Owned_Nex Posted March 16, 2009 Share Posted March 16, 2009 Hi all, I've been using this guide (with a little modification to take into account my stats) and must say its a damn good guide. Have anyone tested G maul as a special weapon? I've been looking at it and wondering if its worth the 150k price tag for it. PS Regen bracelet is better then combat and the extra health per second coupled with bunyip is great. G maul is a decent special weapon. The 150k price really isin't much to consider, although I would just stick with D Mace. Regen Bracelet might help if you are bunyip or Unicorn tanking, and are just slightly dipping into the food, although Barrows gloves are best if you are fine as is. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some? Link to comment Share on other sites More sharing options...
bedman Posted March 16, 2009 Share Posted March 16, 2009 Hi all, I've been using this guide (with a little modification to take into account my stats) and must say its a damn good guide. Have anyone tested G maul as a special weapon? I've been looking at it and wondering if its worth the 150k price tag for it. PS Regen bracelet is better then combat and the extra health per second coupled with bunyip is great. G maul is a decent special weapon. The 150k price really isin't much to consider, although I would just stick with D Mace. Regen Bracelet might help if you are bunyip or Unicorn tanking, and are just slightly dipping into the food, although Barrows gloves are best if you are fine as is. I'd personally never give up my barrow gloves for anything but void. Also, it's not the price of the maul that decides it's usefulness (you can resell anyway). It's the inventory space and the loss of another speccing weapon that decides wether it's good to bring one. This leads me to the conclusion that you shouldn't bring a maul. SGS, enchanted excalibur, D mace, maybe even dds are all better options. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
llamster Posted March 16, 2009 Share Posted March 16, 2009 Hi all, I've been using this guide (with a little modification to take into account my stats) and must say its a damn good guide. Have anyone tested G maul as a special weapon? I've been looking at it and wondering if its worth the 150k price tag for it. PS Regen bracelet is better then combat and the extra health per second coupled with bunyip is great. G maul is a decent special weapon. The 150k price really isin't much to consider, although I would just stick with D Mace. Regen Bracelet might help if you are bunyip or Unicorn tanking, and are just slightly dipping into the food, although Barrows gloves are best if you are fine as is. I'd personally never give up my barrow gloves for anything but void. Also, it's not the price of the maul that decides it's usefulness (you can resell anyway). It's the inventory space and the loss of another speccing weapon that decides wether it's good to bring one. This leads me to the conclusion that you shouldn't bring a maul. SGS, enchanted excalibur, D mace, maybe even dds are all better options. D mace spec is barely any better than regular hits by an SS/ZS anyway. The maul's spec is very fast so I'd try it. Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall: Link to comment Share on other sites More sharing options...
My_Eggs Posted March 24, 2009 Share Posted March 24, 2009 I'd just like to make a note that you can stay there much, much longer if you use prayer flashing, but it can be quite tricky. You need to have protect from range on before the waterfiend even starts attacking, then right when you see his arrow, you turn off protect from range. Using that method, I can get 15-25 kills without using a dose of prayer potion, without a bunyip to. 99 HP, Attack, Strength, Defence, Summoning, Ranged, Herblore, Prayer, Agility, Magic, Slayer, Fletching, Fishing, Woodcutting, Mining, and Thieving. Jagex'd out of my untrimmed hp cape on 6/14/2011. Link to comment Share on other sites More sharing options...
ghjkl Posted March 24, 2009 Share Posted March 24, 2009 If anyone wants to see my log of like 15 waterfiend trip [hide=]Trip 1- Void Saradomin Sword 10% str unicorn 54 minutes 98 crimson 16 gold 3 green 0 blue 61804 exp 226466 gp Trip 2- Void Saradomin Sword 10% str bunyip 44 minutes 76 crimson 8 gold 6 green 2 blue 47892 exp 126780 gp Trip 3-Karil Saradomin Sword 10% str unicorn 54 minutes 58756 Trip 4- Void Zamorakian Spear 10% str unicorn 87 crimson 9 gold 2 green 3 blue 61716 exp 162792 gp Trip 5- Void Saradomin Sword 10% str unicorn 87 crimson 9 gold 13 green 2 blue 59864 exp 164388 gp Trip 6- Void Saradomin Sword 10% str unicorn 96 crimson 8 gold 11 green 4 blue 62556 exp 189694 gp Trip 7- Karil saradomin Sword 10% str unicorn 94 crimson 10 gold 5 green 0 blue 59244 exp 163776 gp Trip 8- Void Saradomin Sword 10% str unicorn 84 crimson 12 gold 7 green 3 blue 57392 exp 134819 gp Trip 9- Karil Saradomin Sword 10% str unicorn 95 crimson 8 gold 3 green 4 blue 57856 exp 181178 gp Trip 10- Karil Saradomin Sword 10% str unicorn 96 crimson 12 gold 5 green 3 blue 62008 exp 180866 gp Trip 11- Karil Saradomin Sword 10% str unicorn 104 crimson 5 gold 3 green 2 blue 61520 exp 155758 gp Trip 12- Karil Saradomin Sword 10% str unicorn 92 crimson 12 gold 7 green 2 blue 60970 exp 190966 gp Trip 13- Karil Saradomin Sword 10% str unicorn 93 crimson 11 gold 5 green 3 blue 61164 exp 243835 gp Trip 14- Karil Saradomin Sword 10% str unicorn 95 crimson 10 gold 5 green 4 blue 61776 exp 261432 gp Trip 15- Karil Saradomin Sword 10% str unicorn 102 crimson 11 gold 5 green 4 blue 64548 exp 173245 gp Trip 16- Karil Saradomin Sword 10% str unicorn 94 crimson 11 gold 9 green 3 blue 62048 exp 232884 gp[/hide] I always teled right when unicorn went away, so there are partial waterfiend kills and such. I would reccommend looking at the exp per hour and not charms when comparing the methods. I have yet to do tests without 10% strength. Remember waterfiends are 512 exp per Link to comment Share on other sites More sharing options...
