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Kent's guide to Slayer mastery! NEW SECTION!!!


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#41
Kingofthecav
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Great guide for the part that I have read so far, and I got one suggestion for skeletal wyverns. This only works if your using a unicorn, but instead of taking food, take summoning potions. One dose gives you 15 points of your bar back, making one potion give you a full bar. Full bar is 3 heals so 3*14 = 42 hp per invy space.




or you could buy super restore which also get summoning up, and are more buyable


Too expensive. Remember to factor in the cost of scrolls and summoning pots.... you're better off using sara brews than that. I'd just go pineapple though.





I tried super restores, they only restore summoning points, NOT the summoning special bar. Summoning potions (4) cost under 1k each, and the 3 scrolls along with them make the total cost for 42 hp around 1800-1900 each, although i have 10s of thousands of unicorn scrolls, that the cost of those has no effect on me. The only place you would really need this is places that outheal unicorn, and places where you use stat boosting potions. The only place I can really think of to use this is skeletal wyverns, I tried it there and it worked great. Its really not that expensive to use maybe 8 summoning pots there for 1 task.

#42
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It's extremely unbias and for that fact I'd say it's about a 5/10 guide. But it's still decent with alot missleading information about personal preferences over what is best. A guide with just plain information would be 100% better.




Couldn't agree more, this isn't a guide as much as it is your preferred way of slaying.


#43
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Only halfway done with your guide but I want to say this stuff before I forget :-# .



Numerous times you said the wrong place to enter the chaos tunnels to get to Dust Devils,Gargoyles, and the like.

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You said the one by the Zamorak mage when the entrance to the Gargoyles is another place.



Another thing, I think that the Fighter Torso is worth a bit. Not godly but not worthless. It's good for us high defense people(I'm 99 atm), that can already do every slayer task with just a bunyip and barrows legs. We don't need the extra defense a barrows body or a bandos torso can give and this is a lot cheaper than the bandos.



One last thing, but this is more of a question. I'm 99 Range already, is it still worth it to use Spirit Dags and Geyser Titans even if the exp is going to waste?



And I really do like this guide, favorited. <3:



Edit: In the Spiritual Mage section you say they "only drop charms". They don't drop charms, probably a typo. But an important one.



Edit2: One last thing, for Suquahs, there are 2 spawns(might be 3) that don't use Magic and just melee. You only need a bit of food alongside a bunyip to finish the task here. Could be a good alternative.
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Thanks to all those who have messaged me concerning a revamp of my Range-Slayer guide. Because of you all I will start rewriting it asap.[/color]

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#44
Inuashakent
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It's extremely unbias and for that fact I'd say it's about a 5/10 guide. But it's still decent with alot missleading information about personal preferences over what is best. A guide with just plain information would be 100% better.




Couldn't agree more, this isn't a guide as much as it is your preferred way of slaying.


Ok, give me one example. All examples are at max efficiency, which I gave the formula for if you read my guide. If there is even a slight bit of bias, I always say that "this is up to you." Trying to stand out makes you look like a noob. Don't.



Only halfway done with your guide but I want to say this stuff before I forget :-# .



Numerous times you said the wrong place to enter the chaos tunnels to get to Dust Devils,Gargoyles, and the like.

Posted Image



You said the one by the Zamorak mage when the entrance to the Gargoyles is another place.



Another thing, I think that the Fighter Torso is worth a bit. Not godly but not worthless. It's good for us high defense people(I'm 99 atm), that can already do every slayer task with just a bunyip and barrows legs. We don't need the extra defense a barrows body or a bandos torso can give and this is a lot cheaper than the bandos.



One last thing, but this is more of a question. I'm 99 Range already, is it still worth it to use Spirit Dags and Geyser Titans even if the exp is going to waste?



And I really do like this guide, favorited. <3:



Edit: In the Spiritual Mage section you say they "only drop charms". They don't drop charms, probably a typo. But an important one.



Edit2: One last thing, for Suquahs, there are 2 spawns(might be 3) that don't use Magic and just melee. You only need a bit of food alongside a bunyip to finish the task here. Could be a good alternative.


Thanks, but I didn't say go west near the scorpians? If no, I'll fix it.



Fighter torso < Proselyte top + 10% str/piety. It has it's uses, but... I can't think of one where it's applicable during Slayer.



