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  1. According to Mod PaulM on Twitter a newspost will be up shortly. In the meantime it's at [qfc]254-255-196-64021892[/qfc]
  2. 3rd 200M Cooking Party Invite :thumbsup: RS name: Cooking here ;) World: 98 [F2p] Location: Lumbridge Cook Time: when a lot of friends are on :) Wednesday [10th] Join Friend chat: Cooking here Exp Tracker http://runetrack.com/profile.php?user=cooking+here
  3. I am drawn to a 1880s setting. Guns are reasonably uncommon, as are Cars, but can be acquired. Also the Tavern has something against Archers, so maybe Gunmen will be more tolerable =P Magic would be Esper and Artifact based. The Esper Magic itself is reasonably weak...Flame Magicians = Able to produce a candle flame. In game terms this means level 2-2.9 costs 0.2 per 0.1, level 3-3.9 costs 0.3 per 0.1, and so on. Each player gets a level 1 power at the start of the game (For instance Candle Flame, Ice Nail, Rock Knuckles) and most NPCs will have some limited form of Magic. Only Magic would be handled through the Nimbus system (Minus Parity Levels), everything else goes through the traditional Dungeoneering system.* Artifacts can be acquired and produce singular effects, depending on the magic type being used. The Artifacts tend to be the size of buttons and tend to be mounted on weapons, clothes or, for the magically enthused, wands/staves. A typical artifact might be 'Firey Sphere'. For Fire/Pyro mages this would produce a flaming sphere at double (Up to a certain point, 7, for instance, decided when the artifact is created) their level. For Water/Hydro mages it would produce a steam cloud at their level. For Electro mages it would produce a flaming sphere that erupted lightning bolts, at their level -1 (Since Fire and Electricity don't exactly work together =P). The setting, beyond the general era of 1880-1889 is undecided. We could do Victorian London, or City-X, or the area around Caster in that era. We could use something like the Meritocracy that was discussed last night, with Magic being the Governing power, or the Quisitor of Caster, or Impertor of Priest Town, or Stovepipe hat wearing politicans. We could do Air/steamships, or the exploration of the African Interior. I am open to most things...as long as they explained in a manner I can understand. *Leveling up for most skills will be through the traditional Dungeoneering system of 'You do a task and you get better at doing that task.' For Magic you would set yourself a task, for instance "Travel to the Tailors and buy a pair of Goggles", I assign a difficulty rating, and if you complete the task then you gain points that you can spend to increase your magic skill. You can then spend skill to gain powers. These Powers may affect artifacts, reduce modifers or add new effects to your spells. In all skills each full number(interger) value increases your rolls by 1. Levels are capped at 20. Alternatively you can spend the points gathered to tailor a quest/task. For instance you could spend 4 points to buy a chance encounter with a bard, who tells you of a secret tomb containing the Artifact of "Force Shield". Essentially you give me an outline of a quest and I fill in the details and run it. Finally, for an increasing cost (1.0 for the first, 2.0 for the second, and so on) you can buy 'feats' which have a very wide meaning and needs to be nailed down. The game will be using Aspects and Fate Points. Please consult: http://www.faterpg.com/dl/sotc-srd.html for additional ideas, the system explained below is just my interpretation, I am willing to modify that if the changes make sense. In summery: An Aspect is a character Trait, for instance "Tyrant" "Coward" "Muscle-Bound" "Genius", etc. They are the traits that make up your character. Using an aspect adds 5 to a single roll, or allows a re-roll on things covered by that trait (since I am doing the rolling please tell me when you are using a +5 BEFORE I roll.). For instance "Tyrants" would be