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Do we need more "Ultimate" weapons?


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#21
klankaos
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@Mati: That's the point of membership. Jagex update membership above F2P because the people who use P2P are the ones paying their wages. If you started updating F2P as much as you updated P2P, there'd be no need for P2P any more and their profit margin would go down the toilet. Jagex will never and should never update F2P - it's meant as a free trial, nothing more.



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#22
Matilow
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I just meant like something small to be added, not so large that it would deplete profits. I get what your saying though, if they did update f2p as much as p2p then there wouldnt be any point in membership.



(Its not too bad a color, its easy on the eyes..or atleast mine)
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#23
Inuashakent
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I still think we need more weapons that replace whips. I don't think we need an "Ultimate weapon", but we do need something that hits much greater at the same speed, and uses tactics and precision timing hotkey presses in order to use it to its max.




Highly disagree. Runescape doesn't have precision timing. Only ones I can thing of is the new quest. (easy) Or Jad (easy)



Plus, the whip and godsword is more than enough. The fight ends within a few seconds.
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#24
shooterbob7
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not really, gs's hit too high already.
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#25
benar
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I personally think that although there are some great weapons available for every level-group, Jagex still needs to mix it up a bit. There just isn't enough variety and uniqueness for my taste, as you're pretty much limited to a few specific weapons depending on your level.



Instead of seeing an ultimate weapon added, which would probably just become more common and less ultimate in time, I'd like to see more weapons added for each level group; and I don't mean weapons that cover the whole bronze-dragon category, I mean truly unique ones with their own names.
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#26
amitoz
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Yes.

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#27
Alg
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Yes.


Why?

#28
Haaa_Haaa0
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i think that rather than adding a new, "Ultimate" weapon, they could come out with a weapon that could be gradually upgraded. Start with say, something equivalent to bronze, and then slowly boost it until you have something close to a whip, based on your combat level. Also, they could have different upgrades that are directly linked to skill levels, like having a runecrafting attachment that does a small magic attack at random, or a smithing attachment that "degrades" the quality of the opponents armor for a period of time. Quest points could be used as a medium for upgrade, the more questpoints you have, the better the weapon, boosting, say, skill related attack regularities. This would encourage less "pures" and a more immersive gameplay style. It might never be directly as effective as an Armadyl godsword, but used in conjuction with another weapon it could be the little trick up your sleeve that saves your butt some day. As for the whole "ultimate weapon" business, no we really don't need anything more powerful without either increasing the level cap or making it extrodinarily rare, like 3rd age to the extreme.



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#29
Will H
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I don't think we need to have any more weapons that are any more powerful than godswords, because eventually combat starts to lost its integrity. However, there does need to be some equivalent items to the godsword for magic and ranged.



I agree with benar, there needs to be some more uniqueness to weapons, and armour for that matter. We should be able to get creative with them instead of just going for the stuff that gets handed to us. Armour should have really noticeable weaknesses and strengths against different weapons. Weapons shouldn't be just 'more powerful' than another, they should be more effective in different situations, and no weapon should be useless (I mean, seriously, who uses warhammers at the moment?). We managed to get a slight flavour of that with the different hilts of the godsword, but I would like to see much more complexity.

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#30
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Everything is fine just as it is

Ags can hit 71! Thats waaaay enough i mean you can 2 hit ko already so to all those :ugeek: that have 90+ stats, just buy a ags
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#31
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Because weapons that can kill gods aren't already powerful enough.

#32
Mr_Adam
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There's the Staff of Armadyl, which killed Zaros (who was stronger than any single god), and that is speculated to be released I think (the banner speculations?)



But I don't think new weapons are necessary, unless our hp starts to go higher.

#33
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I think that there should be a more powerful weapon, because once you're past level 75, you have the best melee weapon in the game. What's the point in having a godsword when, for example, mages have a spell that can freeze, poison and hit 20's on multiple targets? No melee weapon can match that. I think there should be a lvl 90 attack requirement weapon, plus I think that you should be able to get you hitpoints to at least 150 to balance it out.

