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Sir_Squab

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Posts posted by Sir_Squab

  1. So obviously you guys are short of things to publish.

     

    Just trying to be helpful here, what if you went back to the original way of only publishing one article a week (or at least one MAIN article, some articles aren't strong enough to stand on their own...like fiction, because no offense, but a lot of people don't read them)

     

    And um....yeah.

  2. First post? ok yes

     

    I agree, free players are getting screwed, it's pretty hard to work your way up if you don't know what to do (i personally dont either, besides 76king or merch clans, i do not know how to get gross amounts of money)

     

    i don't really want a new skill for a money sink, but maybe some high level shop items that you can't get another way?

     

    Look at the dragon square shield, the right half costs 750k in a shop but the ge sells whole thing for like 300,000 ish

     

    That's because legends quest was released decades ago (ok, not quite, but still) and since then, there are now enough dragon squares in the economy to match the demand for them. Plus, there are much better shields like the dragon fire shield, blessed spirit shield, and the other spirit shields and 3rd age if you can get your hands on it.

     

    Monty Python reference ftw?

     

    I'm still waiting for the majority of Runecape to realize how easy it will be to circumvent the anti-76k thing. Their slow, give them time.

     

    Do YOU know how easy it will be to circumvent the anti-76k thing? I doubt it. How hard it will be is a factor of how complicated the measures are. This is made even more difficult because Jagex didn't tell us what their measures ARE. Which, at least in this case, is a good thing.

     

    Article itself...

     

    I do agree. 76k'ing is gone (even if people find a way around it, with 76k'ing clans and such, it won't come back to full strength) but we still have the inflation problem. What we need is for Jagex to realize the problem; I'm not sure they've realized it yet.

  3. Well I had a post with a lot of quotes, but it was a bit offensive, so I'm just going to say this instead:

     

    If you can read well enough the grammatical errors shouldn't stop you from being able to understand and comprehend the article. Especially if your going English teacher over everybody, because an English teacher should be able to read and understand something with a fair amount of errors. Furthermore, this is meant to be a discussion of the content of the article rather then a discussion of any and all grammatical errors.

     

    Maybe Tipit could be more specific about that in the future?

     

    Do you have any thoughts or comments about this week's articles? Want to discuss the content of these articles with your fellow RuneScapers? We invite you to discuss them in this forum topic.

     

     

    Do you have any thoughts or comments about this week's articles? Want to discuss the grammatical errors of these articles with your fellow RuneScapers? We invite you to discuss them in this forum topic.

     

    Problem solved.

     

    P.S. With all the griping about grammar, I'm surprised no one has mentioned the grammatical error in the 2nd sentence of that. There should be a "Do you" in front of that or something.

    P.P.S. Even if there isn't actually a grammatical error there, it's still surprising considering the grammar griping I've seen here in the past.

     

    EDIT: Sorry for the offtopicness of this post...

     

    But I got another idea. Instead of saying we AREN'T in English class, why don't we say we ARE in English class; one that has a good teacher. Therefore, when you point out any errors, you do it in a non-condescending constructive-criticism way.

  4. Problem I see is that the market is not inclined to naturally balance.

     

    In fact, it's artificially disinclined, what with price caps and all... seriously, 3 gp difference between filled and empty vials!? Not worth anyones time.

     

    The reason for that is probably the lunar spells that fill vials. The problem is we have an exp based economy, so many people (probably) use that spell to fill up vials and gain magic exp. Because enough people do this, and do it for exp instead of cash, that's why the difference is 3gp.

     

    Or at least that's the most logical conclusion I can come up with. It seems likely though.

     

    Something you gotta remember when you look at the RS economy is that it is an exp based economy. That's why almost all production skills are money losers, which is quite contrary to the way the real world works.

     

    No I'm going to say it. The things Fetzki said in the 3rd time piece have only enforced the idea that he is an incredibly arrogant SOB in my mind. He really needs to be taken off any sort of Public relations duty.

     

    Fixed 76 tricking that the same thing they said last time, and all it did was make it worse from 26 became 76. Jagex needs to have the hot air pumped from there building you havent fixed anything you have made it harder but not stopped it. Or is this and endorsement of 76king and a sign that all you are going to do is continue to make it harder to do but never get rid of it?

     

    I don't know much about 76k'ing, but the newest update to it (that stops you from getting good items if you constantly kill the same person or something) just might stop it. Maybe.

    No I'm going to say it. The things Fetzki said in the 3rd time piece have only enforced the idea that he is an incredibly arrogant SOB in my mind. He really needs to be taken off any sort of Public relations duty.

     

    P.S. I've read some of the other stuff Mod Fetzki has said, and he probably should be taken off PR duty.

  5. How many people who have 91 herblore need to mage rock lobsters? A few. Not many. I'd guess that most people would get 99 magic and summon before 91 herb.

     

    Allright.

     

    To TS_Stormrage's article:

     

    PvP players take the option of risk versus reward. If you don't like it, tough.

     

    The ONLY plausible way I can see the inflation getting solved is the activity bars, if only to get rid of EP farmers.

     

    To Racheya's article:

     

    Herblore is not a combat skill, however the new potions created a massive impact on PvP combat. Herblore was only meant to support certain skills and provide limited buffs, but the extreme potions update turned it into a totally new entity, a powerful force that ultimately became the deciding factor in a Player versus Player battle.

     

    A skilling stat should not directly affect combat to any extreme extent. Like, imagine if I could suddenly inflict insane damage with a rune hatchet because I'm 99 woodcutting. It wouldn't make any sense, and it would be rather unfair to players with lower woodcutting then me. PKers would be forced to level their woodcutting in order to compete: suddenly combat stats wouldn't make as much of a difference. This is what happened with herblore.

     

    In order to compete with players possessing high herblore, other players would have no option but to level their herblore as well. Considering the fact that most of the people in need of leveling herby would be PKers, they would most likely 76K their way to the stat. This would lead to a rise in the general cost of herblore, making the skill even harder for normal players to train.

