Jump to content

Halo Discussion thread


foxbat9

Recommended Posts

Yours hasn't updated? Mine is two weeks old and hasn't updated. <_<

Many believe that the 1980 eruption of Mt. Saint Helens was a catostrophic geological event, in reality it was the day that Jimi Hendrix returned to Earth from the next world and actually stood up next to a mountain and chopped it down with the edge of his hand.

-Random Youtuber

Link to comment
Share on other sites

Sketch writes:

 

Reach Xbox LIVE playlists have been updated!

 

Our first Halo: Reach post-launch playlist update has been successfully deployed to Xbox LIVE. This update addresses a variety of issues in addition to tweaking some of the existing core gametypes and playlists.

 

Please note that this is just the first of many updates. Our team continues to work on improving the Reach online experience and we're always listening to your feedback and reviewing the voting and game data we get from our servers. Reach will just keep getting better! As always, we welcome your feedback in our Optimatch forum here on Bungie.net.

 

Also note that we have another small update happening later this month (either 10/12 or 10/19 pending final test pass) that will enable campaign matchmaking. And for everyone out there who doesn't love Infection as much as the rest of the players, don't fret, we have plans to move Infection into its own "Living Dead" playlist later this month.

 

Lastly, in addition to everything listed below, today's update also makes some tweaks to the betrayal system. Hopefully players will feel it's a bit more 'fair' now and it shoudl behave closer to what you're used to in Halo 3.

 

 

Here's the full changelist of everything included in today's update:

 

PLAYLISTS

 

Rumble Pit

* Added Crazy King

* Added Juggernaut

* Removed Oddball on Asylum

 

Team Slayer

* Removed SWAT

* Removed Classic

* Weights adjusted based on voting data

 

Team SWAT (New!)

* Based on existing Team Slayer SWAT offering

* Removed Hemorrhage

* Replaced Zealot with Arena Zealot map variant

 

Team Objective

* Added Crazy King

* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)

* Removed heavy vehicles from all 4v4 Team Objective gametypes

 

Multi Team

* Added Rocket Race

 

Big Team Battle

* Added Crazy King

* Removed SWAT

* Removed Snipers from Boneyard

* Weights adjusted based on voting data

 

Doubles Arena

* Removed Slayer Pro for Season 2

* Removed Boardwalk

* Replaced Zealot with Arena Zealot map variant

 

Team Arena

* Removed Slayer Pro for Season 2

* Replaced Zealot with Arena Zealot map variant

 

 

 

MAPS

 

Arena Zealot (New!)

* Added a softkill zone to the space area

* Modified initial spawns so enemies cannot see each other

 

Zealot

* Objects can no longer be dropped into the boot_base

 

Asylum

* Removed multiple duplicate Headhunter score zones

 

Boneyard

* Changed the base object for territories from a hill marker to a flag stand

* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured

* Players can no longer sit in the out of bounds area under the ship scaffolding

 

Pinnacle

* Health Packs should not respawn after 15 seconds

 

Hemorrhage

* Landmine removed from Red team's west cliff

* Respawn time for all Mongoose vehicles is now 45 seconds

* Scorpions replaced with Wraiths (4 minute respawn)

 

Paradiso

* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base

 

Reflection

* Changed the base object for territories from a hill marker to a flag stand

 

Boardwalk

* Changed the base object for territories from a hill marker to a flag stand

 

Powerhouse

* Respawn timer for all Needler weapons is now 45 seconds

 

 

GAMETYPES

 

Global Changes

* Slayer DMR now has motion tracker enabled

* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)

* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)

* All Classic gametypes should now include Sprint as default equipment

 

King of the Hill

* Teams are now always able to correctly score points

* Players standing in the hill no longer receive extra points upon returning from a host migration

 

Rocket Race

* Players now attached to vehicles after being on foot for 10 seconds

* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle

* Added functionality for tracking and reporting rotations

* Fountain of Mongeese should no longer be possible (don't ask)

* Players are no longer able to jack another teams Mongoose

* Players are no longer forced into a specific role of driver or gunner

* All players start with a Rocket Launcher

* Players move at 50% speed, do significantly reduced damage and are marked with a nav icon

* Players on foot are now able to score points in Rocket Race

 

Juggernaut

* The Juggernaut no longer sees other players as allies upon returning from a host migration

* New clients after a host migration will no longer lose their Juggernaut status

 

Territories

* All teams now have separate capture timers for each territory

* Locked territories will no longer prevent players from using equipment

* The flag in the territory is now attached if the territory is a flag stand object