better at intimidating people or commanding troops, or counting gold. "Cowards" would be better at running away/dodging attacks, etc. Either of these uses 1 Fate Point. Aspects which have negative connotations, for instancy Tyrants being unable to show mercy, or Cowards who can't fight particularly well, gain 1 Fate Point when their aspect gets in the way. They actually have to get in the way to give you Fate Points, you can't simply start a fight with a mouse then not show mercy/be afraid of it. If I intervene on behalf of an Aspect, aka you are about to let another party member walk free, but you are a tyrant, I will take over your character, but give you a fate point. If you then attempt to free them straight away you will be warned, if you persist lose all of your fate points. Freeing them later, when your character has had time to reflect, is fine. Aspects are decided at the beginning of the game, 2 by you, and then 2 by another person(randomly selected) and 1 by me. Along with the 'Blurb' of your life, as explained below. At the end of a 'bought' quest you can change 1 Aspect(Character Growth), or by spending 5 of your Fate Points a (randomly selected) person can replace one of your Aspects(Epiphany). Plot Aspects, for instance 'Adept of the House of Tarsus' can be changed to reflect story development. Feel free to add these sorts of aspects in character creation. Naturally extreme derpery when selecting other people's traits will result in someone else picking them...For instance selecting, for Mather "Afraid of Science" or "Mortal Phobia of Ice" for Retech. The Aspects you select for other people should develop the character based on what already exists. The Blurb of your life should be just that. You write one to three lines on where you grew up, what you did as a child, etc (It is assumed everyone will be approximate 22-27). The person who choses your other aspects then writes what you did in the last 10 years or so. I then write what you did in the last two months or so, leading up to the present moment. I will take any comments you want into consideration. ...Simply I will add an event that causes everyone to meet up for one reason or another, as well as extricate people from any long term jobs they may have had. Skills: You are level 1.0 in your magic/-mancy skill. This is set in stone and cannot be changed during creation. If you wish to not have magic then simply don't add this skill, you can choose a magic later, if you change your mind, but will start at 0. You can select: 1 skill you are at 10.0 in. (46.9) 2 skills you are at 5.0 in. (22.8) 3 skills you are at 3.0 in. (12.6) 4 skills you are at 2.0 in. (8.4) 5 Skills you are at 1.0 in. (5.0) (warning, convoluted/confusing rule system follows, using this is NOT advised.) If you want to customise this list then 0.0-1.9 costs 0.1 per 0.1. 2.0-2.9 costs 0.2 per 0.1, and so on. The bracketed values are the totals for each catagory. This is only used in character creation. This should sum to 95.7. The highest level you can reach is 14.1 at 94.7. All figures: [hide] 0.1 = 0.1 0.2 = 0.2 0.3 = 0.3 0.4 = 0.4 0.5 = 0.5 0.6 = 0.6 0.7 = 0.7 0.8 = 0.8 0.9 = 0.9 1 = 1 1.1 = 1.1 1.2 = 1.2 1.3 = 1.3 1.4 = 1.4 1.5 = 1.5 1.6 = 1.6 1.7 = 1.7 1.8 = 1.8 1.9 = 1.9 2 = 2.1 2.1 = 2.3 2.2 = 2.5 2.3 = 2.7 2.4 = 2.9 2.5 = 3.1 2.6 = 3.3 2.7 = 3.5 2.8 = 3.7 2.9 = 3.9 3 = 4.2 3.1 = 4.5 3.2 = 4.8 3.3 = 5.1 3.4 = 5.4 3.5 = 5.7 3.6 = 6 3.7 = 6.3 3.8 = 6.6 3.9 = 6.9 4 = 7.3 4.1 = 7.7 4.2 = 8.1 4.3 = 8.5 4.4 = 8.9 4.5 = 9.3 4.6 = 9.7 4.7 = 10.1 4.8 = 10.5 4.9 = 10.9 5 = 11.4 5.1 = 11.9 5.2 = 12.4 5.3 = 12.9 5.4 = 13.4 5.5 = 13.9 5.6 = 14.4 5.7 = 14.9 5.8 = 15.4 5.9 = 15.9 6 = 16.5 6.1 = 17.1 6.2 = 17.7 6.3 = 18.3 6.4 = 18.9 6.5 = 19.5 6.6 = 20.1 6.7 = 20.7 6.8 = 21.3 6.9 = 21.9 7 = 22.6 7.1 = 23.3 7.2 = 24 7.3 = 24.7 7.4 = 25.4 7.5 = 26.1 7.6 = 26.8 7.7 = 27.5 7.8 = 28.2 7.9 = 28.9 8 = 29.7 8.1 = 30.5 8.2 = 31.3 8.3 = 32.1 8.4 = 32.9 8.5 = 33.7 8.6 = 34.5 8.7 = 35.3 8.8 = 36.1 8.9 = 36.9 9 = 37.8 