     

     

    Having a skilling stat DIRECTLY affect your individual combat potential for the first time in Runescape's history makes no sense. But to those of you who insist that it does:

     

    ~I propose a new ZAROSIAN GODHATCHET, only availible to players with 96+ Woodcutting. It's special attack has an 80% chance of decapitating your opponent with a magical burst.

     

    ~I propose a new LIVING ROCK PICKAXE, which is only availible to players with 96+ Mining. It's special attack prevents the other player from healing for 30 seconds, and heals the wielder for 50% of his hp, instantly.

     

    ~I propose a new VENERATED SOULHAMMER, which is only availible to players with 96+ Smithing. The special attack drains your opponent's prayer by 100% and increases the wielder's prayer duration by double.

     

    After all, players earned those levels, right?

     

    Your mocking ideas are much more overpowered then herblore. Also, risk vs reward: you shouldn't have to risk 76k to get 5m, which is the point of his article. And yes, it makes sense for people to use EP farming because of how good it is...But by that logic, you should allow high level potions in PVP, if you don't like it, tough.

     

    Also, maybe the potions WERE overpowered. Too much. Why not de-power them? Extreme magic potions gives 20% bonus? Or have the current magic potion give that bonus so that barragers with 91 herb can hit 45 (barrage max is 45 btw, not 50) and people without could still hit 39. Lower the effects of the potion but keep them more powerful then traded potions.

     

    And yes, these potions can be used for slayer and stuff too....But I never use normal potions with slayer, so (if) I had 96 herblore why would I suddenly start using these extreme potions?

     

    And why not let Jagex keep these potions IN places like sw, clanwars (maybe an option to allow or disallow them!) cw, etc. SAFE minigames.

     

    For the first article all the proposals are great ideas and i think that all or them could work, all of them except the pure essence one. With so much of it already in the economy how would Jagex possibly remove it? Or change it back to regular rune essence? The Update was made more then 3 years ago and though it might help the economy, the task of changing it back would be almost impossible and might cause an uproar of members who suddenly find that there extensively mined pure essence is worth next to nothing. The idea of it is grande but almost impossible in a real sense. The other proposals were magnificent and i think u should, if possible, present them to Jagex ASAP they could really benefit the slowly crumbling economy.

     

    Merging pure and rune ess and fixing them at a price of, say, 120 each, and announcing that they will do it in two weeks time will have these effects;

    - People massively dump their pure essence in the GE to rapidly buy rune essence, hoping to get a bit of extra cash, will result in both pure and rune essence creeping closer to the 120 GP per piece limit...

    - Both rune and pure essence will be worth roughly the same (around 120) for a short period of time, and while Pure essence is not mined on P2P, rune essence is all of a sudden mined on F2P cuz it snow good profit...

    - Runecrafters might buy the now cheaper Pure ess to make P2P only runes, which causes those to fall in price as well...

    - The merge happens and the price is held steady at 120 GP for two days, after which it is allowed to fluctuate again...

    - The Rune essence price will sink to the pre-merge levels of around 40 each...

     

    The only people shafted in this is are the F2P RuneCrafters who will have to put their hobby on hold for two weeks, and those who still cling to large piles of Pure Essence (an item which has only a single purpose besides being held for merchanting)...

     

    I fail to see the harm in doing this...

    It would however hurt the players that bought huge quantity's of pure essence to raise Runecrafting.

    They would have spent millions on that pure essence, then they would see that they would have to sell it, but they could not. The markets would be flooded with pure essence, and no one would be buying it. This would (as you have said) cause pure essence to diminish in value soon making there investment a huge loss for them.

     

     

    If they bought it to train up runecrafting, why would they sell it? They would just keep on using it up to train runecrafting.

     

    Really this would only hurt P2P who mine essence for cash.

     

    If u look at my reply i said that it might help the economy my big thing was that a lot of members who had mined the essence for money would now find their hard work wasted and now would rant and rant to Jagex about the fact that they spent a large amount of time mining it now it worth nothing more then xp. How would you feel it all of a sudden all skill produced items in the game were worth nothing more then 120 or less gp? In the article he also said that these solutions would help to stop ranting on the forums but that not how I see it with this solution. Dont forget also the amount of time it would take to organize the size of this reversal update would take up out of Jagex's time which is already filled to the brim.

     

    Rune essence is at 75gp each. At one point in the game, that was the price of PURE essence. The arguement that people who mine pure ess would lose out on a lot of money is, to me, bull. Once the price stabilizes, it will be at least 120gp. That is still a pretty damn good figure to make from mining ess. Yes, they would lose out on some money, and the short-term effects would be bad for some people...But at the end of the day, mining ess would still be profitable enough for even a MEMBER (LIKE OMFG) and rc MIGHT be more profitable (although with the exp based economy who knows...) and runes would go down. Which, if you consider how much money you spend ranging something vs maging something, it's a good thing.

     

    To the author of the herblore article:

     

    Those pots ARE overpowered(especially the mage and a bit the range potion as well). It's either get 95 herblore, or have no chance.

    Then the solution is for Jagex to maybe reduce their power slightly in PvP only, and then for people to get 95 herblore. Of course it might be unfair that these people have an advantage, but if people didn't have advantages over other people... then what is the point of the game at all?

     

     

     

    I'm glad people are liking the article :) :^_^:

    Not trying to jump on the 'you're a low level so you don't know it' wagon, but have you ever done high level Pvp? I have onehitted many people, which gets even easier with these pots.

     

    Now if you use barrage(46) to ags(80), you have a chance of 10% to hit 99 hp ir higher. Considered my previous success rate was somewhere near 8%(chance to onehit somewhere near 1/320, that IS overpowered.

     

    Ok. That to me means that Jagex needs to fix up and nerf pvp so that it isn't so unbalanced, rather then just stop every new peice of high level gear in anything from being used in PVP.

