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Found 28 results

  1. I really haven't been using this feature of TIF. Looking back at my past entries...wow, so much has changed since then. It's both comforting and discomforting at the same time. Kinda hard to explain. So I've been starting to make a few video blogs to record and share my experiences in RS since I came back from quiting (that didn't last very long did it?). Today, I was able to return my completionist cape to its rightful place on my backside. http://www.youtube.com/watch?v=9BD6tCUkCKk&feature=plcp
  2. Get to grips with the Zodiac event and seek out its treasures. Following last year’s popular Death Lotus Training, this in-game activity is based around the animals of the zodiac. Some really cool rewards are up for grabs, so get involved! Inventors can also rock that lab-coat look this week by discovering a couple of Devices that can each be used to create a snazzy Invention-themed cosmetic. Zodiac Training From 4th February until 9th February, take on the Zodiac Training event by completing a variety of tasks and challenges. This year it’ll mainly take your Skilling and Minigames prowess to complete. Simply open Treasure Hunter during the promo and you’ll receive a card that can be clicked to begin the Zodiac Training. Once you have completed a row or column, you will be rewarded with monkey trinkets, cash bags or XP. Complete the entire scroll and you will unlock the coveted dragon zodiac costume. As with last year’s event, you can complete the list multiple times for different vibrant colours. Win Envelopes on Treasure Hunter to instantly finish tasks, and be sure to be on the lookout for the Wounded Snake Icxan roaming Gielinor. Ironman players can enter the Zodiac event by retrieving their card from Diango. Not all tasks can be completed by Ironmen, but they can be bypassed by using Envelopes which you can get from finding Icxan. Invention Cosmetics | Can you discover them? Show off your progress in Invention by discovering a couple of neat Invention cosmetics that have just been added to Gielinor. Proverbial lightbulbs will be going off across every head in the land as you take to your workbenches and try to figure out the ways to make the following: LabcoatLightbulb Hat“Professor” titlePortable Spellbook/Prayerbook Switcher (Dwarven tech-branch)Invention Skillcape. A hint, you say? Oh, go on then! The Labcoat might need a fine cloth or two to put together. Most Professors are pretty old, right? Around 95, I suppose? That’s all you’re getting for now, get cracking! As mentioned in last week’s BTS, Invention will soon be turning its attention to skilling. So keep an eye out for further updates and improvements. Live Streams this Week Each week we stream developer Q&As, in-game events and more. Watch our streams and find a full streaming schedule over on our Twitch channel. Check our YouTube channel, too, for recap videos of streams you may have missed, including last week’s Invention streams and loads more! Tuesday, 2nd February | 17:00 UTC (Game Time) | Developer Q&A – God Scoreboard, Invention, & RuneMetrics It’ll be a busy, busy stream! Be sure to watch this week for some teasers for the God Scoreboard (kicking off Sliske’s Endgame), and the exciting RuneMetrics. We’ll also be catching up with the Guardians to check in with the new Invention additions. Post your questions in the forum thread, and don't miss it from 5pm UTC on Tuesday 2nd February! Tuesday, 2nd February | 21:00 UTC (Game Time) | JMod Shenanigans with Mod Shauny! Mod Shauny has yet more tricksy tricks up his sleeve. Join him for an hour of trolling and fun on our Twitch channel! In other news…The 15th Anniversary party has come to a close. The garden remains with the statues collected by the player. Players may still find portals across the game world to unlock the various statues. Lanterns on the trees and the 15th anniversary logo on the lodestones are also remaining in game too. [spoiler=Patch Notes] Graphical The guards near the Varrock lodestone have finally put away their Christmas decorations. Max now uses the correct chathead hood. Invention Players should now be able to correctly augment Akrisae's body and legs. Karil's top can now be augmented in Invention. Reduced the material cost to manufacture an equipment siphon to 50 simple parts, 5 dextrous components, and 5 precious components. Analyse now shows junk chance to one decimal place. Abyssal wands and orbs can no longer give Zaros components when disassembled. Snape grass now has a higher junk chance. Zamorak mjolnirs now give Zamorakian components. Players can now use a right-click option on the money pouch in legacy mode to check their Invention materials. The “Trophy-takers” perk will award slayer points if it triggers on the last kill of a slayer task. The Jack of Trades aura no longer mentions that Invention can be used as one of the skills for the aura. Omni-talismans now have a 71.2% junk chance. Mist runes can now be disassembled. The Invention skill cape emote will no longer briefly turn white. Players Invention levels are now taken into account when trying to enter a skill total world. The following items can no longer be disassembled: Imp boxes Fishing bait Cresbot Fish in bowls Corpse of woman Skills, D&Ds & Minigames Onslaught is now cancelled if the player activates a constitution crystal within the Fight Kiln. Players leaving and joining a new Sinkhole in quick succession no longer prevents the rest of the party from receiving their rewards. Other Using Fragmentation shot no longer breaks Vorago's phase-5 mechanics. Unblocked a tile behind the hourglass in Death's realm to ensure that players can leave. New players are now switched automatically into revolution mode after the Ashdale tutorial. Ninja Fixes Tool leprachauns are after your gold! They will now agree to automatically fertilise your Farming patches, using the compost or supercompost you have stored with them, when you either harvest, clear or weed a patch. They are charging 500gp for compost and 1,500gp for supercompost - no refunds!. Graphically updated fruit trees grown with the Farming skill. Updated Banana trees in Sophanem, Nardah, Marim and on Musa Point. Castle Wars barricades can no longer be shot over by magic/ranged attacks. Graphically updated the Clan invite and Clan founder interfaces. Added the clan motto, home world, clan size and relevant page links to the Clan invite interface.
