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~=The Agility Arena=~


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Hello, welcome to my first real guide. Before we start, I'd like to thank pirate_felix for giving me this idea.

 

This guide covers the Agility Arena. The Agility Arena is an underrated way to train Agility, but it's, in my humble opinion, the most fun. It may not be the fastest training, but the rewards are worth it. If you collect 1000 tickets you get 320,000 XP. That's from 0 xp to level 61! And Karamja Gloves 2 or 3 give a 10% on top of that! And by the time you actually collect 1000 tickets, you'll have gained a few levels from just doing the course.

 

There's one downside: it requires constant attention. You can still chat with friends or on a clan chat, of course, but your eyes must always stay on the game. It also requires a lot of patience, it often occurs that you get to the right platform in time, but the arrow moves just as you run to tag the pillar. You will also fail the obstacles a lot, even people with 90+ Agility fail the obstacles.

 

First of all, a small index on what you'll find in this guide, you can CTRL + F the part you want by just typing the title of the section.

 

1. What is the Agility Arena and how do I get there?

 

2. The obstacles

--- 2.1 Damage rates

--- 2.2 Lvl 1+ obstacles

--- 2.3 Lvl 20+ obstacles

--- 2.4 Lvl 40+ obstacles

 

3. Playing the game

--- 3.1 Set-up

--- 3.2 How to play

--- 3.3 Some numbers

 

4. Rewards

 

5. Tips and hints

 

___

 

1. What is the Agility Arena and how do I get there?

 

The Agility Arena is a cave found by Cap'n Izzy No-Beard. He will let anyone enter for a fee of 200gp.

 

It is classed as a dangerous mini-game, meaning that if you die, you lose your items. Be cautious.

 

The arena is situated in Brimhaven, which is just west of Karamja volcano:

 

agilarenamap1hd8.png

 

There are a few different ways to get there.

 

Blue: go to Ardougne (with teleport or Khazard spirit tree) and take a ship to Brimhaven, which is 30gp

 

Yellow: go to Port Sarim (Lumbridge teleport/Draynor teleport with Glory amulet) and take a ship to Karamja, which is 30gp.

 

You can also just use a Glory amulet to teleport to Karamja, then walk west, which is also an easy method of getting there.

 

Instead of going to Port Sarim/Ardougne you can also charter a ship from any other Port to Brimhaven, although this is more expensive.

 

agilarenamap2wh9.png

Once you get to Cap'n Izzy (he's the one with the Agility Cape) you pay 200gp and he'll let you go in. Once you exit the dungeon, you'll have to pay 200gp to enter again. If you log out while inside, you'll log in inside, so you don't need to pay 200gp again.

 

 

2. The obstacles

 

Here's a map of the agility arena: (mapped by Tip.it, thanks to them)

 

White: Lvl 1+ obstacles

Blue: Lvl 20+ obstacles

Red: Lvl 40+ obstacles

agility_arena.png

 

--- 2.1 Damage rates

 

You can fail most obstacles, which will take away some HP. This minigame is dangerous so you will get killed and lose your items at 0 HP. I have done some research on the amount of hitpoints lost at different hitpoints left, and I came to these findings:

 

Hitpoints left  - Damage dealt

Over 60 HP left - 5 damage dealt
59 - 40 HP left - 4 damage dealt
39 - 20 HP left - 3 damage dealt
19 - 00 HP left - 2 damage dealt

 

As you can see from that, the minimum amount you can be hit is 2, so you should keep your HP at 3 or above at all times. 5 is a bit safer: you'll fall twice before dying, while at 3 the second fall would kill you, but if you'll pay attention, go ahead and use slices of cake to stay under 20 HP.

 

 

 

--- 2.2 Lvl 1+ obstacles.

 

Rope Swing

 

agilarena1.png

 

This is one of the fastest ones. Make sure to click the rope that's nearest to you.

 

You gain 20xp if you do this successfully.

 

Reliability: 9/10. If you need to get somewhere, this is the way to go. It's fast and you fall very rarely.

 

 

 

Planks

 

agilarena2.png

 

This one requires some attention. As you can see on the picture, there are always two broken planks and one good plank. Make sure to click on the good one.

 

You gain 6xp if you do this successfully.

 

Reliability: 8/10. It's annoying since you'll need to wait a second to see which ones are battered, and sometimes the difference is small.

 

 

 

Log balance

 

agilarena3.png

 

You can barely fail on this one. Just click the log.

 

You gain 12xp if you do this successfully.

 

Reliability: 9.5/10. You fall here rarely, and it's relatively fast.

 

 

 

Blade

 

agilarena4.png

 

This one depends on timing. If you don't have run on, you'll miss this. The best way to do this is to stand in front of the blade, and wait for it to come up, when it's almost completely down, click on the next platform and you should make it. Make sure there's a flag on the next platform (look at the minimap). If there isn't, click again till there is. This is also the only obstacle where you can make it but still get damaged, if you make it halfway across.

