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The Ultimate GWD Guide (AOW Discussion) Updated 6-17-2008


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#21
Leesters
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Awesome stuff. I can't wait till this is finished. From the Bandos guide, I can tell the other three are going to be fantastic, as well. The Archive of Wisdom needs this. Let me know when all four are included.



Great guide.
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#22
Solidus_77
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Btw, for sara boss I'd like to add.



Keep a close eye on your energy and do everything you can to save energy. If you lose energy, you could die very quickly.



I'm seriously not joking about how deadly she is. I went on a solo trip (insane, I know) and despite my 99 defense she was hitting pretty hard. I was doing ok until my character started walking. My first instinct was BREW, but while I was recovering as fast as I could, I noticed that she was attacking faster than I could recover! I died in a matter of seconds. She didn't leave me the time to tele out.



That being said, if you have a team and if you don't run out of energy you will be fine. And you'll get more kills than an armadyl trip.
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#23
Soma2035
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Btw, for sara boss I'd like to add.



Keep a close eye on your energy and do everything you can to save energy. If you lose energy, you could die very quickly.



I'm seriously not joking about how deadly she is. I went on a solo trip (insane, I know) and despite my 99 defense she was hitting pretty hard. I was doing ok until my character started walking. My first instinct was BREW, but while I was recovering as fast as I could, I noticed that she was attacking faster than I could recover! I died in a matter of seconds. She didn't leave me the time to tele out.



That being said, if you have a team and if you don't run out of energy you will be fine. And you'll get more kills than an armadyl trip.




Thanks, I can't believe I overlooked that. Yea, DON'T allow Zil to get more than 3 consecutive attacks on you.



And I really hope Lee doesn't plan on reading this. He's already giving me hell over all the Zil horror stories I told him. :lol:

#24
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Great guide. Cant wait for Zammy Section! :D
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#25
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For armadyl, I'd say verac helm is better then a coif. I have tried both and find the defense from the helm helps more. I also use sara vamps for a sara item. Vamps are better then barrows gloves, with more mage def.



I don't take a zammy item for the kc. If you stand here, no zammy monsters will attack you. Stay to the left side of the red line.



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If you do get attacked by the gorak there, just run east and it will not be able to reach you.



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Stand by the boxes and shoot it, it will back away. Just shoot it once and wait a second for it to leave.



I usually take emerald (e) bolts and attack the 4-5 avansie that are in that spot, poisoning them, then taking them down one at a time. Doing that I can get the kc in about 15-20 mins? I never timed it so not really sure.



Void ranger set does some awesome damage, but is only worth it in teams of 4+, when you are not being hit so often and the boss goes down faster. Other wise you lose to much defense to make it worth it.



The box at the spot shown gives free mith grapples. If you dont want to buy one, just take a few trips there and load up. I think you have to take one, drop it, take one, drop. etc. I forget though.



I hope you don't mind me posting this, just trying to help :P

I am not a skiller, but i do some skills.

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#26
Soma2035
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Artemis, thank you VERY much. Armadyl is probably the one boss I'm least experienced with, and those tips help a lot. I'll add some of them into the guide right away.



As far as the zamorak item goes: I will mention the Verac's Helm, but otherwise I think it's best to leave that option available: You can't deny that it does make gathering kill count more flexible to say the least.

#27
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As far as the zamorak item goes: I will mention the Verac's Helm, but otherwise I think it's best to leave that option available: You can't deny that it does make gathering kill count more flexible to say the least.




Some may find other equipment works better depending on combat level and combat stats anyway. Verac helm helps me, but my level 122 partner only uses it solo, otherwise the range bonus is more useful.



Some tips for the boss- I find that eagle eye is only worth it in solo, duo, and 3 man team fights. You eat so often that the prayer loss is not noticed. In a 3 person team, we only use it on the boss. In a team of 4+ you dont eat as often and will have to start drinking prayer to compensate. The boss goes down fast enough anyway. The same goes for range pots, I only take them in 3 person+ teams.



It is helpful to have one person stand close enough to see the bosses hp. When kree is below half that person should notify the team so they can swap to diamond bolts.



Dragon bolts work, but the spec never hits. Armadyl is probably the best boss for exp. Doing armadyl for one week straight, i have gotten 1m range exp. (about 20-30k a trip) Not bad for a boss lol.



Once again, awesome guide.

I am not a skiller, but i do some skills.

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#28
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Can you freeze Zilyana in place?

#29
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Thnx for the armadyl guide, ill go there tomorrow \<img src=/' /> :thumbsup:



My team and I got sara hilt and shard 3 same trip!!!

#30
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Nice guide :) I love the tips section.



5/5



~BOMB

#31
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WOW this is a REALLY good guide well done :thumbsup:

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#32
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Hey soma, I have a question for you. (Going to refer to Graa as Bandos :) )



I duo Bandos with a friend quite often. We're still tweaking our equips for the best setups.



We do NOT do the "tank" method where one person attacks Bandos and then clicks the ground - I like you, think it's very inefficient.



I have seen different methods for what defenses are best, including having high magic defense. I have heard his ranging attack also has a magic type to - hense wanting magic defense.



Your guide however goes with extreme minimal magic, and maximum ranging.



I have been using Karils top, and either subing out K-Bottom or V-Skirt, but it seems no guides I see (especially yours), offer that as an option.



Doesn't the mage 'minion' rip through you, with no magic defense? And doesn't Bandos hit MORE with less magic defense?