  3. Hello all, I've been really curious if it is worth getting 95 prayer or not because of the EOC (Evolution Of Combat). I have been told by some people that its worth it since there are 2 new curses. Though other players said it would be a waste since prayer doesn't really do anything in The New Runescape Beta... My account name is: xAncientsGSx feel free to pm me online I try to be on for at least an hour everyday. My stats are currently: Attack:70 Strength:70 Defence:50 Ranged:99 Prayer:62 Magic:99 Summoning:57 and Constitution(HP):89. (I'm currently leveling my atk to 70 as I type this [at 26k till 70] then getting 80 strength or higher. My friend also offered to give me some money to help me on the way. Please leave a message on your opinions. Thank you very much!(:
  4. looking for any players that need and want help lvling up, making money, monster hunting, minigames and anything runescape related. only requirment is you have to help us to build the guild larger.
  5. Sorry if there is an existing discussion for this already. http://www.aceofspades.com/ It looks like JaGex is working on a new game called Ace of Spades. The game seems to borrow elements from Minecraft and TF2 and is set to be available through steam. There isn't that much information available as of yet, but they do have a website and a video on YouTube showcasing one of the classes. http://youtu.be/TuTsuOLQJ2Y Take a look and let me know what you think. my bad if this is in the wrong forum :>
  6. Hi everyone Ok So i havnt logged into Runescape for about 5 or 6 years. I think shortlly after the new runescape (I used the old one too). The last time I logged in I was about level 60-70 and had comepleted quite a few quests. I have a feeling something about new houses or jobs was just coming out? Im not a member right now but I would like to start playing again. But I would like to know what has changed since I was last on there. Im assuming quite a lot but the main massive things would be good to know. Thanks
  7. its not working or does anyone know the last url before new update? thaty locator worked fine!!!! this one doesnt even show takes me to error page PLEASE FIX thank you
  8. RuneScape makes the news, but not exactly in a good way: http://www.dailymail.co.uk/news/article-2328922/Teenager-dragged-court-giving-away-friends-VIRTUAL-gold-coins-online-fantasy-game.html I found the sentence to be somewhat hilarious: He was given an eight-month conditional discharge and was ordered to pay £16 compensation by Swansea magistrates. £16 punishment for trashing a six-year-old account. Jagex could score some PR points by doing the wronged player a solid. But we all know they wont.
  9. There’s rather a lot going on in RuneScape this week, so bear with us. First up, we see the launch of RuneMetrics – a suite of powerful analytical tools to help you ‘Scape with maximum efficiency. God Books can now be put in pocket slots and have also received some love in the form of new god-themed procs. Finally, we have a fresh batch of Invention improvements to be discovered and then utilised. Phew! Read on for more… RuneMetrics RuneMetrics is a set of analytical tools that can be used to track your efficiency in all the ways you play RuneScape. It is useable both in game and via special sections of the RuneScape website. Everyone has access to the free version which provides basic XP trackers and the drop log. On top of this, there is also a more detailed version called RuneMetrics Pro. This level of the service allows you to check historical data and access more advanced analytical tools such as XP-per-hour, time to next level, and damage-per-minute counters. A subscription to RuneMetrics Pro can be purchased for 1 bond per month or via credit cards and PayPal. Gold Premier Club members will get an exclusive 2-week trial of RuneMetrics Pro, as well as a half-price discount for the rest of the year. Check out the RuneMetrics page of the website for more information. RuneMetrics has many uses and we’re excited to see the conclusions you draw from the data you track. Will you create graphs to determine the highest damage you can cause with your equipment and finally take-down that tricky boss? How much time will you save for other Gielinor activities when you know your exactly how soon you will level up a crucial skill? It’s all to play for, so let us know what you think via the forums. God Book Improvements Several changes have been made in today’s update to improve to both the functionality of god books and illuminated god books, and to review their balance. These include: God books are now equipped in the pocket slot instead of the off-hand slot. Each god book has a special proc effect that is unique to the god it represents, with a chance to activate whenever you attack. These are based on the original God Wars Dungeon bosses, so if you’ve ever fancied doing Nex’s ice prison attack or smashing your foes with K’ril Tsutsaroth’s slam attack, now is your chance! You can use god book pages on god books to recharge them. God books require 30 or 40 Prayer to wear (regular and illuminated versions respectively). Unfinished god books are wearable in the pocket slot but provide weaker bonuses and no proc effect. Reclaiming god books from a player-owned house bookcase now incurs a cost (100k for completed, 120k for illuminated). Invention | Update As always, our inventors have been tinkering with Invention and this week’s update sees the skill getting a healthy update. Lots of perks have been buffed and reworked and some fixes have been