Jump to content

Platinum_Myr

Members
  • Posts

    2614
  • Joined

  • Last visited

  • Days Won

    1

Blog Comments posted by Platinum_Myr

  1. I feel like mutli-way combat can be adjusted properly by taking it into account for monsters in areas. I would prefer multiway combat + cannon support in more areas. I want my familiars to be useful.

     

    I agree that bolts should either allow us to apply the enchanted tips to multiple bolts (so that more crossbows can use more effects) but I like that higher bolts require higher ranged. It shouldn't be only the top chaotic crossbow though!

     

    I want prayers to be balanced so that they aren't the only way to protect damage. I think that it should scale meaningfully though. That is, they shoudln't block all damage, but they should be at least notice-able.

  2. There is a lot of merit to the idea, but I'm not sure you could attract enough players. I would prefer the GE to remain, but turned into an auction house system:

     

    players post buy or sell offers, and people can see all offers and select the best ones. Since there is no F2P, and no starting gold it would be little chance of botting ruining it by being able to easily sell gold and so forth.

     

    This system is effectively precisely like the forums but you don't need to be on the forums to do it. It is a lot more powerful and much more difficult to abuse prices because you can see all the current offers. (Like a real market on the forums) but with an ingame interface.

     

    ...

     

    Another thought about high-alchemy. You can't remove it blindly like you wish, because it has positive impact on all of the "production/finisher" skills. Smithing, Crafting and so forth all create items which never get destroyed. You need a mechanism for these items to leave the game, or they lose value.

     

    High-Alchemy holds the values of items at their high-alch value. Along with this would either need a way for GP to exit the game, or be replaced by a method for items to exit the game in vast quanitities.

     

    Without this method, then all production skills become expensive as the cost of base items vastly outpaces the value of finished products. A few skills avoid this, those who's finished object is consumed.

     

    This has an impact on the gathering skills because you need a demand for the item. While there will be demand for ores and so forth due to the finisher skills, fewer people would be interested in these skills, and might pick methods which are slower but produce more valuable products.

     

    I suggest replacing high-alchemy and low-alchemy with various ways to destroy items for value. Not necessarily money. Mobilizing Armies is one good way.

     

    The other option is to increase the need to spend GP at shops or NPCs or to join minigames. (Done slowly as GP enters the game via high-alchemy)

     

    Without one of these methods you can't create a balanced economy because there aren't enough players to satisfy the desire of making finished skill objects.

  3. Lots of good progress. I always found it enjoyable to mix things up. Sadness over dislike of farming (that's one of my favorite skills, although it is very slow!)

     

    Without the Korasi's sword iron dragons are a pain, but once you have a decent 1h stab weapon they are very fun :) I suggest going for quests though as they are enjoyable :) Good luck!

     

    HYT is always good times.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.