 

You gain no experience if you do this successfully.

 

Reliability: 9.5/10. When you're used to this one, you'll only rarely get hit. Make sure you have your run on.

 

Rope balance

 

agilarena5.png

 

I have personally never failed this. Just click the things that attach the ropes to the platform.

 

You gain 10 xp if you do this successfully.

 

Reliability: 10/10. Same as with the log balance, not that fast but you never fail.

 

Low wall

 

agilarena6.png

 

You simply cannot fail this. Just click on the wall.

 

You gain 8 xp if you do this successfully.

 

Reliability: 10/10. Just do it. No failing, and it's not too slow.

 

Ledge

 

agilarena7.png

 

I have personally never failed this. Just click on the ledge.

 

You gain 16 xp if you do this successfully.

 

Reliability: 9.5/10. You don't fail here frequently, and it's reasonable when it comes to speed.

 

Pillars

 

agilarena8.png

 

You can fail this, but it doesn't happen frequently. Just click the first pillar on your side.

 

You gain 18 xp if you do this successfully.

 

Reliability: 8/10. It's pretty fast, but falling is annoying, since you'll have to go back upstairs first.

 

 

 

Monkey bars

 

agilarena9.png

 

I have personally never failed this one. Just click the bar closest to you.

 

You gain 16 xpif you do this successfully.

 

Reliability: 10/10. Relatively fast, no falling.

 

 

 

---2.3 Lvl 20+ obstacles

 

 

 

Hand holds

 

agilarenab1.png

 

These are annoying, since falling here is not rare. When you fail, go to the nearest accessible ladder and try again. Make sure you have at least 3HP when you try and do this one.

 

You gain 22 xp if you do this successfully.

 

Reliability: 6/10. Personally I hate those, this is the only place that killed me. It's about as fast as the rope and log balance but you can fall a lot.

 

 

 

Pressure pads

 

agilarenab2.png

 

Failing these isn't rare either, I've seen people with over 90 Agility fail this one. Just keep trying to do it, it'll work. Make sure you have at least 3HP before you try doing this one.

 

You gain 26 xp if you do this successfully.

 

Reliability: 7/10. These can be pretty annoying, especially if you keep on failing them.

 

 

 

Floor spikes

 

agilarenab3.png

 

These are basically the same as pressure pads, except with spikess coming out of the floor instead of falling rocks.

 

You gain 24 xp if you do this successfully.

 

Reliability: 7/10.

 

 

 

---2.4 Lvl 40+ obstacles

 

 

 

Darts

 

agilarenab4.png

 

This is the most annoying obstacle of all. If you can take an alternative route, take it, but do whatever you can to not have to take these. I've seen people with 90+ Agility fail those. If you fail this, darts will hit you and temporarily remove 2 Agility levels (which can be particularly annoying if they make you go under 40.) The best thing to do if you get hit too much is too put on rapid restore to help your agility come back faster.

 

You gain 30 xp if you do this successfully.

 

Reliability: 3/10. Just try to avoid them.

 

 

 

Spinning blade

 

agilarenab5.png

 

These are kinda like pressure pads and floor spikes, but they're harder, so you'll fail them more often.

 

You gain 28 xp if you do this succesfully.

 

Reliability: 6/10. Much more reliable then darts, I'd suggest this as an alternative to taking darts.

 

 

 

3. Playing the game

 

---3.1 Set-up

 

To play this mini-game, you'll require food, since this is a dangerous mini-game, and 200gp to get in (+ possible transportation fee).

 

A good idea is to wear stuff that doesn't weigh much, with 5kg as the maximum. Under zero is the best though.

 

The best combination is Penance gloves + spottier cape + boots of Lightness, but even just a spotted cape will work out. You can also wear some light robes for looks, if you want, as long as you stay under zero you'll be alright. This is what I usually wear

agiloutfit1rq5.png

 

This is the best you can get:

 

agiloutfit3qv5.png

Thanks to Clad Ldl for the picture!

 

Now as I mentioned, you'll also need food. It's pretty much a close call between baskets of strawberries (5) and cakes. I suggest you eat one strawberry and see how much it heals. If it heals more then 2, you should be fine. If it heals 2 or less, taking cakes will be better, as you'll heal more in inventory. Ofcourse you can take something like pineapple pizza's if you want to stay longer, but not only is that more expensive, it's also harder to stay at low hp, and you usually lose less hp from failing if you have low hp. THIS DOES NOT MEAN YOU CAN'T DIE! Always make sure you're above 5 hp, with 3 as bare minimum.

 

---3.2 How to play

 

This is probably one of the most important sections in this guide: how do I play it?

 

The point of the game is simple, collect as many agility arena tickets as you can. You do this by tagging the pillar marked by an arrow, which changes every minute. When you start, at the top right of your screen you will see the marker is on red. When you tag your first pillar, it'll turn into green.