* Added a HUD_Widget to display contested status to players inside a territory

* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)

* Random flag clothes will no longer disappear after a round transition

 

Oddball

* Bombs in Hot Potato now properly report carry time

* Multiple hot potato bombs will no longer spawn in the same location

* The carry time reported stat will now always be correct after a host migration has occurred

* Players carrying the oddball during a host migration will no longer receive extra points

 

Stockpile

* All stockpile flags are now attached to their spawn location if it is a flag stand

 

Invasion

* The game score is now set per frame tick based off of the current phase

* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly

 

Invasion: Boneyard

* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3

 

Invasion (Assault) and Assault

* Added sudden death to Invasion (Assault) and Assault gametypes

 

Race

* Players who die before the first checkpoint will no longer spawn in a random location on the map

vizardsig-1.png
Link to comment
Share on other sites

H2PM's Guide to rid Boredem in Gruntpocalypse.

 

Load this music on to a flash drive:

http://www.youtube.com/watch?v=XKDzOnRydWk

Insert said flash drive into your Xbox.

Play Gruntpocalypse

????

Profit.

 

[hide] You're welcome. [/hide]

"Let your anger be as a monkey in a piñata... hiding amongst the candy... hoping the kids don't break through with the stick." - Master Tang

Link to comment
Share on other sites

I read somewhere that the armour wasn't updating for the majority of people and that they were working to fix it.

 

Its updating constantly for me now, but not my 12 friends who also play reach.

Link to comment
Share on other sites

Sooo I just hit captain and spent 100k credits on two helmets and some other crap and I'm left with 918 credits. I completely regret buying everything, holy crap.

Yea don't buy anything unless you are POSITIVE you want it. The later things (that you can't see yet) are very much worth saving up for. Has anyone made a complete list of all of the armors yet? That would be pretty wicked if someone did.

Unfinished netherrack symbol of Khorne.

 

Never forget. ~creeper face w/single tear~

 

DO YOU HEAR THE VOICES TOO?!?!

Link to comment
Share on other sites

Warrant Officer Grade 3 man...

Just gotta get over this mountain...

"Let your anger be as a monkey in a piñata... hiding amongst the candy... hoping the kids don't break through with the stick." - Master Tang

Link to comment
Share on other sites

I guess people are posting their service records now? Might as well hop on the bandwagon..

http://www.bungie.net/Stats/Reach/default.aspx?player=AlecM94

(had to include last 'seasons' double ratings for the lulz)

alecm94servicerecord.png

 

 

 

Sooo I just hit captain and spent 100k credits on two helmets and some other crap and I'm left with 918 credits. I completely regret buying everything, holy crap.

Yea don't buy anything unless you are POSITIVE you want it. The later things (that you can't see yet) are very much worth saving up for. Has anyone made a complete list of all of the armors yet? That would be pretty wicked if someone did.

 

http://www.haloreachplanet.com/halo-reach-armor/

 

its missing a few chest pieces(some variations with robot arms), but becides that, its complete. For ranks/cr costs, you can go to the halo wiki and look up 'halo 3 armor' which should redirect you to the halo armor permutations(forgot how its spelled), than scroll down to the reach section, and boom.

Link to comment
Share on other sites

some dude on my friends list was a LT colonel grade 3 by the end of 2 weeks ago....

 

i made an indoor map good for 4v4 max (pretty small, but has volume). look me up (Gorgeous War) and find my file share. it's called "Killhouse by Empire"

modmarkl.jpg
~ 3,072nd to 99 Mining on August 30th, 2009 ~
~ 112,084th to 99 Magic on April 16th, 2011 ~

~ 131,681st to 99 Crafting on March 29, 2019 ~

~ 178,385th to 99 Prayer on April 2, 2019 ~

~ 234,921st to 99 Defence on May 9, 2019 ~

~ 173,480th to 99 Herblore on June 21, 2019 ~

~ 155,160th to 99 Smithing on July 16, 2019 ~

Link to comment
Share on other sites

Playing 4 hours a day isn't healthy.

sorry, but I have yet to catch this contagious 'no life cancer' people speak of. Are the symptoms being a high schooler with too much time on his hands and having a 'girlfriend' who also plays halo reach?

Link to comment
Share on other sites

Playing 4 hours a day isn't healthy.

sorry, but I have yet to catch this contagious 'no life cancer' people speak of. Are the symptoms being a high schooler with too much time on his hands and having a 'girlfriend' who also plays halo reach?

What's this talk about having no life? I'm just saying playing for 4 hours a day isn't healthy.

Click here to check out my Youtube channel!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.