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The "Value" of Charms


Our_Moon

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So, i'm happily training Slayer. I decide to count the Charms i get between Levels and such, just for fun, and i've realized that Slayer is, of course, the most efficient way of getting Charms, overall. I'm curious as to what you guys think the "Cash Value" of each Charm is (what they're worth to *you* in Cash.)

 

 

 

Personally, i'd say:

 

 

 

Gold: 1000-1500

 

Green: 1500-2000

 

Crimson: 4000-5000

 

Blue: 8000-9000

 

 

 

My estimates are, roughly, the maximum amount of Experience possible from each Charm times 12. Any opinions? ^^

 

 

 

(Keep in mind: It's called the "Grand Exchange," and not the "Grand Alwaysatyourservicetodoyourbidding,regardlessoftheneedsofothers," for a reason.)

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I think those prices are over rated. i mean I can get maybe ten blue charms (AVG) per inventory just from fighting Green Dragons. I think that,

 

 

 

Golds: 100-300.

 

Green:300-600.

 

Crimson:600-900.

 

Blue:900-1200.

 

 

 

i agree with this. if the charms were ever to go on ge, i think this would be a more reasonable estimate of their value..

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It costs much more. Crimson charms costs up to 4000 each from BURSTING, so I would assume more around 7,000 mark. Same with the other charms, increase them.

I think those prices are over rated. i mean I can get maybe ten blue charms (AVG) per inventory just from fighting Green Dragons. I think that,

 

 

 

Golds: 100-300.

 

Green:300-600.

 

Crimson:600-900.

 

Blue:900-1200.

 

 

 

i agree with this. if the charms were ever to go on ge, i think this would be a more reasonable estimate of their value..

 

 

 

I highly disagree with this.

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I'm also considering that, for roughly 4000 Each, you can get Charms from Rock Lobsters at the rate of 200ish per hour, assuming you're Barraging. I also use a Cannon wherever possible, so that might increase my values somewhat. There's a lot of factors, for me, atleast ;).

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Let's assume you make 500K / hr and you use fiends to get crims at a rate of 80 crim/hr.

 

 

 

That means in terms of opportunity cost you're spending about 6K per crimson.

 

 

 

Since the ratio of xp for charms is 1 gold : 1.33 green : 3.33 crim : 6.66 blue,

 

 

 

You can estimate that:

 

Gold = 2K

 

Green = 2.8K

 

Crim = 6K

 

Blue = 12K

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Let's assume you make 500K / hr and you use fiends to get crims at a rate of 80 crim/hr.

 

 

 

That means in terms of opportunity cost you're spending about 6K per crimson.

 

 

 

Since the ratio of xp for charms is 1 gold : 1.33 green : 3.33 crim : 6.66 blue,

 

 

 

You can estimate that:

 

Gold = 2K

 

Green = 2.8K

 

Crim = 6K

 

Blue = 12K

 

 

 

Not neccisary true. Did you count in that you get about 50kxp/hour compared to 70-100k/hour from regular training? Does it make sence to say that your only collecting charms while your obtaining melee xp?

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I wish they were tradeble then summoning would be an even easier buyable skill :(

 

 

 

You like buyable skills too much...

 

 

 

 

 

can't really argue with that. :thumbsup:

 

 

 

 

 

anyhOOOwww....

 

 

 

 

 

golds would be pretty useless. maybe around 50 ea.

 

greens are needed to make useful summons so around 400 ea.

 

crimsons are the dominant charms needed to get fast exp. i have to go with atleast 3k ea.

 

blues summons expensive monsters and their good exp so around 5k ea since the ingredients are usually expensive too.

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I wish they were tradeble then summoning would be an even easier buyable skill :(

 

 

 

You like buyable skills too much...

 

 

 

 

 

can't really argue with that. :thumbsup:

 

 

 

 

 

anyhOOOwww....

 

 

 

 

 

golds would be pretty useless. maybe around 50 ea.

 

greens are needed to make useful summons so around 400 ea.