bedman Posted March 25, 2009 Share Posted March 25, 2009 If anyone wants to see my log of like 15 waterfiend trip [hide=]Trip 1- Void Saradomin Sword 10% str unicorn 54 minutes 98 crimson 16 gold 3 green 0 blue 61804 exp 226466 gp Trip 2- Void Saradomin Sword 10% str bunyip 44 minutes 76 crimson 8 gold 6 green 2 blue 47892 exp 126780 gp Trip 3-Karil Saradomin Sword 10% str unicorn 54 minutes 58756 Trip 4- Void Zamorakian Spear 10% str unicorn 87 crimson 9 gold 2 green 3 blue 61716 exp 162792 gp Trip 5- Void Saradomin Sword 10% str unicorn 87 crimson 9 gold 13 green 2 blue 59864 exp 164388 gp Trip 6- Void Saradomin Sword 10% str unicorn 96 crimson 8 gold 11 green 4 blue 62556 exp 189694 gp Trip 7- Karil saradomin Sword 10% str unicorn 94 crimson 10 gold 5 green 0 blue 59244 exp 163776 gp Trip 8- Void Saradomin Sword 10% str unicorn 84 crimson 12 gold 7 green 3 blue 57392 exp 134819 gp Trip 9- Karil Saradomin Sword 10% str unicorn 95 crimson 8 gold 3 green 4 blue 57856 exp 181178 gp Trip 10- Karil Saradomin Sword 10% str unicorn 96 crimson 12 gold 5 green 3 blue 62008 exp 180866 gp Trip 11- Karil Saradomin Sword 10% str unicorn 104 crimson 5 gold 3 green 2 blue 61520 exp 155758 gp Trip 12- Karil Saradomin Sword 10% str unicorn 92 crimson 12 gold 7 green 2 blue 60970 exp 190966 gp Trip 13- Karil Saradomin Sword 10% str unicorn 93 crimson 11 gold 5 green 3 blue 61164 exp 243835 gp Trip 14- Karil Saradomin Sword 10% str unicorn 95 crimson 10 gold 5 green 4 blue 61776 exp 261432 gp Trip 15- Karil Saradomin Sword 10% str unicorn 102 crimson 11 gold 5 green 4 blue 64548 exp 173245 gp Trip 16- Karil Saradomin Sword 10% str unicorn 94 crimson 11 gold 9 green 3 blue 62048 exp 232884 gp[/hide] I always teled right when unicorn went away, so there are partial waterfiend kills and such. I would reccommend looking at the exp per hour and not charms when comparing the methods. I have yet to do tests without 10% strength. Remember waterfiends are 512 exp per Very interesting. So karil > void according to your restults ... (you'd need a few more void tests it seems, but from what you have now, karil seems even or better, considering you have higher defense). A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
JoeDaStudd Posted March 27, 2009 Share Posted March 27, 2009 Very interesting. So karil > void according to your results ... (you'd need a few more void tests it seems, but from what you have now, karil seems even or better, considering you have higher defense). Nah, it looks to me like they are both about equal from those results. The kill are about the same for all (look at the exp), I guess the extra time healing with void voids the effect ;) But remember karils needs repairing and void doesn't. O g maul is pretty good there and unlike the mace you don't have to switch the attack modes. Best I've hit so far (with just super pots) is a 25-5-25 combo, followed by a quick switch to z spear for a very quick kill. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
Naive Posted May 11, 2009 Share Posted May 11, 2009 I always use this guide when I get a waterfiend task, and it works very well. Got 180 kills last trip \ With 149 crimson charms and 110 water orbs. I love these guys. Thanks for the guide : Requiescat in pace, Shiva "Anarith" Kumar.351 Quest Points|99 Strength|99 Attack|99 Constitution|99 Defence|99 Magic|138 Combat|99 Summoning|99 Slayer|99 Ranged|99 Firemaking|99 Dungeoneering|99 Cooking|99 Prayer|99 Runecrafting|99 Smithing|99 Fletching|99 Construction|99 Farming|99 Fishing|99 Herblore|99 Crafting|99 AgilityTrue friends are never separated by distance, for they are forever linked by their hearts.Join the HYT CLAN![qfc]90-91-310-65710712[/qfc] Link to comment Share on other sites More sharing options...
