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The Contemporary Spellbook


sees_all1

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Please let me know about typos/unclarities.

I will RELUCTANTLY change ITEM STATS that the Wise Old Man sells. This includes price.

I will GLADLY... I repeat gladly change the drop tables for the new monsters.

 

Please see my first post on page 2 to check out the "archived" version of this idea.

 

Forward:

This idea is now a year old. In that time, it has received tremendous support from TIF, which I am thankful for. This idea has evolved into more than a spellbook, and if implemented would give a new way to look at magic.

 

 

Here is a list of the people that have made contributions to the spellbook:

Sees_all1,"pureprayer", joe_da_studd, zaaps1, zelda123456, "Kolgan", rida81, Asmodeous4, Juhniz, killerwatt50, "Lacesso", B R LL T A L.

 

PLEASE! if you have made contributions to this spellbook, including ideas, PLEASE let me know so I can include you in the credits! If someone used my idea in one of their suggestions, I would appreciate the same.

 

 

 

This spellbook attempts to do a few things:

1. Stop Player Jumpers from hitting you when you're about to beat an opponent

2. Give use to other skills, and not just have a completely PVP spellbook

3. Make F2P mage able to beat F2P melee again, while still keeping a triangle

4. Make it difficult to hybrid with the new spells and new robes.

5. Remain balanced to keep mage from beating range.

 

A List of supporters will be maintained at the bottom of this book. I consider positive feedback as support. If I modify any of this because of you, I will add you to the supporters list and "thanks to" list. Please do not bump this thread anymore here.

 

In case you haven't noticed, this is a long read. Please read at least the entire spellbook before posting, or bashing a single spell, and if you bash a single spell, have good reasons with evidence to back it up.

Also remember that there are MORE THAN 50 spells here, so just one bad spell shouldn't ruin the ENTIRE idea. Heck, go for a feedback sandwich, give me one compliment, what I need to improve, and then another compliment about my suggestion. I'm sure you can find 2 things you like.

 

And finally:

[hide=The Contemporary Spellbook]Home Teleport

lvl 0, F2P, 0 xp

None

Teleports you to Draynor. Can only be used once every 30 minutes.

 

 

Rimmington Teleport

lvl 50, F2P, 55 xp

1 Law, 3 Air, 2 Water

Teleports you East of Rimmington, inside the Wheat Field.

 

 

Air Ripple

lvl 51, F2P, 51 + 4* xp

2 Chaos, 4 Air

Each Ripple Spell hits 3 times with one cast. Deals a maximum of 3 damage (each), high accuracy.

 

 

Thicken Skin

lvl 52, F2P, 52 + 2* xp

2 Nature, 2 Mind

Boosts or heals HP by 8 (does not stack after maximum HP, i.e. max HP is 8 more than level). Must wait a minimum 10 minutes between casts.

 

 

Primitive Shield

lvl 53, F2P, 50 + 20 xp

2 Law, 2 Cosmic, 2 Earth

Cuts damage taken by 30% for 5 seconds (i.e. 20 becomes 14, 10 becomes 7, etc.). Does not work on ranged attacks, or special attacks. Has a high chance of failure.

 

 

Impair

lvl 54, F2P, 47 + 28 xp

1 Chaos, 2 Body, 2 Air

Decreases Opponents Slash, Stab, Crush bonus by 10% for 2 minutes.

 

 

Remote Deposit

lvl 55, F2P, 20 xp per inventory spot

1 Law, 10 Air

Deposit coins, bones, food, potions, raw fish, or Ores. May use on up to 5 inventory spots. Cannot use while under attack.

 

 

Push

lvl 55, F2P, 47 + 28 xp

4 Body, 4 Air, 4 Earth

Forces one opponent back up to 4 squares. Opponent may "trip" over fences, ditches, rocks, or small plants if there is enough space, and the spell is used close enough to them. Animation takes approximately 4 seconds, a "trip" takes about 3.

Objects such as doors, walls, etc. will make opponent be "pinned" up against it for the remainder of the spell. Opponent will be immune for up to 10 seconds after casting this.

 

 

Wilt

lvl 58, F2P, 50 + 30 xp

1 Chaos, 2 Body, 2 Water

Decreases opponent's Magic defense by 10% for 2 minutes (i.e. 60 becomes 54, -20 becomes -22).

