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Hajutze

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Posts posted by Hajutze

  1. Yeah having +50% exp for nonmembers (and +100% for members) and free membership, fresh economy and whatnot totally doesn't bring another type of players.

     

    I see only the occasional 1-item retard (some idiot forgot to activate protect item yesterday, got myself obby maul) the rest of the "PvP"ers are just grinding at Seers (thank God)

  2.  

     

    So, their solution for the ded pvp on RS3 is to create a new game for pvp lel.

     

    Though I have to say the idea is good, forcing everyone to have a clean slate eliminates having someone with maxed gear camping noob spots.

     

    Although in time it'll be unplayable for newcomers due to the big level gap. Hope they realize this and do something about it.

     

    I do like the fact that the accounts are connected so no need to have a bunch of accounts to be able to do this. Now I wish they did something about RS3 PvP, most likely that duel anywhere thing they've mentioned seems to be a step in the right direction

     

    I don't see that being a problem. New players can and should simply stick to low-risk areas until they get their stats high enough to venture farther out. There are level restrictions similar to the ones in the Wilderness so it's not like the entire map will just be a noob massacre.

     

    However, there is one glaring flaw with this release: Legacy Mode. This honestly comes across to me as Jagex waving the white flag when it comes to EoC PvP. The fact that rather than releasing separate EoC and Legacy servers like we have for the live game they force everyone to use Legacy Mode shows how little faith they have in their own combat system when it comes to PvP. I hope this doesn't indicate that they've given up on balancing EoC for PvP combat.

     

     

    Well the best places to train at low levels (AFAIK) are the trolls in the cave north of Burthorpe... and that cave is like a +/- 25 combat level difference. So whenever there were too many players hogging the trolls I'd just farm lower level players instead since they give more XP and they respawn right next to the cave entrance, ready to return for another whoopin' :lol:

     

    The Lumbridge catacombs have no combat restrictions, so I'd just walk through there and mow down everybody in my path since it's better XP than killing the monsters inside lol.

     

    At one point I was out of run energy from chasing so many noobs to their deaths. There was one guy left but he was running the wrong way in the catacombs, towards a dead end. So I was just slowly walking towards him like some kind of horror movie villain, till finally I caught up w/ him and killed him when he was backed into a corner. His last words were, "Why" :twisted:

     

    feelsgoodman

     

     

    The best exp afaik is to just move respawn to Falador, get a partner and start attacking eachother. With so many guards you both die instantly, each getting the exp for killing the other ..

  3. On the ranged part of your set-up - most of the things you are going to range in slayer  are dragons. Or at least it's like that for me I can't really think of anything else I am ranging on tasks, except probably Kree'Arra. The best set-up for dragons right now is:

     

    - Ascension Xbow (the T90 one handed)

    - Death Lotus Darts (T85, player owned ports, as Arceus advised)

    - Dragonbane arrows (reward from Ritual of the Mahjarrat quest)

     

    So in a sense there is no reason to "waste" cash for a 2nd crossbow if you need to save some cash.

     

    ~~~

     

    Another option if you want to "save"* money is the T80 Attuned Crystal Weapons. They require Plague's End quest, farming some elves in Prifddinas (or 90 smithing, you get one seed for free) and 2-3 hours of AFKing to make. They have T80 accuracy but they require at least 80 agility to use. On the good side at 99 agility they deal somewhere around T83 damage so they are really close to the Player Owned Ports option (at 99 agility they have 12% chance to deal 25% more damage).

     

    *While 400m sounds a lot you may lack the cash to buy EVERY single thing you need (enough for 2 styles of combat, but you wont have enough for the 3rd style).

  4. I decided to test how much Attuned Crystal Armor degrades. I went and attacked 1 creature while wearing PoP (superior), Nex (pernix legs) and an Attuned Crystal Body.

     

    PoP is listed as 12 hours of combat, Nex is listed as 10 hours of combat. After 25 minutes of fighting I got those results (all armors started at 100%):

     

    Attuned Crystal - 99.4% (around 60-70 hours)
    Superior PoP - 99.1% (around 45 hours)
    Nex Gear - 97.9% (around 20 hours)

     

    Is there anything I'm missing ? I guess if I don't fight back the armors degrade at 50% rate BUT why does the superior PoP armor degrade at abnormally slower rate ?

     

    Sorry for the dumb questions lately but google ain't really helpful.