     

    Both good articles on relevant topics - good stuff.

     

    Regarding the PvP proposals made by TS Stormrage, I'd agree totally with the drop being reduced to 0-200% of what your opponent is carrying. My initial reaction was it should actually only go up to 100%, but on reflection I think you need to make up for the occasions that the drop is 0 so 200% feels about right.

     

    Personally I think I'd take gp out of the equation as well.. I don't recall any genuine pkers carrying around vast chunks of cash when pk'ing prior to all the updates!

     

    Regarding the pure essence proposal I'm not sure it would work. As an active runecrafter, I'd love to see it happen, but can't see that it could be re-introduced in the manner you suggest. Announcing the intention to merge the two again would simply cause the crash to take place at the point the announcement is made, even if an arbitrary price is in place at the time of the introduction as you suggest. (If I expect the price to be 120gp in 2 weeks time, then I'll only buy at that price now, or wait for the 2 weeks, unless my desire/need increases in urgency at which point I may be prepared to pay above the stated 120 but still way below the current levels).

     

     

    The only way I could see this working would be to offer an exchange whereby pure essence could be traded in for multiple regular essence based on current value (e.g. If today's values are 225gp Pure Essence and 75gp Regular Essence, for every pure essence I trade, I get 3 regular essence in return). At the same time as introducing this exchange the price is temporarily frozen on the GE and Pure Essence is totally removed from all trade bar the exchange point - the exchange could even be automated and take place in players bank accounts without the need to visit an exchange point.

     

    Even introducing this measure, I see no way that the price will return to the pre-merge price of 25-40ea since this price was artificially low due to the number of bots that mined essence.

     

    Well, yes, after looking at the price of rune essence you can easily see that. Instead of an exchange thing that does it for you, I think just DOING it for the players might make life easier. If they un-did the update, they need to get pure ess out of the game. Period.

     

    Also, although PVP needs to be nerfed (both drops and the overpoweredness of everything) this drop system just might be the best thing they've done so far, since the RWT updates and GE and everything. Gonna try to shy away from discussing that minefield...And anyways Jagex won't undo their updates...

     

    The last two systems they've had, because of the drop system, were more successful then any of the others to get rid of RWT. Which is a priority to Jagex. The previous system was hated as it made things like DFS to easy to get because it was a PVP drop. So, Jagex got rid of all those items and implemented cash instead. Might be better then the old system.

     

    Here's an interesting idea I ran into once....Recycling. Everytime a person loses an AGS from PVP it's gone. Well, the idea behind this system is that these items could be recycled BACK into the drops of PVP. Granted, I have no idea how feasible this idea is...But, perhaps this, combined with SOME cash drops, SOME items being dropped anyways (maybe, but they'd have to be chosen carefully....d scimmy seems like a perfect item, since your not hurting any skiller or monster killer who makes money from this item) as well as a better system to make sure that you can't get more then double or triple of what you risk. At least with cash artifacts and non-recycled items.

     

    And what kind of recycled item you get (if any) is determined mostly by what your opponent is risking. Or something.

  6. Response to the first article (haven't read the second yet): Although I think drops should depend on what the person is wearing, and that someone wearing 76k worth of gear shouldn't drop something worth 5m, I think that it should be a little more then double. Triple maybe?

     

    And adding to that system, something that increases your max drop depending on what you wear. Perhaps, 10% of the value of what your risking, up to 500k? Just throwing out ideas.

     

    Also, as for the pure ess:

    all this update now does is keep Runecrafting from being profitable and cutting F2P people off from a good source of money.

     

    That section is not entirely correct. Rune essence is at 71gp for one thing. The normal stuff. That f2p CAN mine. And, last I checked, runecrafting still IS profitable. Just not AS profitable. Also, considering the price of normal ess now, I can safely say that although P2P'ers who make money mining pure ess would be hurt, normal ess would still (taking the average of the two essences) 176gp each. Still pretty damn profitable.

     

    Other then that, I really like the articles.

     

    Oh, wait. Familiar aggressiveness.

     

    That aggressiveness, if used correctly (I've seen it at zammy gw) means that if the tank misses the boss, and some unlucky person ends up as the tank, the tanker could use his familiar to get the boss to target him instead. All this REALLY means is that you can't use combat familiars on the main boss; bring beast of burdens, or healers, and/or have your familiars attack a mini while you kill the boss.

  7. It seems I'm with the bandwagon here when I say that the first article got it all wrong. For one, the Grand Exchange is horribly flawed, and, if we are to follow JaGex's own trends, needs to be changed drastically, since it no longer serves its original purpose: to stop RWT.

     

    Now, the article at hand here is simply wrong the current JaGex trend, which is actually covering up mistakes rather than admitting them. For one, all Trouble Brewing prices got slashed by 90% of their cost (making the rewards mean a tenth as much, and screwing old holders of these items over thousands of Pieces of Eight). This has been in the rants in both the German and English forums. The response in the German forums by a JMod who locked it, abbreviated, simply said: "Prices deflate over time. My phone is not worth as much as when I bought it, so this is a natural trend." This is, however, a lie, as this mistake occurred the same week that the Onyx prices were screwed up in the TzHaar area, when they changed how player stock was done. Onyx was fixed in two days, while the Trouble Brewing rewards were never fixed.

     

    Relating that to the current state of the GE, JaGex simply wants to deny the fact that there's a problem. They occasionally want to get rid of the merchanters, while ignoring the blatant fact that there is RWT occurring on the GE system. As a radio announcer, Rush Limbaugh (not a huge fan, but this paraphrase is good) said, 'When a company makes a mistake, admits it, and fixes it, that's only a minor blunder. However, when they hide it and pretend that it was intended, that, sir, is horrible'.

     

    So, JaGex simply should try to... I dunno, own up to their mistakes? I really don't like their new head honcho, because of this.