made based on your fantastic feedback – keep it coming in and keep on experimenting! For a detailed list of all Invention changes see the relevant section of today’s patch notes. This week’s live streams Each week we stream developer Q&As, in-game events and more. Watch our streams and find a full streaming schedule over on our Twitch channel. Check our YouTube channel, too, for recap videos of streams you may have missed. Monday, February 22nd - 16:00 UTC (game time) - How To Do RuneMetrics We'll be showing off the brand new RuneMetrics service and giving some insight as to how it works and how to use it! Tuesday, February 23rd - 17:00 UTC (game time) - Developer Q&A - Invention, Gameblast & Double XP weekend! Invention is the hot topic for this Developer Q&A; we'll be talking about our plans for the future of this elite skill, and answering as many of your questions as humanly (or Mod Osbornely?) possible. We’ll also look at the Double XP Weekend, which is also just around the corner, and at what we have planned for this year's GameBlast. Ask your questions on the forums, Reddit, or by using #RSDevQA on Twitter! Tuesday, February 23rd - 21:00 UTC (game time) - Mod Shauny's Community Stream IN NXT! Fancy another look at NXT? Mod Shauny will be hosting his shenanigans in our amazing new game client (work in progress)! Friday, February 26th - 12:00 UTC (game time) - GameBlast 2016! GameBlast is a massive 24-hour charity gaming live stream where Jagex teams up with SpecialEffect to raise as much money as possible to help disabled children through the form of video games. Tune in to the RuneScape Twitch channel from Friday 12:00 game time to take part and donate to this year’s stream! In other news Remember you have until 15:00 UTC (game time) on Wednesday 24th February to enter our “Come to GameBlast” competition. This competition will see you and a friend joining us for our GameBlast streaming fun with all chauffeuring to and from the event provided by our friends at Premier OMG Cars. Check out the forum thread for details on how to enter. Oh, and we hope you’re looking forward to the double XP weekend at the end of the week! The RuneScape Team [spoiler=Patch Notes] Graphical Fixed some stretching issues on the Augmented Tetsu katana and Tetsu wakizashi. Fixed a lighting issue in the west side of Keldagrim palace. Fixed some graphical issues with Nomad during Soul Wars tutorial. Darla and her Raddallin chest have now been removed from Falador park. Invention There is now an extra warning before disassembling an item when you don't have the inventory space to recover all of your gizmos. Junk chances ending in .0 will no longer be incorrectly displayed as too low. The ring of stone now identifies correctly as jewellery when being disassembled. Moved the Invention workbench in Dorgesh-Kaan so that it is in Oldak's laboratory instead of the smithing area in the south of the city. Augmented equipment now gives a warning when attempting to cast alchemy on it. Augmented Zamorak godswords no longer appear as the golden version while performing a special attack. Augmented abyssal wands and orbs no longer give Zaros components when being disassembled. The order of the options on an Augmented enhanced Excalibur has been changed so that "activate" is now the second option below “wield” when in the inventory. The charge drain-rate when viewed via the charge pack on the tool belt will now display correctly. The looting perk cooldown can no longer be bypassed by logging out/back in or switching worlds. The description of the Taunting perk has been updated to make it clearer that it doesn't initiate combat. The lab coat and lightbulb hat can now be stored in the magic wardrobe. The retro invention hood now has the correct name. Altered the colour of the particles on the Invention master cape. Monkeys and ferrets can no longer be disassembled. Using a piece of attuned crystal equipment on an augmentor will no longer produce an erroneous message. The charge drain-rate of augmented weapons has been adjusted as follows: Main-hand weapon - 100% drain rate Off-hand weapon - 50% drain rate 2-handed weapon - 150% drain rate Players can now create augmented passive godswords to match the non-passive ones. This can be achieved by either using an augmentor on a passive godsword, or use an existing augmented godsword on the relevant altar to swap between passive and non-passive variants. Swapping to an augmented item as your target dies will no longer provide the same amount of XP as if you had had the item equipped the whole time. Invention Perk Changes and Buffs The Absorbative perk no longer uses the 30 seconds of charge. The Biting perk critical hit chance has been increased from +1% per rank to +2% per rank. The Brief Respite perk now reduces healing by 1% (down from 3%) and reduces the ability’s cooldown by 5% (up from 3%). The Crackling perk now periodically zaps the target for 50% weapon damage per rank in PvM, or 10% per rank in PvP. The Dragon, Demon and Undead Slayer perks now provide +7% damage, up from +2%. The Efficient perk has been improved to provide a 6% charge drain reduction per rank (up from 2%). The Energising perk now only reduces ability damage by 20% instead of 100%, and no longer affects the Punish ability. The Enlightened perk now gives 3% per rank and gives item XP, not skill XP. The Equilibrium perk now decreases max hit by 1% (down from 3%) per rank. The minimum hit increase remains unchanged. The Genocidal perk has been buffed to deal up to 7% extra damage, up from 5%. The