 

crimsons are the dominant charms needed to get fast exp. i have to go with atleast 3k ea.

 

blues summons expensive monsters and their good exp so around 5k ea since the ingredients are usually expensive too.

 

 

 

Why would gold charms be useless? You can't forget the only reason why they are useless is because the time taken to collect them doesn't add up to it's worth. However, if you could buy them I see them at an extremely high price, at least 1k ea.

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I'll do the math in a sec.

 

 

 

If we value bursting and Waterfiends equally efficient (The two most used methods, and after much calculation you get 3.15x worth of xp at Rock lobsters (xp's worth, ect) at a hefty price.

 

 

 

100 charms/hour at Waterfiends, 150 at Rock lobsters.

 

 

 

The cost is about 700k/hour at Rock lobsters.

 

 

 

So 50 crimsons should equal 700k. I would say 14k/crimson.

 

 

 

It may seem like alot, but do you know that summoning WITHOUT counting charms only costs 75m? And with bursting it costs an extra 170m? And if we say that you can just BUY the charms, it should be that expensive.

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I'll do the math in a sec.

 

 

 

If we value bursting and Waterfiends equally efficient (The two most used methods, and after much calculation you get 3.15x worth of xp at Rock lobsters (xp's worth, ect) at a hefty price.

 

 

 

100 charms/hour at Waterfiends, 150 at Rock lobsters.

 

 

 

The cost is about 700k/hour at Rock lobsters.

 

 

 

So 50 crimsons should equal 700k. I would say 14k/crimson.

 

 

 

It may seem like alot, but do you know that summoning WITHOUT counting charms only costs 75m? And with bursting it costs an extra 170m? And if we say that you can just BUY the charms, it should be that expensive.

 

 

 

But you are discounting the experience gained when you burst rock lobsters over kill waterfiends and how much time that experience would take to get.

 

 

 

So your losing 30k worth of cash for the melee XP, but earning 120k worth of cash from the magic, meaning a 90k advantage over fiends; subtract 90k from the 712k to get 622k as the tipping point. Now assume that you'll spend 45 minutes getting the melee XP that you missed while bursting, but 3 hours getting the magic XP you missed from waterfiends. Also note that you get at least twice the HP XP from bursting; I won't count that as it does not matter to many people, but at least keep it in mind. So for every hour of bursting and 45 minutes of monkeys, your getting 180k mage XP, 200 crimson, and 75k melee XP at a cost of 742k and an hour and 45 minutes. At the same rate, for every two hours of waterfiends (making it same number of charms for simplicity) and 3 hours of alching, your getting 180k mage XP, 200 crimson, and 75k melee XP at a cost of 90k (for the mage XP) and 5 hours. So, you end up spending 3 hours and 15 minutes saving 622k, meaning your time has to be worth more then 191k to burst vs. waterfiends. Obviously, others will balance different skills more highly then others; but I tried to be impartial and involve skills as little as possible. The hitpoints XP for the two methods would be similar, as you are spending twice as long at waterfiends vs. bursting. Still, I'm hoping that anyone high level enough to make the decision can make the extra 191k per hour of bursting...

 

 

 

Here compfreak847 has reasoned that bursting costs 191k per hour more than waterfiends. Also, he assumed that you get 200 crimsons/hour bursting, for a 100 crimsons/hour difference. So crimsons would be worth roughly 2k each.

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I've done the math, myself. Hang on.

 

 

 

EDIT --> Argh... Can't find my math! I calculated Rock Lobsters to around 220 Charms per hour at roughly 3978 Gp per Charm, though. That is Barraging at 98 Magic with nearly the best Armour for Magic Boosting ^^.

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I'll do the math in a sec.

 

 

 

If we value bursting and Waterfiends equally efficient (The two most used methods, and after much calculation you get 3.15x worth of xp at Rock lobsters (xp's worth, ect) at a hefty price.

 

 

 

100 charms/hour at Waterfiends, 150 at Rock lobsters.

 

 

 

The cost is about 700k/hour at Rock lobsters.