Depends. Do you plan on getting all 99 combat stats anyways? And do you want range xp? This is personal preferance.



You can't cannon those as there is far too little. It's a bad alternative, although I should have mentioned it.
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#45
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I don't know if it's been mentioned, but for Spiritual Mages, use a Zamorak Robe Bottom instead of Pros legs if you have a Fire Cape. This provides higher attack bonuses and higher prayer bonuses, as you're allowed to use a defender and fire cape.



It's not a bad guide though! =D> I'll be watching it.



Also, just a suggestion, but some combat familiars are obviously better for certain tasks than others. You should recommend certain familiars, rather than stating "combat familiar". I learned that from your guide. ;)

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#46
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I already posted that, lol. And for which to use, it's pretty common sence. For the most part, the tier list is fact. However, if a monster is particularly weak to (mage,melee, or range) then use that one if it is only a bit stronger.




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#47
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However, if a monster is particularly weak to (mage,melee, or range) then use that one if it is only a bit stronger.




This is what I was suggesting. A lot of people aren't familiar with what attack types certain monsters are weak to.



Also, for your gargoyles section (I despise them too, brother), you should add that they're weak to crush attacks, and a Saradomin Sword is the best weapon to use. A Godsword is also great. If you can't afford either, a Zamorakian Spear is still better than a whip.



I was also wondering, since they're weak to crush, wouldn't an Iron Titan be the best familiar to use, as it's melee based? I don't think any large familiars are actually very useful at CT Gargoyles, because they dance too much, but a melee based familiar would be preferable.

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#48
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However, if a monster is particularly weak to (mage,melee, or range) then use that one if it is only a bit stronger.




This is what I was suggesting. A lot of people aren't familiar with what attack types certain monsters are weak to.



Also, for your gargoyles section (I despise them too, brother), you should add that they're weak to crush attacks, and a Saradomin Sword is the best weapon to use. A Godsword is also great. If you can't afford either, a Zamorakian Spear is still better than a whip.



I was also wondering, since they're weak to crush, wouldn't an Iron Titan be the best familiar to use, as it's melee based? I don't think any large familiars are actually very useful at CT Gargoyles, because they dance too much, but a melee based familiar would be preferable.


I know that a Geyser titan is crush/range... not sure about iron. I forgot about Gargoyles and SS because I havn't been there in a while tbh, lol.



Also, I'm going to update the Dags section. Doing a task now, getting a pic in a second. I am going to change the part that says that ct gives better charms, because it doesn't. Dags are a much faster task, and faster charms. (surprisingly...)
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#49
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However, if a monster is particularly weak to (mage,melee, or range) then use that one if it is only a bit stronger.




This is what I was suggesting. A lot of people aren't familiar with what attack types certain monsters are weak to.



Also, for your gargoyles section (I despise them too, brother), you should add that they're weak to crush attacks, and a Saradomin Sword is the best weapon to use. A Godsword is also great. If you can't afford either, a Zamorakian Spear is still better than a whip.



I was also wondering, since they're weak to crush, wouldn't an Iron Titan be the best familiar to use, as it's melee based? I don't think any large familiars are actually very useful at CT Gargoyles, because they dance too much, but a melee based familiar would be preferable.


I know that a Geyser titan is crush/range... not sure about iron. I forgot about Gargoyles and SS because I havn't been there in a while tbh, lol.



Also, I'm going to update the Dags section. Doing a task now, getting a pic in a second. I am going to change the part that says that ct gives better charms, because it doesn't. Dags are a much faster task, and faster charms. (surprisingly...)




Geyser Titans use melee as well as Range? I thought they were purely range based, though I don't know what they're special would be considered.

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#50
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Geyser titans go "swat" with his two hands. It looks much like DK's fsmash if you know what I'm talking about.

Edit: It still gives range xp, though. I'm 90% sure it also does a melee based attack... although that is hear say.
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#51
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Geyser titans go "swat" with his two hands. It looks much like DK's fsmash if you know what I'm talking about.

Edit: It still gives range xp, though. I'm 90% sure it also does a melee based attack... although that is hear say.




I've noticed that Overlords seem to use melee attacks when they're up close. What I think it is is that the animation of the range attack disappears, so it seems to be melee when it's not.



It's probably a still a Range attack that the Titan is using. ;) I think it's worth testing, however.



