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SwreeTak

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Posts posted by SwreeTak

  1. I thought the hits for wild magic and snap shot were only changed to be spread out for pvp combat? Strange.

     

    I can confirm that they are spread out for all combat. I don't know the intentions' of Jagex, but they are spread out for all kinds of PvM I have tested since the update this summer (and that is A LOT).

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    Except that quests may end up going near mastery for skills like dunge or invention in the future, and it would be ridiculous to have the normal cape require more than the Mastery. Quests have no real upper boundary on reqs, so neither should the Mastery Cape.

    Fair point, however I think it's likely to maintain upkeep similar to a normal quest cape or Comp.

     

    Also, I don't think it's likely for skill requirements to go much higher than they are. To do so would mean making content that would be too disproportionate to how many can play it vs how much time to develop it. To do so would be to waste resources and be very thick headed. Which obviously means they will do it and this point is moot.

    They will, slowly, like they always did. I first got my questcape when level 70 cooking was the highest skill req, and that was seen as really high. And we will probably reach a stage where skills will reach level 120 (it is not really an "will it happen" but "when will it happen" imo).

     

    @Hellring, you are right. Though my main concern, that this should be a cape to strive for for quest cape holders, stands, as right now this is more of a mini-comp cape, I still think this cape will miss the intended target audience.

    Perhaps, but Jagex is very obsessed with numbers, even if no one can apparently do math over there. Depending on the type of quest, the difficulty, the resource budget, etc, they probably have a target amount of people they want to be able to do the quest. I think that's what determines the level requirements for the most part. That's why I don't think it'll get too high.

     

     

    Everything is relative though, and with time even level 90+ will be required in several skills to do a quest. Let's just wait and see what the requirements will be for FotG2, now shouldn't we?

  3. The Master Quest Cape should have high requirements, there's no doubt about it. 117 Dungeoneering is rather extreme though, as was many of the other requirements before Mod Manti revised them. There's also all those RNG lore journal drops. After all these revisions the cape have become more of what I would like to call a "Master Lore Cape" than a Master Quest Cape. All fine with me though, as I am a comped lorehound myself, but I do imagine (and know as well) that many lower leveled lorehounds doesn't like all the further high leveled content requirements that for example includes GWD bossing at all. Still though the general lore and questing community seems to be much happier with these revised requirements and guidelines. Especially the removal of Livid Farm. And I can agree fully with that change, Livid Farm makes sense for Comp, but not for this cape. It really isn't very well related to the lore and quest activities as such. Not to mention that its design and repetitivness is very far from a "quest atmosphere" in lack of better words.

     

    No matter what though, Mod Manti certainly hasn't taken on an easy task. The lore and questing community of this game is in many ways rather split, and there's going to be a rather large minority who won't be happy with the finalised requirements for the Master Lore Quest Cape no matter what happens. I am myself however very pleased with its current development.

  4.  

    I don't think I saw any visual representation of her power flowing out of her ... she didn't turn to stone either.

     

    She could probably be something like us - she has some sort of godly powers/protection but wasn't really a God.

    No, she was given Tier 4 status which would make her a god. The question is what happened to her power and why not turn to stone.

     

    V was killed, but his energy was channelled into a Kin. It would have to go somewhere.

     

    Maybe Vorago didn't kill her proper? Maybe he stunned her and next week someone else will kill her for real, take the energy and turn her to stone.

     

    Maybe Big Z? Harness her energy for something and makes the portal permanent?

     

     

    I believe that this was brought up on the latest Dev Q&A stream. Tuska's power is still flowing partly through her, but she is Guthix-dead. From next week we will probably see a change of some sort as her power will in much have gone to the portal that leads to Mazcab. 

     

    I somehow doubt she will all turn to stone because of some special Jagex new lore invention thingy.

  5. I was sadly negatively surprised by the quality of this event. Certainly the game mechanics are cool, and so are the surroundings. But there's next to no new lore and no matter what faction you represent you get the same dialogue information. The raid D&D quickly get repetitive as well. A lot of people are also actually ignoring the event now, mainly because the rewards are only possible to get "overtime". There's no overcapping and you only get rewarded for one stab a day. A plus for the game mechanics, the graphics and the surroundings in general (it is cool to be out in space, no doubt), but the storyline immersion and the whole "OMFG TUSKA IS GOING TO EAT US ALL" is lacking very heavily. 

