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Charms - Not always worth picking up?


Lets_3ekout

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You're a moron and cutting your own throat if you don't pick up your charms. FACT. Plain and simple.

 

 

 

Yeah, you'd get 99 Slayer a heck of a lot quicker in the loooong run, but then what happens in the future when you didn't pick up your charms while slaying? Oh darn, now you have to take time to go kill more monsters to earn them back. You = Stupid.

 

 

 

I agree, except for the flaming part. That wasn't needed at all. :?

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You're a moron and cutting your own throat if you don't pick up your charms. FACT. Plain and simple.

 

 

 

Yeah, you'd get 99 Slayer a heck of a lot quicker in the loooong run, but then what happens in the future when you didn't pick up your charms while slaying? Oh darn, now you have to take time to go kill more monsters to earn them back. You = Stupid.

 

Where'd that come from? Get away from the computer and take some time to relax ;)

 

 

 

so you dont think a titan that can help get slayer xp FASTER is worth the minute amount that you are loosing picking up charms and are you really planning on doing all slayer till the pointy where you quit?

 

Of course it would speed things up, but there are other factors that I consider. Can I realisticly afford to level up to the level I need for titans? I would have to sell a large majority of my fighting gear, and then I wouldn't be fighting them fast very much at all. I can see where you're coming from though.

 

 

 

You guys are missing my point? Is there a point in training slayer? Yes. However, there really is no benefit of actually training the skill itself, besides training the skill. (Applies to the guy who said theres no point in training summoning if he's not going to get a stupidly high level)

 

 

 

Edit: I guess you can say I was being half sarcastic...

 

Well I don't know what half sarcasm is, but 85 slayer is more valueable to me as a status symbol. Obviously past that is the addition of more fun when training attack, higher hits and the ability to kill monsters that give both good exp and some money to boot.

 

 

 

 

 

Now that I think of it, I'm enjoying slaying much more now that I can actually just sit back and watch my character kill monsters instead of constantly keeping my eyes peeled for charms. I have nothing against summoning, I love the skill, but it isn't really practical for me to train it - no level I can afford to reach holds a "revolutionary" summon, or so to speak. Some very interesting responses though, wasn't expecting to see so many people keep green over gold :-#

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I honestly don't see how Summoning is an uber-expensive skill everybody makes it out to be. For 88 it's... ~30-40m? Thats if you don't gain anything/lose anything though. From slayer, it's more than enough.

 

 

 

For 99,

 

 

 

[hide=Estimate cost to 99 Summoning!]Number of charms required (Assuming using only Crimsons) (Parenthesis is shards per pouch.)

 

 

 

Honeybadgers - 535 (84)

 

Bloated leeches - 1,466 (117)

 

Stranger plants - 2,448 (128)

 

Granite lobster - 6,642 (166)

 

Swamp titans - 8,746 (150)

 

Wolpertinger - 5,569 (203)

 

Pack yak -2,187 (198)

 

Iron titan - 7,931 (211)

 

 

 

===== 36,514 Crimson charms

 

 

 

 

 

The cost of shards (Look above for the number of each and number of shards per pouch.) (I am assuming you buy them for 25 each)

 

 

 

Honeybadgers - 1,123,500

 

Bloated leeches - 4,288,050

 

Stranger plants - 7,833,600

 

Granite lobster - 27,564,300

 

Swamp titans - 32,794,500

 

Wolpertinger - 28,262,675

 

Pack yak - 10,825,650

 

Iron titan - 41,836,025

 

 

 

=====154,528,300 Coins for Shards

 

 

 

 

 

Cash back for trading shards for 70% at Bogrog. (Look above for the number of each and number of shards per pouch.) (I am assuming you sell them for 25 each)

 

 

 

Honeybadgers - 786,450

 

Bloated leeches - 3,001,635

 

Stranger plants - 5,483,520

 

Granite lobster - 19,295,010

 

Swamp titans - 22,956,150

 

