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Opinions on Revenants?


Ned

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Click here for my guide on Revenants, or click on the link in my signature.

 

 

 

I can't count how many "Get rid of rev" threads there are on RSOF. I think it's time we actually took a look at them, and compared them to the old pkers of before. I was interested in what everyone at TIF thought.

 

 

 

To start the discussion, I have posted a small essay I wrote once on a thread that basically was saying, "zomg get rid of revs pl00x! they make green dragons hard!!! zomg"

 

 

 

It might sound a little harsh, but this guy wasn't listening to anything anyone was saying, and I felt a little annoyed when I was writing it -.-

 

 

 

Revenants are no challenge whatsoever even from combat level 90 and above. The mindset that many of the supporters here have is "omg overpowered no point in fighting"

 

 

 

This is very wrong, I suggest trying to fight a revenant and tell me how easy it actually is. If you think it was hard, then you weren't prepared. They will have a big advantage on you if you run away. If you stand up and fight, they are horribly weak.

 

 

 

Everyone treats the idea of Revenants as them being NPCs. If they were supposed to be NPCs, then they would be too strong. But they are supposed to replace the original danger of the wilderness: player killers. They do a terrible job of this, with a weak max hit of 30-35, and only 5 sec freezing time. Plus, their teleport block isn't even successful all the time.

 

 

 

People argue that "omg they switch attack styles instantly omg overpowered". Who cares. They do so little damage anyways that you can just eat a shark and completely recover. At level 100, I killed a Revenant Knight easily with a few sharks.

 

 

 

We have several advantages over Revenants that we didn't have with pkers. We can use the Salve Amulet (e). 20% attack and strength bonus versus the undead. Still think they are overpowered and too hard to kill? I have many more things to point out.

 

 

 

-They can be trapped on walls, and then you can log out.

 

-They can't run, and are thus easy to escape.

 

-They have a *chance* to freeze you for a meaningless 5 seconds.

 

-We can use protect prayers which provide 100% protection versus their attacks rather than the 40% versus players.

 

 

 

Jagex made Revenants too easy. We simply have too many advantages to count. The old pkers have the strength and ability of maybe two knights combined, probably more. The only problem I can think of with Revenants is that they have no mercy. Put a percent symbol inside brackets to show you read at least part of this. Meaning, they will attack everyone, and not spare a person training at the agility arena, which pkers could have spared.

 

 

 

This is insignificant to be honest with you, mainly because you can just climb down that ladder and they'll never bother you again.

 

 

 

Not to stereotype, but , but I am pretty confident that many of your supporters have not actually tried Revenant hunting. They are a joke. Period.

 

 

 

A real example: I was killing the Chaos Elemental. Halfway through the fight, I was ambushed by a team of seven Revenants (3 Knights and 4 Orcs). So, I was being hit 20+ by the Chaos Ele, and being hit almost three times at once by Revenants. I killed 1 revenant before they finally brought me down. If you ask me, they should be updated so they can hit 50+, I should have been k0ed on the spot if it was any real group of pkers.

 

 

 

My Revenant Survival Gear:

 

Black D Hide/Karils + Range Prayer

 

You have maybe 15% chance of getting hit any damage at all, even by a knight.

 

 

 

My Revenant Hunting Gear:

 

Full Barrows/Melee Armor + Magic Prayer, Smite for DDS Specs

 

You will use 4-5 Sharks when killing a knight with 80 defense.

 

 

 

Thank you for reading.

 

 

 

The arguments that others make:

 

-Mostly coin drops (some rare drops) ;)

 

-Not merciful, they attack anyone (Easily avoidable imo, up for discussion)

 

 

 

What do you all at TIF think of Revenants?

 

 

 

A SUGGESTION thread I made about Revenant Improvement on the RSOF can be found here: 79-80-97-57661773

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I like this rant against ranters :D It realy sums up revs not to mention revs usually tele when you fight back. But they do drop good drops I have gotten a dragon spear and I smited the entire kill but I'm sure there is better including a rumored dragon chain possibility. They are fun to kill and have little to no risk. Remember their freeze attack is range though ;)

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They're way too weak. I killed a number of revenants with only a whip and a salve amulet (e) while protecting people in the agility course. I didn't use any food at all, and took down about 3 that were my level.

