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jagex favors melee


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#41
compfreak847
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Melee is the strongest. The ability to hybrid is what gives them such versatility. The fact that they lose no stats (from their weapon) when switching to karils/ahrims/w.e is pretty darn strong.



I also think a lot of the new items and stuff have made dbow hitting 96 virtually impossible. If two players using their best stuff were fighting the new shields would stop a 96. On the other hand using a DDS and smite you could destroy their prayer and still have specs left to KO with....



I mean, range shouldn't beat melee but melee definitely should not be beating mage which it currently can.



And (more, I know) Jagex does favor melee in their releases. God swords, spirit shields, dclaws, and I'm sure some other staff have all come out recently (semi in GS's case but w.e) while mage and range have received fewer updates.


Mage can, and still, will easily beat melee. Range and melee are very close; dd++ is VERY inaccurate, and a regular rune crossbow with diamond bolts frequently outhits 99 attack\strength with 99 range, despite the 99 ranger being FAR lower combat.
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Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29
GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots
Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

#42
howbadisbad
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i would say from my experiences that dds are more accurate than d bow in high damagewise
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Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life.


#43
compfreak847
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i would say from my experiences that dds are more accurate than d bow in high damagewise


How much have you tested this? I've spent at least 700 hours in PVP, over half of them with dd++. I went from 92-98 strength in fight pits with a flail, dd++, and bandos godsword. I have spent dozens of hours dark bowing, ranging, and comboing. Trying to spec 99 defence\torags\DFS with a dd++ is a 0-0 virtually ALL of the time.
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Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29
GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots
Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

#44
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campare pking vid with dds to pking with d bow (lord makeup) the d bow vids almost always kill people with low armour



the dds seem to rip everyone apart -.-
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Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life.


#45
compfreak847
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campare pking vid with dds to pking with d bow (lord makeup) the d bow vids almost always kill people with low armour



the dds seem to rip everyone apart -.-


Not in real, high level PVP. There's also plenty of vids of dark bow pjing (ice blitz + dark bow spec = KO, period). They pick and choose the best of all their specs for those vids; more people spec with a dd++, so there are more videos of it.
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Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29
GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots
Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

#46
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i know how to use range and i know how to use magic, and i can easily tell you the reason im now maxing mele eis because its so much stonger than range,mage i dont care if i can hit you with a dark bow at a distance for 96 once every 1000 goes because ill die in full void 10 times before i hit that number and the simple fact is after that mighty 96 your oppoenent will have eaten to 60-80 hp with sharks before you get your next non special arrows off.



by which time he can go melee you with dds, ags and ko you in a second which is why its over powered.



Dont go saying magic is good enough with ancients just beacuse in castle wars people get owned as the food in castle wars heals like 9 a go, your pray runs out in a minute, you cant wear a cape and hat and people dont usualy pot up permanently so infact thats a terrible example. barrage is only good fo wars where you can hit multiple enemys at once other than that its fail.



Hitting soemone with a whip for 38-45 compared to rune cbolts which both do around the same damage yet the whip being twice as fast.



DDS on anything with low armor is pure win and as stated before ags is compeltely op.



The only counter is the silly miasmic barrge which yes is realy really overpowered but ive enver had anyone use it on me as spending 5m on it means you have to earn 5m profit from using the spell which is quite unlikely if your relying on range and mage to ko. Of course the miasmic barrage could be usefull if you follow it up with the over powered melee.



as soemone stated earlier melee is favored and overpowered there is no point denying it, but it only makles sense when its the favored form of combat and doesnt cost anything but the wepon cost to use. Its great business sense to improve what most of your customers use.
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GWD solo drops: Armadyl Hilt sold at 63.5m - (More to come hopefully)

#47
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i know how to use range and i know how to use magic, and i can easily tell you the reason im now maxing mele eis because its so much stonger than range,mage i dont care if i can hit you with a dark bow at a distance for 96 once every 1000 goes because ill die in full void 10 times before i hit that number and the simple fact is after that mighty 96 your oppoenent will have eaten to 60-80 hp with sharks before you get your next non special arrows off.



by which time he can go melee you with dds, ags and ko you in a second which is why its over powered.


Dark bow is for a KO, not a fighting weapon. DD++ is so horribly inaccurate that its max cannont even be mentoined. About 5 out of 100 dd++ specials land both specials on me in tank gear, and even then the average hit is only 40 (at the most, usually closer to 30 or 20). AGS isn't that accurate either; over half the time, I spec 0-0 on high level players in good armor.



