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Farming, Construction & Hunter, Forgotten skills?


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Please read the whole thread before you post.

 

 

 

Some people believe that the recent 3 skills released were lacking something, going back to the time before the skill I saw many threads about them, as probably did many others, here are several ideas about why people think the skill has been "forgotten".

 

 

 

Well I'll start off with farming since it came out first. This was first of the skill trio to be released. People thought that farming would be well, not only farming crops but also caring for livestock. Amongst the livestock it was thought that you would care for sheep, cows and pigs the most known and basic of today's livestock. Some also thought they would in horses into farming (playing too much Harvest Moon?). But alot of people thought the farming skill would be tied to the construction skill alot more then just planting plant decor.(See Construction for Farming ties).

 

 

 

The long awaited construction skill. Before the skill had come out, there were pages upon pages filled with construction ideas, suggestions and predictions.

 

 

 

Amongst these one of them was the ability to store/mount Holiday Items for display, which I think was taken care of when the Costume Room was added but people thought it would also store the tradeable rares. Another was a bank room which, as you can see, was replaced with the servant.

 

 

 

Still another idea was a smithing room inwhich you could purchase a furnace and an anvil according up to the material which you use (i.e. for bronze you could make only bronze items but for ruen items you'd have to have a rune anvil). Of course these items would be thought very costly. Going back to the thought of a bank room people thought you would be able to "rent" a bank deposit & withdrawal unit in your smithing & mining house for a high price for every X amount of items deposited and withdrawn.

 

 

 

One of the ideas I liked was a key which you could buy from an NPC and use this to enter a friend's house but the friend had to have you on their buddy list, but they didn't have to be home, of course they could somehow secure their home so no one would be able to enter.

 

 

 

Lastly one of the ideas I would like to recall was a farming/sable room. It would have been a partially outside room like the garden but it would also have a sable which would shelter farm animals and your horse(s). In the little patch of earth next to your sable you would be able to farm your crops.

 

 

 

This is one of the things many players feel Jagex will not listen to them about: expensive of construction. I personally think construction's expense should not be touched because don't complain if you want but can't afford it and it services a purpose of taking money out of the RS economy.

 

 

 

The last of the three skills is... Hunter. When this skill out many people flocked to south of Yanille to start. After 3 weeks many peopel just stopped hunter seeing no value to it and to present some players feel as though it is a forgotten skill, it was poorly planned and it needs adding on.

 

 

 

Since people did not see this as I posted it with the orginal post as a small footnote, I will make it bigger so people stop addressing there comments directed to me being wrong, again these are comments by other people and you and when it comes to opinions, no one is technically correct.

 

Note: I am not complaining and these are not nessissarily my views, these are the views of others which I have read and combined their ideas and predictions into a discussion thread, my views are indictated by successing the word I.

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Jagex doesn't alway's need to listen to their players.

 

And some of those idea's are a bit to good to be true, like the smithing room and bank in your house, imagine if those 2 both were in.

 

Construction is a succes if it's just me

 

I kinda agree about farming though.

 

And I don't agree about hunter also.

 

It is fun to level and the chinchompas are a great way of training ranged <3:

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I don't agree with any of it :?

 

Farming is just what it is-Farming. If you want livestock, ask for a Ranching skill. The people who think livestock come with farms have never experienced one at all.

 

Construction-Obviously you've never done Barrows with an altar and Kharyll Portal in your home <3: (Sure I don't have one, but my friends that do give me free stuff. Teehee).

 

Hunting:Chinchompas pl0x?

catch it now so you can like it before it went so mainstream

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I don't really farm or hunt much, so I won't comment on those. But personally I'm very happy with how construction turned out. A well equipped house has many useful functions already, but things like an anvil, furnace, and bank would have made it somewhat, er... overpowered I guess. I do like that key idea though, I HATE that I have to be home if any of my friends want to check out my house, use a portal, or whatever.

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1) those people are idiots, there was no idecation of 'cows chickens and horses, oh my!' since all they had were seeds. Herb seeds and limp seeds and assorted flower seeds and attolment seeds. It was fairly easy to figure out

 

 

 

2) the construction update wasnt announced, so pages were not filled with "uses for construction". No one knew the "build oak chairs" would turn out to be construction.

 

 

 

3) all of those people saying hunter had no profit in it were obviously wrong, chinchompas ended up being hot money for the first few 99 hunters.