 

 

 

I say that there should be super strong revenants among the normal ones. These will hit higher, freeze for longer, and can RUN. Their AI would be smart enough to go around obstacles (Jagex has pathfinding, so why not use it for NPCs?). They'd run straight at you, having the ability to sense you even from too far away for you to see. They'd hit higher, and sometimes twice in a row. However, they'd leave you alone unless you're risking 25k or more. This way, they'll act like real pkers, only killing you if you're worth killing (or at least a smart PKer who doesn't waste time).

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I agree with the person above me. I went to mage bank and saw a Rev Ork. With a whip/ defender and dds ++ and pray, it was a joke. They, with proper knowledge, do not pose a threat to the prepared player. And yes, there are super-strong revs. They're called dragons and are super-rare as well, and I think it's difficult for Jagex to make them more common as they would cause a lot of problems if they were more common.

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Everyone treats the idea of Revenants as them being NPCs. If they were supposed to be NPCs, then they would be too strong. But they are supposed to replace the original danger of the wilderness: player killers. They do a terrible job of this, with a weak max hit of 30-35, and only 5 sec freezing time. Plus, their teleport block isn't even successful all the time.

 

They can do all that in free play too. That's not at all what should be expected of a f2p pker. Free players could never freeze or teleblock, and hitting over 30 is nigh-impossible without maxed-out stats and gear.

 

 

 

Jagex made Revenants too easy. We simply have too many advantages to count. The old pkers have the strength and ability of maybe two knights combined, probably more.

 

Not an old pker from f2p. Revenants don't fight with fire blasts, maple shortbows, or rune scimmies. They use attacks comparable to members' spells and weapons. Members couldn't use dragon daggers in free worlds before revs came out.

 

 

 

That said, since I started wearing black d'hide into the wildy, I've found revenants to be mostly little more than a nuisance, so I sympathize with your view--they're really not all that strong if you take basic measures against them. However, I really would expect them to have better drops. Killing them is simply a waste of time and money. They don't drop anything worthwhile. That's not right. It's totally out of proportion with their difficulty level. I'd hope for at least good quantities of runes, potions, sharks, ammo, and so forth. Not tiny little piles of coins.

 

 

 

The real problem with revenants isn't the difficulty level. The real problems are that they're unfair to free players, who are poorly-equipped to deal with the sort of attacks revenants have, and that they have ridiculously poor drops in relation to their difficulty.

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I totally agree that they are overpowered in F2P. They definitely need to be toned down there, my essay is arguing the P2P situation.

 

For F2P, It would be much better if:

 

 

 

-Teleblock ability is removed

 

-Freeze effect and damage cannot occur at the same time

 

-Max hit lowered to 25 with melee, 15 with magic, and 18 with range (for the knight, obviously lower revs should have less power)

 

 

 

Most of the complaints I see on the forums are P2P complaints, and I guess I forgot the big problem with F2P.

 

 

 

And I did suggest a number of drop improvements in my suggestion thread, then again, it is a P2P suggestion.

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but that would be like, giving f2p something. You can't do that!! :D

 

I don't think revs were meant to be hunted and killed, at least on f2p.

 

 

 

When revs first came out, I was going from clan wars to a bh, when an orc happened by. I foolishly followed it into level 20 wilderness, past, where I was owned in 6 hits. You can't eat fast enough with lobsters on revs.

 

 

 

About a month ago, I was at clan wars, in a very busy world. Another orc happened by, and let me tell you, it was like pking of old. About 20 people bum rushed it, killing it in 2 seconds. :lol: :lol: :lol: That was probably in my top 10 favorite moments.

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I love 'em. Much easier to outsmart a computer than another human. :P

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Do the revenants ever run out of "food", or do they have the ability to indefinitely heal themselves when their hitpoints get low?

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I wish revenants served as a reminder to some people who used to complain about pkers killing them when they were just doing clues, or slaying dragons, or mining rune etc.

 

 

 

Jagex put these activities in the wilderness so they would be difficult. Made me laugh hearing people whine about pkers killing them as if Jagex hadn't personally planned for that to happen.

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Do the revenants ever run out of "food", or do they have the ability to indefinitely heal themselves when their hitpoints get low?