Dont go saying magic is good enough with ancients just beacuse in castle wars people get owned as the food in castle wars heals like 9 a go, your pray runs out in a minute, you cant wear a cape and hat and people dont usualy pot up permanently so infact thats a terrible example. barrage is only good fo wars where you can hit multiple enemys at once other than that its fail.


Try 14 HP a go, virtually everyone uses braclet. Every high level player I know super sets before the game, a hat and cape would help mages more then anyone. Therefore, it's a bad example, as melee (should) have the upper hand.



Hitting soemone with a whip for 38-45 compared to rune cbolts which both do around the same damage yet the whip being twice as fast.


Whip is 1.5x as fast as crossbow, FAR less accurate, and even at 99 strength (at which your combat would be far higher then the rangers), the max in the best PVP equipment is only around 40. Rune crossbow maxes 55s, and is MUCH more accurate.



DDS on anything with low armor is pure win and as stated before ags is compeltely op.


Any wep is a pure win on pures. An 80+ ranger can hit faster then they can heal, and a dark bow will do very nasty things to them.



The only counter is the silly miasmic barrge which yes is realy really overpowered but ive enver had anyone use it on me as spending 5m on it means you have to earn 5m profit from using the spell which is quite unlikely if your relying on range and mage to ko. Of course the miasmic barrage could be usefull if you follow it up with the over powered melee.


I'm not sure what version of runescape you play, but in our version the staff costs around 4.5k (and dropping) for a miasmic barrage that will usually last the duration of the fight. Which won't be very long.



as soemone stated earlier melee is favored and overpowered there is no point denying it, but it only makles sense when its the favored form of combat and doesnt cost anything but the wepon cost to use. Its great business sense to improve what most of your customers use.


Many people use melee, although range is now on the rise, simply because they don't know how to use it and because magic costs more.
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Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29
GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots
Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

#48
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woot 20% to 99 \<img src=/' />





i was manhandled by dds



its preooly because i always fight people over my lvl by around 10 or more lol :<img src=:' />
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Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life.


#49
compfreak847
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woot 20% to 99 \<img src=/' />





i was manhandled by dds



its preooly because i always fight people over my lvl by around 10 or more lol :<img src=:' />


That explains a lot :lol:

A ranger 10+ levels above you would demolish you with 99 range. I would know; I've been 3 hit with a rune crossbow (non spec, no void) with 99 defence super setted, piety, full torags and DFS. And that's non spec. I can defeat anyone 120 or under, sometimes 130, with range. Even though I should be around level 100.
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Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29
GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots
Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

#50
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Does it matter?



Really they dont.



Melee is weak in comparison to magic and range. Compare the whip, probably altogether the best weapon there is in runescape. Add a few ags or sgs specs in depending on the situation and you got it.

They're all incredibly expensive. 1.5m might not seem like much, but in the longrun for most people it is.



Magic has ancients. Gives you an extreme upper hand in clan pking. With the ability to hit extremely hard with the ice spells, 30+ on a single target. If not 30, than atleast 28. Magic can also bind people in a spot with that or other spells. Hit accurate 20-30 with a god spell charged.

Magic is also a skilled combat. Meaning it needs skill to be used. Unlike melee, pointless clicking, mage has to be used in proper situations. The best situation for melee is when you're low on hp and need to heal with an sgs spec, or say, using the KO potential of the d claws.



Ranged, is already overpowered. It was very lame in RSC and now they made it great. You can hit as high as a whip with 61 ranged and a few expensive bolts as you would with 80(+/-2) strength.



And as mentioned in the FIRST post, there are godstaves for magic.



Overall magic is the strongest. The ability to hit extremely high, bind, and on numerous opponents obviously wins. :thumbup:
I dont need a siggy no moar.

#51
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Does it matter?



Really they dont.



Melee is weak in comparison to magic and range. Compare the whip, probably altogether the best weapon there is in runescape. Add a few ags or sgs specs in depending on the situation and you got it.

They're all incredibly expensive. 1.5m might not seem like much, but in the longrun for most people it is.



Magic has ancients. Gives you an extreme upper hand in clan pking. With the ability to hit extremely hard with the ice spells, 30+ on a single target. If not 30, than atleast 28. Magic can also bind people in a spot with that or other spells. Hit accurate 20-30 with a god spell charged.

Magic is also a skilled combat. Meaning it needs skill to be used. Unlike melee, pointless clicking, mage has to be used in proper situations. The best situation for melee is when you're low on hp and need to heal with an sgs spec, or say, using the KO potential of the d claws.



Ranged, is already overpowered. It was very lame in RSC and now they made it great. You can hit as high as a whip with 61 ranged and a few expensive bolts as you would with 80(+/-2) strength.



And as mentioned in the FIRST post, there are godstaves for magic.