     

    Even if the GE does not fully stop RWT, there is a lot less RWT and autoers then there used to. And frankly, I don't think we should blame the new head honcho for covering up mistakes; companies would usually rather try to hide mistakes then admit there were mistakes in the first place. It's not right, and they shouldn't do it, but I wouldn't personally hold MMG personally responsible for it. I'd bet quite a bit of money IRL if I could that most, if not all, CEO's of Jagex and other companies would rather hide a mistake then admit to doing it. And probably usually do, if they can.

     

    I think the situation with Trouble Brewing for instance, would of had less rants if Jagex said what the probable truth is, that truth being that they realized the price of Naval and such was (in their opinion, which is all that really matters) that the price of these items costed too much and they wanted to lower it. However, judging by one of the summoning updates (where they cut shard costs from 50 to 25) they have the ability to pay the old holders of those items back for the money they spent on it, which they did not....Probably because there aren't enough people with full Naval there were screwed over because of this update to make it worth it.

     

    Probably figured it wasn't worth it, since the majority of players don't have full Naval.

     

    It seems I'm with the bandwagon here when I say that the first article got it all wrong. For one, the Grand Exchange is horribly flawed, and, if we are to follow JaGex's own trends, needs to be changed drastically, since it no longer serves its original purpose: to stop RWT.

     

    Now, the article at hand here is simply wrong the current JaGex trend, which is actually covering up mistakes rather than admitting them. For one, all Trouble Brewing prices got slashed by 90% of their cost (making the rewards mean a tenth as much, and screwing old holders of these items over thousands of Pieces of Eight). This has been in the rants in both the German and English forums. The response in the German forums by a JMod who locked it, abbreviated, simply said: "Prices deflate over time. My phone is not worth as much as when I bought it, so this is a natural trend." This is, however, a lie, as this mistake occurred the same week that the Onyx prices were screwed up in the TzHaar area, when they changed how player stock was done. Onyx was fixed in two days, while the Trouble Brewing rewards were never fixed.

     

    Relating that to the current state of the GE, JaGex simply wants to deny the fact that there's a problem. They occasionally want to get rid of the merchanters, while ignoring the blatant fact that there is RWT occurring on the GE system. As a radio announcer, Rush Limbaugh (not a huge fan, but this paraphrase is good) said, 'When a company makes a mistake, admits it, and fixes it, that's only a minor blunder. However, when they hide it and pretend that it was intended, that, sir, is horrible'.

     

    So, JaGex simply should try to... I dunno, own up to their mistakes? I really don't like their new head honcho, because of this.

     

    My article was not about the GE or prices. I used the GE as an example in my argument that just plain ranting isn't doing it's job anymore. If would have read the article in it's entirety you might have grasped the fact that I was only using it as an example. Discussing all the flaws in the GE would take thousands upon thousands of words which is not suited for an article, but more for a topic like this.

     

    I can't see players doing anything other then ranting on forums and creating mass riots, neither of which do that much. Organizing anything but those two options is a logistical impossibility; or, more specifically, organizing anything but those two options to a large enough scale that it makes a difference is a logistical impossibility.

     

    Also remember that when fixing problems, Jagex takes a long term approach while players take a short term approach. It's not comforting, band it doesn't make any point less valid, but it's good for ranting players to try and remember.

  8. In response to the first article:

     

    Free trade needs to come back. PvP drops need to be what the other player is wearing. I don't care if JaGEx has to make "RuneScape:Asia" or require PayPal or Wallie cards to prevent credit card fraud. Player interaction needs to come back, sooner than later.

     

    "Wah RWT!" - Here's an idea: create a "subscription auctionhouse." Players can buy "subscription credits" from JaGEx just like they pay for subscription now. Once the payment is authorized, the player gets credits which he/she can sell in the auctionhouse for RuneScape coins.

     

     

    When you have over a million people using this authorization thing, how do you make a system to ensure that autoers can't 100% get through? You can't. And even if they stopped autoers from being members, they could easily go back to yews, and regular ess now that it has semi-decent prices, and transfer through trading or pk'ing.

     

    Here's something to think about: it's very easy to find flaws in a system. It's very difficult to find solutions to said problems. And by solutions I mean ones that don't get shredded apart in 9.1 seconds. Instead of saying "do this, figure out how to make it work" why don't you figure out how to make it work instead.

     

    How do you make a pvp system that drops whatever the person is wearing while making a system that prevents abusers from getting a drop of whatever the person is wearing? I think the simplest answer is you can't. You can't bring back free trade and getting a 100% pvp drop of what the person is wearing without opening the doors to real world trading.

    Lrn2read my entire post.

     

    I gave a solution to RWT - allowing players to trade coins for subscription credits.

     

    Sooo.....if I read this correctly....your basically saying a solution to RWT is making an indirect way for players to buy coins? Basically a system that allows you to pay RL money for people's memberships in exchance for RS coins? That in itself is RWT, something that Jagex is 100% against.

     

    I am of the opinion that a solution that stops RWT and allows RS free trade does not exist. Especially when any form of solution that involves a "legal" way of paying RL money for RS coins is against Jagex policy.

     

    Heh.

     

    I demand more Jagex player polls.

     

    The majority of Free/Members polls only average 110K voters. Out of the however many millions of accounts Jagex says log on weekly that just isn't enough to make an honest assumption about the attitude of the players.

     

    Wrong. Statistically, 110k votes is more than a large enough sample size to get a proper view of the entire base. Polls that you hear about on TV usually sample 1,000-3,000 people and their margin of error is almost always less than 5%. With 110k votes, the margin of error would be well under 1%. I think there needs to be much more inclusion of player polls.

     

    Don't they have the player mods and high level players giving feedback about how the game needs improvement? What I want to know is how involved these players are in future updates. They need to be consulted on such things like making extreme potions untradeable and unavailable in pvp. Yeah, they might get 'insider information' and use it to make money, but the easy solution to that is they can only participate in these discussions if they agree to temporary GE freezes for their character.