Sorry if I'm unclear.



Basically; Why no magic defense and why max range. Do some people do the magic defense for the minion? Or do they believe (and you say opposite) that he has a ranged/magic attack?



And yes, anyone can reply to this, so feel free - but I'd definatly like soma's response.



Thanks in advance.





*EDIT*

I'm the one who attacks Bandos and takes the damage in our duo team, fyi.
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#33
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alphakoldes, I don't think that anywhere in Soma's guide does it say for the tank to attack him and then click the ground...that would just be plain stupid since they could be adding extra damage and killing him faster.



Also, the 'tank' should focus more on range defense, because not only is Graardor's second attack a ranged one (not magic), but Sergeant Grim[bleep]e is also a minion who's attacking you while you fight Graardor. So basically, range defense protects you from Graardor and Grim[bleep]e, whereas magic only protects you from Steelwill.



P.S. - It is the people who aren't tanking that want to have higher magic defense, since they have protect from range on so the only 2 minions attacking them are Steelwill and Strongstack, and defense against Steelwill is more important than defense against Strongstack.

#34
alphakoldes
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alphakoldes, I don't think that anywhere in Soma's guide does it say for the tank to attack him and then click the ground...that would just be plain stupid since they could be adding extra damage and killing him faster.




I'm not sure if you read my post incorrectly or something, but I didn't say that Soma suggested this. I was just stating that my partner and I don't do this method. So when he replies back, has a firm understanding of the way we do it. That's all.



Thanks for the other information, though.



I was under the impression his Ranged attack was also mixed with magic.... Guess that was the wrong impression.
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#35
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My mistake, I read that as "I unlike you" versus "I like you"...and you're welcome for the rest of the info.

#36
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alphakoldes, I don't think that anywhere in Soma's guide does it say for the tank to attack him and then click the ground...that would just be plain stupid since they could be adding extra damage and killing him faster.




I'm not sure if you read my post incorrectly or something, but I didn't say that Soma suggested this. I was just stating that my partner and I don't do this method. So when he replies back, has a firm understanding of the way we do it. That's all.



Thanks for the other information, though.



I was under the impression his Ranged attack was also mixed with magic.... Guess that was the wrong impression.




The shockwave attack has nothing to do with magic except for the fact that it uses the magic failed sound effect, and creates a splash when it misses. It deals range damage and uses range defense, not magic defense.



Steelwill does do quite a bit of damage to you. However, since Graardor is attacking you the full time, range defense is more important. The minions, as mentioned, try to target whoever struck Graardor last. Since you'll be healing more during the fight than anyone else, the minions will also attack you less.



Also consider that Grim[bleep]e will be attacking you whenever Steel is, so you'll take less damage from him.



All in all, range defense seems to be more effective than magic.

#37
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I have never died at Bandos - it's fairly easy to stay alive, with or without magic defense or maxed range.



I do however want to get better at it, and definatly make it easier for myself and my partner, so I took your advice and got jacked up with ranged defense, minimal magic!



Picture of me using your tactic




The two setups that I used previously




Your method that I was using as the 'tank'. Bandos for sure hit me a lot less, but the mage was a really big pain in my butt. Not always hitting for high numbers, but hitting 7-10 quite often, it seemed to even stay on me while my partner was in full V, doing a HUGE majority of the damage.



We killed 3 or 4, and then I got a nice suprise.



Many hits right in a row, between 30-35, a combination of bandos getting lucky, and the mage staying on me.



This was the result




I do agree with the fact that Bandos hits a lot less with high ranged, but it's hard for me to say that less magic defense is for the better.



I do realize this could have just been a freak accident, but I know that I don't die often, if ever, and I was chugging brews through the constant damage, and still died.



I think the method for no magic defense seems to be ONLY for someone who's taking Bandos' hits, but not swinging at him...no?



P.S. I'm not trying to take over your guide, or insult you or try to correct you or anything of that nature - I just want to find the best way possible to do it. And if your guide DOES get chosen for the AoW, I'm sure you'd want the best information possible.
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#38
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In my opinion, it's hard to tell which method works best when only 2 people are present, because when soloing, you definately want some magic defense, so a 2 person setup could be similar to this. However, with 3+ people, range defense all the way works best.



Similarly, a godsword works very poorly when soloing Commander Zilyana, but with a team of 3+ a godsword is your best option for melee.



My advice to you would be to just try both methods (at least twice) and then stick with whichever you feel works best.

#39
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very good guide. I never knew what you did in gwd, but now i know, thanks(i dont really monster hunt, im more of a skiller).



you can use black [bleep]y vambs in stead of black vambs. [bleep]y vambs have +2 strength, so if you want cheap strength bonus, for only I think(havent checked in a week) they are 6k.
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#40
alphakoldes
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hey there once again - I really think this is a well thought out guide, so I want to put a couple more of my two cents in.



Did another run with a friend of mine tonight (same person, only two of us)



This is the setup I used tonight




It worked wonders. Was a GREAT mix of Bandos not hitting me a lot, and CONSTANT splashes from the mage.



I don't know if you'd like to edit your guide when specifically talking about Duo setup versus a full team, or possibly talking about the importance of Magic defense in a small group. Another option would be to definatly test it out for yourself... but I am 100% sold on at least having half decent magic defense and good ranged.



Thanks again, and I hope you don't see this as trying to hijack your thread or tell you what to do or anything malicious like that. Just would like to help out in any way possible towards this very thorough guide.
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