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Runecrafting: experience


zaybex

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I'm sure we all know runecrafting has the slowest exp in the game, unless you're burying bones or mining clay. And most of us here know that we get mutiple runes per essence, at certain levels. However, no experience is gained for these extra runes. Do you think they should give exp?

 

 

 

It's true that giving exp for mutliple runes would nullify the effort some people have put into it, as well as decrease the value of the oh-so-rare Runecrafting skill cape. But let's face it - new ways to train skills have been doing just that in Runescape for a while now. If no new, extra-exp methods are being released, why not update the skill?

 

 

 

Discuss.

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Runecrafting has been with the same logic in xp since the release of that skill. I don't see the point in adding extra things like that to it at this point. Also if it was modified, the xp per rune should be cut down. Why? Because:

 

 

 

1 air = 5xp

 

lvl 77 = 8 airs = 40xp per essence

 

 

 

This means that at lvl 77 (Which imo isn't too high at all) you'd already get xp 8 times faster. This means that runecrafting would jump from the slowest skill into one of the fastest and as it would become a lot easier, also from a non-buyable to pretty much a buyable skill.

 

 

 

The update would also kill the point of crafting high lvl runes in the long run: why to bother crafting natures/laws/deaths/bloods to 91 as the airs would be so much faster and thus you'd get into serious money faster? Why would you craft natures on your path to 99 when airs were 4 times faster?

 

 

 

In the other words, I don't support this idea. If rc had to get something, add stuff that would add something to the basic concept of the skill, not adjust the whole skill.

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Half right/ half wrong imo,

 

 

 

More exp would certainly breathe some life into the skill and help people level up quicker but hohto is dead right when he says xp for each rune crafted would be too good.

 

 

 

Maybe at 2 runes per ess you got 1,1/2 xp and at 3 you got 1,3/4 xp or something to that extent otherwise all people would craft would be air and the better runes prices could increase

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I don't runecraft that much, but I say no. The point of getting multiple runes per ess is to get more than one rune. Not to get more experience.

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hohto - A Varg Vikernes quote? Nice.

 

 

 

 

 

I don't agree with the XP for multiple crafting - but chuck in a teleport to air/earth/whatever ruin, and a teleport to bank, and I'll be a happy bunny. (Level 32 Rune Crafting. It's too slow of a skill for me to even attempt to train. :/)

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Runecrafting should be kept as it is. If hard skills were updated to make it easier to level up, it would make RS less challenging and therefore, less fun (imo).

 

 

 

Agreed. Runecrafting is already one of the best moneymakers, so it only makes sense to make it a hard skill to train. If people could get 91 Runecrafting as fast as you can get 91 Thieving, then that would mean a ton of more supply of runes in the market and RCing would become less profitable for everyone. I say, leave it as is.

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  • 2 weeks later...

go play FoG, get yourself a pair of rc gloves, and quit gripping :mrgreen: Besides, I believe there is a RC mini-game that is going to come out. :D

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Keep it as it is. Its like that for a reason so that we have to work to achieve something. Making a increase on xp for x runes would make it easier to gain levels. Why should we ruin that.

 

 

 

As for the new RC guild coming out im looking forward to it. BUt i hope it doesnt ruin the skill.

 

But what about the Zmi altar for experience doesnt that make it faster? or better experience?

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zmi is about 36k xp / hour at 75+.

 

 

 

since the great inflation of p ess, i dunno about the profitability of it.

 

 

 

but it certainly is fastest way of training, now that running is killed, making double nats obsolete(50k/h i believe it was).

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  • 3 months later...

I'm currently training Runecrafting at 41 (Trying to get 50 for guild) and it takes forever! I get 200xp per inventory (26 pure essence). :wall:

 

 

 

I definatly think we should get more XP for multiple runes. I also think Pure Essence should stack up. \'

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No

 

 

 

It is a bonus in runes, not in EXP. It would make RC too easy to level. Much easier then it already is.

 

 

 

Before ZMI, abyss, Rings, and teleports to alter, there was nature RCing. Free EXP, and LINES to give you it. Easy like hell.

 

 

 

AFter trade limit, the ZMI, No pking abyss, and the new teleport to very near the alter were introduced. ALthough you could not just stand around, RCers made a much bigger profit.

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I think the price on nats has fallen enough, thank you. I know unlike other processing skills the products of RC are actually consumed en masse, but if you made RC as fast as any other processing skill you'd have tons of people with the ability to craft multiples. Even if you produce less along the way to 91, it simply can't remain (very) profitable if you have too many people trying to make money off of double nats.

 

 

 

The insanely slow exp is a good thing for this skill. It's prohibitively slow enough that only the most patient will ever achieve 91 and beyond, and thus the crowd of people with that level remains relatively small, which keeps it very profitable for much longer.

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As a fan of runecrafting, I would like to see the skill become a little easier, but this is far too much of the good. People with high RC levels would whine, rune prices would crash, magic would be easier to train and get higher magic defence, which would lead to magic being even more underpowered.

 

 

 

Half right/ half wrong imo,

 

 

 

More exp would certainly breathe some life into the skill and help people level up quicker but hohto is dead right when he says xp for each rune crafted would be too good.

 

 

 

Maybe at 2 runes per ess you got 1,1/2 xp and at 3 you got 1,3/4 xp or something to that extent otherwise all people would craft would be air and the better runes prices could increase

 

This sounds like a nice sollution. ;)

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I'm sure we all know runecrafting has the slowest exp in the game, unless you're burying bones or mining clay.

 

 

 

Discuss.

 

 

 

I am pretty sure, not to change the subject, that you get more RC exp/hour than you do slayer exp/hour, which doesn't make it the "slowest exp" in the game but rather close. With the introduction of Summoning rc'ing exp has speed up quite a bit, as well as ZMI rc'ing exp/hour.

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