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strilmus

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Posts posted by strilmus

  1.  

     

    ^sorry, but hunter and thieving have lots of purposes. If you are looking at skills with no purposes then firemaking is the first one to come to mind, not saying that I want a firemaking rework (first). Even a skill like farming has less purpose than hunter :P But I get your point, hunter is quite broken nowadays.

     

    hunter:

     

    - ingredients for herblore

     

    farming:

     

    - ingredients for herblore

    - personal woodcutting spots

    - ingredients for cooking summer pies and outclassed tuna potatoes

     

    thieving:

     

    - ironman

    - making farming ingredients for cooking useless by providing an unlimited number of summer pies because of arbitrary developer decision making

     

    Not going into detail for the other skills here, but why I said hunting is useful take for example:

    Ranged ammo/weapons

    Summoning ingredients (especially the cats are quite useful, or were... I may not be up to date)

    All kinds of skill additions (rabbit foot, thieving gloves etc.)

    All kind of pets (not really useful, but a nice addition)

    Eagle transportation network

    Hunting implings all over runescape.

     

     

    firemaking doesn't need a rework because you can replace light orbs in dorgeshkaan and reduce the failure rate of hand cannons

  2. ^sorry, but hunter and thieving have lots of purposes. If you are looking at skills with no purposes then firemaking is the first one to come to mind, not saying that I want a firemaking rework (first). Even a skill like farming has less purpose than hunter :P But I get your point, hunter is quite broken nowadays.

     

    hunter:

     

    - ingredients for herblore

     

    farming:

     

    - ingredients for herblore

    - personal woodcutting spots

    - ingredients for cooking summer pies and outclassed tuna potatoes

     

    thieving:

     

    - ironman

    - making farming ingredients for cooking useless by providing an unlimited number of summer pies because of arbitrary developer decision making

  3. Is there a way to always hit the same damage with an attack ? Doesn't have to be constant hits, just a type of an attack.

     

    I want to test if one can use 2 pieces of the normal crystal armor and 2 pieces of the attuned, to stack the (2) effect twice (for +20% boost against shapeshifters for example)

     

    https://www.reddit.com/r/runescape/comments/3nkd4u/darklight_and_crystal_armour_testing/

     

    Are you the one working on this project?

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