 

 

 

So 50 crimsons should equal 700k. I would say 14k/crimson.

 

 

 

It may seem like alot, but do you know that summoning WITHOUT counting charms only costs 75m? And with bursting it costs an extra 170m? And if we say that you can just BUY the charms, it should be that expensive.

 

 

 

99 Summoning = 13M Experience

 

 

 

One Crimson Charm = 400 Experience, for the sake of math

 

 

 

That's 32,500 Crimson Charms, say 33,000 for the sake of math ^^. At 14k Each, we're talking 455M. So, you're wrong =S. It's 13,000,000/32,500 = 400 Experience, like i said. At ~10 Gp Each, using Tip.It's guide as a rough estimate, we're talking 130M. So say 150M, even. Keep in mind, you get around 3000 Gp back per Pouch you sell, so that's 66% back, say. Thus, it's 50M, assuming you can sell the Pouches. (Most people with 99 Summoning have 3rd Age and/or the like, i'm guessing, so this isn't too hard ^^.)

 

 

 

Thus, i say 4000-5000 Each on Crimsons.

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I'll do the math in a sec.

 

 

 

If we value bursting and Waterfiends equally efficient (The two most used methods, and after much calculation you get 3.15x worth of xp at Rock lobsters (xp's worth, ect) at a hefty price.

 

 

 

100 charms/hour at Waterfiends, 150 at Rock lobsters.

 

 

 

The cost is about 700k/hour at Rock lobsters.

 

 

 

So 50 crimsons should equal 700k. I would say 14k/crimson.

 

 

 

It may seem like alot, but do you know that summoning WITHOUT counting charms only costs 75m? And with bursting it costs an extra 170m? And if we say that you can just BUY the charms, it should be that expensive.

 

 

 

But you are discounting the experience gained when you burst rock lobsters over kill waterfiends and how much time that experience would take to get.

 

 

 

So your losing 30k worth of cash for the melee XP, but earning 120k worth of cash from the magic, meaning a 90k advantage over fiends; subtract 90k from the 712k to get 622k as the tipping point. Now assume that you'll spend 45 minutes getting the melee XP that you missed while bursting, but 3 hours getting the magic XP you missed from waterfiends. Also note that you get at least twice the HP XP from bursting; I won't count that as it does not matter to many people, but at least keep it in mind. So for every hour of bursting and 45 minutes of monkeys, your getting 180k mage XP, 200 crimson, and 75k melee XP at a cost of 742k and an hour and 45 minutes. At the same rate, for every two hours of waterfiends (making it same number of charms for simplicity) and 3 hours of alching, your getting 180k mage XP, 200 crimson, and 75k melee XP at a cost of 90k (for the mage XP) and 5 hours. So, you end up spending 3 hours and 15 minutes saving 622k, meaning your time has to be worth more then 191k to burst vs. waterfiends. Obviously, others will balance different skills more highly then others; but I tried to be impartial and involve skills as little as possible. The hitpoints XP for the two methods would be similar, as you are spending twice as long at waterfiends vs. bursting. Still, I'm hoping that anyone high level enough to make the decision can make the extra 191k per hour of bursting...

 

 

 

Here compfreak847 has reasoned that bursting costs 191k per hour more than waterfiends. Also, he assumed that you get 200 crimsons/hour bursting, for a 100 crimsons/hour difference. So crimsons would be worth roughly 2k each.

 

 

 

You are aware we worked on that number together right? Me and compfreak? Anyways, I just put them as equally efficient for convinience's sake, and to top it off you must remember that 100 to 200 ratio is completely off.

 

 

 

Completely unessisary pictures.

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Sorry, I didn't know. I just thought that 14k per crimson seemed way too high. It seems like 4k per crimson is the general consensus or somewhere around the average, anyway.

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Sorry, I didn't know. I just thought that 14k per crimson seemed way too high. It seems like 4k per crimson is the general consensus or somewhere around the average, anyway.