     

    As a matter of fact unless the poll has under a .% margin of error it is not to be trusted. There are over 140 million Runescape accounts, however the majority of them are inactive I'd still estimate around 10 million different people log on each month and could participate in the pools. The best example of fixing a poll was when merchants in Runescape got everyone of their friends to vote for the santa costume for a Christmas reward so in turn the santa hat would rise faster than before during the Christmas season. Now if all 10 million+ players had voted the out come might have been different. I'm sure the margin of error in Runescape polls is greater than 1%.

     

     

    I liked most of your post....But although it's plausible that merchanters got all their friends to support the Santa costume in order to raise the price of Santa hats, it's also entirely plausible that the community simply chose a Santa suit because that's what the community wanted.

     

    As for the accuracy of the polls...

     

    It is worth noting that because only people who actually vote in these polls, well, vote in them, you are only getting the people who vote; therefore the opinion of people who don't vote is not represented. These people may have a largely different opinion then what the poll said. This makes me think of IRL politics and what would happen if everyone was forced to vote....

  9. From an grade 12 english essay point of view you are correct; however, this is not a grade 12 english essay. And I did not see your logic in the first two errors. A comma could be put in but, to me, it is not needed. I agree with the rest of your post, that there is very little point for an individual player to try and solve these problems because there is nothing that can be done about it.

     

    Especially tricking....you can't blame people for using a system that Jagex made; the problem is the system not the people.

     

    To the first article:

     

    I would have gone with a better analogy than what you had, namely the anti-RWT updates in December of 2007, since that was a clear case of the players demanding action, and it wound up backfiring in their eyes.

     

    Overall, I must disagree with the premise. The typical RS player, when confronted with a problem that only Jagex can [properly] resolve, demands action and demands it thirty days ago. Naturally, we offer suggestions and ideas that we think are going to help with the situation, but we don't know how feasible they could have been, or even if they would have fixed the problem at all.

     

    Getting Jagex's attention isn't as hard as you think, and going about it in a temper-tantrum way is not a good idea at all. Talking about this issue in a civil tone would probably be best, most likely on the forums. Why would anyone think that Jagex has turned their back on the community? Is it because that the fix didn't come in last month? Being patient would be better than being impatient about the whole scenario.

     

    The whole issue with "trickers" and manipulation clans is an awkward but delicate balance. If we fix one thing, then the consequences of such are going to be far reaching. The question then doesn't become if we want Jagex to take action, but if we can live with the actions that Jagex decided to take. The amount of outcry against such actions should be desire enough for even the most stringent of Jagex critics, but it could very well be that the outcry against such actions has them playing Russian Roulette.

     

    I like your post, except for the first part. The RWT updates are, I'm pretty sure, a case of giant credit card companies demanding action, and giving them a deadline, the deadline being the end of 2007.

     

    As it relates to the first article, in my opinion the reason for not admitting mistakes is not because it takes a long time as it is put forth in the article, but I believe with Jagex it's a price issue and they don't like to admit they have made mistakes, handles something poorly, midjudged the issue, and so forth.

     

    That most likely applies to every single organization on Earth. One could probably find literally millions of examples of this in the world if you looked hard enough. As a whole, humans have trouble admitting they are wrong.

  10. Well, I could wish for the holding of at least one official lively but tedious public debate about any issue BEFORE they start making any changes, but that would be about as effective or feasible as wishing that a mystic MMG would appear in my living room, and then after his appearance, hopping on his back and majestically taking flight to the night sky as one-horned winged Gerhard lets off a magnificent whinny that echoes distantly in the mountains.

     

    EDIT: Are you guys going to continue staring at this post or is somebody going to say something?

     

    Ahahahahahahahahahahahahahaahahahahahahahahahahahahahahaha.

     

    Sorry. That made me laugh quite a bit IRL.

     

    Anyways, I could mention a billion things wrong with everything if I tried, but the hard part isn't finding problems; it's finding solutions. And there is no solution to getting a real voice for the people; it's the angry people that talk a lot and post a lot on forums. People who are happy-ish with the way things are tend to not say ANYTHING. Also remember that a quick fix will not work. And um.....SPAM!@

  11. In response to the first article:

     

    Free trade needs to come back. PvP drops need to be what the other player is wearing. I don't care if JaGEx has to make "RuneScape:Asia" or require PayPal or Wallie cards to prevent credit card fraud. Player interaction needs to come back, sooner than later.

     

    "Wah RWT!" - Here's an idea: create a "subscription auctionhouse." Players can buy "subscription credits" from JaGEx just like they pay for subscription now. Once the payment is authorized, the player gets credits which he/she can sell in the auctionhouse for RuneScape coins.

     

     

    When you have over a million people using this authorization thing, how do you make a system to ensure that autoers can't 100% get through? You can't. And even if they stopped autoers from being members, they could easily go back to yews, and regular ess now that it has semi-decent prices, and transfer through trading or pk'ing.

     

    Here's something to think about: it's very easy to find flaws in a system. It's very difficult to find solutions to said problems. And by solutions I mean ones that don't get shredded apart in 9.1 seconds. Instead of saying "do this, figure out how to make it work" why don't you figure out how to make it work instead.

     

    How do you make a pvp system that drops whatever the person is wearing while making a system that prevents abusers from getting a drop of whatever the person is wearing? I think the simplest answer is you can't. You can't bring back free trade and getting a 100% pvp drop of what the person is wearing without opening the doors to real world trading.

     

     

    Also, it would be more constructive figuring out ways to fix the ge so it works more like free trade, such as some sort of auction system for new items, increasing the trade cap based on the items price (so that rares and other such expensive items have a larger price change range so that the GE can more accurately change) have the GE change based on the number of items sold compared to the number of said items in the game....Something that Jagex actually has a chance of doing.