Impatient perk now has a 9% chance of triggering per rank (up from 3%), and now increases adrenaline gain by 3% (up from 1%). The Looting perk now has a cooldown of 5 minutes, down from 10 minutes. Elder logs have been removed from the drop table. The Mobile perk no longer has a +20% adrenaline cost to use the affected abilities. Adrenaline is no longer gained from using the affected abilities. The Precise perk now has an increased minimum damage of 1.5% per rank of your maximum damage, up from 1%. The Scavenging perk has been increased to 1% chance per rank (up from 0.5%) to give an uncommon Invention component in combat, with a chance of rare components. The Shield Bashing perk no longer increases the adrenaline cost of the Debilitate ability. The Trophy-Taker’s perk description has been adjusted to state that it works on both Slayer tasks and Slayer contracts. The Ultimatums perk no longer increases the cooldown of the affected abilities. Skills, D&Ds & Minigames Players can no longer withdraw from a Beast of Burden while in the surrounding areas of the Duel Arena. Player jaws no longer go missing after a Fremennik Saga adventure. Quests, Challenges and Achievements Dying on Death's floor in Nomad's Elegy no longer causes more bombs to spawn. It is no longer possible to obtain Xenia's memory after finishing Xenia's section of the quest inNomad’s Elegy. Leaving a cutscene in Nomad's Elegy now correctly returns the player to Death's hourglass. Corrected some poor house foundations on a Lumbridge house in Limbo in Nomad’s Elegy. Corrected a quest journal error in Nomad's Elegy when completing Xenia's section in Limbo in a particular order. Fixed a spelling error in Jessika's chat at the end of Nomad's Elegy. Vanescula can no longer be killed by familiars during The Branches of Darkmeyer. Other The Dwarven Instinct aura has crumbled to dust and can no longer be used. Fixed the XP circle when levelling skills above level 99 with virtual levelling toggled on. Fixed some audio artefacts with the Formation music track. Casting offensive magic spells will no longer cause abilities to choose the wrong combat style to attack with. The Masquerade head override no longer appears in the wardrobe for male characters as there is no male version of this override. The Masquerade top override no longer states the incorrect information in the examine interface. Followers can no longer be taken on the Dorgesh-Kaan train. Players no longer end up with multiple stacks of the same ammo type by using the Tirannwn quiver. Ninja Boss Balancing Zenevivia in Love Story now has a 30,000 lifepoints (up from 20,000) and a max hit of 1249 (up from 408). Zenevivia in Dominion Tower now also has 40,000 lifepoints (up from 30,000). The Inadequacy in Dream Mentor and Dominion Tower now has 18,000 lifepoints (up from 3,500 in the quest, 7,000 in Dominion Tower) and a max hit of 1565 (up from 420). The Everlasting in Dream Mentor now has 18,000 lifepoints (up from 6,700) and a max hit of 1498 (up from 268). The Untouchable in Dream Mentor now has 15,000 lifepoints (up from 3,500) and a max hit of 864 (up from 280). The Illusive in Dream Mentor now has 5,000 lifepoints (up from 3,150) and a max hit of 907 (up from 252). Arrav in the Curse of Arrav quest now has 20,000 lifepoints (up from 3,250) and an auto-attack max hit of 624 (up from 260). The Dominion Tower variant now has 30,000 lifepoints (up from 4,875) and an auto-attack max hit of 672 (up from 390). Dagannoth Sentinels from Blood Runs Deep and Dominion Tower now have 25,000 lifepoints (up from 10,000 in the quest, 12,000 in Dominion Tower) and increased the max hit to 1036 (up from 400). They can now also deal more than 1 damage with their magic attack. The Balance Elemental from While Guthix Sleeps now has 20,000 lifepoints (up from 15,000) and a maximum hit of 1209 (up from 1051). Colonel Grimmson from King of the Dwarves now has 15,000 lifepoints (up from 7,500) and a max hit of 864 (up from 280). To match Colonel Grimmson's new-found power, Veldaban now has 10,000 lifepoints (up from 5,000). Ayuni from Do No Evil and Dominion Tower now has 50,000 lifepoints (up from 3,000 in the quest, 15,000 in Dominion Tower) and a max hit of 1080 (up from 240 in the quest, 520 in Dominion Tower). Leeuni from Do No Evil and Dominion Tower now has 50,000 lifepoints (up from 3,000 in the quest, 14,000 in Dominion Tower) and a max hit of 1080 (up from 240 in the quest, 696 in Dominion Tower). Eruni from Do No Evil now has 30,000 lifepoints (up from 3,100) and a max hit of 1008 (up from 186). The Dominion Tower variant now has 40,000 lifepoints (up from 16,000) and a max hit of 1051 (up from 558). Also buffed Eruni's Lesser Demons slightly. Barrelchest from The Great Brain Robbery now has 25,000 lifepoints (up from 10,000) and a max hit of 1323 (up from 260). The Dominion Tower variant now has 20,000 lifepoints (up from 15,000) and a max hit of 450 (up from 390). Also buffed his special attacks slightly. Barrelchest Mk II from A Clockwork Syringe now has 30,000 lifepoints (up from 10,000) and a max hit of 1080 (up from 240). His special attack to drain the hitpoints stat now also removes any lifepoints above the recalculated maximum lifepoints amount. Ninja Fixes Players that have reached a price of 60k tokens per gold accumulator can now pay for an "overcharge" option for 250k tokens in the Dungeoneering reward shop to add charges for an additional 5 million coins, up to a maximum of 21 million. Quick chat no longer appears in Public, Private, Friends chats and Clan chats if the speaker is on the ignore list. Telegrabbing Wines of Zamorak will now trigger surrounding monks to attack. Castle Wars and Soul Wars barricades no longer allow players to path around them. Soul Wars barricades will allow the player to attack over them, whereas Castle Wars barricades will not.