 

agilarenahtp1tq9.png

 

As the image said, you get tickets by tagging more then one pillar in a row, which means that every time you miss a pillar, you have to restart from 0. This can be frustrating but it can be fun to try and break your best streak.

 

The second time you hit a pillar, you'll get this message:

 

agilarenahtp2lx0.png

 

That's the one message we want to see a lot.

 

 

 

--- 3.3 Some numbers

 

Note: summaries are found at the end of each section.

 

Ah, numbers... Well, here are some calculations that I added using reader's suggestions, and my own ideas that came from those suggestions.

 

ShadowSam19 asked me to include an estimate on how many tickets you can get an hour. I don't know. But what I do know, is how many it's possible to get in an hour.

 

So let's say you're in the mood to collect some tickets, and you arrive at the arena. You're lucky, the pillar was right in front of you. Since a pillar stays for 1 minute then changes, you'd have to wait a bit. Then, once you get to the next pillar, you'd wait, and so on. In other words, in your first 10 minutes of Agility Arena it's possible to obtain 9 tickets. After an hour, 59 tickets is possible, and if you were to stay for 24 hours non-stop (I don't suggest this), you would collect about 1439 tickets... That's without failing. Every time you fail, take away 2 from that total.

 

SUMMARY

 

In your first 10 mins, 9 tickets are possible.

 

In your first 60 mins, 59 tickets are possible.

 

In your second 60 mins, 60 tickets are possible.

 

Just take the amount of time in minutes, and remove 1, which is your first pillar.

 

Everytime you miss, take away 2 from the total. Don't believe me?

 

(example) You just tagged 3 pillars earning you two tickets in 3 minutes. You miss the next pillar, which means you wasted a minute getting to the next pillar but failing. You tag the next pillar, and before the next pillar is selected, another minute is gone. Then you can finally tag the next pillar for a ticket.

 

In this case, you wasted 2 minutes because 2 pillars didn't give you a ticket. In the long run, this means that, if you advance to 10 minutes, you'll have the 2 tickets of the first 3 mins, then 5 other tickets from the last 5 minutes, because there were two minutes where you didn't get a ticket.

 

Ofcourse other scenarios are possible, like tag-miss-tag-miss-tag-miss, where for example you don't get any tickets for a while.

 

Any other suggestions on what to put in this section are welcome.

 

4. Rewards

 

After hours or even days of hard work, you've finally collected a nice amount of tickets. Now what?

 

You can go collect a reward, using those tickets! Maybe you've seen it on the picture, but Cap'n Izzy No-Beard has an assistant: Pirate Jackie the Fruit. He's the guy without the cape:

 

agilarenamap3ow8.png

 

When you trade him, you'll get this screen:

 

agilarenarewards1qe7.png

 

The pirate's hook isn't really a good weapon, it's mostly decorational, it has about the same stats as leather gloves. You can try and sell them for over 5 mill though. And you might even find some buying it for over 20 million on World 2!

 

Snapdragon and Toadflax for herblore ofcourse.

 

And then there's the experience. The experience per ticket changes, depending on how much tickets you're willing to spend. Here's a table:

 

Ticket- Exp/ticket

1     - 240 
10    - 248
25    - 260
100   - 280
1000  - 320

 

If you want to take the best out of your tickets, wear Karamja Gloves 2 or above, they will add 10% experience per ticket, so for example 240 becomes 264.

 

Now, for the other products, here they are sorted by price in tickets:

 

10  - Toadflax
25  - Snapdragon
800 - Pirate's hook

 

5. Tips and hints

 

Just some tips to keep you there longer, make it more entertaining, ...

 

-Wearing Karamja Gloves 2 or 3 is a good idea, you'll get 10% more xp per obstacle + per ticket

 

-ALWAYS STAY ABOVE 5HP, with 3 as bare minimum. I know you'll get hit 2 if you're at 3 hp, but it takes one moment of not paying attention and you're dead. You don't want to lose 200-500 tickets that way, believe me.

 

-This is a dangerous minigame, dying there will make you lose all your items but 3.

 

-Alching while waiting for the pillars to change is useful, since you're getting some magic XP too.

 

-Putting on some music while playing can be a nice way to fight boredom. You can also just chat with friends (preferably on RuneScape).

 

-Don't take your full armour. It's best to have 0 kg or under.

 

-The TzHaar bank is the best if you're doing multiple runs. Ofcourse you can use Karamja gloves 3 to go to Shilo Village, bank there then teleport back with a Glory amulet, but this method is more expensive, since you'll have to pay for your glory amulets too.

 

-Don't take all your tickets with you if you're saving for 1000 or 800.

 

-If you're going for a big number, banking with rounded numbers (200, 150, ...) is a good idea, since it's easier to keep count that way.

