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Mage getting slain easily by Melee?


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I know mages are underpowered in F2P, I don't know if the highest level bubble is necessary (I heard p2p mages overpowered? =S).

 

 

 

 

 

 

 

Magical Defense bubbles!

 

 

 

 

 

 

 

Bubbles do not appear until attacked or when bubble is almost expired. You must wear robes and no other armor designed for other classes except for gloves and boots.

 

 

 

 

 

 

 

Req 25 magic + 25 defense

 

 

 

Level 25: Defense Bubble. +50 defense to all melee damage. Cost 25 Earth, 25 Water, 5 cosmic runes. Lasts for 5 minutes. Bubble will flash or fade to 50% after 4 minutes of use. (blue bubble)

 

 

 

 

 

 

 

Req 50 magic + 50 defense

 

 

 

Level 50 Double Bubble. +100 defense to all melee damage. Costs 50 Earth, 50 water, 10 cosmic runes. Last for 7.5 Minutes. Bubble will flash or fade to 50%after 6.5 minutes of use. (Green bubble)

 

 

 

 

 

 

 

Req 75 magic + 60 defense

 

 

 

Level 75 Absorbtion Bubble. +150 defense to all melee damage. Cost 75 Earth, 75 Water, and 15 cosmic runes. Last for 10 Minutes. Bubble will flash or fade to 50% after 9 minutes of use. (Gold Bubble)

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Well help me out here. Can't have em too strong in pking or too weak (defensively) to fight your everyday monster.

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mages can already take care of warriors by simply binding/snaring/entangling them, or using an ancient ice spell, when a mage does this, the warrior is a sitting duck

 

 

 

they are already way too strong, lets not make it worse

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So how about just level 50 bubble? And maybe just 75 def? Can't have too low defense or they'll get pwned by npcs. =S

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Mages form of defence is to stay away and hit from a distance. If people knew how to work the mage the way jagex first meant for them to, then they wouldnt need these spells.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Although I would like the idea if the spell took their concentration and while it was in affect they couldnt cast any other spells or engage in combat.

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Well F2P only has binds... high level melee vs high level mage... the melee wins easy. If F2P gets entangled, it'll solve the problem. I dunno, just shooting random ideas and see how discussion goes, that's what this forum is for.

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well mages OWN lower lvl f2p wilderness so I think on up there its the meleers turn.

 

 

 

 

 

 

 

Well, I guess we'll have to accept that Jagex has created us one messed up wilderness. :lol:

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Yes indeed, but those bubbles are too strong. The last one is almost as good as full rune with no negative magic bonuses........Mages are not that weak they own in the earlier lvls. I saw a lvl 44 warrior die feebly not being able to retaliate by a 44 mage using fire blasts.

Domovoi123-Level 80 f2p

Noxious 0ne-Level 46 f2p

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Well F2P only has binds... high level melee vs high level mage... the melee wins easy. If F2P gets entangled, it'll solve the problem. I dunno, just shooting random ideas and see how discussion goes, that's what this forum is for.
F2P has snare too, i beleive, and in 10 seconds u can easily give a warrior 4 or 5 fire blasts before he can do anything back
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o well then they dont have snare, big deal.

 

 

 

mages own in lower lvls and they totally own in higher lvl member, lets not make em own even more, they should atleast have a hard time at mid lvl

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Rangers can kill a mage faster than a melee on p2p. Rune darts/knives with Crystal bow or maybe Magic long w/ Whip. (You need a long to outreach mages spells... atleast in duel arena) With rangers switching between whip and darts and bow, they can hit mages for max damage at all times.

 

 

 

 

 

 

 

On f2p, Meleers with their scimmies and Rangers with steel arrows, rangers just barely do more damage on no armor. Mages don't have time to step back far enough to outreach a shortbow ranger (and get more than a few shots off), making it impossible for them to win. Meleers can wear vambraces giving them only -3 mage defense.

 

 

 

 

 

 

 

I like the bubbles idea, because I like bubbles.

 

 

 

 

 

 

 

A way to not give out new items to f2p would be to attach a negative mage defense to all meelee weapons, especially the fast ones (except dagger ofcourse). If jagex wants to release a f2p update that also helps p2pers, they can release a weaker version of splitbark to f2p, makable by p2pers.

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all melee pray on site of a mage in f2p so thats already half the damage and in 1 bind you can cast 2 spells and plus you have to recover from the last time they hit you

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Yes indeed, but those bubbles are too strong. The last one is almost as good as full rune with no negative magic bonuses........Mages are not that weak they own in the earlier lvls. I saw a lvl 44 warrior die feebly not being able to retaliate by a 44 mage using fire blasts.

 

 

 

 

 

 

 

heh...that melee guy was prolly my pker lol... well, as to the suggestion....no ty on that. its a little bit over the top. Mages peak early as pkers, then slowly die down (until your a high level mage member) they pay the cost of owning low levels by having a weak late game...its all about balance

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Yes indeed, but those bubbles are too strong. The last one is almost as good as full rune with no negative magic bonuses........Mages are not that weak they own in the earlier lvls. I saw a lvl 44 warrior die feebly not being able to retaliate by a 44 mage using fire blasts.

 

 

 

 

 

 

 

heh...that melee guy was prolly my pker lol... well, as to the suggestion....no ty on that. its a little bit over the top. Mages peak early as pkers, then slowly die down (until your a high level mage member) they pay the cost of owning low levels by having a weak late game...its all about balance

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meele would end up using it in meele v meele not realy making it fair.. godly training... just put it on and you wont get hit for 5mins....

 

 

 

 

 

 

 

Take the time to fully read my post before you say something like that.

Proud 'The' Guardian Knight

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dude, this is a bad idea.

 

 

 

a mage can 3 hit a warrior or ranger in the lower lvls with ease, thats just not fair already, if there is anything JAGeX should do with mages, it is to give them a downgrade. think about it, a mage has a max hit of 8 at the magic lvl of 13, something a warrior would only acheive at about lvl 30 strenght, and a ranger would get it at about lvl 45-50 ranged.

 

 

 

with all the lower level spells the max damage must be cut in half, IMO.

 

 

 

and just imagine the total ownage of a mage using ice barrage, and using a defensive bubble at the same time?? even waaay higher leveled warriors get owned by those mages now, if they can finally get close to the mage they hit a 0?? thats just plain unfair.

 

 

 

mid lvl F2P mages are a tad underpowered, wich is why i would suggest giving them snare, and perhaps the wave spells.

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F2P mages get owned by melee because they don't know how to pk as a mage... Bind/snare/entangle,run as far as possible, cast spells, when warrior recovers, run away until you can bind\snare\entangle again......

 

 

 

E-A-S-Y. Don't stand there and bind/snare.entangle, step 2 squares away and cast.. That's why you'r getting owned..

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