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Insurance is such a scam. I thought we were entitled to life...

 

outside of conscription and capital punishment and police brutality the us government does a pretty good job at not murdering you.

 

But yeah things are set up in a pretty shitty way for actually taking care of you

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So I have a nagging thought...

 

Despite everyone whose played my game liking it, I've had a very hard time to get people to play my game. I mean more specifically in real life: my friends and family say they'll play it but most of them haven't. (Two months later.)

 

If I can't get friends and family to play my game, how am I supposed to get people in general to do so?


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Just youtube videos and marketing. Friends and family say they'll do a lot of stuff that they never actually do. It will probably be easier to entice strangers with some advertising or well place reddit/forum posts. I'd wager the real issue will be retention of players once you get going.

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If you're just looking for people to play test your game, literally sit down with them and have them play in front of you. You'll get the most valuable feedback by observing people instead of relying on them giving you notes. That's how our UX testing at work tends to go, we just watch you use the software and fix any issues we see, and ignore most of what you tell us lol

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Marketing is 90% of the success of a game, since it's such a saturated market. Unfortunately, that's how you've got to attract people.


My skin is finally getting soft
I'll scrub until the damn thing comes off

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Yeah I got distracted by MTG arena on Monday so I didn't get to download the latest version of Itsyrealm, my b. I'll give the link to my brother, he spends a good deal of time on the computer so he should probably be able to squeeze some play time in.

 

There was another game dev that posted here something like...god...9 years ago? The game played a lot like Golden Sun and the handheld Zelda series and my brother loved that back then. He even asked me for the link again when he got a new computer a while back.

 

Anywho, I would love to be more active in play testing for you Veiva but the reality is I spend next to no time on my PC. Maybe I'll get a day where I have a few hours on it, but then not again for 3-4 weeks. I think I've turned it on twice this year so far


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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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mqke3 t shirts of your game title and put them on wild animals in the forestt

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I'm going to milk Goon's teats

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tbh I doubt a game that is essentially a copy of another game is really going to take off


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"It's not a rest for me, it's a rest for the weights." - Dom Mazzetti

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So I have a nagging thought...

 

Despite everyone whose played my game liking it, I've had a very hard time to get people to play my game. I mean more specifically in real life: my friends and family say they'll play it but most of them haven't. (Two months later.)

 

If I can't get friends and family to play my game, how am I supposed to get people in general to do so?

Sales and marketing are the most important part of a business. Either read a lot of books and work in sales/marketing for a while and learn those skills yourself, or pay someone to do it for you

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tbh I doubt a game that is essentially a copy of another game is really going to take off

Is CoD still a thing?


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In a state of tranquillity, wealth, and luxury, our descendants would forget the arts of war and the noble activity and zeal which made their ancestors invincible. ~Samuel Adams; 1 August, 1776
There are men, in all ages, who mean to exercise power usefully; but who mean to exercise it. They mean to govern well; but they mean to govern. They promise to be kind masters; but they mean to be masters. ~Daniel Webster; 15 March, 1837

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I'm working on marketing it's just slow.

 

tbh I doubt a game that is essentially a copy of another game is really going to take off

Another person who hasn't played my game. :)


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tbh I doubt a game that is essentially a copy of another game is really going to take off

Is CoD still a thing?

 

 

yeah, but it's new versions made by the same developers, that offer something new, at least in theory

 

I'm working on marketing it's just slow.

 

tbh I doubt a game that is essentially a copy of another game is really going to take off

Another person who hasn't played my game. :)

 

I haven't, but I'm the kind of person you need to *persuade* to play the game. I've been really impressed with how much you've done and how far you've come, but based on what I've *seen*, it just looks like differently-animated runescape, which doesn't appeal to me


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"It's not a rest for me, it's a rest for the weights." - Dom Mazzetti

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It's a good point. If your game looks like a clone of RuneScape with different graphics, then you need to be prepared to overcome that prejudice.

 

Looking at the first Google result for ItsyRealm, I think it'd help a lot to just talk about the traits that make your game enjoyable, not what games you drew inspiration from. So talk about the sense of adventure, character progression, world-building, etc. instead of saying "It's basically RuneScape but 2d". 