 

 

Keldagrim Teleport

lvl 59, P2P, 90 xp

2 Law, 3 Body, 1 iron bar

Teleports you to Keldagrim, near the quest start icon. Requires the quest The Giant Dwarf to be completed.

 

 

Disport

lvl 60, F2P, 60 xp

1 Law, 2 Chaos

Teleports you to a random spot up to 20 spaces away. Will not teleport through walls, must be to an UNLOCKED location (i.e. will not teleport you behind the secret wall if Dragon Slayer is not complete).

 

 

Water Ripple

lvl 61, F2P, 61 + 4* xp

2 Chaos, 6 Air, 6 Water

Each Ripple Spell hits 3 times with one cast. Deals a maximum of 4 damage (each), high accuracy.

 

 

Air Pulse

lvl 62, F2P, 31 + 2* xp

2 Death, 6 Air

Hits up to 17.

 

 

Blaze

lvl 63, F2P, 63 xp + (level of combined logs / 7)

2 Cosmic, 10 Fire

Sets up to 9 logs on fire at once, giving 1/2 firemaking xp for all. Requires firemaking levels for log. Will produce a bonfire in a 2x2 area. Cannot be done inside banks, or GE. (I.E. setting 9 yew logs on fire will net 123 magic xp, ~912 firemaking xp).

Takes 4 seconds to cast, 160 - (Magic + Firemaking level) chance of failure (i.e. no fails after 90 mage +70 firemaking, or some combination thereof)

 

 

Rattle

lvl 64, F2P, 90 xp

1 Chaos, 2 Body, 2 Fire

Decrease opponent's strength bonus by 10% for 2 minutes.

 

 

Monastery Teleport

lvl 65, F2P, 70 xp

1 Law, 3 Air, 3 Earth

Teleports you right in front of the altar of the Monastery near Edgeville.

 

 

Dump Load

lvl 66, F2P, 4.5* xp

3 Cosmic

Drops everything in your inventory of a certain type (i.e. all iron, or all salmon, but not salmon and trout)

 

 

Water Pulse

lvl 67, F2P, 51 + 2* xp

2 Deaths, 7 Air, 8 Water

Hits up to 18.

 

 

Super Fuse

lvl 67, P2P, 100 xp

2 Nature, 2 Cosmic, 10 Fire

Smelts ores with 1/2 coal, or doubles product if no coal necessary (2 bronze/iron/gold/silver, or 1 adamantite with 3 coal) Like smelt, does not require a furnace.

 

 

Draynor Teleport

lvl 68, F2P, 78 xp

1 Law, 10 Body

Teleports you in the center of Draynor (In the cul-de-sac north of the bank)

 

 

Sheath

lvl 69, P2P, 100 + 2* xp

2 Nature, 2 Chaos, 2 Mind

Boosts or heals HP by 12. (does not stack after maximum HP, i.e. max HP is 12 more than level). Must wait a minimum 10 minutes between casts.

 

 

Hasten

lvl 70, F2P, 110 xp

2 Death, 4 Air, 4 Water

Increases spell casting by up to 1 bar. Does not work on staffs 6 bars or higher. Lasts for 30 casts. Decreases accuracy by 30%.

 

 

Piscatoris Teleport

lvl 70, P2P, 100 xp

2 Law, 10 Body, 1 monkfish

Teleports you to Piscatoris, a little east of the bank entrance.

 

 

Slay

lvl 71, P2P, 100 + 2* xp

1 Blood, 10 Air, 10 Fire

Hits slayer monsters hard, with high accuracy (up to 25). Requires Slayer Staff.

 

 

Earth Ripple

lvl 71, F2P, 81 + 4* xp

2 Chaos, 8 Air, 10 Earth

Each Ripple Spell hits 3 times with one cast. Deals a maximum of 5 damage (each), high accuracy.

 

 

Architect

lvl 72, P2P, 20* xp

4 Soul, 4 Astral

Doubles experience of next 10 construction builds. Can only be cast once every 20 minutes.

 

 

Earth Pulse

lvl 73, F2P, 71 + 2* xp

2 Death, 8 Air, 10 Earth

Hits up to 20.

