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Tip.It Times Presents: The Other Combat Triangle


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#41
lord_troyus
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Pfft. You still got this guy writing articles?

Cmon tipit we need some real talent.... :wall:



OT: I suppose Pker/skiller. Pk for fun, skill for cash/levels.
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#42
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Interesting read.

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#43
DreamReaper
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More hate on the merchants. :roll:



An interesting read nonetheless.
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#44
Skull
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Way to advertise Mssw4 ;)

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#45
Bazzaminxer
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Very much better written.



Well iv always been the skiller; the top dog of all the groups. ;) I have also done all the quests but since I been playing so long I dont consider it much of a accomplishment. I also invest a little but I dislike merchanters. They dont bother me too much (Besides lifting prices then dropping them hard) and I do it a bit myself anyway. Nowadays I dont mind the casual GE merchenter compared to the old style merchenting.



Before the GE was when I considered merchenters a pain in the [wagon]. Couldnt buy or sell anything without some wannabe kid merchenter. (Not to mention lurers but im not sure who I considered worse..U know what I mean? The dumbest?) So im glad that is all behind us. I hated spending ages on skills to sell something at a reasonably decent price to have some child cut price in half or something. I have to admit I miss the days when I used to waste their time though.. Making them run around for me then ignoring them. (For the insult they made. For spamming up my limited private messaging space)



I also believe there a class you would consider the minigamers? I dont do minigames myself. People who do castlewars and stuff. I dont consider it the same as the pkers.



Pkers.. Pkers well.. Pkers lol.. Pkers used to be a joke to me as I rarely went into wild anyway. What I remember about pkers.. *Thinks back* The only time I dealt with pkers was when runecrafting and clue scrolls. Now clue scrolls I went naked so that hardly bothered me. ..Runecrafting they pretty much 99.9999% splashed on me. They had terrible tactics.. Running straight at them confused them. I never got pked not that it wasnt hard to just stand there for like a minute teasing them before continuing my runecrafting. I kinda miss that.. Pkers used to fill that exciting void.. that joke.. I miss that joke.. ..Obviously pkers are a different breed of the game style I play. They play for completely different reasons. I personally play a shootemup if I want to pk.. I wouldnt bother with runescape.



Stakers.. I miss stakers as I used to skill for them. I never staked but I know they a special breed of their own. The rich boys. Once staking left the rares broke. The GE simply hammered the last nail in. That part of the game will never come back.. Even if pking does.. Staking will never. I miss stakers as I used to make [cabbage] for them which helped my skilling. That was the BEST days of my gameplay as I used to enjoy smithing alot. Its not as bad for me then if I was a staker though.. and it wasnt as bad as the effect it had on the rest of the game besides and including skilling.



Overall your right we need eachover. Your so correct that thats why this game has gone down hill. Since it was necessary to cripple pking and completely remove staking the game has been crippled. It was a perfect harmony that got its knee caps shot off. I totally agree with what your saying. Unfortunately the current state of the game continues to struggle on and just about keeps itself afloat. Using its arms to hold itself up - Blood gushing out of its knee joints/whatever - Hooked up to a continue supply of blood donaters. (Us) To keep it alive. With the update to pking that will patch up one leg but without staking there will be a continued fatal wound imo. I think (Not that I care as I dont pk) that pking should improve the game dramatically when that part of the 'triangle' (Odd shape triangle) returns. Then the game can stand on its one leg and hop around.



edit: Oops I forgot to mention the combat chumps. I dont like combat although I have very slowly trained it over the years. I consider combat chumps to be mainly the rude adolescent [bleep]weeds that need to get laid. Besides that they dont bother me as I rarely train combat. They always buy [cabbage] so I am glad they exist.



Oddly enough.. Once 'I' got high combat I found that high combat nerds didnt seem to bother me as much? They stopped stealing my spots? I rarely had anyone lower than me bother me especially.. The higher combat I got the more this group expanded. Training combat recently I had no mentionable hassle. I dont do godwards though and I hear that is pretty rough going.. Thats why I am the skiller. Its mostly much more peaceful. That and the fact I could play shootemup/fighting game if I wanted to train combat.



I dont class myself as a combat person but I am 100% that if my combat was level 80 or so and I would encounter alot ALOT of hassle. Thats why I have low respect for combat chumps. They are required of course! Very important.. but I have little respect for em. Especially since they all seem to be about 15 years old or so. (Not that its the age itself thats the problem its just their maturity.) Of course I know many many polite players! Just the majority aint. I wouldnt label combat people as all being rude but its a good 'guess' is all I am saying.
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#46
Megamickel
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I really disagree with this article, or at least the viewpoint.

It puts merchants in a really bad light, when in actuality without the merchants gold wouldn't flow through the economy NEARLY as fast. They're like people in the real world who simply use the stock market to make money. Of course, I used to respect them a lot more when they had to work a lot harder, but now it requires a different kind of skill (no more buying item X and reselling for 100k more within a couple seconds).



Price manipulation isn't wrong, either. It's simply good business.

#47
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I am infact all 3. I'm an avid Bandos GWDer I skill ALOT to make most of my money and I've merchanted well over 50M since the GE came out. Very good read.
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#48
jettrider
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It puts merchants in a really bad light, when in actuality without the merchants gold wouldn't flow through the economy NEARLY as fast. They're like people in the real world who simply use the stock market to make money.




I agree...solo merchants cannot change the price direction of an item, and especially not "force the item to go up;" they can only slightly slow down the change in the price. In other words, they stabilize the market from constant crashes and [bleep]es. Team merchanting does have the power to affect prices in the short term, but they also have no effect on the long-term price. Also, group price manipulation is against rule 2, but there is no distinct place to draw a line as to how to distinguish price manipulation from normal buying and selling. I'm tired of seeing claims of "merchants drive price of every up" and "merchants lowered the price of this item so much" as these are biased, non-backed claims.