9.1 = 38.7 9.2 = 39.6 9.3 = 40.5 9.4 = 41.4 9.5 = 42.3 9.6 = 43.2 9.7 = 44.1 9.8 = 45 9.9 = 45.9 10 = 46.9 10.1 = 47.9 10.2 = 48.9 10.3 = 49.9 10.4 = 50.9 10.5 = 51.9 10.6 = 52.9 10.7 = 53.9 10.8 = 54.9 10.9 = 55.9 11 = 57 11.1 = 58.1 11.2 = 59.2 11.3 = 60.3 11.4 = 61.4 11.5 = 62.5 11.6 = 63.6 11.7 = 64.7 11.8 = 65.8 11.9 = 66.9 12 = 68.1 12.1 = 69.3 12.2 = 70.5 12.3 = 71.7 12.4 = 72.9 12.5 = 74.1 12.6 = 75.3 12.7 = 76.5 12.8 = 77.7 12.9 = 78.9 13 = 80.2 13.1 = 81.5 13.2 = 82.8 13.3 = 84.1 13.4 = 85.4 13.5 = 86.7 13.6 = 88 13.7 = 89.3 13.8 = 90.6 13.9 = 91.9 14 = 93.3 14.1 = 94.7 14.2 = 96.1 14.3 = 97.5 14.4 = 98.9 14.5 = 100.3 14.6 = 101.7 14.7 = 103.1 14.8 = 104.5 14.9 = 105.9 15 = 107.4 15.1 = 108.9 15.2 = 110.4 15.3 = 111.9 15.4 = 113.4 15.5 = 114.9 15.6 = 116.4 15.7 = 117.9 15.8 = 119.4 15.9 = 120.9 16 = 122.5 16.1 = 124.1 16.2 = 125.7 16.3 = 127.3 16.4 = 128.9 16.5 = 130.5 16.6 = 132.1 16.7 = 133.7 16.8 = 135.3 16.9 = 136.9 17 = 138.6 17.1 = 140.3 17.2 = 142 17.3 = 143.7 17.4 = 145.4 17.5 = 147.1 17.6 = 148.8 17.7 = 150.5 17.8 = 152.2 17.9 = 153.9 18 = 155.7 18.1 = 157.5 18.2 = 159.3 18.3 = 161.1 18.4 = 162.9 18.5 = 164.7 18.6 = 166.5 18.7 = 168.3 18.8 = 170.1 18.9 = 171.9 19 = 173.8 19.1 = 175.7 19.2 = 177.6 19.3 = 179.5 19.4 = 181.4 19.5 = 183.3 19.6 = 185.2 19.7 = 187.1 19.8 = 189 19.9 = 190.9 20 = 192.9 [/hide] Items: I would give alot of leeway with Items, provided your backstory allows you to have them. Obviously be reasonable...If you were the assistant to Hiram Maxim, who died under mysterious circumstances, and left you his Maxim Gun then there will be fallout from that. Likewise if you are an Artifact Thief, hence you have 20 Artifacts, there will be a lot of fallout out from that. However all stories will have 'fallout', so don't ask 'How many artifacts can I have without getting fallout?' And don't be afraid of fallout. If you are a nobody, who never did anything with their life, and is basically boring as hell, then your adventures will be boring =P Death usually resolves as a 20 minute timeout. If you break a law that would see you arrested for more than a month, then you are skulled. If you die while skulled you move 1 step along the permadeath route. Going 30 Minute time out, -10.0 Points(not skills) then Permadeath. So 3 strikes and your out. Some useful Information and links: https://dl.dropbox.com/u/12603519/Infopack.pdf Some useful skills: https://dl.dropbox.com/u/12603519/Nimbus%20Skills.pdf Ninja Scoreboard: Archi: 1 Retech: 3
  4. Hi, Today we have banned several high-profile accounts from the dicing scene. We can happily confirm that the ring leaders found to be involved in selling RuneScape gold have been banned. Their actions have directly funded a sizable portion of all real world trading activity within the game, led to increased macro use, and resulted in huge surges in spam advertising. Such actions are strictly against our rules, and all accounts have been wiped and permanently nuked. This should serve a clear warning to anyone else engaged in similar activities; expect more bans of any continuing offenders. We have been finely tuning our new anti-cheat and anti-hijack tools over the past few months and are now steadily bringing these systems online in select areas. This is part of an on-going rollout that will be completed over the course of next two months. More good news will follow in due course. Some of you may already have noticed that we have started cleaning up the high scores over the last week and this will assist us in being able to re-introduce relevant gold farmer free F2P high scores again. Mark Gerhard CEO [qfc]14-15-878-63948495[/qfc] As far as I'm aware, this includes only Win All Day and Stokenut so far. Whether other well known dicing and staking rwt'rs are banned remains to be seen, as there are considerably more just as bad and worse than those two. At the moment it feels like a publicity coup to me by just banning the YT famous ones. F2P hiscores is fantastic news. Thoughts?
