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Posts posted by Corvus
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If that was true, then how the hell could we use Op-Amps? They work by having pretty much half the pins connected to the same wire.
Also I know I had more than one output connected to the same input in several of the circuits I made with BASIC stamps, hell I even know I did that with some logic gate to makeshift a set/reset, don't remember which logic gate that was though, other than that it wasn't a NOT gate of course, cause that would have taken more than one chip.
Op-Amps are analog circuits, not Digital circuits, and as such they are designed to operate in complete circuits. Analog circuits have a very different set of rules than Digital circuits, and even digital circuits can operate while breaking the digital circuit rules its just that you cannot reliably expect such uses to perform as intended.
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No, to put it in the simplest form: Each node (wire connecting the gates) can have at most 1 gate outputting 0 or 1 onto it at any given time unless they are redundant(output the same value as each other in all possible circumstances). (The only situations where you can have more than 1 gate connected to a node as an output involve Tri-state logic)
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All true, and all completely unrelated to what I just said.
Your 'logic gates' all have the problem that at some point, both VCC and Ground are connected to the output pin, and basic physics would tell you that along the path between the two you would get a voltage gradient (the voltage slowly changes from one of the two extremes to the other), and your output connection has to be somewhere in that gradient so you end up with a value between the two depending on the location, but as you can reverse the two inputs it will average to exactly halfway between the two voltages. Additionally the components involved are designed with the assumption that the connections between gates are never a complete circuit (the input pins to logic gates are more or less an open circuit and draw almost no current), which your circuit violates by connecting both VCC and Ground at the same time driving a massive current through the Not gates which they are not designed for.
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3) The components each restore the signal to 5v, because that's why they have a VCC.
Just tell me, how else would a NOT gate convert a 0 signal to a 1? Draw power from thin air?
Yes, but you are forgetting that the NOT gate also has to convert a 1 to a 0, in which case it opens a drain to Ground. So your combinational logic is connecting Vcc to Ground, and as any electrical circuit does in such a situation you end up with a voltage gradient between the two, so on average your output would be 2.5 V in the given situation (depending on the placement of the connection it could be any value between 0 and 5V except the opposite connection would give the complement, causing it all to average out) Yes in theory you could operate a not gate without a drain, its just that the operation would be extremely unpredictable due to enviornmental variables. (and by extremely unpredictable, I mean completely. Due to enviornmental factors, there is no way to tell what value any given part of the circuit will have if you leave it floating [no inputs], as certain circumstances can cause it to even increase in voltage, so you can never trust a circuit node that does not have something actively giving it a value.)
Edit: Also figured to clarify: on such an inverter, inputs of 0V-1V output ~5V; and inputs of 3.8V-5V output ~0V; Inputs of 1-3.8V give floating outputs which could be literally anything (general values, different components will have different specific values, but there will always be a large margin in the middle of undefined values)
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NOT1+NOT2=NAND
NOT1+NOT2->NOT=AND
(NOT1->NOT)+(NOT2->NOT)=OR
(NOT1->NOT)+(NOT2->NOT)->NOT=NOR
((NOT1->NOT)+(NOT2->NOT)->NOT)+(NOT1+NOT2->NOT)=XOR
((NOT1->NOT)+(NOT2->NOT)->NOT)+(NOT1+NOT2->NOT)->NOT=XNOR
For the record; + means two outputs go to the same input, -> means the following is the input, parentheses mean the same thing as they do in math.
To simplify XOR, that's OR+NAND and XNOR is OR+NAND->NOT.
1) All of those circuits end up driving 0.5 given certain inputs which is not a valid input to anything (for example Or(1,0) should equal 1, when your implementation would be outputting .5[the voltage between 0 and 1])
2)You are driving currents through the components orders of magnitude higher than what they are rated for (IE you are putting several amps through a device intended to support at most several mA) all because each and every one of those circuits has some condition where its a short circuit.
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Have you ever worked with logic ICs? Because they pretty much work that way, by just connecting the out and in pins with 5 or 12 volt signals depending on the type of IC (and of course VCC and GND).
There are no languages that use the circuits themselves, unless you count adding logic ICs to circuits that include a BASIC stamp, but most use the functions, just with ! instead of the NOT prefix.
You actually remember it an hour later.http://www.minecraft...dstone_Circuits
I read all of that in 15 minutes. Please explain how minecraft is superior.
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What?
As I just mentioned I have plenty of experience with such things as I am studying that. Just to point out the most glaring issue, there is no possible way to perform any operation that requires more than a single bit as an input using only NOT gates without causing severe issues in the circuit that would render the final result inoperable by any set of standards. And designing IC logic is probably the most inefficient way to teach someone how to use programming languages. (They are pretty much fundamentally different)
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It teaches you how to use logic circuits; how the different gates work and how to apply them in order to get them to do what you want. Logic circuits are among other things used in automation an electronics, and the principle is used in programming.
And the video was just me showing how to make a NOT gate, which is essentially the complex circuit equivalent of a single bit compared to a file.
