Jump to content

Pros and Cons of Summoning? Explain please


monkeyboo2

Recommended Posts

Well i'm not a member anymore ( i quit), and from what i've seen just by looking at the guides, it looks quite well thought out and almost as good as what i could have done if i were making summoning... :).

 

 

 

But in reallity, how does it pan out?

 

 

 

What good aspects are there?

 

 

 

What let downs are there? (interface or technology or glitches or unbalance issues, but please don't just say they didn't include your dragon idea in there)

 

 

 

Does it feel fun?

 

 

 

Does it work well as a support for other skills (with its bonuses and boosts and stuff)? From what i've seen on this aspect, it does mediocre but nothing special. I was hoping it would see more high lvl hunting introduced.

 

 

 

Reptitive?

 

Frustrating?

 

 

 

Does it have much of an impact on other game economy, or the game in general? (are mining spots all empty or are essence prices through the roof?)

 

 

 

Don't bother answering all the questions, just the ones you know about. They're just prompts really :D

img.cfm?img=41871

Yeah...Some people just go out of their way to ruin other peoples fun.
Sounds like Jagex to me...

Link to comment
Share on other sites

At a high level, the skill seems to offer a lot of support for other skills.

 

 

 

Beasts of burden look as though they may be among the most useful, as they expand your inventory up to 10 extra spaces, (with the yak). Certain skill related beasts of burden will allow minor bonuses, such as the ability to carry a couple extra essence and a few more fish per inventory.

 

 

 

Other familiars, like the Macaw, might be useful just to keep summoned for their forage ability (the Macaw happens to randomly find herbs.)

 

 

 

While your familiar can only fight with you in certain areas, they can be summoned almost anywhere except certain "summoning free" areas. This means that particular summons (specifically the unicorn that can heal yup to 15% of your hitpoints for the cost of one scroll!) are still useful.

 

 

 

I'm curious about some of the special scroll effects of the summons, (particularly the beaver and woodcutting) but at the moment it seems as though some of the bonuses may be worth it.

Link to comment
Share on other sites

Summoning is nice, but the way its set-up is bad. Monsters attacking other is nice, but having to respawn it every 4 minutes is annoying. Also not being able to attack when it does its special is annoying too.

 

 

 

One big downside to summoning is the money AND time drain. Getting the charms when monsters drop them 1 at a time so VERY annoying. Takes way to long.

 

 

 

As for the shards. Right now if you wanted 99 summoning it would cost 180mil JUST to have the shards for it. You also need the main item of whatever your summoning. Money drain...

 

 

 

Other then that the skill is SO easy to train if you have the supplies.

 

Also some of the monsters special seem very nice.

 

 

 

~Wolfy

Link to comment
Share on other sites

Pros: Help in combat and skills (although your summoned creature does take time to realise that your in combat)

 

The drain time of your summoning points also seems to be very slow. My 25 points can last around 30 minutes with one creature.

 

 

 

Cons: Takes a long time to get charms and the right materials needed

 

Shards cost a load of cash, I already spent around 300, maybe even 400k on getting to 25.

Goldenjkered.png

 

Whips: 3 Dragon Boots: 15

 

My 99's: Attack & Cooking

 

Youtube Channel: http://www.youtube.com/user/Goldenjkered

Link to comment
Share on other sites

Pros: Help in combat and skills (although your summoned creature does take time to realise that your in combat)

 

 

 

Thats kinda annoying, hate those technical glitches that come out with new updates...

 

Like the time when you couldn't pitfall trap larupia. -.-

img.cfm?img=41871

Yeah...Some people just go out of their way to ruin other peoples fun.
Sounds like Jagex to me...

Link to comment
Share on other sites

Pro's

 

-The graphics are sweet, there is no denying in that.

 

-Granted you have a high summoning level, you can do some quite usefull stuff.

 

 

 

Neg's

 

-The skill at the moment is slower to train then runecrafting.

 

-It is one of the most repetive tasks on runescape to train it.

 

-It costs more then construction, when it costs this much you would expect it to be atleast a reasonably fast skill.

 

-The prices of all the summon items are quite off.

 

-The benefits are really small and not all that good unless you have a really high summoning level.

 

-The obelisks are way out of reach of most banks.

 

-The charms are a pain to get, ifnot the seconds are. Dropping mostly 1 at a time.

 

-Your summoned creature can only stay alive for so long before it disappears.

 

-No real way of making money out of this skill.

 

-You can only summon the creatures in multicombat.

 

-In fighting they don't give much of a punch, might aswell ask a random lvl 80 to team up with you.