kil3r_mage1 Posted May 11, 2009 Share Posted May 11, 2009 So i don't understand What's the best outfit for a person with 85/85/85 or 80/80/80 or even 80/85/80. Void + Ss ( Sgs as spec). Bandos + Ss ( sgs as spec) or Void + Sgs. 68 Summoning so Bunyip. And 70 Prayer. What would be the best outfit, and what would be the most efficient outfit ( as in cost of waterfiends not cost of outfit). Link to comment Share on other sites More sharing options...
ghjkl Posted May 11, 2009 Share Posted May 11, 2009 Void+ss Sgs is just slow, but bring it with specs with ss Bandos gives you 3-4 more crims per hour, but at a cost of loads of p pots and makes it very hard to do. Link to comment Share on other sites More sharing options...
kil3r_mage1 Posted May 12, 2009 Share Posted May 12, 2009 I don't understand how bandos makes you use more p pots. Doesn't it have more defense while void has virtually none? EDIT::: I just realized i meant karils not bandos. So here we go again. Void + Ss, Void + sgs or Karils + ss. Which is fastest xp? And which is most efficient ( in cost per trip, not cost of equipment) Link to comment Share on other sites More sharing options...
ghjkl Posted May 12, 2009 Share Posted May 12, 2009 Waterfiend's range attack is based on mage def for some reason, so unless you pray range with bandos, they will shred you. Void if you have sgs (you need it to survive), karil if you don't. Void gives better numbers but it is harder to survive with it. Link to comment Share on other sites More sharing options...
kil3r_mage1 Posted May 12, 2009 Share Posted May 12, 2009 So even at 80/80/80 void is the best option if i got a bunyip and a sgs? Link to comment Share on other sites More sharing options...
Inuashakent Posted May 13, 2009 Share Posted May 13, 2009 Very interesting. So karil > void according to your results ... (you'd need a few more void tests it seems, but from what you have now, karil seems even or better, considering you have higher defense). Nah, it looks to me like they are both about equal from those results. The kill are about the same for all (look at the exp), I guess the extra time healing with void voids the effect ;) But remember karils needs repairing and void doesn't. O g maul is pretty good there and unlike the mace you don't have to switch the attack modes. Best I've hit so far (with just super pots) is a 25-5-25 combo, followed by a quick switch to z spear for a very quick kill. Since you die faster in Void, that means your trips are shorter, making the charms/hour better for Void. [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
kil3r_mage1 Posted May 15, 2009 Share Posted May 15, 2009 How is it better if you die faster with it. You confused me.. Link to comment Share on other sites More sharing options...
kil3r_mage1 Posted May 16, 2009 Share Posted May 16, 2009 Alright so here are my questions. at 80+/80+/80+ and 82 Mage, 68 summoning. 1. What's better Void or Karils. Kent confused me with his dying first hence it's better. 2. If you have a bunyip and a sgs do you need any scrolls with the above stats? Link to comment Share on other sites More sharing options...
manitstinks Posted May 23, 2009 Share Posted May 23, 2009 On drop log, you had 918 kills? Link to comment Share on other sites More sharing options...
Anthraxx Posted October 25, 2010 Share Posted October 25, 2010 ROW's do not effect secondary dropsie. charms, vissy, or any drop that can come WITH normal loot. So you may get a water rune, two ranarrs, and a crim.ROW DOESN'T effect the water rune, cos its an always drop.ROW DOES effect the ranarrs, cos they are your lootROW DOESN'T effect the crim, cos its secondary. :) P.SYes, you can get d bones, d legs and visage in one drop :P Link to comment Share on other sites More sharing options...
Obtaurian Posted October 25, 2010 Share Posted October 25, 2010 ROW's do not effect secondary dropsie. charms, vissy, or any drop that can come WITH normal loot. So you may get a water rune, two ranarrs, and a crim.ROW DOESN'T effect the water rune, cos its an always drop.ROW DOES effect the ranarrs, cos they are your lootROW DOESN'T effect the crim, cos its secondary. :) P.SYes, you can get d bones, d legs and visage in one drop :P This guide is two years old. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
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