That's a shame. That was one of my favorite parts about Runescape. Why on earth would people quit warring and pking? Since '07 most clans have used RSC for clan posting. Prior to that Tip.it and RSC both had good activity. Since then, both sites have slipped activity-wise, but Tip.it Clan Discussion has pretty muched ceased to exist. RSC still gets some activity, but a fraction of what it once was. Don't expect Tip.it to recover, they've already thrown in the towel. They dropped the clan staff not too long ago; not that it matters greatly since there are few to no posters here (it is sad to see though :( , I've always liked Tip.it better than RSC). Maybe they could merge the clan discussion with the Runescape Classic forums, both are relics of games that aren't played the same anymore. Like Tip.it Clan Discussion, the clan world as a whole has followed this downward trend. Both Jagex and the clan world have done their best to speed the demise of the clan world. Jagex's 'now-you-have-it; now-you-don't' wildy approach is laughable. Each time they add or remove the wilderness, Bounty Hunter, PvP worlds, etc, they piss off another group of people. Everyone knows Jagex favors the skillers and monster hunters, but it seems that over the last few years they've gone out of their way to take a steaming dump on the clan community. Citadels . . . really? Jagex also hasn't helped by neglecting to introduce any good reason for non-pkers to go into the wildy. Yes, rune rocks were cool back in 2006, now there's so much rune in the game that mining pointlessly slow-spawning ores is a huge waste of time. What other reason is there to go into the wildy if you don't PK? Agility course is pointless, killing 3-item skillers isn't any fun or challenge . . . Dragons and treasure trails are OK, but good luck finding a treasure trail hunter, and the only thing at dragons are gold farmers with 3 items; and neither of these things help F2P activity which is what drives the clan world (which everyone seems to understand but Jagex). Simply adding new, profitable resources to the wildy would help (in F2P!!!) or even something as simple as enhanced XP rates if you are high enough in the wildy and are risking at least 75k. No resources means no skillers. No skillers means no small teams for clans to hunt. No hunting means a general lack of PK'ing, so the majority of clans have set fights rather than finding another clan by chance. Hunting a specific is mostly pointless because chances are, that clan isn't out PKing. The clan world as a whole hasn't helped out much either. The constant bickering and arrogant attitude of much of the clan world has made it not too inviting for a newer player. And the way clan fights are now are not appealing to a large contingent of the RS population. Take PK run-ins, for example . . . since most fights now are set fights the rules become ever more important, almost as important as the fight itself. When clans were peaking in 2005/6/7, fights were just beginning to transition from 'knockout' style fights to PK run-ins. Back then, you showed up, fought, and when you died you were done. 'Last clan standing' meant something, you either out-performed or overwhelmed with numbers; both victory-worthy feats. In today's clan world, 'last clan standing' is more often than not a worthless indicator of performance. Take a clan like EoS, they can get bent over and drilled for hours, and run laps from rune rocks to new gate over and over and over again with 15 people until the other clan gets bored and leaves. Since the 'last clan standing' has long been revered as the winning clan, idiots like EoS can get outclassed badly and still claim a win. To combat this, clans have mostly decided that they will not be outlasted, no matter the case, and taken to absurd extremes. TT vs DF, 24 hour PKRI. RSD vs VR, 21 hour PKRI. Even small clans got in on the act, I was once involved in a 15v15 PKRI that lasted 12 hours. If you're new to clanning and considering joining a PK clan, would the prospect of possibly fighting for 24 hours excite you, or would it cause you to reconsider joining a warring clan? The results are obvious, fewer and fewer people are joining the clan world, and more and more active clanners are moving on with their lives and leaving Runescape. Those that enjoy the prospect of a ridiculously long fight (sadly, I am one of them lol) are already clanning. Without a new influx of players, RS clanning will continue our downward spiral towards gaming oblivion. I won't even get into P2P PKing/clanning, it's a stupid endeavor that has less to do with skill than it does your RS bank account. AGS, Dragon Claws, Dark Bows, Chaotic Weapons, Turmoil, Soul Split, Yaks (and summoning in general) have killed P2P clan PKing. Unless Jagex is willing to make damage soaking of rune armor (or better) significantly higher (like 60% damage soak) then P2P warring will stay dead. And phoenix necklaces need to go die in a hole . . . . Long story short; clan world is dying, and it probably ain't coming back.