  5. Since I have no idea how many of you lurk in the RSOF. This is the currently suggested passive effect for the Attuned Crystal Armor by Mod Raven (mash up of most ideas that the players presented).

    This is my current proposal.

     

    ***

     

    I quite liked the idea of doing a variety of smaller effects depending on how many pieces that you have equipped. So with that in mind and subject to balancing: the combat guys may veto this, how does this sound?

     

     

    Resonant FrequencyThis effect is based on the number of pieces of crystal armour that you are wearing. Effects are cumulative.

     

     

    (2) - Increases the damage dealt to crystal shapeshifters. Attuned set deals additional damage. Increases the proc chance of attuned crystal weapons by (amount to be balanced).

    (3) - Chance to cause Tarddian Fury which deals a (to be balanced) amount of damage to opponents in combat with you, like the blood necklace.

    (4) - Tarddian Furycan now break stuns and bleed effects, similar to how shapeshifters break these effects.

    (5) - Chance to place harmonious resonance on the player. This reduces the cost of Seren spells and prayers. Attuned armour has a higher proc chance.

     

    Each piece worn has a chance to increase the amount of crystal found on Tarddiad, meaning it's worth getting the unattuned set to get a bonus towards getting the attuned set.

    This gives a nice range of uses for not wearing the full set, but means that someone really getting into using the Seren spells and prayers gets an additional nice edge.

     

    It's not to late to go and post an idea if you have one, or to comment on the current suggestion.

    > If you like the current iteration please go and comment about it (there are some people that for some reason dislike stuff like extra damage against a single specific monster).

    > If you don't like it ... please go and comment about it ... We (the majority in "there") would be happy with anything as long as the armor gets some useful effect so we can use it for anything other than keepsake.

     

     

    Crystal armor degrading rate and repair "costs":

    I tested at Rorarii, having 10 of them hitting me at all times (I myself wasnt fighting them, so I wont have to re-engage when they respawn).

    I have no idea if the rate is based on hits-taken or time in combat stance. Gonna check which one in 1v1 later on.

    > IF hits-taken - it's like ... 400,000 hits

    > IF time in combat stance - around 30 hours. This one makes more sense since the hybrid armor is something like 3 in 1. If a normal-style armor degrades for 10h, this one logically is - 10x3 ([bleep]ed up logic is still logic)

     

    1 Tarddian crystal repairs:

    > 2% of the body

    > 3% of the legs

    > 5% of the helm

    > 50% of the gloves/boots

     

    So you'll need 108 crystals to fully repair a set.

  6. This is ... retarded ... literally (literally literally). If you use the wrong prayer you still get 10% defense at the same drain rate. I'd understand if Torment is 300 points per minute and Fortitude is 100 or 150. But all 4 of them are set at 300 ... If a tank wants a 10% prayer that affects all styles he can just put any one of them and swap weapons for the same effect ...

  7. Something is wrong because of their sloppy coding. They've already made monsters that switch style depending on what you do.

     

    What makes those so special that they had to change how it works?

     

    They are so bugged it's funny. If they drop an elder seed they drop 3 crystals ... + a regular drop. Which means that every time they drop an elder seed you've killed them twice: they drop 1 crystal when you kill them and another 1 when the dead animation ends and they always drop only 1 other drop (before the dead animation). With the elder seed it means you've killed them, they dropped the other drop then they died again dropping a crystal + the seed but without a second dead animation ...

     

    This is so badly done, the code of the game itself is trying to kill itself.

  8. Having to kill 2500 of them is them obviously intentionally abusing me ...

     

    Not to mention, if you manage to pull it off they keep fighting for another hit or two, which is clearly unfair - I've killed it, it should just accept its demise and stop fighting :D

     

    Guthix himself said it - dont trust them if they can come back from the dead.

     

    Some dude has found a way to attack them without them retaliating which is even worse than my "findings" :D

     

    ==================================================

     

    It's not like I don't suffer from that same bug that makes me a bit happy when I see a 4 crystal drop.

     

    Sometimes when they change form (and they do regardless of what shit I try to pull out) my character keeps searching for the "old" monster while the new one pummels him into submission. I am semi afking those and I have to personally engage in combat again or just wait for the "old" one to disappear.

  9. When the junkies .. erm excuse me shapeshifters swap forms they count as a new monster. There is a rare occurrence where you somehow kill the old and the new form at the same time and they drop 4 (heck I had a couple of 6) crystals.

     

    Can anyone thing of a way to use this "knowledge" to effectively cut the farm in half ... ?

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