     

    I must also add that although it might've taken these governments over a decade to admit they are wrong, that doesn't mean that's the way it should be. And something pro-active to do can actually BE posting on forums, providing you actually come up with intelligent ideas that are not against Jagex (un)official policy (like bringing back free trade and old wilderness) and being open to constructive criticism.

  12. Can anyone confirm whether or not boost potion share works on the new extreme potions? I haven't been able to test it with anyone, but I have a friend who claims to have hit 30 with ice burst. The only way possible for that to happen is if someone used Boost Potion Share on an extreme magic potion. He didn't say that someone did that to him though, and I haven't ruled out the possibility he's bs'ing me. Or that it might've been some weird glitch.

  13. Did Jagex Do The Right Thing?

     

     

     

    I my self have been around since december of 2004 and know what im talking about when i say bots had taken over any and all good resource spots and there needed to be something done about them. this had a major impact on the prices of many many things yews sharks ect but i guess in the long run.. despite the giant impact on prices it was the right thing to do. I my self didnt mind them... but i was never much of a skiller at the time :/ i always kinda liked being able to get cheap resources whenever i wanted its a matter of opinion i guess.

     

     

     

    removal of free trade is a very controversial subject . i think there were ways to take care of the real world trading problem with out the removal of free trade. the pros of this are less rwt abo[bleep]ely no scamming ( excluding merchanting clans) less hackings and a bit less begging for free money. the cons of this are no free trade no gifts and no helping out friends when something happens (dying hacking dcing during a fight ect). the grand exchange is a good susbstitute but the price manipulation is wrecking todays econimy

     

     

     

    pking... the touchiest subject im going to touch on... the removal of pking is often considered as the biggest blunder jagex ever made, but was it really? I dont think so. if jagex hadnt removed any and all real world trading there would probably be no runescape today. so ask your self this, would you rather have a mildly less enjoyable runescape? or no runescape at all? i think they should have just skipped the bounty hunter bs and just gone straight to pvp worlds

     

     

     

    all in all i think jagex made the right choice i probably could have gone on for hours writing about it but i wanted to keep this short:p

     

     

     

    Robert7854-89/99 construction

     

     

     

    I get the impression Jagex was under a sort of deadline for the RWT thing, due to pressure from credit card companies annoyed at all the credit card fraud that happened in order to make member botting accounts. If they had mroe times, they would of had a more polished PVP alternative, and maybe fixed summoning before releasing it, as summoning wasn't that great of a skill until they updated it like 6 months later. Also, instead of saying "I think they could of fixed it w/o removing free trade," try coming up with an actual alternative. It might be harder then you think.

     

     

     

    ...That, while many people still believe so, using the Egg Launching Cannon in Barbarian Assault does NOT cost any points? The most costly is to let Penance Runners reach the exit and escape. Being the Defender is therefor the hardest job, and often teams have double Defenders in all but the last round. - Thanks Tal Shiar!

     

     

     

    Not 100% true. Defender is a piece of cake, just most people can't do it right.

     

     

     

    Start from the pool and run to the east trap dropping as you go. Dropping the wrong food makes no difference in points, defenders only lose points from runners past. Basically you've just made yourself a wall of food. Drop the rest of the food on the trap and go grab the logs and hammer.

     

     

     

    Now go get more bait and repeat above, but use a different diagonal to the east trap. Don't worry about the west one, it's never used.

     

     

     

    This works because when a runner hits the wrong type of food, he just runs North a few steps.

     

     

     

    Keep building barricades of food, and repairing the trap when need be.

     

     

     

    The defender does need to call, but doesn't need a call to be given to them. Therefore if you are on a good team who know the roles well the healer can also do there job much better as they needn't call.

     

     

     

    You can 100% the waves with no runner losses with a single level 1 defender. You just need the right defender

     

     

     

    Considering the rarity of the "right" defender, I'd say it's pretty hard.

     

     

     

    And, this is offtopic, but the arguement about it being easy if you know what your doing really annoys me. Everything is. Even nuclear physics probably is, if you know enough lol.

     

     

     

    Probably.

  14. The Excl interview was boring, and in reply to what I think about Dec 10 2007, I will never,ever, forgive Jagex for ruining old-skool rs!Thats why I dont play as much anymore. Runescape was the best game, even with autoers and rwt, those things added to the fun. Runescape is doomed to a future of meaningless and useless upgrades that nobody wants, such as the graphics update of the weapons. No one can honestly say they like the new weapon animations (most of the weapons anyways.) And if you do you're just a suckup. Thas my view. Runescape is going down the drain but Jagex covers it up with lots of content additions.

     

     

     

    That's one of the most obnoxious posts I have ever seen. I personally don't mind the updates to the weapons; either version has the same appeal to me. However, people are allowed to like updates that JaGex has made without being a suckup. You are entitled to your opinion, but you are NOT entitled to the opinions of others. I have also liked some of the updates this year, especially the quests; and I never liked cutting yew trees as an F2P'er with all the autoers. Nor did I like seeing rich people who I knew bought gp. It never added to any of my fun. Also, judging from what I've heard about the credit card companies and autoers stealing credit card info and such to become member autoers....I'm pretty sure that the legal situation meant that JaGex HAD to do something to get rid of it. You are allowed to hate the update, but if you look around you should realize that RS has a strong member base and is still striving, not doomed to the failure you claim they are running into.

     

     

     

    Bottom line: your allowed your own [bleep]ing view, but not allowed to voice the opinion of others, especially in such a jack-[wagon] obnoxious way as that.

     

     

     

    Ok, now to reply to everything else:

     

     

     

    LOL @ THE GUY ABOVE ME! As my quote proves, there are many, or at least some, people who have not quit (surprisingly...) and have not moved on. But yeah, I think the update would have gone better if JaGex didn't tell us about the ge and duel arena updates without teling us about the removal of free trade. Also, JaGex confirmed somewhere semi-recently that it was credit card fraud on autoer accounts that forced them to make this drastic change; I think it might have gone better if JaGex told us this sooner as well.

