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jagex favors melee


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#481
Sir_Kurity
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People have comboed magic for a while, such as ice blitz, shadow barrage, etc. Its only not many people know about miasmic barrage because well, no one really uses miasmic barrage.
O.O

#482
llamster
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What how come no one has ever said this to me before?

Is it some well kept PKing secret?




It works on the exact same principle as rushing; which you mentioned in your first post.



The only places that I know of that you can make money with magic are metal dragons (I break even there, range works almost as good with more gain), and Barrows (fun minus being 2 hit by DH), and bLue/green dragons which are good money and exp.




Dagannoth Rex is the big one. But I agree that it should be cheaper; maybe spells should have a chance of not using runes, sort of like FOG robes but far more frequent. And burst/barrage rune requirements should be increased to compensate.

Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:


#483
JacTise69
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Fun Fact!



With the triple stack combo (if you don't know what I'm talking about look up the "magic underpowered think again" guide in the AoW) it is possible to hit the 62 with Miasmic Barrage/Ice Barrage and then add an additional 17 to that with obby rings (at 99 range i believe that's what their max is). I believe that puts the total to 79 damage...every 6 seconds...



Too bad I never have had the urge to go pking in my life. Oh well.



edit



I've also never had the bank value to get 99 mage and range...sigh looks like I fail at rs.
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#484
warrior5024
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Fun Fact!



With the triple stack combo (if you don't know what I'm talking about look up the "magic underpowered think again" guide in the AoW) it is possible to hit the 62 with Miasmic Barrage/Ice Barrage and then add an additional 17 to that with obby rings (at 99 range i believe that's what their max is). I believe that puts the total to 79 damage...every 6 seconds...



Too bad I never have had the urge to go pking in my life. Oh well.



edit



I've also never had the bank value to get 99 mage and range...sigh looks like I fail at rs.




Exept that the weapon switching between Zuriel's staff and your range weapon (Karil's Cross, magic short, obsidian ring) would make it not worth it, as the attack wouldn't stack.



As neat as that combination is, I must say, I enjoy normal magic damage stacks. Much easier to pull off, and they do great damage. I've nearly hit the Max 30-29 with ice barrage and blood. (hit 28-29)



The only difference between Melee max hits and Magic, is that, with melee, if factors in one attack. AGS, Dragon Claws, it all depends on a 1:Whatever your max is. Magic however, since it combines two attacks, has a 1:30 for ice barrage AND a 1:29 chance for blood barrage to max. This means that you have a 1:870 chance of hitting 59 damage, unlike meleers, which need a 1:59 chance of hitting that, provided the proper weaponry. Still, magic is great, if you know how to use it. The maxes just work differently.
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So, Lone Star, now you see that evil will always triumph because good is dumb.

#485
compfreak847
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Exept that the weapon switching between Zuriel's staff and your range weapon (Karil's Cross, magic short, obsidian ring) would make it not worth it, as the attack wouldn't stack.


Yes you can. Time it right, I weapon switch all the time.



As neat as that combination is, I must say, I enjoy normal magic damage stacks. Much easier to pull off, and they do great damage. I've nearly hit the Max 30-29 with ice barrage and blood. (hit 28-29)


Practice makes it easy.



The only difference between Melee max hits and Magic, is that, with melee, if factors in one attack. AGS, Dragon Claws, it all depends on a 1:Whatever your max is. Magic however, since it combines two attacks, has a 1:30 for ice barrage AND a 1:29 chance for blood barrage to max. This means that you have a 1:870 chance of hitting 59 damage, unlike meleers, which need a 1:59 chance of hitting that, provided the proper weaponry. Still, magic is great, if you know how to use it. The maxes just work differently.


It also means that hits will cluster towards the middle of the spectrum, and you'll very rarely hit two or your max. No difference overall, except that magic is far more accurate and can be used once every 6 seconds instead of 2.8 minutes.
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#486
llamster
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Fun Fact!



With the triple stack combo (if you don't know what I'm talking about look up the "magic underpowered think again" guide in the AoW) it is possible to hit the 62 with Miasmic Barrage/Ice Barrage and then add an additional 17 to that with obby rings (at 99 range i believe that's what their max is). I believe that puts the total to 79 damage...every 6 seconds...



Too bad I never have had the urge to go pking in my life. Oh well.



edit



I've also never had the bank value to get 99 mage and range...sigh looks like I fail at rs.




Obby rings hit mid to upper 20s at 99 range.

Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:


#487
warrior5024
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Exept that the weapon switching between Zuriel's staff and your range weapon (Karil's Cross, magic short, obsidian ring) would make it not worth it, as the attack wouldn't stack.


Yes you can. Time it right, I weapon switch all the time.



Meh, I've never worked with Zuriel's staff or spells, which is why you are credited in the guide ;)



As neat as that combination is, I must say, I enjoy normal magic damage stacks. Much easier to pull off, and they do great damage. I've nearly hit the Max 30-29 with ice barrage and blood. (hit 28-29)


Practice makes it easy.



Without a doubt, it is very easy to pull off, I just find only magic more fun to use.



The only difference between Melee max hits and Magic, is that, with melee, if factors in one attack. AGS, Dragon Claws, it all depends on a 1:Whatever your max is. Magic however, since it combines two attacks, has a 1:30 for ice barrage AND a 1:29 chance for blood barrage to max. This means that you have a 1:870 chance of hitting 59 damage, unlike meleers, which need a 1:59 chance of hitting that, provided the proper weaponry. Still, magic is great, if you know how to use it. The maxes just work differently.


It also means that hits will cluster towards the middle of the spectrum, and you'll very rarely hit two or your max. No difference overall, except that magic is far more accurate and can be used once every 6 seconds instead of 2.8 minutes.




Magic is great. It's accuracy, ko potential, and speed make it amazing. I'm jsut saying that it is harder to hit that elusive 62 with Maismic and Ice, then it would be to hit 62 with a AGS.
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#488
compfreak847
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Magic is great. It's accuracy, ko potential, and speed make it amazing. I'm jsut saying that it is harder to hit that elusive 62 with Maismic and Ice, then it would be to hit 62 with a AGS.


And it's also going to much less frequently hit a two. Hits cluster around the center, your average damage is the same.
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#489
warrior5024
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Magic is great. It's accuracy, ko potential, and speed make it amazing. I'm jsut saying that it is harder to hit that elusive 62 with Maismic and Ice, then it would be to hit 62 with a AGS.


And it's also going to much less frequently hit a two. Hits cluster around the center, your average damage is the same.




Agree *points at my earlier post* I fail with quotations.
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So, Lone Star, now you see that evil will always triumph because good is dumb.

#490
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Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life.





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