It teaches you how to make logic circuits in such a way that your end product at best would end up not working, and at worst straight up start on fire/melt, if you actually made the thing in real life. I am very sure that I know what logic circuits are, as I am studying Computer Engineering. Additionally what little correct information Minecraft can teach on logic circuits just happens to be the sort of stuff that is taught much more by pretty much any other means.(not even going to get into the fact of how I am fairly sure there are no programming languages that use logic circuits, as that is the sort of thing you use an HDL for)
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Mather, generally when arguing about something being educational it is assumed that it teaches you something that is actually usable outside of the context of teaching it otherwise you are just wasting time. For example, Redstone logic has no actual use outside Minecraft as the process involved violates so many rules that attempting to implement a redstone logic circuit with real parts would at best crash and burn (literally). Also if people need to be pointed to videos demonstrating stuff its not really the game doing the teaching, its more the videos doing it.
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He's right, though. "Never don't" isn't considered good English (Irony powers ACTIVATE!), while "always" has the meaning you intended. If you don't feel that it's enough, add emphasis: "I always use WASD".
Or there is always "I never use anything other than WASD" or the super efficient "I only use WASD"
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Hmmm... I may join this as my schedule has freed up a bit. I am wondering exactly what you mean by "YOU HAVE THE OPTION OF CHOOSING TO BE AN OUTSIDER OR OTHER THEMATICALLY APPROPRIATE MONSTER WITH 1+ CLASS LEVEL IF YOU SO CHOOSE" Is that CR+1 as base class level, HD+1 as class level, or something else?
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Sigh. Wyvern, why not turn it over to Nex to fiddle with if that's okay. I've been trying to dick around with it and have made no decent progress.
Well, in order to hand over control of the character sheet I need an account to transfer it to. If you really want you can make a list of the player choice changes (Feats, Skills, Spell, and Favored class bonus) and I will update the character sheet for you. I simply cannot just make that sort of decision as I don't know enough about how you play Shadow Wing to know what fits, especially as the campaign has shifted from the game type Shadow Wing was intended for, so I am perfectly fine with Nex deciding for you.
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... It would be helpful if I had the sheet to modify the character info, Wyvern. I actually didn't mind what you had done with the character, and if you want to then feel free to do whatever the hell you want with it to apply the level 7 bonuses. But go over em with me, alright?
Well, if you have an account with the dndsheets character sheet system (http://www.dndsheets.net/sheet.php) I can either transfer ownership of the character sheet or allow you edit access to the character sheet. Due to the apparant change in the game type I am unsure what character options would be most logical for you to take for Shadow Wing
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Rgh. What do I do with my character then? I dunno what makes Shadow tic and I don't want to disrupt anything.
Well, since I have heard that people have been complaining about my work making Shadow Wing, I will provide only a list of the general changes you will have to make to his character sheet assuming you do not multiclass:
Gains the ability to prepare 2nd level spells using his ability score bonus spells (you may prepare a total of 1 second level spell now which may only be taken from the Ranger spell list: http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---ranger)
Health increases by d10+1
Gains 7 skill ranks to spend(may not go higher than 7 on any one skill)
Gains 1 rank in either Swim or Survival as per the campaign rule (I think?)
Either an additional skill rank or HP
Base attack bonus increases to +7/+2 (increasing all attack bonuses by 1, The combat manuever bonus by 1, and the combat manuever defence by 1)
Gains Fast Swimmer ability (take half your movement as a move action while swimming with a successful swim check, full movement as a full action with a successful swim check, +2 bonus to swim)
You may select an additional feat
Note: You do not gain the Ranger class's woodland stride ability
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There are two things that I would like to note, firstly if we get a bit of a break (or timeskip) I can have ~216 skeletal workmen working on our base (they each will of course be a bit specialized by their nature). If the party is willing to pay for my expenses in desecrate spells I can double the number of workmen. (They would each have a total of +7 to whatever profession we would require). I say that the party would most likely have to pay a bit for the desecrate spell costs as it would add up (50 gp a casting, one casting a day totals to 350 gp a week). Of course we would need to procure corpses as well, which should not be overly difficult (look to the nearest river for some really rotten corpses/ skeletons).
Also I may or may not be able to make next session (leaning towards may), I'll be posting full statblocks of my various undead and my character sheet for someone (preferably arch) to use. As a general note to the party, if I'm not there, use the snake as a bruiser, keep the dragon in reserve (the fly speed helps) and don't use the squid in combat unless you have to (the jet would be our effective hyper/squid drive device). Also cast gentle repose on the dragon once every three days.
Just to note, Skeletons have a minimum of 1 HD (assuming you aren't using small animals) so you cannot have anywhere near that many skeletons under your control (To control that many you would need to be atleast level 54 not counting any other undead you have, or level 44 with the command undead feat) unless Retech removed the undead control limits as a house rule (which would be absolutely insane). Also just wondering if you are using the Basic Zombie template for your dragon, or are you using the silly Dragon Zombie template for it?
