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De_Lille_D

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Posts posted by De_Lille_D

  1. Honestly guys, "no one will tell" isn't helping...

     

    For me, long term investing is better than short term flipping, because for flipping you have to be on more (college is very demanding; I don't play Runescape on weekdays). That's why I need items who fluctuate as close to 6% as possible (the faster the change, the faster the profit and the shorter I'll be stuck with the items if I miss the peak). I can use the graphs to buy low and, once it seems they wont rise for much longer, I'll sell for highest in GE.

     

    Finally, I got 30 Mill total to invest, but I wanted a few suggestions to spread the risk.

  2. Nah, I'm not planning on buying and selling in same GE update (aka flipping). I play very little Runescape (college and all), so I need stuff to buy and later on sell when it's higher. More like long-term merchanting.

    E.g.: If whips are low (3M-), I'd buy like 5 and then sell when they peak (4M+). Basically making me 5M for a few minutes actual playtime.

    That's why I need items that rise/drop fast.

     

    So, any suggestions?

  3. (For Dungeoneering idea)

    Alternatively, you could craft air runes if you're 44+ rc, to make as much money as you want.

     

    First:

    - turn off 2-button mouse

    - get at least 50 gp

     

    Then repeat:

    - buy as much ess as possible

    - craft airs

    - drag airs to left bottom spot in inventory

    - trade smuggler

    - spamclick airs (first click will open options, second click will click "sell 50", if cursor is positioned correctly)

  4. To eggstream:

    The problem here is the entire concept of a game economy. People have lost sight of what this game is all about: (no, not money... ) fun.

    The best way to deal with these manipulators, leeching money of thousand of normal players (they are basically paying them for messing with prices), is to simply replace the economy with an exchange system.

    Let the GE exchange your cash for item or vice versa.

    This way, Jagex controls all the prices and will make sure prices stay fair. Now, I can hear the merchanters growling while I suggest to remove their virtual livelihood, but do you really think spending so much time on a fake stock market is the way this game is meant to be played? When you mention a medieval-themed video game with quests, skills and monsters, a stock market just doesn't fit the picture.

     

    One exception though: rares. If you want to try and rip each other off for useless discontinued items, I don't care. But it won't be long before this is going to happen to other items which actually have a use.

  5. The best advices i read about nomad "tactics" - dont know exacly where, but on this forum - was : dont panic, stay calm :P

    Ah, reminds me of the time I went all out: Tortoise + inventory full of Sara Brews and super restores with a fire titan when I ran out of brews. I think it was about my 8th try. I stayed calm all the way until he pummeled my [wagon] before I even got him to melee fast ...

    Best advice I could give: heal behind pillars. Tanking won't work unless you have really high defense or are really really lucky.

  6. First article:

    I agree completely with the article. The fact that you can skip training on a game, just by throwing money at it, makes the game unfair. I remember some people suggesting that Jagex could open up old wildy worlds to those didn't sign up using credit cards. I used to reply saying Jagex didn't want exp to become buyable, but I guess that argument is no longer valid. I hope the decision of using micro-payments wasn't Jagex's to make (since the game is being developed by another company and being published by Jagex). If it was, this would simply show that they traded ethical values of for money and that Runescape might be next ...

    As I've been playing War of Legends (WoL) Beta for almost a week now, I can say that you'll need to buy something called a Labour Bill every 3 days, in order to increase the amount of building projects (new building or upgrade) you can have from 2 to 5. This item costs 50 Jcredits, but is currently in promotion for 18 Jcredits. It is guessed that 10 Jecredits would cost 1$ (some people remember it from the first day of Beta, before the Jcredits store was closed off). This would put the cost of 1 month worth of Labour Bills at 18$ (if item is in promotion!). Not buying Labour Bills would be like training Woodcutting with only a bronze axe: not impossible, but painfully slow. There are even items you can buy that give an instant exp reward (kind of like lamps); 300 Jcredits will get you an item worth 100,000 exp. This game obviously targets the very rich for their main income. I think that once the Beta is finished and the Jcredits store opens up again, I'll be leaving this game without turning back. Let's hope the same doesn't happen to Runescape.

     

    Second article:

    I agree that one can decide whether to train a skill or just sit on their [wagon], but there's more to Runescape than saying to yourself "I'm gonna make some money today!". Luck is more involved than what the author describes.

    There are monster drops who are as rare as they are expensive, but luck isn't confined to what drops you get. I count myself lucky to have found this website (since you couldn't say fan sites names in-game before). With the quest walkthroughs, I would not have had the questcape I carry today. The same could be said for guides/players who can tell you the best ways of training a skill or make money. If everyone had the same knowledge of Runescape, being rich would indeed be a matter of choice, but alas, we don't live in a perfect world. Therefore, even the most motivated player will find trouble reaching his goal, if he doesn't know how. However, this doesn't mean that knowledge alone will make you rich or high level. Anyone who is, got their by working hard (and that's also why I hate micro-payments).

  7. If the time to recharge < time to deplete, it will be useful.

    That's assuming that you think that "time spent running in a circle on an agility course" = "time spent playing a minigame".

    I just watch tv while training agility. I don't think anyone's crazy enough to just watch some game character run in circles, while doing nothing else.

    I think I'd rather train agility (+tv) than play BA. So, I'll only use the horn if it'll save me time in the long run.

  8. I am personally wondering if that master horn is worth the time one has to invest in filling it. Questions I have relate to how much extra experience one will gain using it before it is drained and has to be filled again. (Will the time it takes to fill it be worth the amount of extra experience it gives during the time it remains charged or could I have used the time needed to fill it to gain that much experience anyway?)

    time to recharge: time you need to teleport to a bank, switch equipment, tele to Barbarian Outpost, find a team and fill your horn to 100%

    time to deplete: how long it gives twice the exp

     

    If the time to recharge < time to deplete, it will be useful. For example, recharge time is 5 minutes and deplete time is 10 minutes. If you have to spend 15 minutes in game, not using the horn will get you 15 minutes normal training and using the horn will get you twice the amount you would get in 10 minutes = 20 minutes. Obviously better.

    Technically, if time to recharge = time to deplete, it doesn't matter whether you use it or not.

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