 

 

 

Thats all

reaper6zr7.png

Interrested in joining the cabbagy madness? Click here to go to our forums, and say hi ^^

lol one of the biggest pvp updates of the year, and tip it is discussing granite
Link to comment
Share on other sites

Pro:

 

- You get to level 4 off 2 minute quest.

 

- Monsters seem cool (if you can get to them)

 

- Bulldog is awesome

 

 

 

Con:

 

- Costs over 100k to get to level 16

 

- Costs more to level with higher ways to train

 

- Its basically Rcing with out the cash rewards

 

- Its insanely hard to get a good amount Charms after the charms are used up from quest reward. (i tried fire giants, giant rock crabs, ogres, those ants in the rift)

 

- Its just slow and expensive to train

 

 

 

Don't get me wrong I do enjoy gaining levels but the cons out wiegh the pros in the worst ways. And until there is a good way to get charms or cheaper shard prices im not going to waste anymore money on this. Hope TOG works soon.

inoskedyou.png
Link to comment
Share on other sites

-The prices of all the summon items are quite off.

 

 

 

Those will be re-adjusted

 

 

 

-The benefits are really small and not all that good unless you have a really high summoning level.

 

 

 

those benefits are most certainly not "really small".

 

 

 

-The obelisks are way out of reach of most banks.

 

 

 

Either use the fishing colony or put your house in taverly and teleport

 

 

-The charms are a pain to get, ifnot the seconds are. Dropping mostly 1 at a time.

 

 

 

I agree but if this was the only challenge I would think this skill is fair. Problem is that this is combined with the ungodly cost of spirit shards.

 

 

 

-Your summoned creature can only stay alive for so long before it disappears.

 

 

 

You can renew him many times.

 

 

 

-You can only summon the creatures in multicombat.

 

 

 

Incorrect, you can summon wherever you'd like but the familiars can only fight in multicombat, which makes sense.

 

 

 

-In fighting they don't give much of a punch, might aswell ask a random lvl 80 to team up with you.

 

 

 

The basic ones start off around lvl 20 or so, that sounds perfectly reasonable, and then eventually they are over lvl 100. Let's wait till people start using the minotaurs who's special attack can hit pretty good.

76th to reach 99 Construction on 6th of February 2007

379th to reach 99 Runecrafting on 4th of November 2007

 

BlueSig6.jpg

Finally the secrets of goal achieving are revealed! (give my guide a read :^_^: )

Link to comment
Share on other sites

Even if you never train it, there is one tremendous pro:

 

 

 

Cartloads of bank space =D>

PvP is not for me

In the 3rd Year of the Boycott
Real-world money saved since FT/W: Hundreds of Dollars
Real-world time saved since FT/W: Thousands of Hours

Link to comment
Share on other sites

 

-The benefits are really small and not all that good unless you have a really high summoning level.

 

 

 

those benefits are most certainly not "really small".

Well then, list the usefull benefits and the effort to finally get to that level, and see if they are really worth it

 

 

 

-The obelisks are way out of reach of most banks.

 

Either use the fishing colony or put your house in taverly and teleport

 

Granted, even though teleporting takes even more money, Near banks point is busted then

 

-Your summoned creature can only stay alive for so long before it disappears.

 

You can renew him many times.

Yes, but you need to recharge your summoning at a far away altar when it runs out, and it will run out. Sure you could go to to Taverly every time to recharge it, but do you really want to do that every single time? Atleast with prayer there are altar's all around.

 

 

 

-You can only summon the creatures in multicombat.

 

Incorrect, you can summon wherever you'd like but the familiars can only fight in multicombat, which makes sense.

Well, that makes sence, didn't know that ::'

 

 

 

 

-In fighting they don't give much of a punch, might aswell ask a random lvl 80 to team up with you.

 

The basic ones start off around lvl 20 or so, that sounds perfectly reasonable, and then eventually they are over lvl 100. Let's wait till people start using the minotaurs who's special attack can hit pretty good.

Magical attack that does up to 19 damage, with a chance of stunning your opponent

 

Strange, your combat stats are great, yet you think hitting 19 is a great special attack. Have you trained in f2p all that time or what?.

 

Hitting 19 is not allot, infact if there is a lvl 90 bloke walking besides me and I would ask him to hit 19 RIGHT NOW on that guard, he would probably hit 21.

 

reaper6zr7.png

Interrested in joining the cabbagy madness? Click here to go to our forums, and say hi ^^

lol one of the biggest pvp updates of the year, and tip it is discussing granite
Link to comment
Share on other sites

Well then, list the usefull benefits and the effort to finally get to that level, and see if they are really worth it

 

 

 

Strongly, strongly disagree :P . have you seen the list of abilities? They are so cool and I am so getting them :D

 

 

 

Meh, if it's worth it or not worth it I guess is a matter of opinion but there are still some extremely useful benefits

 

 

 

Yes, but you need to recharge your summoning at a far away altar when it runs out, and it will run out. Sure you could go to to Taverly every time to recharge it, but do you really want to do that every single time? Atleast with prayer there are altar's all around.

