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Should Jagex make RS a one-server game?


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#41
Ginger_Warrior
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If we only had one server, places would be packed! #-o



People would not be able to get a word in edgeways if they are buying or selling due to the large amount of text flying acrss the screen. :evil:



Fishing and woodcutting spots would be packed so no fish or logs could be collected before another fish spot appears or the tree disappears. :evil:



Hunting spots would be packed also. <.<



My point=Not 1 server! :thumbsup: :<img src=:' /> :pray:




Read the whole thread before replying...

#42
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The major downside would be the economic repercussions of the mini-economy concept. Another negative aspect of the server assingment would be the fact that people would constantly be fighting over trees, thiving victims, fishing spots, General Store items, etc. I would most likley quit RS if this concept ever came into play. (It wont. :<img src=:' /> )
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#43
unkn0wnwarrior
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The major downside would be the economic repercussions of the mini-economy concept. Another negative aspect of the server assingment would be the fact that people would constantly be fighting over trees, thiving victims, fishing spots, General Store items, etc. I would most likley quit RS if this concept ever came into play. (It wont. :<img src=:' /> )

I wouldn't quit over it, but I would have to share my precious Moss Giants even more than I currently have to... :cry: :cry:

#44
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If you can only stay on one server your either mean there is going to be 1million people on one server, or it will still be seperated; only you can't change. I'm gonna assume your going with the latter. Anyways, if you can't change servers how would you interact with your friends? Also, it would be total chaos...there might be only one person that can make a certain item on one server and he would what...be able to charge anything for it and control the entire server??? The economy would callapse thus making the idea impossible.

#45
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It would take a huge amount of fun out of the game. If you are referring to WoW, and if I am not mistaken, there are multiple servers but your character can play only on one. The fact RS has multiple worlds and the ability to world hop is unique. The community would be much closer in a sense, but pking U_Owned_99 a million times, playing Cw with noo002, and skilling with Jimmy3bean will get repetetive and annoying very quickly. If, however, you suggest this to make the community generaly more pleasant to each other, it may destroy the game. Not everyone deserves kindess or respect or to be treated the same in that matter. I enjoy the ability to hop worlds to fight that guy in his shiny dharoks in Germany or go KQ with a guy in England. Its interesting meeting people from around the world. Having one server would take that fun away.

#46
Forgotenn00b
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you know...there are 2 kinds of servers right...members and free to play?..that wouldn't work out too well mate.

#47
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I really like this idea but I think it is too radical for people here to truly appreciate. I think that your points about the community and realism are definitely a factor that I like. Most arguments against this idea seem to be about the economy. The economy would settle out and once again make a more realistic financial environment. I think that the servers would have to be increased in size and there would have to be a system to keep it balanced.



As for Party hats, well this game has over a million members and how many have party hats? A few thousand, so really I don't think they are a factor.

#48
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It wouldn't work because we got an economy. Your idea is like WoW and each server has a different economy. Weapon A might be worth 45 gold in Server 1 and 86 gold in Server 2. RuneScape however, has the biggest economy in a MMORPG. It's because you can trade with people in mutliple servers. If you cut the servers off, then you cut the economy. Without the economy, prices rise and dive in a series of roller coasters. Trading would be hell in RS after that... No economy, no RuneScape.



I mean, its a great idea, but if we apply this to RuneScape we pretty much kill RuneScape.




agreed with out the ecomony what would runescape be?



yes and training spots are packed which has been stated. to say, this would not be a great move of jagex part.

#49
Isloman
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I disagree with this idea, as the fact that you have the ability to server hop is (as far as i know) something that it is fairly unique to Runescape, and is something I am happy to see to continue.

I see what you mean however, when you say that by assigning players to a server you are forcing members of a server to cooperate with each other to create a community based within that server, thus reducing the amount of petty behaviour etc. To be honest, i feel this would not work, as the mentality of a the vast majority of players (in my experience) in Runescape is that number 1 comes first. No-one wants to waste time helping out the "st00p1d n0013s" who genuinely need help and are not being lazy. Sure, there used to be an amazingly tight community within RS, but that was due to the fact that the majority of players were mature adolescents or adults, not the general demographic of players we see in RS today (10-14 years old), who are yet to develop the maturity required to fit in with a community where people are willing to help each other out etc..



I, like many other players within RS already stick to one world whenever playing (I like to frequent world 23), and because of this, i regularly bump into several well known players on those servers (tufftypower, J Mez and G 1 G G 5 to name a few). People like this have chosen to conduct the vast majority of their training on these worlds, and that is their choice, but i feel it would be unfair to confine people to worlds, especially as this would very likely disrupt communities that have already formed within worlds. People who have been playing in the same world for 3 years or so, and were familiar with most of the regulars on that server would suddenly find themselves not knowing anyone at all, and could possibly end up in a world where they are the only mature person over the age of 16 on the entire server (a bit extreme but you get my point), which would be extremely frustrating and could completly ruin the gaming experience for that person..