 

-After completing some obstacles you are lying on the ground, if you time it right you can give a move order and your character will run VERY fast. You can do this with monkey bars, spinning blade, pressure pads and floor spikes. -Thanks to TommySprat

 

-You can take about 10 extra gp and bank in Shilo (ride with the cart), or take 30gp and bank in Ardougne, take the boat from Brimhaven. Both will require money to get back -Thanks to pirate_felix.

 

-A smart set-up is to take 5 cakes and the rest baskets of strawberries, using the baskets of strawberries after eating all your cakes.

 

-Upon completion of the quest Rocking Out, you gain free entrance to the Agility Arena, so you no longer have to pay the 200gp fee for entering and leaving. You can either fill up your inventory with cakes and make sure to have eaten one before your first ticket, or you could just fill up 27 spaces with food/potions to save yourself the (maybe) unnecessary eating. -Thanks to magib1

 

-Ring of Charos (a) allows for free boat rides to Brimhaven from Ardougne, which is another great way to save money. -Thanks to niligo

 

-It takes about 14 hours of straight training to get a pirate hook. They cost about 5.6m (GE price, street is higher). 5.6m divided by 14 hours equals about 400k. If you make more than 400k cash per hour then you should not buy the pirates hook with your tickets. -Thanks to HeyItsRoss

 

-Except for speed and such, strategy can also be a very important. After you get a ticket, a smart thing to do is get to the middle pillar, which can be identified as the one with spin blades to the north, darts to the west, low wall to the south and pillars to the east. If you go here after each ticket, you won't be wasting time standing still. Also, going from corner to corner can take a long time, but from center to corner can be up to 4 obstacles less. So no time wasted standing still and easier to get to another ticket.

 

Good luck!

 

 

 

[spoiler=Recent updates]DD/MM/YY

 

29/08/'09 - I'm back again (after another break) and I completely updated the obstacles section with new images and better descriptions of the obstacles.

 

21/04/'09 - I'm going back to this guide and planning on keeping it up, as I noticed that it did help some people. I'm also planning on figuring out the exact amount of HP lost when hit by an obstacle.

 

17/04/'10 - Wow, been ages since I've updated this. After the rollback a while back the whole lay-out was spoiled, so I decided to edit it, make it up to date. Now the lay-out should be good.

 

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Karamja gloves 2 are the best gloves to wear there... you get 10% xp bonus per obstacle as well as per ticket

 

 

 

Weight doesn't matter as long as it is 0kg or lower... 0 is the same as -13

 

 

 

Keeping rapid heal on the whole time is also a good idea

 

 

 

True. Still -13 is good if you want to bring some food.

Thoroughly retired, may still write now and again

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With a decent agility level, your energy restores fast enough that you CAN use the Karamja Gloves and not notice the weight. Plus, you're there for agility exp, and the obstacles really add up.

 

 

 

Also, after tagging a pillar, it's a good idea to get yourself to the middle "island", so that it's the shortest run to the next pillar. If you don't have a very high agility level, you can switch to walking for the trip to the middle "island" while you wait for the next pillar..

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Hello, welcome to my first real guide. Before we start, I'd like to thank pirate_felix for giving me this idea.

 

This guide covers the Agility Arena. The Agility Arena is an underrated way to train Agility, but it's, in my humble opinion, the most fun. It may not be the fastest training, but the rewards are worth it. If you collect 1000 tickets you get 320,000 XP. That's from 0 xp to level 61! And Karamja Gloves 2 or 3 give a 10% on top of that! And by the time you actually collect 1000 tickets, you'll have gained a few levels from just doing the course.

 

There's one downside: it requires constant attention. You can still chat with friends or on a clan chat, of course, but your eyes must always stay on the game. It also requires a lot of patience, it often occurs that you get to the right platform in time, but the arrow moves just as you run to tag the pillar. You will also fail the obstacles a lot, even people with 90+ Agility fail the obstacles.

 

First of all, a small index on what you'll find in this guide:

 

1. What is the Agility Arena and how do I get there?

 

2. The obstacles

--- 2.1 Damage rates

--- 2.2 Lvl 1+ obstacles

--- 2.3 Lvl 20+ obstacles

--- 2.4 Lvl 40+ obstacles

 

3. Playing the game

--- 3.1 Set-up

--- 3.2 How to play

--- 3.3 Some numbers

 

4. Rewards

 

5. Tips and hints

 

 

 

1. What is the Agility Arena and how do I get there?

 

The Agility Arena is a cave found by Cap'n Izzy No-Beard. He will let anyone enter for a fee of 200gp.

 

It is classed as a dangerous mini-game, meaning that if you die, you lose your items. Be cautious.

 

The arena is situated in Brimhaven, which is just west of Karamja volcano:

 

agilarenamap1hd8.png

 

There are a few different ways to get there.

 

Blue: go to Ardougne (with teleport or Khazard spirit tree) and take a ship to Brimhaven, which is 30gp

 

Yellow: go to Port Sarim (Lumbridge teleport/Draynor teleport with Glory amulet) and take a ship to Karamja, which is 30gp.

