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Posts posted by strilmus

  1. So that was eventful!


    I'm curious how the choices near the end affect things


    I let Iccy get the kill and he is now joint second with Arma and Rago. If you let Death get the kill does he join the score board?

    Also epic misleading when the dialogue asks who to let kill nomad and then they kill gielinor instead.

    Also I killed Nomad and Sliske took the body away (ugh hello annoying wight in later quests) what happens if you let Nomad live?

    Does killing/sparing Nomad alter the World Guardian joining the score board or your score? I got 1 point for a win making me joint 3rd with Sara and Brassica




    your score doesn't change either way, because defeating nomad only counts as one point (nomad is not a god, just a really buff mortal)


    well, was a mortal anyway, now he's a wight lol


    the dialogue said gielinor for me, might have been a fixed typo


    was there any difference in giving nomad the shard of jas from earlier???


  2. more trump in that he uses his power for the sole purpose of inflating his ego and his appearance of having a lot of influence, but is actually just a very elaborate series of schemes and lies designed to uphold that appearance which would fall apart in ten seconds if everybody weren't stupid enough to fall for it


    the solar eclipse is his election season


    his blatantly public appearance is another smokescreen


    after all, when everybody's got their eyes on you, they can't see anything else

    • Like 1
  3. durability stacking is somewhat useless if you don't do anything with it, but...luckily, there's a four gold cost card you get when leveling up Linza that makes your weapon attack match durability...


    might not be worth it though because in order to get durability you usually have to pay for it


    besides holding out in your deck for either that card or throwing your weapon (which is just four cards, really) you're better off playing cheap weapon waste conga to build up resources/multiple cheap shots (if somebody's going after your weapons, maybe boost your attack instead?) until you can get enough sapphires to start crafting some of the more useful commons that actually do things with durability


    in particular, trashing any garbage weapon for 10 armor is a huge boost

  4. you have a lot of options with linza as to how to use weapons:


    - get more resources (like better weapons)

    - hit the opponent directly in the face

    - hit the opponent indirectly, sacrificing weapon power

    - hit the opponent indirectly, sacrificing weapon

    - sacrifice weapon to create armor plating (the same amount of armor no matter what the weapon's stats are!)


    as you can see it's mostly based on getting weapons, so you should build the deck on getting weapons


    your main goal is to make the weapon's usage and eventual sacrifice as excruciating as possible for your opponent, so you can use it to get resources, then hit them directly with it, then hit them indirectly to sacrifice weapon power, then throw it at them to deal even more damage or crush it into armor


    you can also stack weapon buffs to increase the amount of pain the cycle creates, or continuously obtain and burn weapons consecutively. linza's equipment cycle is extremely unpredictable, so you can take advantage of other player's dumbfire strategies and aim for the gaps in their turns where they don't have any buffs or weapons equipped and engage them in extremely unsporting pvp rounds


    however, they can also disrupt your cycles by stealing gold or breaking equipment, so you want to keep acting at random to screw with them while conserving backups, unless you see a straight shot to killing them early on that they can't realistically escape from


    linza needs to keep a closer eye on the opponent's deck and strategy than other characters, but boy howdy it's fun

  5. Definitely needs a bit of balancing, but right now the chaos is actually kind of exciting!


    I figured out a few ways to scrape together wins for Linza even with absolute draw failure (the key seems to be wanting to win at ANY cost and then finding the most efficient way to burn your scant resources), but it probably won't hold up to somebody with way better cards.


    On the plus side, some of Linza's later cards seem to be specifically designed to flatten speed bumps by providing more points of entry into winning or surviving, so we'll see how that develops.


    F2P has no elemental stave above T5 - not T50, T5 (mindspike), and in fact no two-handed magic weapons either I think, save TH promotions. At least a level 40 staff that provides elemental runes would even that out a bit.


    I find it interesting that you raise this as if it is a major issue where f2p is some how losing out because it has no high-end elemental staves.


    In terms of elemental staves in game as a whole theres the 4 basic T1 guys

    7 (4 basic + mud steam and lava) t30 battle staves

    7 at t40 mystic battlestaves

    And Arma Bstaff offering air runes at T77


    So it's not like the game as a whole is flush with elemental stavesso I don't think it can be sold as f2p is missing out issue when p2p has the same lack of elemental staves relative to the span of levels.

    Also you might question the balancing factor of it vs ranged - would it be balanced for f2p combat to have 'ammo free' magic at the top end when they can't have 'ammo free' ranging? Especially when ranged ammo is harder to come by in f2p on the whole.


    Also not accurate to claim f2p doesn't have higher end staves at all - they do have the t55 gravite staff, t53 nature staff and t45 law staff


    Don't get me wrong not saying it's would necessarily be a bad idea, but certainly not a clear cut 'F2P is missing out cause we don't get high tier (relative to the available levels) endless rune weapons'


    (camel staff t85, fire runes)

  7. about: skillers not liking risk


    it's less about not wanting to risk dying/death and more about skilling having worse/useless rewards that don't scale with risk (bakriminel bolts cough cough), and risk of death/dying usually involving combat as opposed to noncombat based environmental factors or versus the noncombat ability of other skillers


    for instance, you can have an area with very unstable structural integrity, then have teams who have to bring in special equipment (that costs money to replace) in order to get to resources, but there's a limited number of spots to get that resource, and when that resource is taken, it causes the tunnels in all of the other areas to collapse. there could also be various other things in the caves you could do to slow down other teams or speed up progress for your own.


    edit: to provide a vector of constitution that doesn't rely on HP, all participants have to wear protective suits, which will also have durability meters, like the equipment. judgement calls will have to be made as far as picking what to do in a given situation in order to ensure that there is enough durability left to successfully reach the end of the tunnel without losing to another team or failing the expedition otherwise

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