  10. Hi my name is Franco im from Argentina right now i live in usa , Im 20 years and my hobbies are Sony Vegas, After Effects, Photoshop and Camtasia Studio 7. My English isn't so well but im getting there. Few years ago i ran a community name Ww-Community if ur a old member u might remember " WorldWide " Bot i was owner of it ^ after WWC died i jointed Pure-Community and my highets rank i ever granted Admin it was a good community but it end up dieing :( i been clan less for almost 4 years now. I enjoy helping clans when they need help don't ask me why lol i just do it. Soooooo wasup all Tip.it members whats the news :)
  11. Thread escalation plz. =D> "Give me something to believe in 'Cause I don't believe in you anymore, anymore I wonder if it even makes a difference to try Yeah, so this is goodbye" ~ "Makes Me Wonder", Maroon 5 As some of you may have known, my main account, Mister Sonic, was banned yesterday due to being falsely accused of "macro goldfarming". However, the fact that I don't even use something as simple as mousekeys pretty much means I have never touched a bot in my life. This really made me wonder, what circumstances had happened that caused me to receive the permanent ban? It just doesn't make sense, someone with a 0 blackmark history shouldn't be instantaneously skyrocketing to permban status. So I came up with a bunch of crackpot theories... 1. Jagex did a massive IP sweep for those living in the China region. As we all know, China is infamous for its gold selling on many MMORPG's everywhere, with even more crackpot theories like 24/7 sweatshops or farming on 8 accounts at once. Unfortunately most IP's in China are shared (ever wonder how the Great Firewall of No Facebook/Youtube/Twitter stopped nearly everyone in China from accessing those sites?), and I happen to share an IP from a gold farmer near my region. 2. Jagex may presumably be undergoing another experimental mass-ban which caught a few innocents along the way. Remember the repeatedly spying on a penguin glitch? Which caused like half the community to be banned? I'm thinking that something similar to this is happening to Botany Bay. And somehow, just somehow, I accidentally got caught in the net. 3. Jagex focuses on heavily botted training areas first. Well, the 2 days before I got banned, I was trying to get 89 mining at LRC, which just so happens to have MILLIONS of bots training together at the same time. Probably a WBM or someone similar decided to do a report sweep of everyone he/she sees at the botting site. --- Of course, these are just all theoretical WMG's (Wild Mass Guesses, que TVTropes :3). Seeing how I got banned in the most senseless way, one really gets suspicious of what REALLY goes around when Jagex said they have an "improved" bot detection system. Because if it starts tripping up some false positives, there is already a mechanical flaw in the system. Thoughts? Agree or disagree? You can pass me off as being a whiny permbanned noob, I don't really mind :P
  12. So we are getting RuneScape version 3 this summer. Certainly this will be one of the biggest updates to the game we have seen and it will a huge impact on pretty much everything. It will be great to see what Jagex have up their sleeves for this, more than just the technical aspects (even though those are certainly interesting as well). Myself I am mostly looking forward to two of the things mentioned within the video: 1. The new graphics. Judging by those pictures we will be able to explore and experience the world in a much grander way. Probably our ability to interact with the world will be enrichen as well. 2. The ability to change the world through our own actions and decisions. Now it is time for the sixth age, and we players will be able to form the future. This couldn't get more epic. Let's hear your thoughts :)
  13. Hi all this post is about a iPhone application thats recently been published in Apple's app store called RuneKit. This app is a very handy companion application to have on your iPhone if you are a Runescape subscriber. It allows you to: -Allows you to look up any player that has there Adventure Log public -Read the most recent articles from the Runescape website -Search peoples stats from the high scores -It has a handy skilling calculator -World map -Query the Grand Exchange here are screen shots of the app check it out: http://itunes.apple....79411?ls=1&mt=8
  14. Runescape used to be very much involved with their players, letting us vote on the changes we wanted instead of just adding them. I feel like nowadays, as the world economy plummets, their focus has shifted to only gaining new players and increasing membership fees for more money. The opposite will be happening most likely as players are quitting the game and they are losing money. The only thing Jagex really can do is almost rewind their updates back to before the armor update and start letting players vote on content again. The SoF and Solomon's general store are of no concern to me because I honestly can't really care how people will spend their hard earned dollars on spins that rarely give anything good or cosmetic items with no real value. But the rest of runescape should be focused on what the players really want. Jagex, bring back voting!