 

You can also just use a Glory amulet to teleport to Karamja, then walk west, which is also an easy method of getting there.

 

Instead of going to Port Sarim/Ardougne you can also charter a ship from any other Port to Brimhaven, although this is more expensive.

 

agilarenamap2wh9.png

Once you get to Cap'n Izzy (he's the one with the Agility Cape) you pay 200gp and he'll let you go in. Once you exit the dungeon, you'll have to pay 200gp to enter again. If you log out while inside, you'll log in inside, so you don't need to pay 200gp again.

 

 

2. The obstacles

 

Here's a map of the agility arena: (mapped by Tip.it, thanks to them)

 

White: Lvl 1+ obstacles

Blue: Lvl 20+ obstacles

Red: Lvl 40+ obstacles

agility_arena.png

 

--- 2.1 Damage rates

 

You can fail most obstacles, which will take away some HP. This minigame is dangerous so you will get killed and lose your items at 0 HP. I have done some research on the amount of hitpoints lost at different hitpoints left, and I came to these findings:

 

Hitpoints left  - Damage dealt

Over 60 HP left - 5 damage dealt

59 - 40 HP left - 4 damage dealt

39 - 20 HP left - 3 damage dealt

19 - 00 HP left - 2 damage dealt

 

As you can see from that, the minimum amount you can be hit is 2, so you should keep your HP at 3 or above at all times. 5 is a bit safer: you'll fall twice before dying, while at 3 the second fall would kill you, but if you'll pay attention, go ahead and use slices of cake to stay under 20 HP.

 

 

 

--- 2.2 Lvl 1+ obstacles.

 

Rope Swing

 

agilarena1.png

 

This is one of the fastest ones. Make sure to click the rope that's nearest to you.

 

You gain 20xp if you do this successfully.

 

Reliability: 9/10. If you need to get somewhere, this is the way to go. It's fast and you fall very rarely.

 

 

 

Planks

 

agilarena2.png

 

This one requires some attention. As you can see on the picture, there are always two broken planks and one good plank. Make sure to click on the good one.

 

You gain 6xp if you do this successfully.

 

Reliability: 8/10. It's annoying since you'll need to wait a second to see which ones are battered, and sometimes the difference is small.

 

 

 

Log balance

 

agilarena3.png

 

You can barely fail on this one. Just click the log.

 

You gain 12xp if you do this successfully.

 

Reliability: 9.5/10. You fall here rarely, and it's relatively fast.

 

 

 

Blade

 

agilarena4.png

 

This one depends on timing. If you don't have run on, you'll miss this. The best way to do this is to stand in front of the blade, and wait for it to come up, when it's almost completely down, click on the next platform and you should make it. Make sure there's a flag on the next platform (look at the minimap). If there isn't, click again till there is. This is also the only obstacle where you can make it but still get damaged, if you make it halfway across.

 

You gain no experience if you do this successfully.

 

Reliability: 9.5/10. When you're used to this one, you'll only rarely get hit. Make sure you have your run on.

 

Rope balance

 

agilarena5.png

 

I have personally never failed this. Just click the things that attach the ropes to the platform.

 

You gain 10 xp if you do this successfully.

 

Reliability: 10/10. Same as with the log balance, not that fast but you never fail.

 

Low wall

 

agilarena6.png

 

You simply cannot fail this. Just click on the wall.

 

You gain 8 xp if you do this successfully.

 

Reliability: 10/10. Just do it. No failing, and it's not too slow.

 

Ledge

 

agilarena7.png

 

I have personally never failed this. Just click on the ledge.

 

You gain 16 xp if you do this successfully.

 

Reliability: 9.5/10. You don't fail here frequently, and it's reasonable when it comes to speed.

 

Pillars

 

agilarena8.png

 

You can fail this, but it doesn't happen frequently. Just click the first pillar on your side.

 

You gain 18 xp if you do this successfully.

 

Reliability: 8/10. It's pretty fast, but falling is annoying, since you'll have to go back upstairs first.

 

 

 

Monkey bars

 

agilarena9.png

 

I have personally never failed this one. Just click the bar closest to you.

 

You gain 16 xpif you do this successfully.

 

Reliability: 10/10. Relatively fast, no falling.

 

 

 

---2.3 Lvl 20+ obstacles

 

 

 

Hand holds

 

agilarenab1.png

 

These are annoying, since falling here is not rare. When you fail, go to the nearest accessible ladder and try again. Make sure you have at least 3HP when you try and do this one.

 

You gain 22 xp if you do this successfully.

 

Reliability: 6/10. Personally I hate those, this is the only place that killed me. It's about as fast as the rope and log balance but you can fall a lot.

 

 

 

Pressure pads

 

agilarenab2.png

 

Failing these isn't rare either, I've seen people with over 90 Agility fail this one. Just keep trying to do it, it'll work. Make sure you have at least 3HP before you try doing this one.