 

 

 

Yeah, but you aren't even calculating in the time it takes to get the charms. Bursting costs that much, and your wasting weeks to get 99. Hmm... wonder how much that times worth? At least 11k/crimson...

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Sorry, I didn't know. I just thought that 14k per crimson seemed way too high. It seems like 4k per crimson is the general consensus or somewhere around the average, anyway.

 

 

 

Yeah, but you aren't even calculating in the time it takes to get the charms. Bursting costs that much, and your wasting weeks to get 99. Hmm... wonder how much that times worth? At least 11k/crimson...

 

 

 

You say that bursting costs 700k per hour. But if bursting gets you 150 crimsons per hour and you could sell crimsons for 11k each, then you can make 950k per hour, bursting. (11k * 150 = 1,650,000; 1,650,000-700,000=950,000) Any money making method that makes almost 1mil per hour and lots of magic experience too is not going to stay like that for a long time. I think that people would be willing to lose 100k per hour just for the magic experience. So, I think that crimsons would drop to 4,000 each. (4,000 x 150=600k; 600k-700k= loss of 100k per hour)

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"We will certainly not be gaining money or members with this update. Instead, we are doing this for the good of the game, which is as dear to our hearts as it is to you."

- JAGEX, December 13, 2007

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Can't you just drop a charm and another item on the ground and see how they stack? That should give you a pretty good idea of the Jagex assigned value of a charm (since you can't alch them).

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Can't you just drop a charm and another item on the ground and see how they stack? That should give you a pretty good idea of the Jagex assigned value of a charm (since you can't alch them).

 

 

 

Best post of this thread. =D> Might try this later, As I remember wondering why I picked up my charms / loot / armor in the order I picked them up (spam clicking ftw) when I died at KBD the other day (remember, never lag if you decide to be a tele tubby noob when fighting a freshly spawned KBD at 40 hp , no food and no anti poison... :lol: ).

 

 

 

But I think I remember the 64 Crimsons being the first things that were picked up after various armor parts. :-k

 

 

 

Other then that I would argre roughly with what sseli posted, although maybe around 10k not 12k a blue charm.

 

 

 

As for everyone doing the math, even though you might get it right one way or another, figure the 1k to 3k extra you would have to tack on there as well as afterall the person did you a favor and are selling you the charms, for you to just collect and go straight to work in this hypothetical situation.

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Interesting topic, although I don't see why we have to base the prices on maths, ie, if charms were tradable, do you think the bulk of them in the market would be from people bursting?

 

 

 

#-o maths confuses me anyway

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Sorry, I didn't know. I just thought that 14k per crimson seemed way too high. It seems like 4k per crimson is the general consensus or somewhere around the average, anyway.

 

 

 

Yeah, but you aren't even calculating in the time it takes to get the charms. Bursting costs that much, and your wasting weeks to get 99. Hmm... wonder how much that times worth? At least 11k/crimson...

 

The problem is, if they were tradable it would " cost" a lot less than now.. People who hunt green dragons (or do slayer) easily stock up a lot of charms. If the charms would get any value they would really sell them after turning 68 summoning: creating a big oversupply from people who get charms: but don't care about xp.

 

 

 

I would sell any charm for example if it would be worth more than 1k. (that is: after I turn 68, but 68 is a loooongway from 99)

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Let's assume you make 500K / hr and you use fiends to get crims at a rate of 80 crim/hr.

 

 

 

That means in terms of opportunity cost you're spending about 6K per crimson.

 

 

 

Since the ratio of xp for charms is 1 gold : 1.33 green : 3.33 crim : 6.66 blue,

 

 

 

You can estimate that:

 

Gold = 2K

 

Green = 2.8K

 

Crim = 6K

 

Blue = 12K

 

 

 

Not neccisary true. Did you count in that you get about 50kxp/hour compared to 70-100k/hour from regular training? Does it make sence to say that your only collecting charms while your obtaining melee xp?

 

 

 

Melee xp is so easy to get I ignore it that you can basically ignore it in these calculations

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