  15. SwiftKit & SwiftIRC Partnerships The entire Tip.It Staff is super thrilled to announce that we will be partnering with SwiftKit and SwiftIRC. With SwiftKit, we will be the new providers of their client data. In exchange for our data, they will bring Tip.It traffic through links in the client to "full versions" of quest guides, item pages, and more. As part of our agreement, we will be moving our official IRC channel from our own server to SwiftIRC. From this, SwiftIRC get the additional users from Tip.It, and in return they will make announcements regarding some of our news and such for all of their users to see. You can connect to the IRC channel either by using our IRC Chat Page or by pointing a client to connect directly: Server: irc.swiftirc.net Channel: #tip.it In light of these changes, we have created a new forum below the RuneScape and Clan sections for all SwiftKit-related matters. Check out the new forum here. If you have any questions about the SwiftKit client, encounter any bugs, or would like to make suggestions, please post in the official SwiftKit board! The Tip.It Staff and I are really excited about these partnerships and feel that they will heavily benefit everyone involved. :) New Tip.It Feature: DGSweeper! Over the last few days, we have been working with one of our staff members, @Stev, to move his DGSweeper tool over to Tip.It! If you're not familiar with this tool, here's some brief information: This tool will now officially be hosted by Tip.It and will continue to be maintained by Stev with the aid of our staff. We have a brand new forum available for all your DGSweeper needs. If you need help with the client, have any questions, or would like to offer some suggestions, please check out our DGSweeper forum. Note on Third-Party-Client Rules As you know from this announcement, Tip.It is officially supporting two RuneScape-rule-abiding third party clients. Therefore, you are now free to discuss and link to these approved clients (SwiftKit and DGSweeper). However, we are still not allowing links to any other third party clients. SwiftKit is a well known and trusted third party client and DGSweeper is hosted on Tip.It so we are able to monitor the code and ensure that it is safe. We cannot guarantee the safety or security of any other third party clients, which is why we do not allow advertisements or links to them. Please remember this when posting!
  16. The rest of the article can be found here: http://www.theatlant...ons-law/267247/# I think this presents an interesting idea in terms of the bot makers Jagex prosecuted. If something like this is to go through, even though its in the states, it redefines the way you can handle things. And truly making bots and the like is breaking the ToS, "No foul" has truly happened to Jagex, they mess up the ingame economy but that doesn't hurt Jagex as a company. Unless you can argue that they have lost customers but I'm not sure how that would hold up.