 

 

 

Yes, they run out of food.

 

 

 

Okay.

 

 

 

I've only killed one revenant and all it dropped was bones so I presumed they must not drop items and are only in the wilderness to make it more "dangerous". What sort of items can they drop?

=mtw=

i smoke and i drink

 

does that make me mature

 

Not mature, it just makes you cool.

.::RollinOn XTC::.

Total::1953

Combat::131.1/123.1

 

dont take it personal... im old-school-as-f**k

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Do the revenants ever run out of "food", or do they have the ability to indefinitely heal themselves when their hitpoints get low?

 

 

 

Yes, they run out of food.

 

 

 

Okay.

 

 

 

I've only killed one revenant and all it dropped was bones so I presumed they must not drop items and are only in the wilderness to make it more "dangerous". What sort of items can they drop?

 

 

 

They shouldn't drop bones, as they are ghosts. They commonly drop 150+ coins, but can drop Glories, Obby capes, d spears, and assorted 100k-200k items. Jennica's Ring increases the chances of such a drop.

 

 

 

Piling revs when Spirit of Summer came out was hilarious :D

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Personally, I think Revenants are some of the coolest NPCs Jagex has ever developed. I also think they're absurdly annoying and should be restricted to one combat type. ::' They were introduced to make it harder for RWT to take place in the Wilderness after PKing was removed from the game last December, but with current trading/dropping restrictions and the GE, their purpose is voided. Right now, they're pointless except to keep 99% of miners away from the p2p wildy rune rock spawns (more for me, lol).

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Personally, I think Revenants are some of the coolest NPCs Jagex has ever developed. I also think they're absurdly annoying and should be restricted to one combat type. ::' They were introduced to make it harder for RWT to take place in the Wilderness after PKing was removed from the game last December, but with current trading/dropping restrictions and the GE, their purpose is voided. Right now, they're pointless except to keep 99% of miners away from the p2p wildy rune rock spawns (more for me, lol).

 

 

 

I also think they're pretty cool, I used to fear them until I fought one :twss:, especially knights. Lol, feared the knight more than the dragon. I still think they have a big purpose now, which is to keep the wilderness and its rewards balanced with risk.

 

 

 

Examples:

 

Rune Mining

 

Green Dragons

 

Chaos Ele

 

Mage Arena

 

Agility Course

 

 

 

All these areas need to have that element of danger still present. Without revs, there is no danger, and the wild might as well be grass and trees instead of the barren wasteland :)

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Revenants are cool, they were made for "Wilderness Tag" so I'm surprised they haven't been removed...

 

 

 

In my opinion, they're better than most pkers and should they should update them some more, make them stronger, use prayer protections and such and make them drop more rarer drops more consistently.

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Not having high enough levels to fight Revenants really, I find them annoying buy I definately see the point in them and can appreciate that they're there to make the Wilderness a more dangerous place. It wouldn't be a challenge if there wasn't Revenants to make the wildy dangerous and if there's no challenge then it cheapens the game. Revenants ftw :thumbsup:

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I totally agree that they are overpowered in F2P. They definitely need to be toned down there, my essay is arguing the P2P situation.

 

For F2P, It would be much better if:

 

 

 

-Teleblock ability is removed

 

-Freeze effect and damage cannot occur at the same time

 

-Max hit lowered to 25 with melee, 15 with magic, and 18 with range (for the knight, obviously lower revs should have less power)

 

 

 

Most of the complaints I see on the forums are P2P complaints, and I guess I forgot the big problem with F2P.

 

 

 

And I did suggest a number of drop improvements in my suggestion thread, then again, it is a P2P suggestion.

 

They aren't that overpowered in F2P. It's still relativly safe to train range at the greater demons in high level wilderness.

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Why is it that wildy monsters can attack us but not them? (eg Hobgoblin)

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To The_Maddest: No, not easy to train range there. Revs can make you die.

 

 

 

F2P here. I hate the overpowered revs in f2p. But I believe in p2p revs are underpowered. F2P They are sick. Over the limits, you can call it.

Yeah, like that zaryte bow

wait

recharge costs = ammo.

So, all melee weapons are overpowered, at least.

this combat triangle finally makes sense...

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