 

You gain 26 xp if you do this successfully.

 

Reliability: 7/10. These can be pretty annoying, especially if you keep on failing them.

 

 

 

Floor spikes

 

agilarenab3.png

 

These are basically the same as pressure pads, except with spikess coming out of the floor instead of falling rocks.

 

You gain 24 xp if you do this successfully.

 

Reliability: 7/10.

 

 

 

---2.4 Lvl 40+ obstacles

 

 

 

Darts

 

agilarenab4.png

 

This is the most annoying obstacle of all. If you can take an alternative route, take it, but do whatever you can to not have to take these. I've seen people with 90+ Agility fail those. If you fail this, darts will hit you and temporarily remove 2 Agility levels (which can be particularly annoying if they make you go under 40.) The best thing to do if you get hit too much is too put on rapid restore to help your agility come back faster.

 

You gain 30 xp if you do this successfully.

 

Reliability: 3/10. Just try to avoid them.

 

 

 

Spinning blade

 

agilarenab5.png

 

These are kinda like pressure pads and floor spikes, but they're harder, so you'll fail them more often.

 

You gain 28 xp if you do this succesfully.

 

Reliability: 6/10. Much more reliable then darts, I'd suggest this as an alternative to taking darts.

 

 

 

3. Playing the game

 

---3.1 Set-up

 

To play this mini-game, you'll require food, since this is a dangerous mini-game, and 200gp to get in (+ possible transportation fee).

 

A good idea is to wear stuff that doesn't weigh much, with 5kg as the maximum. Under zero is the best though.

 

The best combination is Penance gloves + spottier cape + boots of Lightness, but even just a spotted cape will work out. You can also wear some light robes for looks, if you want, as long as you stay under zero you'll be alright. This is what I usually wear (the monk's robes are for looks):

 

agiloutfit2md3.png

 

This is better:

 

agiloutfit1rq5.png

 

This is the best you can get:

 

agiloutfit3qv5.png

Thanks to Clad Ldl for the picture!

 

Now as I mentioned, you'll also need food. It's pretty much a close call between baskets of strawberries (5) and cakes. I suggest you eat one strawberry and see how much it heals. If it heals more then 2, you should be fine. If it heals 2 or less, taking cakes will be better, as you'll heal more in inventory. Ofcourse you can take something like pineapple pizza's if you want to stay longer, but not only is that more expensive, it's also harder to stay at low hp, and you usually lose less hp from failing if you have low hp. THIS DOES NOT MEAN YOU CAN'T DIE! Always make sure you're above 5 hp, with 3 as bare minimum.

 

---3.2 How to play

 

This is probably one of the most important sections in this guide: how do I play it?

 

The point of the game is simple, collect as many agility arena tickets as you can. You do this by tagging the pillar marked by an arrow, which changes every minute. When you start, at the top right of your screen you will see the marker is on red. When you tag your first pillar, it'll turn into green.

 

agilarenahtp1tq9.png

 

As the image said, you get tickets by tagging more then one pillar in a row, which means that every time you miss a pillar, you have to restart from 0. This can be frustrating but it can be fun to try and break your best streak.

 

The second time you hit a pillar, you'll get this message:

 

agilarenahtp2lx0.png

 

That's the one message we want to see a lot.

 

 

 

--- 3.3 Some numbers

 

Note: summaries are found at the end of each section.

 

Ah, numbers... Well, here are some calculations that I added using reader's suggestions, and my own ideas that came from those suggestions.

 

ShadowSam19 asked me to include an estimate on how many tickets you can get an hour. I don't know. But what I do know, is how many it's possible to get in an hour.

 

So let's say you're in the mood to collect some tickets, and you arrive at the arena. You're lucky, the pillar was right in front of you. Since a pillar stays for 1 minute then changes, you'd have to wait a bit. Then, once you get to the next pillar, you'd wait, and so on. In other words, in your first 10 minutes of Agility Arena it's possible to obtain 9 tickets. After an hour, 59 tickets is possible, and if you were to stay for 24 hours non-stop (I don't suggest this), you would collect about 1439 tickets... That's without failing. Every time you fail, take away 2 from that total.

 

SUMMARY

 

In your first 10 mins, 9 tickets are possible.

 

In your first 60 mins, 59 tickets are possible.

 

In your second 60 mins, 60 tickets are possible.

 

Just take the amount of time in minutes, and remove 1, which is your first pillar.

 

Everytime you miss, take away 2 from the total. Don't believe me?

 

(example) You just tagged 3 pillars earning you two tickets in 3 minutes. You miss the next pillar, which means you wasted a minute getting to the next pillar but failing. You tag the next pillar, and before the next pillar is selected, another minute is gone. Then you can finally tag the next pillar for a ticket.