 

 

 

That's right, they are not easy to get to. But the point I'm trying to make is that with a high summoning you could have your familiar out for while a while before you need to recharge. Maybe a future update, after all the trap next to GE is still "unknown"

 

 

 

Strange, your combat stats are great, yet you think hitting 19 is a great special attack. Have you trained in f2p all that time or what?.

 

Hitting 19 is not allot, infact if there is a lvl 90 bloke walking besides me and I would ask him to hit 19 RIGHT NOW on that guard, he would probably hit 21.

 

 

 

I think you greatly underestimate the matter. Do you realize what it would be like to hit an additional 18 damage? Sure on it's own it's not terrific and especially not compared to our combative abilities where I can hit double that much but the damage is cumulative therefore the affect is similar to if I was fighting at 150% of my normal abilities. That's quite a bit.

 

 

 

If summons could hit as hard, if not harder, than we could then they would be pretty overpowered don't you think?

76th to reach 99 Construction on 6th of February 2007

379th to reach 99 Runecrafting on 4th of November 2007

 

BlueSig6.jpg

Finally the secrets of goal achieving are revealed! (give my guide a read :^_^: )

Link to comment
Share on other sites

Oh yes, I do know that an aditional 18 hp with aid of melee or range is devastating, however you can make a creature, The Karamhulhu (fhtagn) Overlord at level 54 or so, wich hits 16 already. Now to train weeks on an end to finally get to hit 19 is a bit not worth it. But thats a matter of opinion.

 

 

 

I do know there are certain ability's wich are really usefull. Like the Macaw ability, seeing in the distance. Most awesome ability of all being the regrowth of Hydra. I can now make a cabbage appear out of nowhere if im lucky =P~ . Those ability's are pretty darn sweet. But the time it takes to unlock these is rather long.

 

 

 

Maybe they will come out with a summoning "gilded" Altar. Or Priffidas makes those shards easier to get and cheaper. The common known fact is that summoning currently is a rather lame skill to train. And after all those weeks of waiting for summoning I atleast expect a reasonable way to train, I don't want to wait another whole month :lol: .

 

 

 

Don't get me wrong, Summoning is a great concept. But poorly executed. It has the ability to be so much more then what it is now.

reaper6zr7.png

Interrested in joining the cabbagy madness? Click here to go to our forums, and say hi ^^

lol one of the biggest pvp updates of the year, and tip it is discussing granite
Link to comment
Share on other sites

I thought it would be a fun skill to train and not be like runecrafting which I dont enjoy...

 

It is a combatrelated skill so why not at least let us earn some summoning-xp while they fight with us??

 

Let making pouches be mainly for those who wants to earn money on the skill, and not the only way to level.

 

I dont even think those familiars are very useful at all, not considered what they cost in work, time and gp. :(

Link to comment
Share on other sites

 

Strange, your combat stats are great, yet you think hitting 19 is a great special attack. Have you trained in f2p all that time or what?.

 

Hitting 19 is not allot, infact if there is a lvl 90 bloke walking besides me and I would ask him to hit 19 RIGHT NOW on that guard, he would probably hit 21.

 

 

 

I think you greatly underestimate the matter. Do you realize what it would be like to hit an additional 18 damage? Sure on it's own it's not terrific and especially not compared to our combative abilities where I can hit double that much but the damage is cumulative therefore the affect is similar to if I was fighting at 150% of my normal abilities. That's quite a bit.

 

 

 

If summons could hit as hard, if not harder, than we could then they would be pretty overpowered don't you think?

 

 

 

I must disagree, i have only read the guides and have not actually played, but correct me if i'm wrong...

 

I was under the impression you can't attack normally whilst using a monster special. So you don't have 100% + the %50 monster special, you just have the 50% monster special, which isn't too impressive...

 

So unless the stun chance is high or the length of stun is long, i can't see it being much use.

 

 

 

Anyway i was wondering, do you have to get into combat to train summoning.

 

I was thinking if a new version of pures would come into the world, pures with only summoning (they wouldn't need hp because their monsters would just take the damage for them).

 

 

 

Of course it would be hard to get 180m on a pure account, since drop trading has gone (for the better), but maybe a lvl 3 skiller would make the jump to summon pure?

 

 

 

Does it train HP?

img.cfm?img=41871

Yeah...Some people just go out of their way to ruin other peoples fun.
Sounds like Jagex to me...

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.