Wolpertinger - 19,783,872

 

Pack yak - 7,577,955

 

Iron titan - 29,285,217

 

 

 

===== 108,169,809 Coins cash back for Shards

 

===== 46,358,491 Coins total for Shards

 

 

 

 

 

Cost of Secondary ingredience (Assuming you buy them for medium price 7/28/08) (Parenthesis is amount needed per level)

 

 

 

Honeybadgers - 130 (535)

 

Bloated leeches - 69 (1,466)

 

Stranger plants - 1,144 (2,448)

 

Granite lobster - 1,263 (6,642)

 

Swamp titans - 1,259 (8,746)

 

Wolpertinger - Raw rabbit = 86 | Wolf bone = 453 (5,569)

 

Pack yak - 154 (2,187)

 

Iron titan - 375 (7,931)

 

 

 

===== N/A

 

 

 

 

 

Number of coins on secondary ingredience

 

 

 

Honeybadgers - 69,550

 

Bloated leeches - 101,154

 

Stranger plants - 2,800,512

 

Granite lobster - 8,388,846

 

Swamp titans - 11,011,214

 

Wolpertinger - 478934 | 2,522,757 = 3,001,691

 

Pack yak - 336,798

 

Iron titan - 2,974,125

 

 

 

===== 28,683,890 Coins total for Secondary ingredience

 

75,042,381 Coins total on Secondary ingredience and Shards

 

 

 

 

 

Cost of charms at Rock lobsters.(I am assuming you bought runes at medium price. 7/28/08)

 

 

 

220 Crimsons/1,000 Bursts

 

 

 

292/Death. 584/Gp on Deaths.

 

98/Chaos. 392/Gp on Chaos.

 

16/Water. 64/Gp on Waters.

 

 

 

1040 Coins/Burst.

 

1,040,000/1000 Bursts

 

1,040,000/220 Crimsons

 

 

 

4727 Coins per Crimsons at Rock lobsters.

 

36,514 Crimson charms for 99.

 

 

 

172,601,678 Coins for bursting

 

===== FINISHING =====

 

 

 

 

 

28,683,890 Coins total for Secondary ingredience

 

46,358,491 Coins total for Shards

 

172,601,678 Coins for Burst Rock lobsters.

 

 

 

247,644,059 Coins total if you burst Rock lobsters.

 

75,042,381 Coins total if you kill Waterfiends/Slayer. (Assuming you don't make any money from either.)(Although you will. ;), so it's more around 50m from Waterfiends... )

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I honestly don't see how Summoning is an uber-expensive skill everybody makes it out to be. For 88 it's... ~30-40m? Thats if you don't gain anything/lose anything though. From slayer, it's more than enough.

 

 

 

For 99,

 

 

 

[hide=Estimate cost to 99 Summoning!]Number of charms required (Assuming using only Crimsons) (Parenthesis is shards per pouch.)

 

 

 

Honeybadgers - 535 (84)

 

Bloated leeches - 1,466 (117)

 

Stranger plants - 2,448 (128)

 

Granite lobster - 6,642 (166)

 

Swamp titans - 8,746 (150)

 

Wolpertinger - 5,569 (203)

 

Pack yak -2,187 (198)

 

Iron titan - 7,931 (211)

 

 

 

===== 36,514 Crimson charms

 

 

 

 

 

The cost of shards (Look above for the number of each and number of shards per pouch.) (I am assuming you buy them for 25 each)

 

 

 

Honeybadgers - 1,123,500

 

Bloated leeches - 4,288,050

 

Stranger plants - 7,833,600

 

Granite lobster - 27,564,300

 

Swamp titans - 32,794,500

 

Wolpertinger - 28,262,675

 

Pack yak - 10,825,650

 

Iron titan - 41,836,025

 

 

 

=====154,528,300 Coins for Shards

 

 

 

 

 

Cash back for trading shards for 70% at Bogrog. (Look above for the number of each and number of shards per pouch.) (I am assuming you sell them for 25 each)