EDIT: Also, I'm curious as to whether or not Jagex has assigned attack modes to monsters, such as crush, slash, etc. I'm sure they do, but I don't base that on anything. If they are, what familiars use which modes of attack? If Iron Titans don't use a crush attack (I don't see why not), then they wouldn't be preferable over say, a Steel Titan against Gargoyles.

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#52
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Geyser titans go "swat" with his two hands. It looks much like DK's fsmash if you know what I'm talking about.

Edit: It still gives range xp, though. I'm 90% sure it also does a melee based attack... although that is hear say.




I've noticed that Overlords seem to use melee attacks when they're up close. What I think it is is that the animation of the range attack disappears, so it seems to be melee when it's not.



It's probably a still a Range attack that the Titan is using. ;) I think it's worth testing, however.


Not even close. The geyser titan does a SLAP with 2 hands, it's clearly a different animation from the geyser titan throwing a ball with 1 hand.



Also, I'm going to edit the Fighter torso. Although it's DEFINETELY not worth the time spent, I guess you can use it if you refuse to combat prayers.
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#53
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Geyser titans go "swat" with his two hands. It looks much like DK's fsmash if you know what I'm talking about.

Edit: It still gives range xp, though. I'm 90% sure it also does a melee based attack... although that is hear say.




I've noticed that Overlords seem to use melee attacks when they're up close. What I think it is is that the animation of the range attack disappears, so it seems to be melee when it's not.



It's probably a still a Range attack that the Titan is using. ;) I think it's worth testing, however.


Not even close. The geyser titan does a SLAP with 2 hands, it's clearly a different animation from the geyser titan throwing a ball with 1 hand.



Also, I'm going to edit the Fighter torso. Although it's DEFINETELY not worth the time spent, I guess you can use it if you refuse to combat prayers.




That's very interesting information. I wonder if the Steel Titan also uses melee when it's up close? Information like that would definitely cement certain familiars as better choices for certain tasks.



Again, great guide. I would recommend that you perhaps go a little more in depth with your descriptions on how to do each task. Which super set to use, which familiar, combinations of familiars, which speccing weapon, etc.

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#54
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That's actually the only section (I think) that's not complete. I'm regularly updating those, but I'll do the inventory later when I figure out how I should use pictures, text, ect to display the inventory the best way possible.



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Another pic.
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#55
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While the guide is ok, it is still missing alot of information. One thing that you should be sure to add, is recommended starting stats, quests to be completed and also items (not armour and weapons, but things like glories, tablets and such).



Something else that is vital that you are missing is the experience rates. Only then can you truly compare efficiency. Saying that this guide is based on being efficient and that you aren't basing it solely on preferance contradicts the information given. One example is with the Gargoyles.



Eh, I hate these. Not because of anything besides they're tendency to fly around all jittery making it hard to use the Rock hammer, and it takes a LOT of attention to finish this task at a reasonable speed. Anyways, there are two locations to kill them.



Wether you decide to kill them, it's straight up annoying. If you kill them in Chaos tunnels (recommended) you can use a combat familiar. If not, just go to the Slayer tower. Try to be fast when clicking these, and have the hammer already on the Gargoyle before it's hp bar goes down. It move around so much it takes a while before you can actually click it, it's so annoying.



Wear standard melee equipment.


Using the Rock Hammer on them isn't as hard as you make it out to be. Personally when I kill them, I have the Hammer selected and I right-click on the gargoyle ready to use it. So no matter how much it moves, I have the ability to use the Hammer without delay. It is also helpful to predict when the gargoyle will be able to be hit with the hammer, even if it wasn't vulnerable, just reclick attack, no time is lost. Also, Gargoyles are weak to Crush attacks, making the Saradomin Sword, or a Godsword more efficient for this task. Finally, you said there are two spots to kill these, but you never mentioned how to get to either (although most may already know, you should add this anyway). As Morningrise333 also said on page 3, however unlike what was said, Whip is still better than the Zamorakian Spear for these.



In the kalphite section you said "They drop blue charms, which is a bad thing." and I think that is a mistake :<img src=:' /> . Also, there is no need for a combat familiar here, with the cannon in the right spot, you barely have to do any work. The majority of your time is spent waiting for them to respawn.