Overall magic is the strongest. The ability to hit extremely high, bind, and on numerous opponents obviously wins. :thumbup:

holy crap magic is pwned by melee and range alike



melee is most overpowered for its ability to hybrid with any armour without loss of stats and it does take skill to kill people with melee try looking up some pvp vids before you start talking about how mage is overpowered.



ags and dds are overpowered :wall:

also vesta is uber overpowred lol
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Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life.


#52
compfreak847
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Does it matter?



Really they dont.



Melee is weak in comparison to magic and range. Compare the whip, probably altogether the best weapon there is in runescape. Add a few ags or sgs specs in depending on the situation and you got it.

They're all incredibly expensive. 1.5m might not seem like much, but in the longrun for most people it is.



Magic has ancients. Gives you an extreme upper hand in clan pking. With the ability to hit extremely hard with the ice spells, 30+ on a single target. If not 30, than atleast 28. Magic can also bind people in a spot with that or other spells. Hit accurate 20-30 with a god spell charged.

Magic is also a skilled combat. Meaning it needs skill to be used. Unlike melee, pointless clicking, mage has to be used in proper situations. The best situation for melee is when you're low on hp and need to heal with an sgs spec, or say, using the KO potential of the d claws.



Ranged, is already overpowered. It was very lame in RSC and now they made it great. You can hit as high as a whip with 61 ranged and a few expensive bolts as you would with 80(+/-2) strength.



And as mentioned in the FIRST post, there are godstaves for magic.



Overall magic is the strongest. The ability to hit extremely high, bind, and on numerous opponents obviously wins. :thumbup:

holy crap magic is pwned by melee and range alike



melee is most overpowered for its ability to hybrid with any armour without loss of stats and it does take skill to kill people with melee try looking up some pvp vids before you start talking about how mage is overpowered.



ags and dds are overpowered :wall:

also vesta is uber overpowred lol


What are you talking about? I just demonstrated, several times, how magic is far superior to melee, especially when fighting off more then one person. AGS and dd++ are completely inaccurate. The majority of the time they both hit 0-0 on me, and it's rare that I get hit more then once in 4 dd++ specs.
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Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29
GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots
Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

#53
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Magic hasnt got anywhere close to 100 in magic attack cause if it is, watch out.

Melee will always fail - its just used more cause its 3 skills in one, and cause rangers get the living [cabbage] beaten out of them cause they cant bind like magers.
I dont need a siggy no moar.

#54
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i'm not gonna repeat everything u guys said, but its true that mage/range far overpower a melee. they just barrage/blitz and then use d bow spec or rune cbow with dragbolts and ur gone, u can even run away. melee has to be right next to it and if you fight some1 and the noob runs away a mager just freezes or even binds him while a melee wastes his time running behind him and mostly losing his prey...



also, and i dont thing some1 has said this allready, melee have to train 2 skills to be a little tread to any1 and mostly even def is required to not get owned. rangers/magers only train 1 skill (2 if they wanna combo) and stay slow enough cb to keep their def low...



also jagex has to keep bringing melee updates in group because it simply is the most liked skill (since it doesnt cost 2 much and goes quite fast) and otherwise they would lose their member. and since i lasted checked jagex is still a companie that has to make profit to stay alive








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#55
howbadisbad
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and once he gets out of bind this happens

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gf mage :twss:
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Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life.


#56
howbadisbad
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you died
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Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life.


#57
compfreak847
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you died


Stop double posting. And for the record, 1 d claws spec isn't going to kill a mage. Max of 84, and then the meleer is frozen again while the mage heals up at his expense. Side note: A good ancient wouldn't get hit by running just out of the meleer's range before freezing him again.
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Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29
GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots
Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

#58
howbadisbad
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d claws hit to fast for you to heal see for yourself

... re=related



also note the very overpowered vesta and statius >_>
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Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life.


#59
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d claws hit to fast for you to heal see for yourself

... re=related



also note the very overpowered vesta and statius >_>


Javelin is also overpowered. And I didn't see any 99 hits with d claws. I've also loaned them for 10+ hours, and I haven't hit above 99 in a single hit yet. Therefore I have been foced to conclude that they will not kill me, even if the meleer is lucky enough to hit me. Which most meleers aren't, as good dodging keeps them from getting close enough.
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Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29
GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots
Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

#60
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exept the d claws can actually hit from a distance its you hit from afar then warp foward next to them



dds and claws deserve ner[bleep]e :shock:



range max hits



magic bow

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rune dart max

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karils c bow max

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crystal bow max

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onyx bolts max

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dragonstone bolts max

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dark bow max

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in my opinion only the d bow and dragon bolts come anywhere near what melee hits with most weapons
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Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life.





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