 

 

 

Honeybadgers - 786,450

 

Bloated leeches - 3,001,635

 

Stranger plants - 5,483,520

 

Granite lobster - 19,295,010

 

Swamp titans - 22,956,150

 

Wolpertinger - 19,783,872

 

Pack yak - 7,577,955

 

Iron titan - 29,285,217

 

 

 

===== 108,169,809 Coins cash back for Shards

 

===== 46,358,491 Coins total for Shards

 

 

 

 

 

Cost of Secondary ingredience (Assuming you buy them for medium price 7/28/08) (Parenthesis is amount needed per level)

 

 

 

Honeybadgers - 130 (535)

 

Bloated leeches - 69 (1,466)

 

Stranger plants - 1,144 (2,448)

 

Granite lobster - 1,263 (6,642)

 

Swamp titans - 1,259 (8,746)

 

Wolpertinger - Raw rabbit = 86 | Wolf bone = 453 (5,569)

 

Pack yak - 154 (2,187)

 

Iron titan - 375 (7,931)

 

 

 

===== N/A

 

 

 

 

 

Number of coins on secondary ingredience

 

 

 

Honeybadgers - 69,550

 

Bloated leeches - 101,154

 

Stranger plants - 2,800,512

 

Granite lobster - 8,388,846

 

Swamp titans - 11,011,214

 

Wolpertinger - 478934 | 2,522,757 = 3,001,691

 

Pack yak - 336,798

 

Iron titan - 2,974,125

 

 

 

===== 28,683,890 Coins total for Secondary ingredience

 

75,042,381 Coins total on Secondary ingredience and Shards

 

 

 

 

 

Cost of charms at Rock lobsters.(I am assuming you bought runes at medium price. 7/28/08)

 

 

 

220 Crimsons/1,000 Bursts

 

 

 

292/Death. 584/Gp on Deaths.

 

98/Chaos. 392/Gp on Chaos.

 

16/Water. 64/Gp on Waters.

 

 

 

1040 Coins/Burst.

 

1,040,000/1000 Bursts

 

1,040,000/220 Crimsons

 

 

 

4727 Coins per Crimsons at Rock lobsters.

 

36,514 Crimson charms for 99.

 

 

 

172,601,678 Coins for bursting

 

===== FINISHING =====

 

 

 

 

 

28,683,890 Coins total for Secondary ingredience

 

46,358,491 Coins total for Shards

 

172,601,678 Coins for Burst Rock lobsters.

 

 

 

247,644,059 Coins total if you burst Rock lobsters.

 

75,042,381 Coins total if you kill Waterfiends/Slayer. (Assuming you don't make any money from either.)(Although you will. ;), so it's more around 50m from Waterfiends... )

  • [/hide]

 

 

 

I'm well aware of the price, but I'll have you know my net worth is only just below 10mil, not including items that I can't sell back. Not everyone has the luxury of large amounts of money ;) . As for 83-85 slayer earning me 30m+, I don't see it happening unless every task I get from now on are spirit mages (I hope not...).

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I honestly don't see how Summoning is an uber-expensive skill everybody makes it out to be. For 88 it's... ~30-40m? Thats if you don't gain anything/lose anything though. From slayer, it's more than enough.

 

 

 

For 99,

 

 

 

[hide=Estimate cost to 99 Summoning!]Number of charms required (Assuming using only Crimsons) (Parenthesis is shards per pouch.)