 

In this case, you wasted 2 minutes because 2 pillars didn't give you a ticket. In the long run, this means that, if you advance to 10 minutes, you'll have the 2 tickets of the first 3 mins, then 5 other tickets from the last 5 minutes, because there were two minutes where you didn't get a ticket.

 

Ofcourse other scenarios are possible, like tag-miss-tag-miss-tag-miss, where for example you don't get any tickets for a while.

 

Any other suggestions on what to put in this section are welcome.

 

4. Rewards

 

After days of hard work, you've finally collected a nice amount of tickets. Now what?

 

You can go collect a reward, using those tickets! Maybe you've seen it on the picture, but Cap'n Izzy No-Beard has an assistant: Pirate Jackie the Fruit. He's the guy without the cape:

 

agilarenamap3ow8.png

 

When you trade him, you'll get this screen:

 

agilarenarewards1qe7.png

 

The pirate's hook isn't really a good weapon, it's mostly decorational, it has about the same stats as leather gloves. You can try and sell them for over a mill though.

 

Snapdragon and Toadflax for herblore ofcourse.

 

And then there's the experience. The experience per ticket changes, depending on how much tickets you're willing to spend. Here's a table:

 

Ticket- Exp/ticket

1     - 240 
10    - 248
25    - 260
100   - 280
1000  - 320

 

If you want to take the best out of your tickets, wear Karamja Gloves 2 or above, they will add 10% experience per ticket, so for example 240 becomes 264.

 

Now, for the other products, here they are sorted by price in tickets:

 

10  - Toadflax
25  - Snapdragon
800 - Pirate's hook

 

5. Tips and hints

 

Just some tips to keep you there longer, make it more entertaining, ...

 

-Wearing Karamja Gloves 2 or 3 is a good idea, you'll get 10% more xp per obstacle + per ticket

 

-ALWAYS STAY ABOVE 5HP, with 3 as bare minimum. I know you'll get hit 2 if you're at 3 hp, but it takes one moment of not paying attention and you're dead. You don't want to lose 200-500 tickets that way, believe me.

 

-This is a dangerous minigame, dying there will make you lose all your items but 3.

 

-Alching while waiting for the pillars to change is useful, since you're getting some magic XP too.

 

-Putting on some music while playing can be a nice way to fight boredom. You can also just chat with friends (preferably on RuneScape).

 

-Don't take your full armour. It's best to have 0 kg or under.

 

-The TzHaar bank is the best if you're doing multiple runs. Ofcourse you can use Karamja gloves 3 to go to Shilo Village, bank there then teleport back with a Glory amulet, but this method is more expensive, since you'll have to pay for your glory amulets too.

 

-Don't take all your tickets with you if you're saving for 1000 or 800.

 

-If you're going for a big number, banking with rounded numbers (200, 150, ...) is a good idea, since it's easier to keep count that way.

 

-After completing some obstacles you are lying on the ground, if you time it right you can give a move order and your character will run VERY fast. You can do this with monkey bars, spinning blade, pressure pads and floor spikes. -Thanks to TommySprat

 

-You can take about 10 extra gp and bank in Shilo (ride with the cart), or take 30gp and bank in Ardougne, take the boat from Brimhaven. Both will require money to get back -Thanks to pirate_felix.

 

-A smart set-up is to take 5 cakes and the rest baskets of strawberries, using the baskets of strawberries after eating all your cakes.

 

-Upon completion of the quest Rocking Out, you gain free entrance to the Agility Arena, so you no longer have to pay the 200gp fee for entering and leaving. You can either fill up your inventory with cakes and make sure to have eaten one before your first ticket, or you could just fill up 27 spaces with food/potions to save yourself the (maybe) unnecessary eating. -Thanks to magib1

 

-Ring of Charos (a) allows for free boat rides to Brimhaven from Ardougne, which is another great way to save money. -Thanks to niligo

 

-It takes about 14 hours of straight training to get a pirate hook. They cost about 1.3m. 1.3m divided by 14 hours equals about 92k. If you make more than 92k cash per hour then you should not buy the pirates hook with your tickets. -Thanks to HeyItsRoss

 

-Except for speed and such, strategy can also be a very important. After you get a ticket, a smart thing to do is get to the middle pillar, which can be identified as the one with spin blades to the north, darts to the west, low wall to the south and pillars to the east. If you go here after each ticket, you won't be wasting time standing still. Also, going from corner to corner can take a long time, but from center to corner can be up to 4 obstacles less. So no time wasted standing still and easier to get to another ticket.

 

Good luck!

 

 

 

[spoiler=Recent updates]DD/MM/YY

 

29/08/'09 - I'm back again (after another break) and I completely updated the obstacles section with new images and better descriptions of the obstacles.

 

21/04/'09 - I'm going back to this guide and planning on keeping it up, as I noticed that it did help some people. I'm also planning on figuring out the exact amount of HP lost when hit by an obstacle.

