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misterxman

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Posts posted by misterxman

  1. KSP 0.22 is out!  This update introduces "Career Mode", where the player earns science research points from missions to unlock new parts.  So far it's pretty fresh way to play the game, but it is a work in progress for future updates.

     

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    Also, there's mods that let you add night lights and clouds to planets now, they look amazing from space:

     

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    Have fun!

  2. KSP 0.21 has been released, some minor changes but laying the groundwork for Career and Resource systems:

     

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    * Revised Flight-End scene flow.

    In preparation for Career gameplay, we've redesigned the way flights are ended. Gone is the 'End Flight' button in the Pause Menu, cause of many a tale of accidental space station deletion. Now, you'll either get to return to the Space Center (as before), or when applicable, Revert to an earlier state (to launch or to the editors).

     

    * New Space Center Scene.

    The most underdeveloped part of the game finally gets its much deserved overhaul, featuring new models for nearly all the facilities, plus a couple of new ones as well. Keep on reading for more details on them.

     

    * The Astronaut Complex Facility.

    Another huge feature in the making, the Astronaut Complex is a new building at the Space Center, that gives you an overview of all your available victims brave explorers, and lets you recruit new ones from a list of applicants.

     

    * Crew Management

    Along with the Astronaut Complex, this adds the ability to select the crew for a vessel before launch (from the launch sites or from the editors). Pick from the list of available crewmembers, and assign them to any (yes, any) part on the vessel.

     

    * New VAB and SPH Interiors.

    The insides of the construction facilities are also completely re-done, the models are not only vastly better-looking than before, they're far more efficient as well, so there's no performance tradeoff here.

     

    * PSystem.

    This was one of the biggest code overhauls we've ever pulled off. Now, instead of having everything duplicated in each of the game's scenes, all common elements like the scenery, game logic, ambience and the planetarium are created once and get reused. This means the world you see at the space center is now exactly the same as the one you see in flight, and in the tracking station. It also means much slicker transitions between scenes, as we don't have to respawn everything again.

     

    * Overhauled SAS Flight Control Sytem.

    Veteran players (and new ones alike) will be happy to know we’ve done away with the old Stability Augmentation System (or Sickness Avoidance Solution or whatever you want to call it) we had, which caused more flight stability problems than solutions sometimes, and re-built it completely from scratch. We can’t overstate how much of an improvement over the previous system this is.

     

    * Much Improved terrain on Kerbin, the Mun, and other places.

    New procedurally generated craters on the Mun, low hills around Kerbin, and a lot of other tweaks and optimization make for a much more interesting landscape to fly around and crash into land at.

  3. Feel free to send me a PM Albel, YouTube has some very good tutorials available as well. This game has been changing so much that they updated the Demo Version to the new graphics/parts.

     

    Another news bit: They opened an official KSP merchandise store! As a big fan of the game, I got a Jeb Kerman 3D model:

     

    jebediah_on_a_pod_by_misterxman-d682y0y.jpg

    (Papercraft created by me)

     

    Also a mousepad :P

    • Like 1
  4. Lots of updates!

     

    Update 0.19 came out, bringing us Re-entry effects and rover parts, so now we can make some crazy wheeled contraptions:

     

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    And burn them all up in the atmosphere:

     

    screenshot68k.png

     

     

    Also, the game is on STEAM! This will make it easier to keep up with the game updates:

    http://store.steampowered.com/app/220200/

     

    Hope you all get to try this game out, it keeps getting more fun the more the devs add to it :)

  5. I started playing again a couple days ago. My rocket can get to the mun, and orbit the mun just fine. However I one issue. I have such a hard time getting an orbit around Kurbin, that I don't have enough fule to come back to it on the return trip. If I posted a couple pics of my rocket could I get some advice on how to improve it?

     

    Yeah go for it :) I suspect that perhaps you're burning your engine at a point that puts you with too much velocity relative to Kerbin, and hopefully can be fixed by just picking a better burn location.

  6.  

    Looks great!

     

    I seem to be having an issue at the moment. All I want to do at the moment is to orbit the moon and come back. I seem to always miss the moon. I can almost get it...but I can never get an orbit. I almost get one, then I fall back to Kerbin :unsure:

     

    When your ship's orbit switches from Kerbin's to the Mun's, you have to burn your engine Retrograde (opposite your direction of motion) at the Periapsis (PE) until the "arc" around the moon bends into a semi-circular orbit around it. Basically, your goal is to "slow" your ship down when you are near the Mun so you don't overshoot it and remain in orbit around it.

     

    screenshot210a.png

    That makes since :wall:

     

     

    Another question, when should I launch and make a run to the mun? Like where should the moon be relative to the earth when I launch?

     

    You can launch any time to get to the Mun :) The key is to set yourself in a circular "parking orbit" around Kerbin (80 km - 100 km) so your ship aligns itself until you reach the best point to burn for the Mun. From experience, the best time to burn for the Mun is to wait when it rises above Kerbin's horizon as you orbit east around Kerbin.

