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#56181
Tesset
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Marketing is 90% of the success of a game, since it's such a saturated market. Unfortunately, that's how you've got to attract people.

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I'll scrub until the damn thing comes off


#56182
RpgGamer
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Yeah I got distracted by MTG arena on Monday so I didn't get to download the latest version of Itsyrealm, my b. I'll give the link to my brother, he spends a good deal of time on the computer so he should probably be able to squeeze some play time in.

There was another game dev that posted here something like...god...9 years ago? The game played a lot like Golden Sun and the handheld Zelda series and my brother loved that back then. He even asked me for the link again when he got a new computer a while back.

Anywho, I would love to be more active in play testing for you Veiva but the reality is I spend next to no time on my PC. Maybe I'll get a day where I have a few hours on it, but then not again for 3-4 weeks. I think I've turned it on twice this year so far
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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.




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#56183
Goonstalf
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mqke3 t shirts of your game title and put them on wild animals in the forestt


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#56184
obfuscator
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tbh I doubt a game that is essentially a copy of another game is really going to take off

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"It's not a rest for me, it's a rest for the weights." - Dom Mazzetti


#56185
muggiwhplar
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So I have a nagging thought...

Despite everyone whose played my game liking it, I've had a very hard time to get people to play my game. I mean more specifically in real life: my friends and family say they'll play it but most of them haven't. (Two months later.)

If I can't get friends and family to play my game, how am I supposed to get people in general to do so?

Sales and marketing are the most important part of a business. Either read a lot of books and work in sales/marketing for a while and learn those skills yourself, or pay someone to do it for you

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#56186
Nyosuht
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tbh I doubt a game that is essentially a copy of another game is really going to take off

Is CoD still a thing?


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In a state of tranquillity, wealth, and luxury, our descendants would forget the arts of war and the noble activity and zeal which made their ancestors invincible. ~Samuel Adams; 1 August, 1776
There are men, in all ages, who mean to exercise power usefully; but who mean to exercise it. They mean to govern well; but they mean to govern. They promise to be kind masters; but they mean to be masters. ~Daniel Webster; 15 March, 1837


#56187
Veiva
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I'm working on marketing it's just slow.

tbh I doubt a game that is essentially a copy of another game is really going to take off


Another person who hasn't played my game. :)

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#56188
obfuscator
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tbh I doubt a game that is essentially a copy of another game is really going to take off

Is CoD still a thing?

 
yeah, but it's new versions made by the same developers, that offer something new, at least in theory
 

I'm working on marketing it's just slow.
 

tbh I doubt a game that is essentially a copy of another game is really going to take off


Another person who hasn't played my game. :)


I haven't, but I'm the kind of person you need to *persuade* to play the game. I've been really impressed with how much you've done and how far you've come, but based on what I've *seen*, it just looks like differently-animated runescape, which doesn't appeal to me

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"It's not a rest for me, it's a rest for the weights." - Dom Mazzetti


#56189
Hedgehog
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It's a good point. If your game looks like a clone of RuneScape with different graphics, then you need to be prepared to overcome that prejudice.

 

Looking at the first Google result for ItsyRealm, I think it'd help a lot to just talk about the traits that make your game enjoyable, not what games you drew inspiration from. So talk about the sense of adventure, character progression, world-building, etc. instead of saying "It's basically RuneScape but 2d". 

 

Another thing: I know your game is 2d-ish and the engine probably isn't as full-featured as Unity or Unreal, but environmental effects and aesthetics are so important to how a game is perceived. The right ambient lighting, color grading, fog, particle effects, and skybox go a long way in making your game more appealing



#56190
Veiva
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It's a good point. If your game looks like a clone of RuneScape with different graphics, then you need to be prepared to overcome that prejudice.
 
Looking at the first Google result for ItsyRealm, I think it'd help a lot to just talk about the traits that make your game enjoyable, not what games you drew inspiration from. So talk about the sense of adventure, character progression, world-building, etc. instead of saying "It's basically RuneScape but 2d". 
 