  5. I have a suggestion it would help me greatly if you have or get a button that can transform posts into printer friendly versions so I can keep my records right. I ask this not knowing if you do this or not for sure, thank you for your time.
  6. Free-to-Play Dungeoneering Clan 60+ Needed Combat Dungeoneer Requirements: 60+ Dungeoneering. 70+ Strength or 80+ Ranged. 60+ Defence and 50+ Attack. Minimum of 70 Combat. 60+ Constitution. Skiller Requirements: 70+ Cooking (To Cook fish/food for combatants). 70+ Runecrafting (To open the Runecrafting doors). 70+ Woodcutting (To Open the woodcutting doors if f2p and if p2p then for making bows). 70+ Mining (To obtain Fractite Ore to smith into fractite armour to help combatant kill the boss and high level monsters). 70+ Fishing (To obtain Fish to cook to stock Combatants for boss fight). 50+ Smithing ( To Make Full Fractite For Combatants). How To Apply: Add "opticgeneral" the owner. She is always on world 7 either Dungeoneering or training. If you meet the requirments she will invite you or another member of the clan will invite you to join the clan if you have met the required statistics. Extra Information: Beware! If you are in the clan you will be banned if you bully or discourage a member of the clan, instantly.
  7. Ok, so we have two choices here: We can either play a game based on Eclipsis Phase, a game set in the dark future where Human built AIs, known as TITANS, have taken control of the Earth, and Humanity exists spread across the Sol System. The Core Rule Book can be found here: http://robboyle.file...rdprinting1.pdf Freely avalible from the publisher. (No I am not an expert on the rules, it will be a learning experiance for all of us. I would suggest going to page 154 (Sample Characters) and picking one of them if you don't have time to study the rules in detail.) The game would start with the team of you based out of an office on Locus (The largest settlement, orbiting Jupiter), essentially as a band of mercenaries. You know each other. You have been contacted by a Professor Ming, who has requested a meeting to discuss a job offer. The second option: Pathfinder. Set some 10 years after the events of Windward, you are the elected/enforced/entrenched leaders of the Colonies of the Windward Isles. The war between Chelliax and Absalom has raged continually, dragging the world into a war for supremacy. The new God, Garmund...at first he intervened to protect Absalom, but then he withdrew his support and retreated, first to the Monolith, and then to the depths of the Jungles. Ostensibly to gather his strength, but in reality nobody rightly knows. However these issues are very much in the background, for you the major concerns vary between war with the Kobolds, the increasingly oppressive and unrewarding rule from the Monolith, and its settlement, and with each other. The situation is not yet at boiling point, the recent (though temporary) defeat of the Drow in the tunnels has provided an unexpected lull in which it is...not safe...but opportune, to make a stand without fear of being subdujated by the greater Evil of the Drow. The first Congress has been called to discuss issues of Colonial Importance, and this is where the game starts. You are level 10 characters and have a Stipend of 6,200 GP per month, each (Which will vary depending on the strategic situation). You will also recieve a fund of troops, each, which you can 'spend' on the various hotspots that develop. Your job is not, however, to sit around the table talking while growing rich. Your people expect you to fight for them, what you should 'do' is up to you. Recovering sacred Artifacts, attending diplomatic missions in Absalom/Chelliax/Further afield, fighting on the frontlines, or even carrying out precision strikes are all part of your remit. Dying/Regenning permenantly reduces your Stipend and fund of Troops, unless the group undertakes a particularly challanging mission to build that colonies' faith in their new leader.
  8. Well, I must say its been FOREVER. And im glad to be part of the community again. I am going to upload a picture of my account, Doc Iron 9, as of today - untouched since 2001.