 

 

 

People are still farming, people are stilling training con, people are still hunting. All of them are still thriving, if anything, mining is dead >.>

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farming came out OK. Construction was really nice. Hunter is their worst planned skill yet. As they release skills the effort for them seem to go down and down. Hunter is the worst because it is dependent on spawns that are very, very limited. Theres competition, and the exp is slow as a result of how hunter works, and the spawn-dependent exp. Jagex makes skills now so that there are perks (hunter i see imps and chins, thats all) to leveling it, but the time and boredom to get those perks really outweigh the benefits for me. Take dragon arrows, for example. Why impetuous impulses? It would make more sense to have them as a monster drop, but it seems like a sad attempt at giving hunter a use

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Did anyone read the red note at the button? Stop addressing your ideas to me, shows that you didn't read 100% of it.

 

 

 

IF YOU HAVE ANY SENSE YOU'D SEE IN MY SIG I'M GOING FOR 99CON, so why would I be agaisnt it? HA!

 

Relax there, they weren't necessarily aimed at you, alright? This is general discussion, aren't we supposed to discuss the topic at hand?

 

(And it's hard to read the little red note, when you make the font so small we can't even read it.)

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Did anyone read the red note at the button? Stop addressing your ideas to me, shows that you didn't read 100% of it.

 

 

 

IF YOU HAVE ANY SENSE YOU'D SEE IN MY SIG I'M GOING FOR 99CON, so why would I be agaisnt it? HA!

 

 

 

Im sorry, i cant be bothered to read text that small. If you wanted someone to read it then you should have just left it the normal size.

 

 

 

Im going to post a topic, just post yes or no, and dont think.

 

 

 

Thats what saying dont post your ideas to me means.

 

 

 

And from what i read no one said anything about you being against construction.

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Farming was dissapointing for me because I wanted us to have you know a big land like the farming lands in lumbridge, draynor, etc. And we'd stand there actively farming. But farming turned out to be plant and run.. Just so long. Hard work can't even raise that monster, you need tons of money and lots of time.

 

 

 

Dam I want that 99 so much but I gotta work so long to get the required money..

 

 

 

 

 

You know most skills there's a "cheap" way that takes longer. Farming is like 6 months for the "cheap" way..

 

 

 

 

 

.. :(

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I'll have to completely disagree with you there.

 

 

 

Farming has a lot to be added on to. Livestock farming is coming, I just don't know why it hasn't yet or when it will.

 

 

 

Construction is one of those skills that's going to have tons of updates to it, but slowly. A lot of programing and work has to go into PoHs and I'm expecting great things to come. Just have to wait and see.

 

 

 

Hunter wasn't meant as a money maker. Jagex put it there as an enjoyable skill with more benefits for the player itself than to make money. It doesn't need a LOT of work, but it could use some more updates to get us some cooler stuff. I'm in love with my spottier capes, gloves of silence, and rabbit's foot. Impling hunting is the closest we may get to making money through hunter, and that's the way it was designed.

 

 

 

That's just want I think. :D

 

 

 

You do make some good points though, and I hope this can be a mature conversation and not turn into flamefest '07. :-k :shame:

Cowards can't block Warriors.
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Farming is the most unique and original skill yet. The others are basically carbon copies of each other in different forms (not that I am complaining). Hunter is far and away the worst skill we have. I don't think it was executed well, but that is just my opinion.

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Farming and hunter could both use some more content at higher lvls. Hunter tops out at 83 and farming I think a little higher. Construction has plenty of useful stuff, but the dungeons are kind of wimpy. Seriously, hellhounds were the best they could do? Many of us eat those for breakfast.

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Farming and hunter could both use some more content at higher lvls. Hunter tops out at 83 and farming I think a little higher. Construction has plenty of useful stuff, but the dungeons are kind of wimpy. Seriously, hellhounds were the best they could do? Many of us eat those for breakfast.

 

 

 

Farming tops out at 83, too. Ah the power of spirit trees.

 

 

 

Hellhounds are all fun and games, but a steel dragon chest guard is always a tiny bit more dangerous.

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Farming and hunter could both use some more content at higher lvls. Hunter tops out at 83 and farming I think a little higher. Construction has plenty of useful stuff, but the dungeons are kind of wimpy. Seriously, hellhounds were the best they could do? Many of us eat those for breakfast.

