever decision you end up making for a good reason. If you are uncomfortable with mousekeys, don't have a numberpad, are dirt poor and like to roleplay being a fisherman, then you shouldn't do barbarian fishing, you should go to rocktails and enjoy it. But you should be aware of the fact that there are faster ways of training fishing, otherwise you may be limiting yourself through ignorance, which is never good. As long as you're aware of your options, whatever choice you make should be up to you. Help and advice should be a place where you can get this information. Then again, if you find a particular method of training to be really fun, I think it's worthwhile to tell other people who are interested in training that skill about it, because they may feel the same way. As long as you don't claim that it is the 'best' method when it may not be, informing people of more options can never hurt. Just don't make false claims about what should be factual or statistical information if you don't have it.

  14. I've had 1k+ dry streaks at tds. I know a few other people who have as well. It happens. There is no reason (including your evidence) to believe there has been an alteration to the drop rate of dragon claws or armour pieces.

  15. Hmm thanks that helped alot actualy, but for tds which one is better because i saw mixed opinions there.

     

    I do very well with a rapier there, but the thing about killing TDs is that a player's effectiveness at killing them is determined a lot by their playstyle. Some people can't handle fast item switching, or want to swap pieces of void and switch offensive prayers between each attack. Some people can do all that and maintain speed with a rapier, others need to use a slower weapon to do so. There isn't really a right answer because the 'ideal' configuration which probably includes switching offensive prayers for each attack, going between a 1h and 2h weapon, and swapping void is very infeasible for most people.

  16. Please understand the following.

    -NEX armor does not cost what the ge price is

    -It is like old phats, ge low, real price is high.

    -Torva set in ge, 500-750m, real price is 2-5b.

     

     

     

    QUIT THINKING IT IS CHEAP! IT IS EXPENSIVE! NEX HAS YET TO BE SOLO'D!

     

     

    I think you should know that I'm quitting Runescape as of now. I've had a longstanding goal to obtain some of these armor sets for around five to seven hundred million gp, and now that I know I can't it just takes the fun out of the game. Cheers, thanks for ruining it for me.

  17. However they don't have a kill/time ratio of waterfiends, and they can't be camped.

     

    You can achieve over 200 crimsons per hour under normal circumstances, and I wouldn't call a 40 minute trip 'camping'. I have no idea what the OP's stats are though.

  18. You really, really want void for TDs. It's not like void is difficult to get or anything. Your lack of chaotics will drag you down here and at any other boss.

     

    Squab... xbow does more damage per second than rcbow. Obviously.

     

     

    I am curious as to how many you kill per hour. During uninterrupted trips I can kill around 32-35 in 40-41 minutes, using a setup similar to woox's. black d hide and ccb with rapier

  19. you can only gain 12 rank per hour, but you can gain 12 rank in under an hour and go do something else. So if you were to sit down and say "i won't leave mobilising armies until i have 300 rank" then you'd have to be there for 25 hours. but you could interlace some herb runs, slayer etc while you're waiting for the rank limit to go away.

     

     

    but suiciding is pretty much 12 per hour anyway, so unless you're good, yeah you'll be there for 25 hours.

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