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#34
SpacePope
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Yes, but it's free to swing a Godsword. Ice Barrage costs a huge amount of runes.

#35
Will H
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I think that there should be a more powerful weapon, because once you're past level 75, you have the best melee weapon in the game. What's the point in having a godsword when, for example, mages have a spell that can freeze, poison and hit 20's on multiple targets? No melee weapon can match that. I think there should be a lvl 90 attack requirement weapon, plus I think that you should be able to get you hitpoints to at least 150 to balance it out.


Firstly, Magic > Melee. Secondly, if a meleer with a godsword uses protect from mage and the meleer gets close, a mage can be destroyed by a godsword.

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#36
Alg
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I think that there should be a more powerful weapon, because once you're past level 75, you have the best melee weapon in the game. What's the point in having a godsword when, for example, mages have a spell that can freeze, poison and hit 20's on multiple targets? No melee weapon can match that. I think there should be a lvl 90 attack requirement weapon, plus I think that you should be able to get you hitpoints to at least 150 to balance it out.


Because Meleers can hit far higher at lower levels and don't have to pay for the privilege.

A mage's max damage is 30 on different targets, and only if using Ice Barrage, at 94 Magic. I have seen strength in the 80s hit over 30 with a godsword.

#37
Omnitec
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Isn't there a hint in the word GOD sword? There shouldn't be a better weapon. Maybe some of the best weapons should be given higher requirements though? I Read a post that said "If they made them really hard to obtain...". Let me refer to the godsword for a second...



The Only 2 ways to get a godsword are:

Collect all the pieces from some of the toughest monsters in runescape (Even then, the chances of one are EXTREMELY Rare).

Buy one for an obscene amount of money.



Isn't that hard enough to obtain as is it?



Then again, looking on the other side, it only needs 75 attack, And you can just borrow one anyway.



If they made any better weapons, It should go along with a 138 combat cape, instead of a hood.

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#38
Yomyth105
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jagex might fill those eventually but i think they shoudnt. for the reason that if they make 95attack be able to wield a .... example: machine gun. the level 94 is in a disadvantage. it is one thing to get from level 39 to 40 to be able to wield rune but from 94 to 95 is a much bigger step to take. if they want to do this i think that every 5 levels there should be something new. like even make an armor just lower than rune but higher than addy and make it level 35.

#39
kudos6969
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We dont need more ultimate weapons for melee its fine as is.



Range isnt doing to bad its almost as good as melee up to the point of a whip - as for godswords there really is not an equivalant.



Now for mage we really have the issue here. I really dont care how much you tell me mage can freeze but seriously after you get over the cost of barraging someone for ages when they have popped on there black hide and mage pray so the time frozen is halved and you splash 1/2 miss 1/4 and only hit them 1/4 of the time which of course hits anything between 1-30 to then have them running at you immune to frozen for a few secs and dds spec you and you die because you have no defense what so ever (hello mage is supposed to beat melee?)



MAGE needs spells hitting up to the 40's and it also needs staffs with high magic attack so its not entirely dependant on 0 defense +magic gear. Give mages ultimate weapons upgrade range and nerf DDS keep god swords then we get our balance



Melee can ko easy and item protect what they use to do it (whips 40+ fast attack, dds specs, godswords specs, dragon mace specs) and just general hitting from most commonly used melee weapons



range is pretty dam good could do with a godsword eqivalant, can ko with msb (lots of luck needed), darkbow spec and crossbows just generaly hit high



mage just sucks - spalshed, misses and hits for a tiny amount.
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#40
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Slightly off topic since this is about p2p version.

There is absolutely no reason for a higher level melee weapon than rune in f2p. Rune is easily obtainable by all players above level 40 and so fighting pvp is less expensive and more available to all players. This is one of the reasons so many p2p used the wildy in free worlds. Since there are no high level monsters in f2p a better weapon is useless. If higher level weapons were used in f2p then alot of the time it would be rich p2p winning contests.



Sorry cannot really comment on the actual topic since I am 100% f2p but some of those max hits seem insanely high already.




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