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The True World Map? Post your findings! [Updated 2014]

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Apparently it's on the world map, just south east of the penisula of Sophanem. When you are on Ashdale and you open the world map (at least, last week or so), you would get a place marker in the middle of the ocean.

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any idea of how those maps were gotten?


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Runescape player since January 2005
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And I guess those hand drawn warnings do actually appear on the minimap:

688f5cd0fbde873e7a14b6232732aa29.png

That part is incredibly cool.
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That's hilarious that "Easter 06" is actually right there.

any idea of how those maps were gotten?

As crazy as it sounds, my maps are actually directly from Jagex (although I and some friends labelled them). I'm an editor on the RuneScape Wiki, and a while ago we were in the process of making some maps and asked if Jagex had dungeon maps we could use. After a while they gave us (and everyone else on the fansite forums, including some Tip.It people) these, which ended up not being useful for producing maps but are totally awesome for the current purpose.

 

Warriormonkx, I don't have a more recent version. It could be worth asking Jagex about, although honestly not that much has changed map-wise since May. I do have an account that could do Death to the Dorgeshuun though, so I could take a look at the watermill cellar and related areas.

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That's hilarious that "Easter 06" is actually right there.

any idea of how those maps were gotten?

As crazy as it sounds, my maps are actually directly from Jagex (although I and some friends labelled them). I'm an editor on the RuneScape Wiki, and a while ago we were in the process of making some maps and asked if Jagex had dungeon maps we could use. After a while they gave us (and everyone else on the fansite forums, including some Tip.It people) these, which ended up not being useful for producing maps but are totally awesome for the current purpose.

 

Warriormonkx, I don't have a more recent version. It could be worth asking Jagex about, although honestly not that much has changed map-wise since May. I do have an account that could do Death to the Dorgeshuun though, so I could take a look at the watermill cellar and related areas.

 

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If it isnt on anything recent, and it is quite old, it may be on level 2 or 3 of the above world, aand thus not on most maps


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So I've noticed that north of Kuradel's dungeon, there is what looks like the south eastern part of Varrock. I can clearly see the rune shop, however there is a gnome glider there?

 

The heck is that from?


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So I've noticed that north of Kuradel's dungeon, there is what looks like the south eastern part of Varrock. I can clearly see the rune shop, however there is a gnome glider there?

 

The heck is that from?

2d87deac2e30987d7e9a8e6746464798.png

 

I think it's two cutscenes, not one. There's a cutscene in the forest and then a cutscene in Varrock, and they put the cutscene areas together but i'm guessing you'd never know with the camerawork.

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Souls Bane has a cutscene?

 

Didn't know that


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Souls Bane has a cutscene?

 

Didn't know that

Tolna leaving his home in Varrock and then finding the rift

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Just got this, didn't happen 10 minutes ago when I came to the same place.

 

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I've had that in html5 beta dungeoneering before. Including sometimes in places which later turned out to be rooms, if I recall correctly.

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I find it kinda surprising they haven't got a more robust minus level system in place for dungeon and cutscene locating.

 

So many of the early dungeons are located where they should be 1 level down, but then more and more and just chucked in any old gap.

 

I feel like they should upgrade the game engine to hold say -5 - +5 game levels then they can put most instances/cutscene areas on -5 or +5 kinda out of the way and reposition most normal dungeons to be in the right locations on -1 or -2 if space doesn't allow. I mean some they put apart it doesn't even really make much sense why they need to be apart eg pyramid plunder rooms, would not be at all strange for say room 1-4 to be right near each other as a 'floor' then 5-8 as another 'floor' beneath it.


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Back when things made sense, they didn't really have so many places "underground". Now, things are crowded they can't have any kind of organization so it is just thrown around somewhere


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Found this

Do6nKIT.png


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Runescape player since January 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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and yet it takes a whole week to swap a tileset


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Mhmm interesting


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been following this thread for while and finally decided to make tip.it account, here is some pics i recently took:

 

(pics are all from instances not templates!)

 

Souls bane Anger weapon room+ cutscene above it

8lsy4.jpg

 

8lszq.jpg

 

 

new ashdale island quest

8lsZJ.jpg

 

8lt0i.jpg

reflection of buildings on water is actually replica of building on other side of floor and ground is partly transparent.

(cant be seen on lowest graphics)

8lt0I.jpg

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reflection of buildings on water is actually replica of building on other side of floor and ground is partly transparent.

(cant be seen on lowest graphics)

I don't know what to believe any more. Typical clever Jagex :P
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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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reflection of buildings on water is actually replica of building on other side of floor and ground is partly transparent.

(cant be seen on lowest graphics)

I don't know what to believe any more. Typical clever Jagex :P

 

It's a common technique. Even Minecraft builders use it:

(This person did it "wrong" in that they reflected the entire thing, but its good for demonstrational purposes)


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I think most reflections in most games out there even today simply rely on duplicated inverted renders to produce reflections - it's the only way to really do it in a digital format and have dynamic reflections opposed to static painted textures hidden beneath the water/on the 'reflective' surface. Even things like the sims just straight up duplicate render, you can even see the walls being hidden or not in reflections.

 

It makes a lot of sense to do it that way because then the reflection can have a good 3D depth to it and maintain correct realistic content regardless of viewing angle.


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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Guest Melvinkooi

Nice finds anyone, the new world map made things more clear than the extracted ones i've used. :)

 

Keep it up guys, we need moar!

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