In the Nechryael section you said "To get there, go to the Zamorak mage (entrance to abyss) and go down the ropes next to him. You are now in the Chaos tunnels. There should be 4 gargoyles, and head northwest." I think you meant the entrance to the west of the the Zamorak mage, not the one near it.



Also for Fire Giants, you should should mention using Melee+Cannon in the waterfall dungeon. It is faster than using Range+Cannon.



D Jay99 wrote:

- I don't think your range level affects how good your cannon works. If this is true, drinking a range pot while using a cannon would be useless.You can if you use Spellbook swap... I thought I mentioned that, again, I guess I forgot.... and a range pot does affect a cannon's range bonus.


Your range level does not affect how often or high a cannon hits. Neither does your range bonus either.



Zamorak Cloak (From Treasure Trails) + Rune Defender is much better than Fire Cape + Unholy Book for spiritual mages. Because you are praying, the defense on the fire cape means nothing.


The most common combination people seem to use is with the unholy book, which isn't the most efficient option either. Using a Zamorak Cloak and Rune Defender isn't the best either. The best option is a Fire Cape and Rune Defender, the Zamorak item you wear is Zamorak Robe Bottoms for 1 less prayer bonus than Proselyte. (Just saw that Morningrise333 has mentioned this on page 3, but this reinforces what was said :<img src=:' /> ).



You really don't need to pray mage on Suqahs, you can do a task on 10 monks.


In the North section the Suqahs have a magic attack that looks like Ice Barrage (doesn't hit as high, freezes - but not for as long). That is the place ideal to use the cannon, and praying magic is definately advised.



There is alot of errors in the guide still such as spelling, but that can be fixed. Sorry for the long post, but if you really want a guide based on efficiency you need to actually say what is most efficient.
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#56
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#57
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I think I said that if there is any bias not based on experience rates, I will mention that it is personal preference wether they want to do it or not.



Yeah, getting experience rates.



Kalphites - No, not a typo. Blue charm droppers (fact as of now, until jagex releases an uber monster that drops blues commonly) drop all charms very rarely. And you might as well use a combat familiar, because it DOES help.



Cannon is ... not sure.



I've been told zammy alot. And yeah, I have to fix that.



Spelling... is something I'm going to fix later, maybe tomorrow if I ever have time. I usually don't during the weekdays, and during this weekend I was quite busy, which is why there wasn't any huge updates.



And seriously, I appreciate all constructive criticism.



And again, the xp rates will be added.
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#58
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I'll give a semi-medium-level's view on this (lvl105) tomorrow, since Wii posting is a pain but I will say this.



WHY A STEEL TITAN AT ANCIENT CAVERN?

You deserve that for making me read that over 9000 times till I figured it was a mistake.

#59
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I'll give a semi-medium-level's view on this (lvl105) tomorrow, since Wii posting is a pain but I will say this.



WHY A STEEL TITAN AT ANCIENT CAVERN?

You deserve that for making me read that over 9000 times till I figured it was a mistake.


Because for higher leveled players, the speed bonus of the Steel titan is somewhat worth the extra bank trips. However, it's much better with 2, or even 3-5 people.
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#60
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I think I said that if there is any bias not based on experience rates, I will mention that it is personal preference wether they want to do it or not.



Yeah, getting experience rates.



Kalphites - No, not a typo. Blue charm droppers (fact as of now, until jagex releases an uber monster that drops blues commonly) drop all charms very rarely. And you might as well use a combat familiar, because it DOES help.



Cannon is ... not sure.



I've been told zammy alot. And yeah, I have to fix that.



Spelling... is something I'm going to fix later, maybe tomorrow if I ever have time. I usually don't during the weekdays, and during this weekend I was quite busy, which is why there wasn't any huge updates.



And seriously, I appreciate all constructive criticism.



And again, the xp rates will be added.




I would quote to kid with the super long post, but i figured that would be a bit much so im quoting you :)



Kalphs=ew...just...ew...bad charm droppers. Woo blue charms...under 10 a task...woo...



Ive found that ranging pots make my cannon hit much higher and tasks are a lot faster, so i truly believe it does help



Gargs are gross and slow xp, the end.



ALL slayer guides are bias...i think its stupid that people say ooo 5/10 too bias...ok you write an unbias guide then...



This is a solid guide. There are a few places where it could improve, but trying to add to a slayer guide is mostly based on opinion.
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