 

 

 

Honeybadgers - 535 (84)

 

Bloated leeches - 1,466 (117)

 

Stranger plants - 2,448 (128)

 

Granite lobster - 6,642 (166)

 

Swamp titans - 8,746 (150)

 

Wolpertinger - 5,569 (203)

 

Pack yak -2,187 (198)

 

Iron titan - 7,931 (211)

 

 

 

===== 36,514 Crimson charms

 

 

 

 

 

The cost of shards (Look above for the number of each and number of shards per pouch.) (I am assuming you buy them for 25 each)

 

 

 

Honeybadgers - 1,123,500

 

Bloated leeches - 4,288,050

 

Stranger plants - 7,833,600

 

Granite lobster - 27,564,300

 

Swamp titans - 32,794,500

 

Wolpertinger - 28,262,675

 

Pack yak - 10,825,650

 

Iron titan - 41,836,025

 

 

 

=====154,528,300 Coins for Shards

 

 

 

 

 

Cash back for trading shards for 70% at Bogrog. (Look above for the number of each and number of shards per pouch.) (I am assuming you sell them for 25 each)

 

 

 

Honeybadgers - 786,450

 

Bloated leeches - 3,001,635

 

Stranger plants - 5,483,520

 

Granite lobster - 19,295,010

 

Swamp titans - 22,956,150

 

Wolpertinger - 19,783,872

 

Pack yak - 7,577,955

 

Iron titan - 29,285,217

 

 

 

===== 108,169,809 Coins cash back for Shards

 

===== 46,358,491 Coins total for Shards

 

 

 

 

 

Cost of Secondary ingredience (Assuming you buy them for medium price 7/28/08) (Parenthesis is amount needed per level)

 

 

 

Honeybadgers - 130 (535)

 

Bloated leeches - 69 (1,466)

 

Stranger plants - 1,144 (2,448)

 

Granite lobster - 1,263 (6,642)

 

Swamp titans - 1,259 (8,746)

 

Wolpertinger - Raw rabbit = 86 | Wolf bone = 453 (5,569)

 

Pack yak - 154 (2,187)

 

Iron titan - 375 (7,931)

 

 

 

===== N/A

 

 

 

 

 

Number of coins on secondary ingredience

 

 

 

Honeybadgers - 69,550

 

Bloated leeches - 101,154

 

Stranger plants - 2,800,512

 

Granite lobster - 8,388,846

 

Swamp titans - 11,011,214

 

Wolpertinger - 478934 | 2,522,757 = 3,001,691

 

Pack yak - 336,798

 

Iron titan - 2,974,125

 

 

 

===== 28,683,890 Coins total for Secondary ingredience

 

75,042,381 Coins total on Secondary ingredience and Shards

 

 

 

 

 

Cost of charms at Rock lobsters.(I am assuming you bought runes at medium price. 7/28/08)

 

 

 

220 Crimsons/1,000 Bursts

 

 

 

292/Death. 584/Gp on Deaths.

 

98/Chaos. 392/Gp on Chaos.

 

16/Water. 64/Gp on Waters.

 

 

 

1040 Coins/Burst.

 

1,040,000/1000 Bursts

 

1,040,000/220 Crimsons

 

 

 

4727 Coins per Crimsons at Rock lobsters.

 

36,514 Crimson charms for 99.

 

 

 

172,601,678 Coins for bursting

 

===== FINISHING =====

 

 

 

 

 

28,683,890 Coins total for Secondary ingredience

 

46,358,491 Coins total for Shards

 

172,601,678 Coins for Burst Rock lobsters.

 

 

 

247,644,059 Coins total if you burst Rock lobsters.

 

75,042,381 Coins total if you kill Waterfiends/Slayer. (Assuming you don't make any money from either.)(Although you will. ;), so it's more around 50m from Waterfiends... )

  • [/hide]

 

 

 

I'm well aware of the price, but I'll have you know my net worth is only just below 10mil, not including items that I can't sell back. Not everyone has the luxury of large amounts of money ;) . As for 83-85 slayer earning me 30m+, I don't see it happening unless every task I get from now on are spirit mages (I hope not...).

 

 

 

75mil for 99 in one skill IS uber expensive.