  9. This thread is no longer available, sorry!
  10. Im trying to power mine in the falador caves on iron and need someone to bank all the iron i mine. who ever can help me will get to keep half the iron when im done. i have to level pretty high so ill be doing it for a while. you can help me for as long as you wish but please give me half the ore when youre done. i am trusting the person who helps me and yes you could scam me but if you do ill just report you and move on. your doing me a favor and yourself one by banking all these iron so youd be cheating yourself if you steal any. please PM me in game if you are willing to do it. thank you. MY USERNAME: AfflictedSin
  11. Help me it won't download [5/28/2013 8:33:03 PM] Starting up... [5/28/2013 8:33:03 PM] Already a launcher instance running....exiting... [5/28/2013 8:33:08 PM] Launch button was pressed [5/28/2013 8:33:08 PM] Get a setting from somewhere [5/28/2013 8:33:08 PM] Connecting [5/28/2013 8:33:08 PM] Update server responded, download update file [5/28/2013 8:33:08 PM] Got our update file, now decode it [5/28/2013 8:33:08 PM] Update file decoded, now read it... [5/28/2013 8:33:08 PM] Check versions [5/28/2013 8:33:08 PM] Checking file - SwiftKit(Install)[Caution: Executable File] [5/28/2013 8:33:08 PM] Checking file - SwiftKit[Caution: Executable File] [5/28/2013 8:35:57 PM] CRITICAL ERROR YO [5/28/2013 8:35:57 PM] 55 - File already open
  12. Feel free to post any big achievements you have obtained on Runescape! Post as a video from YouTube, or a writing about it!
  13. About us Sanctuary AU is a fun, active community with a 150+ Combat or 1500 total requirement. We are an Australian based clan recently established by members who have founded and lead clans for many years with a lot of experience and knowledge wanting to make a community full of friendly, fun and active players seeking what we believe is a place for PvMers, Skillers and Dungeoneering addicts to co-exist! Sanctuary AU was formed b on the 7th of March, 2013 with the common goal of making a haven for like-minded players. By registering on our forum thread to join the clan you accept our rules and requirements of joining this lovely community. Please understand that we will only accept mature players who meet the requirement of 150+ Combat or 1500 Total. | Facebook | Website | Memberlist | Clan Chat: Sanctuary AU Requirements 150+ Combat 1500 Total Maturity ~Clan Rules~ - Jagex’s rules are our rules. - No botting/hacking/sharing/macroing accounts - Polite and friendly behavior - Do not ask for ranks - Citadel completion is optional but will count towards rank-ups - Admins are not to abuse power, Anyone found doing so will be demoted on the spot - To be a member of this clan you must agree to these rules - Excessive swearing will earn you a warning, after two warnings you will be kicked. If you are interested in joining either pop into our clan chat or click this link to apply now!
  14. https://www.youtube.com/watch?v=7uKQhlFgysM
  15. Hi there, Recently began playing RS3 again, had this account for almost a month, 70 combat level, 952 total level. Pretty much looking for a highly active and social clan community. I mostly want to be able to hold a conversation throughout the day with a good number of players, and have people i can quest with or do whatever with. Ya know? Really just want a social community to be welcomed into and participate in events, wars, or whatever they have to offer. My main thing is population though... Really want a large population, i am on atleast 10 hours a day, and it gets boring with no one to talk to. I will gladly participate and contribute everything i can to the clan. I am 18+ y/o and a mature, talkative, helpful and determined player. Feel free to add me and message me in-game: Aeeziah Or email me: [email protected] Thanks for your time, Happy hunting. 60 / 56 / 43 47 / 8 / 53 51 / 11 / 37 46 / 20 / 53 38 / 46 / 79 55 / 48 / 56 7 / 24 / 1 50 / 2 / 22 38 / 1 Total: 952 Combat: 70
  16. As heralds bringing in the new era of pure clanning, Trauma is preparing to take the LPC scene by brute force. Led by experienced and active ranks and driven on by a core of intensely competitive members, Trauma is on course to fulfill the dream of In Vas Por by bringing life back to the pure scene. Without organisation and respect, this tumultuous pure community is bound to fall apart. Trauma is working as problem solvers to bring the dominant pure community back to RuneScape. With limited space available and 50-75 combat requirements, apply to Trauma today before the memberlist fills up! Site http://clan-trauma.com Teamspeak trauma.ts3dns.com IRC #Trauma Leaders Drawde Zack Warlord Allen Councils Vikings Josh Patrick GSRD Combat 50-75 Attack 40+ Strength/Range 70+ Defence 1-5
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