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Why would we want to use a different DNS? I'm fine with my ISP's DNS servers.
Also, your title is misleading. To flush the DNS, you go into an elevated command pompt, and you enter the command "flushdns" without the quotation marks.
Well, some ISPs have odd configuration issues with their DNS servers which can only be avoided by switching to a different provider, like from my previous experience AT&T's DNS servers have the times for them holding entries being excessively long (As in it will take upwards of 24 hours for it to register a change in IP address for the site), or Time Warner redirects requests to nonexistant addresses to a bing search, or another DNS provider I have used would occasionally get corrupted entries preventing the use of their servers for looking up specific webpages.
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Well, Tip.it is no longer directly associated with Arenascape to my knowledge. As far as I know the only member of the Tip.it staff that has the ability to do anything about Arenascape issues is the site owner Silverion who is not particularly active on the forums.
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7/10 (8/10 for being a cool picture but lost a point due to having white on a white background)
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Okay, assuming you do not have anything special set in your hosts file (ie you do not have any local network devices that you connect to by typing in a name rather than an ip address) you can follow the directions (or use the automated proccess also featured) at the following page to get rid of anything that may be happeneing with your hosts file: http://support.microsoft.com/kb/972034
Check if a Proxy server is currently configured on your connection as that could be part of the problem, follow the instructions here if you use IE or Firefox (if you use some other browser I would need to look it up): http://www.ehow.com/how_6079770_using-proxy-server.html
Also, could you use the command prompt (cmd) to run the command "ipconfig /all" and give the IP address/es listed next to DNS Servers if they do not start with 192.168.1
Also make sure you are not stealing your neighbor's internet connection as that can also cause problems along your lines.
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The source of Shadow Wing's Skills are:
6*6 = 36 points - Skill points for class levels
6*1 = 6 points - Skill points for Intelligence
6*1 = 6 points - Campaign specific points for Swim/Survival
6*1 = 6 points - Favored class bonus
Sum: 54 points
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Sounds like it would be either a Malicious DNS or Proxy server or undesired entries in your hosts file. Can't really help you resolve it without knowing what OS you are using.
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Just to be helpful I will point out that while at sea Shadow Wing is able to provide food and water for himself and 2 others Automatically (Even if he rolls a 1 on the skill check he gets a 15 as there is no such thing as a critical on a skill check) and then an additional 1d20/2 rounded down people as long as you only travel at half speed(moving faster than that prevents the use of survival to gather food until much later in a campaign as the base DC jumps to 40 for the first person). He also has Craft(Ships) trained giving him a total of +6 on it.
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I really dislike PCgen, and Wyvren's doesn't work for me.
anything in particular about dndsheets.net/sheet.php that doesn't work as if I know what you are having difficulties with I can explain it.
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It's the heart of the sea alternate racial trait: http://www.d20pfsrd....ore-races/human
It adds a +3 to my profession as a sailor, the +2 is wizard class bonus to profession. I put 5 ranks into sailor profession. Adds up to 10 but differently to how I described above.
Edit: Put the +7 into profession sailor when it's a wis. instead of int.
Edit: Which is more useful Protection from Law or Protection from Good? Is everybody in the party evil? I'm assuming nobody is lawful due to piracy and all :P.
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I vote for voting on major issues, it's not really a problem for such a small group.
Edit: http://www.d20srd.or...cererWizard.htm says that profession is a wizard class skill?
Its usually very helpful if you use the rules for the right game system to make characters. That link for the class skills is to the D&D 3.5 rules, not Pathfinder.
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Profession† +17 = WIS 1+5+4+7 Sailor
+4 from Heart of the Sea alternate racial trait. The +7 is conditionally if being a sailor is a knowledge based skill but I am not fully sure as of yet.
I think I may be best at sailing, but I think that's Frega's Job.
I am reworking my skills at the moment and I may sacrifice my skill in sailing in for knowledge (arcana) and spellcraft since they're more useful in a wizarding sense but if I do have spare points after reworking my character. Earth, you could maybe take profession navigator because of the geographic knowledge.
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Would an eye patch be a reasonable option for Nex? It's a cheap piece of leather and would mean that he would still suffer light blindness in one eye and would probably suffer a mild (or no) perception loss but he could just pull it up when on deck and would only suffer light blindness in one eye and would still have a bit of the problem but you don't see with both eyes and although you probably wouldn't want to go into combat straight away it would probably fix the problem.
Also he'd look like a pirate.
Umm... You do realise that your numbers for calculating your profession (Sailor) check seem to be extremely inaccurate?(I know for a fact that the current total is artificially high based on the info you gave) Perhaps if you actually let me see your character sheet I could figure out what on earth is going on with that issue and what question you are actually asking.
Lodestone update
in Completed Website Corrections
Posted
At the moment, we only have submission systems on site for our various databases, not guide content, so if you want to report issues with quest guides you would submit them in the Quest submission subforum here on the forums: http://forum.tip.it/forum/151-quests/