Another thing: I know your game is 2d-ish and the engine probably isn't as full-featured as Unity or Unreal, but environmental effects and aesthetics are so important to how a game is perceived. The right ambient lighting, color grading, fog, particle effects, and skybox go a long way in making your game more appealing


Didn't think about Google results, I'll update the Love2D thread with the latest screenshots. I'll update the relevant threads with a better description of the game.

Skybox is a TODO, lighting has already been taken care of:

ka4QzLU.png

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edit: How is this description?

"You're a random adventurer that starts on an awesome quest to discover the secret of a powerful necromancer god by utilizing combat and non-combat skills. You can make equipment from supplies raided from dungeons and forests and oceans; go toe-to-toe with powerful monsters and Eldritch creations; and help friendly heroes save the world. Should you fail, the four Old Ones may succeed to tear the very fabric of reality apart."

Edited by Veiva, 23 January 2019 - 05:47 PM.

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#56191
RpgGamer
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I'd get rid of the word "random" and it's interesting that you capitalized "Old Ones" but not "God"

New lighting look spectacular though
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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.




PSA: SaqPrets is an Estonian Dude
Steam: NippleBeardTM
Origin: Brand_New_iPwn

#56192
Goonstalf
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waht if you added more goonstalfs


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#56193
Bonez899
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waht if you added more goonstalfs

Actually, I think this would be a super cool easter egg. Super vague as well, but something to add if you got bored or just had a ton of extra time. Just a cat avatar somewhere that says "Goonstalf style" things.

Fuzzybonez.png

http://forum.tip.it/...n-eventual-max/ My blog of progress on Runescape.


#56194
Goonstalf
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no no thats a terriblle idea


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I'm going to milk Goon's teats


#56195
The Observer
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make him a plumber


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#56196
obfuscator
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obfuscator

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and name him Dennis

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"It's not a rest for me, it's a rest for the weights." - Dom Mazzetti


#56197
Goonstalf
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now were talking


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I'm going to milk Goon's teats


#56198
Veiva
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here's a play-through of High Chambers Yendor, Floor 1 West (sped up 4x)



Kept screwing up on the miniboss, lol.

This dungeon is nothing like those in RuneScape, it's more like Legend of Zelda... Especially Floors 2 & 3 (2 is monster gauntlet with a gimmick, 3 is going to be giant light/mirror puzzle ala Earth Temple from Wind Waker).

ozXHe7P.png


#56199
Hedgehog
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Hedgehog

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Yeah, that's what I'm talking about! That definitely looks like a game I'd love to play



#56200
Veiva
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Yeah, that's what I'm talking about! That definitely looks like a game I'd love to play


Thank you!

There's a lot of cute things about the dungeon I couldn't show off or may have not been clear.

If you eat from the tables, the food vanishes. The kitchen staff will replenish the tables when you eat from them. If you kill the staff trying to clean the table, another will attempt to do so (until you kill them all). The chefs are also stronger than the warriors/wizards/skeletons, too, as a sort of joke.

The ghost torch puzzle makes a few references to the song "No Light, No Light" by Florence + The Machine. The ghost's examine is "He wants a revelation, some kind of resolution." and he says "No light, no light!" when you light the first torch.

There's an Alice character that spawns where ever a chest mimic may spawn. It's a jab at the MTX in RuneScape with Alice from Treasure Hunter (the replacement to the Squeal of Fortune for those who haven't played in a while). The mimic kills her if it spawns. Mimics randomly spawn, but some may be generous and offer a large amount of coin for your items and offer you some good stuff (rare) or be mean and offer you pennies and charge exorbitant prices (common). They will also let you access your bank... for a fee.

...

@Hedgehog, I updated the Love2D thread with the latest version + new screenies.

Edited by Veiva, 26 January 2019 - 03:12 AM.

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