I think the distinction between the groups has muddled. Few people who actively play RuneScape do nothing but merchant. I'd now define large team Bandos as skilling, because it requires absolutely no concentration, high stats, or intelligence. Bosses are easy, and the loot they drop is low in price according to that. Meanwhile, since the removal of bots, the price of raw materials has stayed the same, meaning the value of gold is NOT rising: all drops are simply falling. You'll also find that few skills are really profitable. Hunter and runecraft are still the best, though crowded hunting grounds and high essence prices hurt these skills. Certain farming strategies are profitable but annoying; fishing and mining are very small money earners.



I don't think you can really draw a triangle here - a melting pot may be more appropriate.

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#49
Peronix
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80% Skilling, 20% Combat... 0% merchanting. :-# I don't make very wise decisions when it comes to money :lol: I did make like 5 mil on dragon bones a little while ago, but there are many, many more times where I've kicked myself for buying something only to see it drop a day later (Like when I bought an SGS and it dropped by 2.7m the next day :wall:).



Of course most of that instability is caused by manipulators... which is why I generally loathe them. I don't mind investors who ride market fluctuations, because people do that in real life, but what some of these "merchants" are doing would be ILLEGAL in real life.

#50
Ts_Stormrage
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I did not mean to demonize merchanters as a whole... In all honesty, just the group that manipulates the prices by choice...

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#51
davidium
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i'm quite sure i belong to all 3 categories to be honest...which should not be surprising since we should try out every aspect of runescape in order to fully appreciate and maximise the game play...



i've gone on many dk, gwd and barrow trips and made around 50m from barrow the 2 weeks it came out



i've also mined lots of rune ores (probably around 2k), there was once i mined 5k coal ore at one go, cut yews, make potions, cook and firemake as well...



and i also merchant frequently...made 6m from the recent [bleep]e in food prices due to PvP announcement and will probably engage more often in this area when i become a member since there will be many more items available to merchant ;)



so overall i'll say that many people may not necessarily fit into one group...although my combat level is much higher than my other stats i've stopped training combat and will be concentrating on pushing up fishing/fming/woodcut in the f2p world until i get membership during the hols...



but i also like to add that merchants can be very irritating at times as they bring about great instability in the markets (look at the up and down curves of food prices in recent weeks) and this applies not only to Runescape but to the real world as well such as during the Asian financial crisis and even the recent sub-prime mortgage crisis in America where many investors shorted the shares of investment banks bringing merrill lynch and lehman brothers to their knees...



which is why i join them...if you can't beat them, join them <3:
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#52
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Not a bad article :<img src=:' /> Anyway I fit into all of these except merchers...I think of merchanting as um...can't think of a better word so bad will do :<img src=:' /> I think I'm more a skiller than anything else but I think I fall somewhere between the two types of skillers mentioned.I always try to break even and if that isn't possible lose as little as possible but if I can get a profit without too much trouble I will do that :<img src=:' /> 5k1ll3r 4 lyf3 :lol:
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#53
Evil Pig20
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Sorry but I fall into ther merchanter part.



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#54
Evil Pig20
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Pfft. You still got this guy writing articles?

Cmon tipit we need some real talent.... :wall:



OT: I suppose Pker/skiller. Pk for fun, skill for cash/levels.




That was a good article, no need to be rude. :roll:

#55
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Good read, but YOU LEFT OUT QUESTERS! That was the only flaw I found... I'm quite sure you told about questers, skillers, stakers/pkers and merchanters in the intro, but didn't find any clue about questers after on.



I would consider myself as skiller/quester, never merchanted and never pked for profit/staked...

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#56
Ts_Stormrage
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Pfft. You still got this guy writing articles?

Cmon tipit we need some real talent.... :wall:



OT: I suppose Pker/skiller. Pk for fun, skill for cash/levels.




That was a good article, no need to be rude. :roll:




He knows that... He was joking as its a clanmate of mine :)



Also to the poster above me; questers-only dont make money!!

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#57
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good read



i guess i would be categorized as combat

#58
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Personally, the skiller group should be divided into two category's. First, there are the material skillers, and the crafting skillers. The material skillers gather the raw materials such as ores, fish, bowstrings etc. They do not make the final product, and usually don't get much exp, but they make money off their hard work. Then, there are the crafting skillers. They take the raw materials, and turn those into marketable goods, such as armor, food, and so on. They gain the most exp, and, if done right, a good amount of money too.

This roughly equates to our real economy, where cheap laborers do the physical labor, while skilled craftsmen take those materials, and make them into goods. These two separate kinds of skillers are different enough that I thought it should be pointed out...
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#59
leetnoob
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Also to the poster above me; questers-only dont make money!!




ok...just so you know questers can in actual fact make money...just not in huge amounts.

With that out of the way...i guess i would be a warrior/skiller i used to be merchant but trade limit and ge killed that for me. it was actually a challenge back then and u could make better money...wayyyyyyy more rewarding.
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#60
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While the article is well-written, the responses in this topic pretty much sum up my view: Most of us fit in more than one category.



Making generalisations is ok for making a point or for entertaining purposes, but the vast majority of us play more than just one part of the game. The variety is what keeps me in RS; the combination of skilling, monster hunting, trading and various kinds of interactions between players and NPCs. I don't know many who are devoted to just a limited fraction of the gameplay, and I don't judge those who are. (Except people resorting to breaking rules, but that's a whole different story. ;) )

You're accusing me of bigotry, how ironic. It's a nice attempt at argument, but your responses are facile and asinine, if not diatribe. Who's arrogant now?





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