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Longsword Versus Scimitar


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#221
Owned_Nex
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Actually, with special the longsword STILL has less DPS then the Scim.

With armor on or off, scim has the advantage. With armour, D long is worse due to a higher chance of missing.

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#222
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Longswords now official own schimmys (that is for pvp NOT moster training)...

Gravite long sword
62 str
63 slash atk

Rune Schimmy
44 str
45 slash atk


Chaotic longsword + defender > whip, godsword, ect
120 str
124 slash atk
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#223
Owned_Nex
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Longswords now official own schimmys (that is for pvp NOT moster training)...

Gravite long sword
62 str
63 slash atk

Rune Schimmy
44 str
45 slash atk


Chaotic longsword + defender > whip, godsword, ect
120 str
124 slash atk


So much errors in this...

1. You can't compare weapons to that of another tier. Your pretty much comparing a Dragon Dagger to a Bronze Scim.
2. Your comparing accuracy. Weapon speed and strength is the primary source of DPS from a weapon.
3. Not sure if you can get enough tokens to support losing one of those 100k token weapons.
4. Failure in general.

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#224
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for its usefulness compared to other items the scimmy wins hands down as it provides a cheap and easy way to train strength efficiently

however if other items were not taken into account i'd go for the longsword because of its looks (my preference), use of all round fighting styles and of-course te kick-[wagon] spec :D


#225
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Given that everybody thinks scimitar is "overpowered" etc, I wonder why they did not put the scimitar in Dungeoneering. :rolleyes:

Though, if it WAS included, it won't be very useful, because accuracy and attack styles matter a whole lot more than speed. Look at daggers and rapiers. They are speed 6, but because of their limited use and low accuracy, many people do not use them. There's a reason why people favor spears a lot, as well as battleaxes and longswords. Even the warhammer, 2H and maul are better than those two, even though they are only speed 4. Why? Because of their accuracy, styles and strength.

Ok, let's not steer this into a Dungeoneering topic lol.

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#226
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Wrong about accuracy and strength.
Accuracy almost means nothing, the difference between the weapons are too small to notice. Strength is nice, but a small change like +1-5 won't increase you max hit.
Speed is vital. I hit twice when you hit once. That is a significant bonus, FAR outweighing any gains from accuracy and strength.

I personally use a Rapier. It is far more effective then anyone I've seen using a Battleaxe or such. Granted they can hit 10-40 higher, I do more DPS

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#227
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Wrong about accuracy and strength.
Accuracy almost means nothing, the difference between the weapons are too small to notice. Strength is nice, but a small change like +1-5 won't increase you max hit.
Speed is vital. I hit twice when you hit once. That is a significant bonus, FAR outweighing any gains from accuracy and strength.

I personally use a Rapier. It is far more effective then anyone I've seen using a Battleaxe or such. Granted they can hit 10-40 higher, I do more DPS

Wrong - attack style and accuracy is very vital in Dungeoneering. It may not be true above Runescape surface, but the dungeons of Daemonheim is a far different realm.

This is why people prefer promethium spears over primal stuff (there is no primal spear). They have all 3 attack styles, best stab, and have excellent strength bonus, far higher than the Rapier.

Heck, people sometimes even used Ranged and Magic over Melee here. Try killing certain bosses or high-level forgotten warriors with any melee weapon.

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#228
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You do realise Duneoneering is the SAME as the surface world combat wise?

There is no way to justify sacrificing damage for one hit. Also, you seem to think there is a massive difference between the accuracies of the weapons.

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#229
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just going to aimlessly shove some stats here.
f2p not d'nearing

full rune tankers (fighter boots bezerker shild ect), one with scimy and other with longsword.

scim has 51 slash attack or -182 slash attack vs others armour,
51 str,
231 slash defense.

long has 53 slash attack or -178 slash attack vs others armour,
53 str,
233 slash defense.

so the long beats scimy by:
2 attack,
2 str,
2 defence.

now the scimy has a speed of 6/10 and the long 5/10
it looks as though the scimy would be better as +2 in attack, str and defence would be beaten be +1 in speed, but i wouldent say by a lot.

in looks the scimy would be low down on the list, but in combat i would put it higher then the long sword in melee v melee at least.
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#230
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You do realise Duneoneering is the SAME as the surface world combat wise?

There is no way to justify sacrificing damage for one hit. Also, you seem to think there is a massive difference between the accuracies of the weapons.

How is it the same? If it's true then everyone in Dungeoneering would be using rapiers, and very few will use other weps, let alone ranged/magic. <_<

And styles DO make a massive difference.

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#231
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So your entire arguement is that "Everyone uses weapon XX, not rapiers" I'm not going to bother. Wasting my time.

Styles do not matter much, even less so when the theoretical DPS is SO much less.

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#232
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Although many people use one fighting style, the D long can both stab and slash, which does give it an advantage over the scimitar.
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#233
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So your entire arguement is that "Everyone uses weapon XX, not rapiers" I'm not going to bother. Wasting my time.

Styles do not matter much, even less so when the theoretical DPS is SO much less.

-facepalm-

I'd like to see you try and kill waterfiends or corp with a whip. Its the same concept bro.

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#234
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So your entire arguement is that "Everyone uses weapon XX, not rapiers" I'm not going to bother. Wasting my time.

Styles do not matter much, even less so when the theoretical DPS is SO much less.

-facepalm-

I'd like to see you try and kill waterfiends or corp with a whip. Its the same concept bro.


If you have high enough attack, it is defiantly viable. I get, at the very least the same amount of kills per hour with Whip. With corp, this is probably different, but he was talking about Dungeoneering. The little waterfiends and dinosaurs are not on the scale of the Corp beast.

/facepalm is right...


Also, lets not forget that this is Longsword Vs Scim.

Not Fractite Longsword Vs Rapier, not whip vs XX, and not Dragon Longsword Vs Bronze Scim.

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#235
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Oh RIIIIIIGHT... sorry, went kinda off topic lolz. In that case, scimitar wins, hands down.

(But styles matter a lot in Dungeoneering (not regular Runescape). It's a FACT.)

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#236
Owned_Nex
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Whatever. You hold onto your beliefs and I'll do the same.

Dungeoneering isn't a skill.
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#237
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be easy enough for 2 maxed players from tipit to do a few hundred scim v long (weapon only) duels and tally up the wins

could vid it and record the total damage inflicted by each player if you had the time and inclination
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#238
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The right question to ask is. Which is better for which situation.
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#239
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I will take a longsword over a scimitar any day. The only reason I use either one is the controlled fighting style, and longsword is far better for it. Otherwise, I am a battleaxe guy, myself.

same over here but it would be awesome with a dragon warhammer (best weapon ever)

 

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#240
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Please don't bump old topics. Closed.


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