 

 

 

Farming tops out at 83, too. Ah the power of spirit trees.

 

 

 

Hellhounds are all fun and games, but a steel dragon chest guard is always a tiny bit more dangerous.

 

 

 

Hardly. It's not a big ordeal to kill one steel dragon, not to mention that there can be several players fighting it at once.

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i do notice many people have thier con hunt and farm at rediculously low levels less than 40 myself my con is my lowest and farming is second lowest

 

 

 

i think con requires lots of money and when im in the mood i will work on it seriously and farming is sorta a level 126 or a skiller skill the skill people work on seriously when thier is nothing else to do.....farming takes time irl and good if your not gonna be logged in long can still gain exp

 

 

 

hunter though i like and chins can still be good money...though hunter is a competition skill and many low levels are into it.

 

 

 

construction and farming have high levels chasing it to 99 while hunter has interest for all.

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I don't agree with any of it :?

 

Farming is just what it is-Farming. If you want livestock, ask for a Ranching skill. The people who think livestock come with farms have never experienced one at all.

 

Construction-Obviously you've never done Barrows with an altar and Kharyll Portal in your home <3: (Sure I don't have one, but my friends that do give me free stuff. Teehee).

 

Hunting:Chinchompas pl0x?

 

 

 

owned. :P

 

 

 

the only problem i have with any of these skills is that Hunter(which is a dumb name, it should be Hunting) should really be "Trapping" because the only part of it that's actually hunting is the new implings, and falconry, to a degree. i was expecting all those squirrels and other woodland creatures to be part of this skill.

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Sometimes Jagex can not do exactly as there players want them to, there has to be a bit of give and take where that is concerned. Where those three skills are concerned people differ depending on their opinions. Personally I was expecting a little more off those three skills but they each have their good points and their bad points. Jagex might release things that have been suggested in the future but for now we can only take what they have given to us.

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Farming? Construction? Hunter? Forgotten skills? <.< Never.

 

 

 

Alright, so they may have been a little less mightier than some of the other skills in the game, but all Jagex was trying to do when they added these skills was to put a little bit of variety into the game, trying to orientate away from many of the combat-orientated skills that already dominate a third of all the others.

 

 

 

Personally, I don't really see what problem there is with these - farming, it may take long but it's a different style of skill training from all the others, with various perks and benefits; construction, may be expensive but again with its perks, such as being able to compress teleport spells, and even then you still get a nice place which you can call 'home' :D ; Hunting, alright it may be a bit easy to advance but heck, I'm level 69 and reaping in the benefits of spotted capes and high-selling chinchompas. No problems at all with this one :thumbsup:

 

 

 

Farming - 35 (But working on it!)

 

Construction - 50

 

Hunter - 69

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Hunter is the worst because it is dependent on spawns that are very, very limited. Theres competition, and the exp is slow as a result of how hunter works, and the spawn-dependent exp. Jagex makes skills now so that there are perks (hunter i see imps and chins, thats all) to leveling it, but the time and boredom to get those perks really outweigh the benefits for me.

 

 

 

That sounds a lot like mining. Mining has all of those things that you just said. :wall:

 

 

 

 

 

Anyways back OT, I think all 3 of the skills were a success. I enjoy training all 3 of them. :-#

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2 of those 3 skills that you listed are among my favourite skills to train.

 

 

 

Farming - absolutely awesome. Spirit trees for quick trips to miscellania, herb seeds (awesome for herblore) and limps, the ability to gain xp which doing other skills. What is there not to like? As the skill is capped at 85, there is still a lot of room for improvement in additional things need to be added to the skill. e.g. a new high level herb to match with herblore.

 

 

 

Construction - again awesome. Construction room, tele tablets, gilded altar, portal rooms (esp for canafis). This is a sweet skill, sure it costs a lot to level but it is really worth it.

 

 

 

Hunter - they just released a cool minigame for catching implings to give the opportunity to make money and get items from the skill. Red chinchompas are great money for those going after fast levels(+ good money), and there is still lots of scope for improving the skill. How is this a "forgotton skill" if they just updated it?

 

 

 

(my skills are farming: 81, con: 79, and hunter: 73)

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Best Barrows Chest: guth skirt, dh helm, dh axe, racks, gp (23/08/06); best tt reward: robin, guthix helm, guthix legs, nats, rune legs

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