  17. Hey all! Partaxx here, with some RuneScape song remixes! These are a few I've done so far, more to come. I've been trying to get them out there and get kind of a name going for myself. It would be awesome if you guys would check these out and let me know what you think of them!! Cave Background Remix This is a Cave Background Remix! For those of you that may not recognize the name, it's the song from the mine underneath Falador; one that I'm sure holds a special, nostalgic place in our hearts from days of old. Let me know what you think! This is a new kind of thing for me, having incorporated actual instruments and vocals into it. A Daemonheim Rendition This one is a complete overhaul of the Daemonheim music, also currently the main theme of RuneScape, with realistic instruments. It's a little slower, and a lot more powerful. It took a few days but I think it was worth the work and it was a lot of fun. Let me know what you think of it! Port Sarim Remix I had techno remix in mind when I started this one. Port Sarim is the place I would always seem to be when I was a noob way back in the day. I think it turned out pretty well. Spooky Remix I began this one with the intent of doing something similar to A Daemonheim Rendition wherein I would recreate it realistically, but it quickly switched courses and became its own thing. I really like the way this on turned out. I would especially love feedback on this one. Well, there we have them! I hope you all enjoy! Thank you so much for all the support through the past few months, and thank you in advance for any feedback on these!! If you guys like what you hear, please consider liking my Facebook page at www.facebook.com/PartaxxMusic! You will be updated there whenever a new song is put out! Also you can follow my blog and other things at my website: www.PartaxxMusic.com! And if you guys have anything you'd like to hear, contact me at any of the above places or here and I will see what I can do! :) Partaxx
  18. F2P Trial Expansion Quick find code: 380-381-1-65435439 We all have the same aims for Old School, we want a vibrant and active community as well as a stable game to play. We both believe that F2P has a part to play in achieving this which is why we are opening the F2P trial to players who have not had membership for 90 days. As we mentioned when we first spoke about this in the ‘Bots & F2P’ dev blog in May, our biggest risk with F2P are players unsubscribing and playing the F2P game. If the revenue generated by Old School starts to suffer because of this there is the possibility of support for it being allocated elsewhere which in turn will mean less updates. This is something that neither you nor we want. A successful game is something that both you and we want. This is why in May we opened F2P on a trial basis for new users. When we launched the trial we were looking at two things, how will the bots behave and will the new accounts decide to go to F2P and either become members 2 weeks later than they would normally do or not subscribe at all. Bots When we released the F2P trial we did see a sudden glut of bots join all with the intention of farming yews and selling the proceeds. However, it seems they hadn’t read the dev blog properly as we mentioned we would disable yew trees for the trial. We saw a huge amount of accounts with level 60 woodcutting standing around scratching their heads just before we banned them. The graph below shows the amount of unique bots in Old School. As you can see after an initial peak over the first couple of weeks, the bots in game have remained stable and at a very manageable amount. This led us to the conclusion that F2P without the yew trees was not going to increase the bot population. With the added improvements in the bot hunting processes we have, we are seeing that 75% of gold farming accounts are banned within 48 hours of being created so bots are more under control now than ever. New accounts One of the things we wanted to answer with the F2P trial was how the subscribing behaviour would change for new accounts. When the F2P trial launched we immediately saw a reduction of about 30% in new accounts becoming members. However, this was more than made up by new accounts entering the trial and then becoming members leaving us with a net gain which has allowed Old School to grow in members every day since the trial came out. The trial has been a success in regards to extra members it has bought to the community. The F2P to P2P conversion rate we have seen is as good as Runescape has ever had in the last 5 years. The average subscriber played Old School for around 23 hours before becoming a member and as you can see from the graph below 90% of players who subscribed, did so before the 11th day of the trial. Due to the strong conversion rate and that most players are subbing well before the end of the trial, we have no plans to extend the trial for a longer period of time or offer a F2P version where you have access to it permanently. We think that giving permanent access to F2P will cause more members to unsubscribe without bringing any noticeable increase in new members which does help delivering what we are all aiming for; a vibrant and active community to support the stability of Old School. We know that for some of you the prospect of a permanent F2P system which is similar to how it was in 2007 is appealing and you will be disappointed that we are not heading in that direction. However, it is important to realise that the commercial environment has changed hugely in the last seven years and revenue streams such as adverts bring in a fraction of what they did back in the day. The next steps One thing that did surprise us with the trial is that there were a significant amount of players who created new accounts, played them for a bit and then subscribed an existing account. These are returning players who went to the trouble of making a free account and then realising that they were enjoying themselves and then making their main account a member again. Clearly, the next step to take in this trial is to remove the barriers for returning players so they can access the trial on their main accounts. So, from the 24th July until the 28th of August, any account which has not been a member for 90 days will be able to access the F2P servers for 2 weeks. This will be in addition to the trial continuing to work for new accounts. While this second part of the trial is ongoing, we will be analysing the results to see how things go. In a similar fashion to the new account trial, we will be monitoring how returning players subscribe and what changes this trial will have on them. Once we have the data we need from this trial, we can look at what the next step will be. How you can help With the trial opening up for returning members this gives a great opportunity to get in touch with past Old School players. We were told by a lot of you that some of your friends didn’t want to come back and start a new account and this is the ideal opportunity to let them know that now they can. For all the clans out there, we will be allowing you to update your member lists in the clan cup if you want to invite some old clan mates to fight for you in the F2P clan cups. Let’s get some impressive turn outs which will help push clans forward and show everyone what excitement you can get. We hope to see a lot of players take advantage of this opportunity and to help even more, we are leaving the summer special offer of 25% off 3 months of membership open until the 28th July. So, they can get a good deal on their membership too. At the end of the day, the more success we have with the trials, the bigger and better the community will become. You will see more players, make more friends and enjoy Old School even more. Mods Alfred, Ash, John C, Mat K, Reach, Ronan & Weath The Old School Team
  19. Video discussing my thoughts in more detail here: http://www.youtube.com/watch?v=OLsgSca5bK0&feature=youtu.be October looks like it's going to be an exciting month. Nothing ground-breaking, but everything is a welcome and interesting update. Top mentions are: KBD: Old boss revamps are always bound to revive dead content, especially something as old as the KBD which literally has not been exclusively touched in years. Should boost both QBD and KBD popularity with the ornament kit drop. Finally, I am really looking forward to the new lore introduced. I'll probably go out and kill KBD a few times (if possible granted the high accessibility and low difficulty of the KBD) just to find out about it first hand. H'ween Event: I forgot to mention in the video, but I do believe this year's holiday event is the first event where Jagex is offering rewards beyond typical cosmetic items in the form of the ecto-whatever-crusher. It's not a significant item, as the bonecrusher itself isn't very big, but it should be a nice little thing to have. Not really anything else special, although Jagex also seems to be going away from the Grim Reaper theme of Halloween and overall making less of a big deal about this seasonal event. May just be because there's two this month. Eh. Solomon's Store: Not all worthy mentions are good ones. I could rant on about the increased emphasis on clearly unpopular microtransactions, but instead I'll comment on how Jagex is focusing increasingly on their latest microtransaction method. Notice the progression from loyalty store -> SoF -> Solomon's, and how they've slowly put more weight on the newer one while easing off the older ones.