Your idea is a good one, but unfortunatly, it just wouldnt work.. There would be absolute uproar if Jagex ever tried to implement this, and would kill the game completly.

RS has worked fine for the last couple of years operating over many servers, there would be no point changing the system now. [/i]
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#50
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It would be a bit of "fun" though. Lobsters in world 1 for 150 each, while it's 320 each in world 85, for example.

...It would pretty much suck, generally...



I reember adventure quest and the bordom of having to get up at 5 in the morning to get on its ONE surver.




Yeah, I did that too. Then I wouldn't switch off the computer for DAYS, just put it on power saving mode (the one which switches the comp. off in essence but leaves the windows open) . Nowadays, however, it's possible to get on the servers when more slots open, in certain stages of the day, by being lucky. :wall:
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#51
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(I haven' t read much of this thread)



Think about it: 150 thousand players on one server. See, RuneScape is not that big, the server would crash and what connection could load that much stuff without burning out?. It' s like putting a movie on a disk. Not a CD, the litlle suare disk.
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#52
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runescape wouldn't exist anymore. The main part of RS (many people disagree, but it is) is money making. skills=money making monster hunting=money making minigames (some)=money making. if the one huge part of RS was cut off, World 2/merchanting/world hop runes/world hop other shops/world hop for training spots would be no more.



horrible idea




Bingo. A lot of people have touched on the fact that there would be

overcrowding and whatnot, but the significance of that lies in the fact that this would fundamentally change the game.



10 servers, 20 servers hosting 200,000 people would dramatically undercut the concept of skilling. PKers and combaters would have a ball, but skillers and indeed the general RuneScape population who are not elite PKers, stakers, or duelers would suffer.



Even then, becoming an elite fighter would become immensely difficult due to overcrowding.



This highlights the primary difference between RuneScape and WoW/Every other MMORPG: RuneScape is skills-based in a repetitious way as opposed to an adventure/achievement way. Massive expansion of the map and a complete revamp of how you gain levels would be necessary.

#53
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Fair enough, you've chosen to play RS, but can you honestly say that every single thing in RS is better than WoW (apart from graphics, which is fairly obvious)? This attitude annoys me, because like it or not, RSers are gonna have to accept that there are some things the designers of WoW do better than the Gowers, simply because they have more experience, and that the Gowers really should look towards them for inspiration instead of digging their heels in the sand, with the majority of the RS community blindly supporting them with an almost war-like patriotism. I'm also sorry to say they probably do more things right than the Gowers, as is shown by the sheer comparison in the games' relative populations.




I'm not sure what the limits of Andrew and Paul's design talents are (probably pretty high since they seriously considered developing a console version of RuneScape), but the reason RuneScape's graphics are subpar is because it runs in Java, doesn't require a fancy graphics card or lots of RAM, and doesn't take 2 GB of your hard drive.



I'm sorry to wake some RSers up here, but no other MMORPG has the same behavioural problems with its community as RS! Is perhaps the fact we can world-hop the main reason for this, and if so, if not RS be made into a one-server game, should the extent to which we can world-hop be limited, in order to make rule-breakers and generally unpleasent people accountable for their actions? And if so, would it actually work anyway?




No, the reason RuneScape has so many behavioral problems is because it's free, and low-commitment. The very presentation of the game almost makes you take it less seriously, whereas other MMORPGs require a hefty monthly price tag, a $40+ purchase decision, and lots of your computer's resources. People aren't going to instantaneously squander away that much investment.

#54
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I think if this is implemented all the individual economies would be weak and fragile. There would be very little sense of security as prices of things would rise and fall over unpredictable variables. In our economy, those variables are to small to affect much (an example of a variable would be a clan war, or a few people with crucial economic roles such as rune mining suddenly switch to yew cutting for whatever reason. Even a single PKer might be able to wreak an entire economy by PKing nat crafters, causing a devastating chain reaction).



I really don't like that you would be barred access to people on other servers. It just doesn't seem like a good thing to me.

#55
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I'd be concerned over the amount of lag. It would be convenient but i like the fact i can change worlds when someone is bothering me. Can you imagine how hard it would be to train with everyone on the one server?



I don't think the fact people can hop servers is the reason for the behavior of people in the community. I think its the fact it generally takes a while to complete any action and also at how easily it is to just create another account and start again.

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#56
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