 

 

 

All the buyable 99s take around 5 - 10mil to buy

 

Then most of the others are either make vast amounts (eg hunter, wc, fishing) or almost break even bar like 5 - 20mil (eg herblore, smithing)

 

The only other remotely costly skill to train is construction as that takes around 75mil for 99 (assuming you exclude furniture that you make to fill your house from costs as that can run you into 110mil on its own)

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75mil for 99 in one skill IS uber expensive.

 

 

 

All the buyable 99s take around 5 - 10mil to buy

 

Then most of the others are either make vast amounts (eg hunter, wc, fishing) or almost break even bar like 5 - 20mil (eg herblore, smithing)

 

The only other remotely costly skill to train is construction as that takes around 75mil for 99 (assuming you exclude furniture that you make to fill your house from costs as that can run you into 110mil on its own)

 

 

 

 

 

Wow herblore breaks even? - Did you count the fact you could actually sell the herbs, vials, waterfilled vials and seconds?

 

Last time I checked (granted over a year ago) any decent method costed around 50-100M. And fast training would cost you around 200M.

 

 

 

Construction costs between 90-100M (90.2M at 430 gp/oak plank, 10.5M at 500gp/oak plank), and crafting is also around the 50-75M boundary..

 

 

 

 

 

Actually the only cheaper skills I know about are cooking (20M I believe..), FM (5-10m) and fletching (depending on method 1-2M or 10-20M).

 

 

 

 

 

So indeed: it isn't cheap, but still it isn't THAT expensive if you can get your charms easily.

 

 

 

I would really pick up the charms: but then again I never understood why anyone would ever powertrain something.. I much rather have fun while training - and drops are the main "fun" i find in combat..

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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75mil for 99 in one skill IS uber expensive.

 

 

 

All the buyable 99s take around 5 - 10mil to buy

 

Then most of the others are either make vast amounts (eg hunter, wc, fishing) or almost break even bar like 5 - 20mil (eg herblore, smithing)

 

The only other remotely costly skill to train is construction as that takes around 75mil for 99 (assuming you exclude furniture that you make to fill your house from costs as that can run you into 110mil on its own)

 

 

 

 

 

Wow herblore breaks even? - Did you count the fact you could actually sell the herbs, vials, waterfilled vials and seconds?

 

Last time I checked (granted over a year ago) any decent method costed around 50-100M. And fast training would cost you around 200M.

 

 

 

Construction costs between 90-100M (90.2M at 430 gp/oak plank, 10.5M at 500gp/oak plank), and crafting is also around the 50-75M boundary..

 

 

 

 

 

Actually the only cheaper skills I know about are cooking (20M I believe..), FM (5-10m) and fletching (depending on method 1-2M or 10-20M).

 

 

 

 

 

So indeed: it isn't cheap, but still it isn't THAT expensive if you can get your charms easily.

 

 

 

I would really pick up the charms: but then again I never understood why anyone would ever powertrain something.. I much rather have fun while training - and drops are the main "fun" i find in combat..

 

 

 

Note cooking, fm, fletching the three you listed as cheaper ARE the buyable skills basically.

 

I never said herblore etc break even but there are ways and means of training even herblore that though they do cost you money in returns make almost the same amount. If you train herblore right yes you will spend like 100mil odd buying stuff in along the way (unless you go slow and harvest all ur own herbs etc) but selling the potions along the way will get you about 60 - 75% of that back. It's true in many skills selling the raw stuff is worth more money, but it stands most you can either make money or come very close to breaking evening meaning few skills have a great cost to 99 (if you take cost to 99 as money invest take money made from selling)

 

 

 

Crunching numbers on all skills like that only construction comes remotely close cost wise to summoning and that's because they are the only two skills where you absolutely HAVE to put money in and its near impossible to get money back out of it directly.

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I never pick up charms...still 1 summonining lol.

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I have to say, I leave charms on the ground all the time.. =O Reason for that is because I don't want to train Summoning, and for now I'm not planning to either. I read in the Summoning guide that the skill can be very useful but I just don't want to lol.