 

17/04/'10 - Wow, been ages since I've updated this. After the rollback a while back the whole lay-out was spoiled, so I decided to edit it, make it up to date.

 

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good guide, lots of pictures, maybe use some hide tabs?? i dont know... i give this a 6/10 bc its still U/C

2egffxf.png

[hide]

Felix, je moeder.

Je moeder felix

Je vader, felix.

Felix, je oma.

Felix, je ongelofelijk gave pwnaze avatar B)

Felix, je moeder.

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i don't think the TzHaar bank is closest, how about using the carts to get to shilo village? or ardoughne bank...

 

and where are the credits?

2egffxf.png

[hide]

Felix, je moeder.

Je moeder felix

Je vader, felix.

Felix, je oma.

Felix, je ongelofelijk gave pwnaze avatar B)

Felix, je moeder.

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i don't think the TzHaar bank is closest, how about using the carts to get to shilo village? or ardoughne bank...

 

and where are the credits?

 

 

 

Karts, that is pretty smart. *ninja* But it requires money, so you'll lose a spot to money... Good idea, I'll include it.

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i don't think the TzHaar bank is closest, how about using the carts to get to shilo village? or ardoughne bank...

 

and where are the credits?

 

 

 

Karts, that is pretty smart. *ninja* But it requires money, so you'll lose a spot to money... Good idea, I'll include it.

 

yeah you really need spots because tickets arent stackable, and you never got enough food :roll:

2egffxf.png

[hide]

Felix, je moeder.

Je moeder felix

Je vader, felix.

Felix, je oma.

Felix, je ongelofelijk gave pwnaze avatar B)

Felix, je moeder.

[/hide]

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yippee, an agil guide <3: awesomeness.

 

 

 

to add my two cents:

 

Below 20 hp remaining, you will never be hit for more than 2. So, if you have 3+ hp at all times, you will be fine. The differance between 3 and 7 may not seem like a lot to some noob with 11+ hp, but for some of us it matters ;)

 

 

 

Also, for food, strawberry baskets are nice. 30 in five bites ftw? Although cakes are cheaper, since you can steal them in Ardougne on the way to the arena.

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yippee, an agil guide <3: awesomeness.

 

 

 

to add my two cents:

 

Below 20 hp remaining, you will never be hit for more than 2. So, if you have 3+ hp at all times, you will be fine. The differance between 3 and 7 may not seem like a lot to some noob with 11+ hp, but for some of us it matters ;)

 

 

 

Also, for food, strawberry baskets are nice. 30 in five bites ftw? Although cakes are cheaper, since you can steal them in Ardougne on the way to the arena.

 

 

 

3 hp is very risky, like I said I have died there, and I think hand holds hit for 3 even then?

 

 

 

Just a question: strawberries, can you take one out at a time?

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Strawberries have right-click options to remove 1, or to empty (remove 5). Just noticed that they aren't a good food for lower levels, they only heal me 1.. so I guess it's a percentage of some sort of your total hp, because people with higher hp get healed more by them. So kind-of nvm.

 

 

 

Handholds do in fact hit 2 at 3 hp, just went and fell on them a couple times at 3 hp and got hit 2 each time.

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Nice and decent guide

 

 

 

Thought I prefer Ape Atoll at higher levels, Brimhaven is very good for the lower levels and this guide would help a lot!

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~99 Cooking on 06/20/2007~

~99 Agility on 03/02/2008 (1,006th)~

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Good Guide! :thumbsup:

 

 

 

However, please add in how many points it costs for one toadflax, one snapdragon, and one pirate's hook in the rewards menu!

Magib1.png

Magib1.png

Magib1.png

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Good Guide! :thumbsup:

 

 

 

However, please add in how many points it costs for one toadflax, one snapdragon, and one pirate's hook in the rewards menu!

 

 

 

Hmm, I thought that was included in the picture, thanks for pointing that out.

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CORRECTION: Shilo cart ride is only 10gp

 

 

 

SUGGESTION: Add a "Reliability Rank" to obstacles so help us make last moment decisions on a route.

 

 

 

Other than that a pretty good guide.

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CORRECTION: Shilo cart ride is only 10gp

 

 

 

SUGGESTION: Add a "Reliability Rank" to obstacles so help us make last moment decisions on a route.

 

 

 

Other than that a pretty good guide.

 

 

 

Only 10gp? Ooh, thanks.

 

 

 

Reliability Rank as in "3/10, I wouldn't recommend this if you need to go somewhere quickly"?

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Also, really, unless you're at the no-fail level (whatever that is), you should never take the Dart Paths. They're just not worth it in my opinion. :|

 

 

 

If there is a no-fail level, I bet it'll be 100, because I've seen people at lvl 96 fail multiple times.

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I've edited the first post to include reliability rankings for every obstacle.

 

 

 

There's one suggestion that seemed to have dissappeared though... It was about a smart inventory set-up... Might've read it elsewhere though lol

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