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strilmus

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Posts posted by strilmus

  1. I'm not much of a bosser but I liked the way they described GWD2. It sounds like more of a retro dungeon, where the bosses aren't about getting a couple kills then having to bank.

     

    sort of concerned that the rax/rago/raids team is handling it though, i'm getting kind of tired of running from aoes and prayer switching

     

    Chronicle card battling game....

     

    When will jagex learn that adding a new game to an already saturated market is just bad business.

     

    Adding something like that as a minigame to rs is one thing but then competing with every other card battling game in existence... 8 realms all over again.

     

    Other then that rest of the year is looking awesome. Hope the underwater content wins for player power and we finally get more lore on the sea singers/mermaids.

     

    well, y'know, as soon as hearthstone got big everybody's feeling the itch to follow blizzard off a cliff again

     

    that being said it'd be nice if they took RS and used elements of it to make the game, like a simpler tactical version of RS, but not saddled with the halfassed thing that mobilizing armies was

     

    which they should really just replace with armies of gielinor already

  2.  

    Also why remove Livid Farm completely? Atleast 1 unlocked spell should be a requirement. It's listed in the Fremennik hard task list also. However I got the boots before it was introduced, so no need to do that either, but it only takes a couple of hours maximum for the cheapest spell.

    This requirement was removed from the fremy elite tasks, I believe

     

    it's still there, it's just not a required task

    • Like 1
  3. Well, it's more that they're providing a pool of victims. Like every other PvP update.

     

    However, the key difference is that it's established that the entire game is PvP from the start, and that everybody's scrambling out from roughly the same circumstances, which means that even with different goals, all players understand what they're getting into.

    • Like 1
  4. Note: you will need a rune crossbow, 4 mahogany planks, a mithril grapple, and a hammer n saw to construct the hidey hole for the waterfall. Also presumably some ridiculously high level of construction.

     

    (people were also using overloads before the drakan fight, cough)

     

    as for the cosmetics, i heard they were having some issues with them, probably the walk animations

  5.  

    Well, I must say the quest was good, felt a bit too short though, also the fact that we get to see Drakan for the first time and then boom ded, felt rushed, the plot twist at the end was pretty good though, didn't see it coming until she asked to whisper to Safalaan.

     

    The fight, like Sy mentioned, was difficult because of the restrictions regarding weaponry and gear, though I think they intended this for it to be a fair game to people without high end gears, I did like the fact that they did it this way though, it was all based on knowing what to do, rather than do I have my ovls, t90 gear so I can rek him?

     

    Rewards were good though, too bad I already got the vyrewatch req done so I won't be getting benefits from the sunpear, but still, a good reward and hefty XP.

     

     

     

     

     

    the damage you take from the blood locks are scaled to your hp though, so with that mindset the alternative would have been to scale to your combat level, which would have been more unfair to people who can't afford t90. this way, with the gear set, they can balance specifically around what they know you have, not what they think you should have

     

    the restores during the fight were also fair enough to progress without having to stop every phase to do it manually

     

    as for drakan being tossed away so quickly, i think the myreque suffered more indignity, because if you don't pause to talk to them at every moment, their character building can be entirely skipped over until it's too late (although a lot of quests seem to revel in that lately)

     

    at least drakan gets enough lore that he's propped up as a tragic figure, albeit with only the bare minimum amount required scraping under the door there

     

    also, always pick "humiliate the werewolf"

     

  6. the only reason i died at the boss was because i lagged out at some points because the same issue from the last fight, that being the arena is made out of one million fixtures and that the bombs attack creates a bunch of animated objects at the same time, causes lag at all the wrong moments

     

    oh and that one time i got hit by the instakill attack, but i never got to find out how it worked

  7.  

    Castle Drakan will be yours to explore freely after the quest, and it will unlock combat and skill updates, as well as give you more opportunities to act like a vampyre.

    http://runescape.wikia.com/wiki/The_Lord_of_Vampyrium

    RIP whatever we voted for.

     

     

    if it's any comfort for you, they didn't get what they wanted either

     

    "i look forward to seeing how many gravestones end up outside"

     

    for those who are wondering what sunspear does, try it out

  8. I somehow thought the ripper demons would be more impressive looking, but honestly I am quite satisfied with how it looks. It is simple yet menacing while having the look of what a "ripper" demon would potentially look like. I guess I was thinking they would look more like the concept art of Draken as far as the menacing part goes.

     

    not bad work, it looks exactly like the quest costume, except not made of leather and knives and is actually flesh

     

    as for there not being another meeting history style quest...they've forgotten about robert's letter, haven't they

     

    time loop needs to be closed, guys

  9. so, maybe just half as slow? combat requires more resources, and is even slower if you don't have the best resources, or know how to fight them with the method that they thought they fixed, but just made it slightly more complicated.

     

    if anything, i'm hankering for the set effect that increases crystal drops that they're really taking their time on

  10. well, for humans

     

    i mean it's not as if different species have the exact same physiology as every other race, that would be oversimplifying-

     

    wait, hold on, i'm being told that they can have children with icyene and mahjarrat, so of course our characters would be super surprised about something like this

     

    another fine creation from fridge logic creations

     

    from the people who brought you

     

    "okay, so, there's these weird blobby things that are called metroids that latch onto people's faces and suck them dry, and they're being controlled by a giant brain in a tank. but hold the phone samus is a WOMAN???!?!?!?!"

     

    "i get that the crystal gems are all alien rock people from space, but there's no way anybody in an entire genderless species would ever be romantically attracted to another person of that species, because i don't think their nonexistent organs match, reproductively speaking"

     

    "guthix brought humans here through a big glowy hole thing and gave them magic rocks. zaros is a magical fart cloud wearing a cloak that came into existence from the dreams of a giant, stillborn god. i get that. but angof was still totally a dude that had to change their body to become a woman."

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