     

    screenshot204d.png

     

    The end result is an orbit that has an Apoapsis that is around 45 degrees ahead of the Mun, but will align exactly with Mun's position.

  7. Looks great!

     

    I seem to be having an issue at the moment. All I want to do at the moment is to orbit the moon and come back. I seem to always miss the moon. I can almost get it...but I can never get an orbit. I almost get one, then I fall back to Kerbin :unsure:

     

    When your ship's orbit switches from Kerbin's to the Mun's, you have to burn your engine Retrograde (opposite your direction of motion) at the Periapsis (PE) until the "arc" around the moon bends into a semi-circular orbit around it. Basically, your goal is to "slow" your ship down when you are near the Mun so you don't overshoot it and remain in orbit around it.

     

    screenshot210a.png

  8. New update coming out tomorrow:

     

    Hi again,

     

    I have news:

     

    After a pretty long week of work, I think it's safe to say we are just about ready to release the 14.2 update. Barring any unforeseen problems, it should be going up tomorrow. :)

     

    The terrain system is pretty much ready to go here. There is still a lot of room for improvement, but for now, it is quite presentable I think. Here are some screenshots:

     

     

    Flying around KSC (Aircraft uses mod parts that are not included in the official release):

    MArAH.jpg

     

    Much improved shorelines and transparent shallow water. Also, the KSC area is now blended smoothly with the terrain:

    Dfs4k.jpg

     

    The Mun - The new texture generating tools make for an almost imperceptible transition between low and high-detail scenery:

    9ghPd.png

     

     

     

    That's about it for now really. :)

     

    Cheers

     

    Looks awesome.

  9. Albel - I think what happened is that your download got cut-off so you didn't get the full zip file. The 0.14 game ZIP should be 177.8 MB, but it appears the server downloaded only 145 MB. This is a known issue and SQUAD is working on a better download server, but basically the only solution is to re-download the entire thing or download the 7 split ZIP files and extract them all in same place.

  10. There was indeed a 0.14.1 update - you can check HarvesteR's update logs here:

    http://kerbalspaceprogram.com/forum/index.php?board=4.0

     

    For anyone who wants a stock 0.14 Mun lander, here is one I made that you can download: http://www.mediafire.com/?7xy3f1exr7t9rkh

     

    screenshot247h.png

    It's very fuel efficient, so you will not be close to running out of fuel in any of the stages. Just launch at full throttle and jettison the 2 sets of boosters as they run out of fuel to get yourself above 70 km, then burn to set yourself on an 80 x 80 km parking orbit around Kerbin. The main stage has plenty of fuel to burn to the moon, and the lander has plenty of fuel to insert itself into Mun orbit and land accurately on your target.

  11. The stories you guys are posting are always interesting, everyone tackles similar challenges in different ways :)

     

    The lag and VAB stage bugs are currently being fixed to be released in the end of the week I believe, so that will be good.

     

    Here's a video I made a few weeks ago of a Mun rover:

     

    http://www.youtube.com/watch?v=kn1DhtMsHKM

     

    I'm planning to make a Rendez-vous tutorial video as well :P

     

    The community always comes up with some great mods. I'm currently waiting for the new plug-in releases to build realistic space shuttles that interact realistically with the atmosphere.

  12. Been a while since I posted here :P I don't play RS anymore and I've been trying out a few games, one of them is Kerbal Space Program, which I recommend to anyone looking for a challenging, innovative, and fun game.

    It's a space simulator that lets you to build rockets from many parts, you can fly the kerbals to other planets or moons. The game is currently in Alpha development, there is a free demo (0.18.3) and a paid update that is updated constantly. The mod community creates many addons that expand the possibilities in the game.

    http://youtu.be/orLHj_eJMOs

    Current version: 0.22.0
    Demo: https://kerbalspacep...om/download.php

    Features:

    • Build rockets from scratch
    • Planets and moons
    • Docking
    • Re-entry effects
    • Rovers
    • Space stations
    • Space planes / shuttles
    • Mod-friendly game
    • Career Mode
    • More updates!

    Screenshots from my game!


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    If you like simulators, space games, open ended creativeness, and a challenge, check out this game here:

    Website: www.kerbalspaceprogram.com
    Forums: http://forum.kerbals...m.com/forum.php
    Official Twitch (Devs livestream): http://www.twitch.tv/kerbalsp
    Steam: http://store.steampo...com/app/220200/

  13. Thanks all :)

     

    KBD - Would be cool but maybe I'll wait till Jagex updates its graphics for a nicer model, but my next few projects includes a dragon-related one :P

    KQ - This would be fun (both forms), definitely a nice combo

    Tzhaar - I definitely will make one of these soon.

     

    The spirit bird is about 25 cm tall (half the size of the Corp beast)

     

    Here's a Primal 2-handed sword :P

     

    misterxmanprimal2h.jpg

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