     

     

     

    Now for the articles...

     

     

     

    I liked the interview with Excl, it was prtty cool.

     

     

     

    Did Jagex do the right thing: A little too pro-JaGex for me, however I think due to the credit card fraud issue, they did the only thing they could. However, JaGex should have been more open about it from the start. I think it would have gone over better if they didn't try to appease us with summoning and make the Duel Arena and GE update look good, despite that they happened because of the Free-trade removal.

     

     

     

    We Now Return to Your Regularly Scheduled Grinding: Good article, something a lot of people need to read. Recently I've been grinding at the mage arena...I did complete the new quest ASAP, but I wouldn't say I rushed through it, and I'm actually wearing my questcape XD

     

     

     

    Yeah, no 99 skills.

     

     

     

    And the fictional article was pretty cool, I actually read it for once.

  15. The Excl interview was boring, and in reply to what I think about Dec 10 2007, I will never,ever, forgive Jagex for ruining old-skool rs!Thats why I dont play as much anymore. Runescape was the best game, even with autoers and rwt, those things added to the fun. Runescape is doomed to a future of meaningless and useless upgrades that nobody wants, such as the graphics update of the weapons. No one can honestly say they like the new weapon animations (most of the weapons anyways.) And if you do you're just a suckup. Thas my view. Runescape is going down the drain but Jagex covers it up with lots of content additions.

     

     

     

    That's one of the most obnoxious posts I have ever seen. I personally don't mind the updates to the weapons; either version has the same appeal to me. However, people are allowed to like updates that JaGex has made without being a suckup. You are entitled to your opinion, but you are NOT entitled to the opinions of others. I have also liked some of the updates this year, especially the quests; and I never liked cutting yew trees as an F2P'er with all the autoers. Nor did I like seeing rich people who I knew bought gp. It never added to any of my fun. Also, judging from what I've heard about the credit card companies and autoers stealing credit card info and such to become member autoers....I'm pretty sure that the legal situation meant that JaGex HAD to do something to get rid of it. You are allowed to hate the update, but if you look around you should realize that RS has a strong member base and is still striving, not doomed to the failure you claim they are running into.

     

     

     

    Bottom line: your allowed your own [bleep]ing view, but not allowed to voice the opinion of others, especially in such a jack-[wagon] obnoxious way as that.

     

     

     

    Ok, now to reply to everything else:

     

     

     

    LOL @ THE GUY ABOVE ME! As my quote proves, there are many, or at least some, people who have not quit (surprisingly...) and have not moved on. But yeah, I think the update would have gone better if JaGex didn't tell us about the ge and duel arena updates without teling us about the removal of free trade. Also, JaGex confirmed somewhere semi-recently that it was credit card fraud on autoer accounts that forced them to make this drastic change; I think it might have gone better if JaGex told us this sooner as well.

     

     

     

    Now for the articles...

     

     

     

    I liked the interview with Excl, it was prtty cool.

     

     

     

    Did Jagex do the right thing: A little too pro-JaGex for me, however I think due to the credit card fraud issue, they did the only thing they could. However, JaGex should have been more open about it from the start. I think it would have gone over better if they didn't try to appease us with summoning and make the Duel Arena and GE update look good, despite that they happened because of the Free-trade removal.

     

     

     

    We Now Return to Your Regularly Scheduled Grinding: Good article, something a lot of people need to read. Recently I've been grinding at the mage arena...I did complete the new quest ASAP, but I wouldn't say I rushed through it, and I'm actually wearing my questcape XD

     

     

     

    Yeah, no 99 skills.

     

     

     

    And the fictional article was pretty cool, I actually read it for once.

  16. I think you read that the wrong way. You start out at say a private. At say 100 rank (I'm just making this up as I got along) you become a Sergeant. At 300 you become a Lieutenant. Three RANKS add up to several hundred points in the game. Maybe. I might be completely and utterly wrong. But I think I'm right, because I got the impression that this DYK was supposed to be something big.

     

     

     

    I might be completely wrong. Could someone please tell us which one is right?

     

     

     

    This was a slow summer.

     

     

     

    The personalized shops with limited stock is probably a bigger change to gameplay dynamics then runetek 5.

     

     

     

    Just as this game is dealing with the aftershocks of GE/trade restrictions/removal of wildy/new PVP jagex has introduced another new element.

     

     

     

    Personally I'm tired of the game shifting under my feet so much, I'm sitting this out and avoiding the chaos.

     

     

     

    Unless you work at JaGex HQ, I don't think you (or me) could understand how big of an effect Rune Tek 5 has. But considering how much code was re-done, this might make updates easier to implement and without so many bugs. Or something. But it isn't something that a player will directly associate with Rune Tek 5. Rune Tek 5 is more of a long-term update, and the average player doesn't notice things like that as much.

  17. People don't care what coding is like. They only care about the result.

     

     

     

    Also, it's worth noting that a happy player is usually a silent player. When they're happy, they play the game. It's the unhappy players that get loud about everything.

     

     

     

    And is the bandos tanking thing a bug? From my understanding, if your familiar attacks the general, he attacks you back even if theres another tank. Ok, so send your familiar to attack a minion. And, the actual tank can even attract Graardors attention if Graardor starts out on the wrong person!

     

     

     

    So, is that really a bug?

  18. Skipping school to play a game for a limited amount of time is very bad in the long run, so therefore the player must realize it is not an option if they wish to continue playing. Now, if a player does not realize this because they are really into a game so much they cannot see anything else, that would be one of the few times a computer may start causing negative effects. I think that one must remember that though a computer could be a world in itself, it is still a world inside the "real world" and if the real world is eliminated then all other worlds within the real world (computers included of course) would also be eliminated. If some people are "sucked in" too much then perhaps they need a wake-up call like a power outage or computer failure (especially in the middle of a game, maybe causing a death) to show that there are still necessary requirements which need to be sustained to play. I could think of electricity as the energy source for a portal which opens the path to the gaming world, but that energy must be sustained through work in the real world to keep the portal open. I don't think I ever put any game above the "requirements" for the computer to work. I think that the point is to figure out what keeps the game going and sustaining that something. I might think differently from other people, but I do believe it would do many people good if they think things over more often. The computer/ game is never to be blamed. If more people think logically more often then we might be able to live on the moon or something after someone thinks of a very simple way to allow survival in space.