     

    I am also very surprised Zamorak is in second place. He lost the first world event, and Bandos who could be seen as his 'ally' in much of ideology, lost his previously as well. I mean, Zamorak got DaT not too long ago which could explain part of it, but still...Especially as Zamorak was pretty much last during the first two days of this event.

  6. I look forward to the billion total xp announcements update a lot. I am not that terrible far away from the 1B mark and it would be cool to broadcast it to my friends and the world I am on :).

    And to hit 5,2B should definitely be broadcasted globally. It is a HUGE achievement.

  7. Hello fellow Gielinorians!

     

    I got a simple question for you all that I would like to get answered: How would I best go around obtaining my final Marmaros and Thok Letter (Part 4) from Dungeoneering? I got all but this letter unlocked, and am currently level 118. I would prefer to get it before I hit the maximum level. Do I need to keep redoing the floors around the 15-25 mark, as I have heard from a few sources? Do those need to be of any certain complexity? Any certain size to maximize my chances?

     

    All and any help is very much appreciated.

  8.  

     

    I have always believed myself to have an in-general much more positive view on Jagex than most of the Tip.It Forum's community. Once again I seem to get that confirmed here.

     

    Certainly Prifddinas was wanted, but mainly by a small group of players who really wanted to finish off the quest series. It wasn't until Jagex started to really show off their plans with all the OP XP stuff that everyone got hyped for it. Yet, it barely won the poll against inventor (53% or something very close to that I believe, while Inventor had ike 46%?). Rewards, especially if it includes pretty much the best xp rates in game, > Lore.

     

    Why wouldn't Abbinah be able to become a "compelling area", especially if the development process includes player suggestions? Jagex has indeed created Prifddinas, showing that they have learnt. Why be so negative? I get the sense that you simply wish for Jagex to create areas like Yu'Biusk v.1 where you never head again unless you wish to do a 5-second-miniquest.

     

    Abbinah has a ton of potential. Trust me. And if you still don't, remember that Prifddinas was shaped the way it was based on a lot of player ideas/suggestions. Why not help by contributing with some proper ideas yourself, for example, instead of racking down on others? 

     

     

    It's not so much negativity as a realistic assessment of what sorts of things Jagex will release this year and what sorts of resources each project will get. From their various BTS' RoP never seemed anything more than a medium sized one-and-done quest.

     

    I do think you underestimate the popularity of the Elf City, but I will agree to disagree. Either way, that sort of project was a once in a 5 year type of deal. I don't expect them to release anything like that any time soon.

     

    As for why Abbinah can't become a compelling area: that's just wishful thinking. RoP was slated to be a medium sized project, not at all comparable to Elf City. They aren't going to devote the sort of resources that would be needed to develop another supercity anytime soon. Recall the massive amount of J Mods who worked on Priff from all those Behind the Scenes/Runefest videos. The only way to make it re-visitable would be to add 'OP' training methods and those are going to have to be carefully designed, considered, and balanced against existing training methods, just like Elf City was. And frankly I don't even blame them; they just finished Priff (and in fact there are a few changes still to come) - surely they aren't going to try to trump it so soon. They'll actually wait until it's exhausted somewhat, and that's the smart thing to do.

     

    RoP is for the most part a pet project for one particular J Mod and animator or two. I don't see them putting any more resources or people on it.

     

    I don't think I have racked down on anyone else's ideas. I am sorry if I came across that way, but that was not my intention.

     

     

    Abbinah is first of all not a city. It is a world, something I know you know of as well. A world which may of course not be complete at the first release, but can very well be expanded, multiple times. Now, I don't either believe it will be Prifddinas size at the first release. Neither I am sure there'll be something along the lines of Seren Stones or combination potions or the Max Guild at Abbinah. But what I am sure of that if RoP was to win a Large, or XL, RuneLabs competition, Abbinah would be designed in a way that wouldn't make it immediate dead content. You fail to see the potential it has.

     

    Describing RoP as a "pet project" may very well be true for the present. If it would actually get to be made though it would have nothing less but a whole development team working on it (Seren Quest is a perfect example). With Mod Raven leading it, most probably.

     

    Also, RoP has been stated multiple times by various JMods to be the first in a series, that's the whole reasoning behind it having quite low reqs (Level 30-ish).

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