  20. Hello Tip.It! Welcome to the most recent version of IP.Board. I'm sure you'll notice there have been plenty of changes and improvements which you'll be keen to explore. A few things have also changed which we need to tell you about: The "Like" button has been enabled for posts, this makes it possible for you to agree with what someone is saying without having to make a post if you have nothing further to add to the dicussion. You cannot like your own posts, and you cannot see a cumulative counter of how many likes you've obtained, although in theory, you could go through every post you've made and count them up if you wanted. ;) A filter for image links has been enabled. This has been done for your protection and has been something we've wanted to do for a while. Without it, it's always been possible for someone to harvest IP addresses from the forum by putting an image on a custom host into their post, or signature or whatever and then use the fact that it was hosted on a server they control to log the IPs which visited the image. To combat this, all images are now filtered and we've added most of the large image hosts, but I'm sure we will have missed some, so if you notice an image host is blocked who shouldn't be, then feel free to tell us in this thread and we'll see about adding it. Note that we will not be accepting submissions of personal websites for the reasons listed above. When editing a post, the link colour in posts on the Deflection & Tip.It skins is not easy to read (the bright blue), we'll get around to sorting this as soon as possible but it's proving to be a little more tricky than originally anticipated. View New Content should now be completely up to date with the latest posts and should never lag 5 minutes behind actual posts like it used to. Tagging is now enabled and when creating a topic, you can choose from a list of predefined tags which categorise your topic. This makes it much easier to find similar topics that may also interest you. Gallery is now re-enabled and fully compatible with all of our skins. Tracker is now fixed in Tip.It Skin. Massive improvements to handling of notifications. Plus loads of other new features and bug fixes. :)
  21. At some point during UTC day hours (probably before midday UTC) on Saturday 7th September, the forum will be offline for software updates. These updates are likely to take quite some time as we will be performing a large amount of file system restructuring, and so the forum may be offline for up to 6 hours while we do this, although hopefully it will not take that long. We apologise for the inconvenience and will keep you updated if anything changes.
  22. Hey all! Partaxx here, with a new song up: Cave Background Remix! For those of you that may not recognize the name, it's the song from the mine underneath Falador; one that I'm sure holds a special, nostalgic place in our hearts from days of old. Here it is: Let me know what you think! This is a new kind of thing for me, having incorporated actual instruments and vocals into it. Also, a while ago, I posted up links to a few remixes I did on this forum. I got some great feedback on them, so I decided to do it again! There are 3 mixes here: A Daemonheim Rendition This one is a complete overhaul of the Daemonheim music, also currently the main theme of RuneScape, with realistic instruments. It's a little slower, and a lot more powerful. It took a few days but I think it was worth the work and it was a lot of fun. Let me know what you think of it! Port Sarim Remix I had techno remix in mind when I started this one. Port Sarim is the place I would always seem to be when I was a noob way back in the day. I think it turned out pretty well. Spooky Remix I began this one with the intent of doing something similar to A Daemonheim Rendition wherein I would recreate it realistically, but it quickly switched courses and became its own thing. I really like the way this on turned out. I would especially love feedback on this one. Well, there we have them! I hope you all enjoy! Thank you so much for all the support through the past few months, and thank you in advance for any feedback on these!! If you guys like what you hear, please consider liking my Facebook page at www.facebook.com/PartaxxMusic! You will be updated there whenever a new song is put out! Also you can follow my blog and other things at my website: www.PartaxxMusic.com! Partaxx
  23. Hello everyone, With this topic i wanted to find out what your opinion is of the new Beta made by Jagex. Personally, i think that the beta basically is a way to attract new members. But it is funny to play, and I would like it if the beta becomes official. Many people say that is is just a copy of World of warcraft. What is your opinion? - iTz Viruss 3
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