     

     

     

    (To avoid being "sucked in" too much, perhaps try working for your computer and electricity, even if you do not have a "real" job. It might be good practice to do a few jobs and then play, in preparation for the real jobs which give real money which buys the electricity. Plan your own life) <--- just something I thought of.

     

     

     

     

     

    (Note: math is a good subject)

     

     

     

    (Another note: online contact is really not that bad, its good.)

     

     

     

    Very good post. I like that you seem to acknowledge that most people do NOT think like that. And that if they did we would have lunar colonies.

     

     

     

    And tbh, I think a wake-up call about RS via power outage and death could help certain people a lot. Depends on the person.

     

     

     

    Also, online contact isn't good. Or bad. It's just contact. It can be bad depending on who you talk to and what you say, the same with communication in the real world.

  19. I've still yet to understand what makes computers dangerous and why..One reason I don't think the game can have any serious negative effects is if a player truly likes the game and want to play it, they might just realize that they actually have to be alive and be able to afford an actual computer + electricity to play, therefore they realize they must get off the computer sometime and get a job to keep playing. I might have read the article wrong the first time, and I may try reading it again in a different view.

     

     

     

    For one thing, quite a few of these people would live with their parents, quite possibly because they are only 15...at that age, they supply the computer and the electricity and the food and the lodging and everything...And I don't know about your definition of "negative side effects" is, but on mine the phrase "grades drop" and shunning human contact for online contact is up there. Skipping school and work might not technically be addiction, but it's certainly a negative thing to do. And these things do happen.

     

     

     

    And your statement

    they might just realize that they actually have to be alive and be able to afford an actual computer + electricity to play, therefore they realize they must get off the computer sometime and get a job to keep playing
    implies that humans think logically. If all humans actually thought like that, we'd be living in an entirely different world, one which would probably not be recognizable because it would have changed the development of the world and civilization as we know it. Probably in a good way...

     

     

     

    I digress. But the point is that, for whatever reason, the idea that they might realize they need to be alive and able to afford a computer, etc, for whatever reason does not occur to people. Especially when they are in the middle of playing the game, as some people play the game as a way to ignore a reality, a reality that includes needing to stay alive and pay the bills.

  20. The first article was good and some of the things on the list was pretty funny. Never read something like that before. I thought that it was very creative.

     

     

     

    The second article was well written, though I disagree with some of the points.

     

     

     

     

     

     

     

    Long version of comments about 2nd article, plus some random thoughts, notes, etc.:

     

     

     

    The 2nd article had some good points, but I rather disagree with it. I personally do not think an "addiction" is a bad thing, unless somehow it can kill you (like drugs or something) and if a person is indeed "addicted" to a computer and plays a lot it shouldn't seem like a bad thing. I have played RS for a long time and I do not see anything bad happening to me. I probably would never drop school grades because of computers. There is no regret from playing computers because life would be much more boring without the Internet and computer games. I felt that the article might have been suggesting that playing on the computer (RS included) kills a person's "social life", as if it's a bad thing if played too much.

     

     

     

    I have heard too many things about "computers are for no lifers" and this article seems to me is trying to prove that point (that was how I saw it, though it may not have been the main message). The description in the article made me think a bit (well written, though I don't agree with it), but I am certain that I have no regrets about playing RS, or any other game. I do not think that computers waste or take away the player's time, because I believe that there must be at least some time used for any type of fun or activity which must be done just so a person can live life. Life would really be boring if there was nothing to do. Sure, there are other non computer activities, but I think that the Internet is somewhat special, because it's: 1) Convenient, a player can have fun in their own home. 2) Less risks, because in the real world making friends with the wrong people can have consequences, while disconnecting the internet is much simpler. If used properly, the Internet is a very useful tool. A person can still have a "social life" on the computer. The Internet also allows access to people all around the world. 3) More interesting, on the computer, things that are not possible (yet) in the real world can happen on the computer. Not only that, I think the computer can be good stress relief. Yes, I believe playing RS can relieve stress. Doing certain activities can be an escape from stress in the real world. Beating other people up in PVP can vent anger without actually hurting anyone. There is a different world on the computer, and as long as the computer and the real world can be balanced, life can be easier, and more interesting.

     

     

     

    Even if it is true that people who play "excessively" on computers are "no-lifers", then I think I will rather be "no life" than to be extremely social (I had past experiences). The title of "no life" doesn't have negative effects, anyway.

     

     

     

    Note(s): I am not trying to insult the article or anything, it is just my viewpoint, and it is possible to understand that different people have different views. I do agree that stopping RS because of dropping school grades was a good move, because without getting a good job no one can afford a computer and electricity to run RS at all. I personally refuse to get membership just to limit playing ability during school years. The above was just random thoughts and arguments I had in my head while reading the article. It kind of felt like it was insulting my own viewpoints of gaming, though it probably wasn't the intention of the article. I just had to rant the thoughts somewhere. I can't stand it when people think computers are bad and no life -.- Sorry if I hurt anyone's own viewpoints.

     

     

     

    You state things like "as long as the computer and the real world can be balanced" and "if used properly." I think the point of the article is showing what happens if you DON'T use it properly. Not saying it always happens....but for some people, internet cuts into school/work time, eating time, sleeping time....And when that happens, and when you dream and get withdrawals from not playing, I'm pretty sure your addicted. But there is a difference between playing a lot of RS and being addicted to it and having it even get in the way of jobs and school and RL friends, etc.

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