 

Another thing: I know your game is 2d-ish and the engine probably isn't as full-featured as Unity or Unreal, but environmental effects and aesthetics are so important to how a game is perceived. The right ambient lighting, color grading, fog, particle effects, and skybox go a long way in making your game more appealing

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It's a good point. If your game looks like a clone of RuneScape with different graphics, then you need to be prepared to overcome that prejudice.

 

Looking at the first Google result for ItsyRealm, I think it'd help a lot to just talk about the traits that make your game enjoyable, not what games you drew inspiration from. So talk about the sense of adventure, character progression, world-building, etc. instead of saying "It's basically RuneScape but 2d". 

 

Another thing: I know your game is 2d-ish and the engine probably isn't as full-featured as Unity or Unreal, but environmental effects and aesthetics are so important to how a game is perceived. The right ambient lighting, color grading, fog, particle effects, and skybox go a long way in making your game more appealing

Didn't think about Google results, I'll update the Love2D thread with the latest screenshots. I'll update the relevant threads with a better description of the game.

 

Skybox is a TODO, lighting has already been taken care of:

 

ka4QzLU.png

 

Zy6BbtQ.png

 

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edit: How is this description?

 

"You're a random adventurer that starts on an awesome quest to discover the secret of a powerful necromancer god by utilizing combat and non-combat skills. You can make equipment from supplies raided from dungeons and forests and oceans; go toe-to-toe with powerful monsters and Eldritch creations; and help friendly heroes save the world. Should you fail, the four Old Ones may succeed to tear the very fabric of reality apart."

Edited by Veiva
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I'd get rid of the word "random" and it's interesting that you capitalized "Old Ones" but not "God"

 

New lighting look spectacular though


Quote

 

Quote

Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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waht if you added more goonstalfs

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I'm going to milk Goon's teats

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waht if you added more goonstalfs

Actually, I think this would be a super cool easter egg. Super vague as well, but something to add if you got bored or just had a ton of extra time. Just a cat avatar somewhere that says "Goonstalf style" things.

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no no thats a terriblle idea

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I'm going to milk Goon's teats

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and name him Dennis


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"It's not a rest for me, it's a rest for the weights." - Dom Mazzetti

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now were talking

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I'm going to milk Goon's teats

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here's a play-through of High Chambers Yendor, Floor 1 West (sped up 4x)

 

 

Kept screwing up on the miniboss, lol.

 

This dungeon is nothing like those in RuneScape, it's more like Legend of Zelda... Especially Floors 2 & 3 (2 is monster gauntlet with a gimmick, 3 is going to be giant light/mirror puzzle ala Earth Temple from Wind Waker).

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Yeah, that's what I'm talking about! That definitely looks like a game I'd love to play

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Yeah, that's what I'm talking about! That definitely looks like a game I'd love to play

Thank you!

 

There's a lot of cute things about the dungeon I couldn't show off or may have not been clear.

 

If you eat from the tables, the food vanishes. The kitchen staff will replenish the tables when you eat from them. If you kill the staff trying to clean the table, another will attempt to do so (until you kill them all). The chefs are also stronger than the warriors/wizards/skeletons, too, as a sort of joke.

 

The ghost torch puzzle makes a few references to the song "No Light, No Light" by Florence + The Machine. The ghost's examine is "He wants a revelation, some kind of resolution." and he says "No light, no light!" when you light the first torch.

 

There's an Alice character that spawns where ever a chest mimic may spawn. It's a jab at the MTX in RuneScape with Alice from Treasure Hunter (the replacement to the Squeal of Fortune for those who haven't played in a while). The mimic kills her if it spawns. Mimics randomly spawn, but some may be generous and offer a large amount of coin for your items and offer you some good stuff (rare) or be mean and offer you pennies and charge exorbitant prices (common). They will also let you access your bank... for a fee.

 

...

 

@Hedgehog, I updated the Love2D thread with the latest version + new screenies.

Edited by Veiva

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