 

Too bad charms aren't tradeable, I could give them to players who actually used them -.-

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It's really just a matter of whether or not you want a higher summoning level. I pick up the charms all the time because I only have 54 Summoning. If you're not an avid Summoner, or you have the level you need, you might prefer to just leave them.

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Think of it this way.

 

 

 

Just because you dont have money to train summoning now, doesnt mean you shouldnt pickup charms. This is the only skill I know of that is trained like slayer, but still requires time and money. Why not just pick them up, and if you have money for them LATER, train summoning. Get your 99 slayer, and be happy, and you'll be happy knowing you saved all the charms and now have money AND charms for 99 summoning.

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I picked up every single charm, even gold, until level 99. After that I stopped picking up gold but have picked up every other charm if I just can. Getting charms is the hardest part in summoning (oh rly?) and I don't see any reason why I'd leave them to the ground.

 

 

 

Slowly picking them up for people with under 99 sum is a bit like putting money to the bank. Without even noticing you're preparing to master a skill that would otherwise take quite a while or cost a lot. You don't have to use them if you don't have the money currently, but having some thousands banked before really starting the skill itself ain't that bad thing. It takes almost no efford, it costs you next to nothing and it definately will help you when/if you decide to train summoning.

 

 

 

For people with 99 sum, picking them up is a bit like overtraining it. I personally have gotten over 2 million extra xp (some not cashed in yet, waiting till I have enough to top 21) and what I've seen, with these xp rates (435,2 for crim for example) passive charm collecting is really fast.

 

 

 

So, are they worth picking up? Definately yes.

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its a habit that ive gotton from classic, back when i used to pick up every bronze arrow because they were 50gp ea

 

 

 

now they are barely 4 and i can buy millions but i still do it anyway

 

Im a major packrat and pick up everything so i pick up all charms even if i dont use it. (1.5k + Charms)

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People always start training slayer and get turned off because of how slow it levels. What most of them dont see, because they tried the skill when they were around 90 combat, is the exp speeds up after a while. You have to do a bunch of quests, get some diffrent gear sets, and train a few different skills, but the slayer exp speeds up after a while.

 

 

 

Also, with the addition of the corpal beast it looks like jagax is adding raid content to the game. Its no stretch of imagination for them to create an uber slayer monster that you need a high slayer to attack. That just sounds like what the skill is all about to me.

 

 

 

And you have to be a crazy person to not pick up charms.

 

 

 

Eat tacos every day!

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Greens can stay on the ground if I have somethign mroe important to pick up. I've got just under 3k greens taking up bankspace :lol: I ALWAYS pick up other charms, unless I'm not paying attention and they disappear, though.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

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I always pick up blue and crimsons, I never pick up gold anymore because it takes way longer and the exp is pretty pathetic. I pick up greens if I have the room also... I find greens better than crimsons in terms of cost, as with greens you can make the pouches for next to nothing if you do your homework right *stares at pages on which pouches made the least loss* ahhh.. funny how we still use maths in RS... :wall:

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I always pick up all charms I get, and I see no reason not to do it unless you're 99 summoning. Picking up a charm takes like 2 seconds extra, and a rate of 1 charm per two seconds is just amazing. Even if you intend not to train summoning, picking up charms would still be worth it, because you could change your mind later. If you train slayer and combat for a year or two without picking up charms, and then suddenly regret not picking them up, there is no way you can get charms back again at such a fast rate.

Got fire cape at the 17th of June 2006

Abyssal whip drops: 6

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Question for 99 summoners: Do you still pick up charms?

 

 

 

If you had read the whole post, you wouldn't have found at least one answer :P yes, I do still collect (and use) them.

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I'd rather die for what I believe in than live for anything else.

Name Removed by Administrator ~Turtlefemm

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Question for 99 summoners: Do you still pick up charms?

 

 

 

Yes, except for Golds (Stopped picking Golds up from 90 onwards tbh)

2376/2376 total achieved - May 2009

 

Retired Dec 2009

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