 

 

Elemental Permeate

lvl 73, P2P, 30 + 10* xp

2 Soul, 4 chaos, 4 air, water, earth, fire runes.

Hits between 1 and 4, every 7-15 seconds, for 6-20 times (like poison). Can only be cured using Sheath or better.

 

 

Al Kharid Teleport

lvl 74, F2P, 90 xp

1 Law, 3 Air, 2 Fire

Teleports you inside the Palace in Al Kharid.

 

 

Shove

lvl 74, F2P, 40 + 60 xp

1 Chaos, 4 Body, 4 Earth

Forces one opponent back up to 8 squares. Opponent may "trip" over fences, ditches, rocks, or small plants if there is enough space, and the spell is used close enough to them. Animation takes approximately 6 seconds, a "trip" takes about 3.

Objects such as doors, walls, etc. will make opponent be "pinned" up against it for the remainder of the spell.

Opponent will be immune for up to 20 seconds after casting this.

 

 

Debase

lvl 75, P2P, 50 + 75 xp

3 Blood, 3 Death, 4 Fire

Cuts opponent's run energy in half, Decreases agility level by up to 50%. May only be used once on a player every 5 minutes, has a high failure rate.

 

 

Fremmenik Isles Teleport

lvl 75, P2P, 125 xp

2 Laws, 5 Astral, 1 yakhide.

Teleports you to the docks in Neitizniot.

 

 

Disport Opponent

lvl 76, P2P, 60 + 102 xp

2 Laws, 2 Soul, 2 Air

Teleports opponent to a random spot up to 30 spaces away. Will not teleport through walls, must be to an UNLOCKED location (i.e. will not teleport your opponent behind the secret wall if they have not completed Dragon Slayer).

 

 

Beckon

lvl 77, P2P, 200 xp

2 Soul, 4 Chaos

Makes all local spawning monsters aggressive for 10 minutes.

 

 

Cement

lvl 78, F2P, 80 + 40* xp

3 Nature, 4 Water, 5 Earth

Fixes everyone (including NPCs) to the ground in a 5x5 box for up to 10 seconds. In a PVP situation, only the people within your levels will be affected. In a single situation, only one person will be affected. In non PVP, will not affect human players.

 

 

Sharpen Axe

lvl 79, P2P, 10* xp

2 Soul, 4 Chaos, 10 Fire

Increases woodcutting speed by up to 20% for 10 minutes. Works only on normal hatchets, cannot be used on an Evil Tree. May only be used once every 30 minutes. Gives 10 * number of logs cut in that time experience.

 

 

Fire Pulse

lvl 80, F2P, 91 + 2* xp

2 Death, 10 Air, 15 Fire

Hits up to 22.

 

 

Underground Pass Teleport

lvl 80, P2P, 150 xp

2 Laws, 30 Body, 1 piece of sulfur

Teleports you to the Underground Pass (I need a specific location, please).

 

 

Rage

lvl 81, P2P, 200 xp

5 Blood, 10 Chaos, 10 Fire

Pulse spells will not splash for 3 minutes, and will hit a minimum of 40% of max hit. This spell decreases caster's defense, including armour defense, by 20%. Drains 25% of special bar. Must use Sage Staff or better.

 

 

Fire Ripple

lvl 81, F2P, 101 + 4* xp

Each Ripple Spell hits 3 times with one cast. Deals a maximum of 6 damage (each), high accuracy.

 

 

Stun Fish

lvl 82, P2P, 12* xp

4 Soul, 3 Cosmic, 5 Water

Increases fishing speed by up to 20% for 10 minutes. Can only be used once every 30 minutes.

 

 

Master Chef

lvl 83, P2P, 14* xp

5 Soul, 10 Fire, 4 Mind

Decreases burn ration by 20% for 10 minutes (does not change cooking level). Can only be used once every 30 minutes.

 

 

Super Sheath

lvl 84, P2P, 150 + 2* xp

3 Nature, 4 Soul, 20 Mind

Boosts or heals HP by 16. (does not stack after maximum HP, i.e. max HP is 16 more than level). Must wait a minimum 10 minutes between casts.

 

 

Super Shield

lvl 84, P2P, 50 + 175 xp

Cuts damage taken by 50% for 15 seconds. (i.e. 20 becomes 10, 10 becomes 5, etc.). Does not work on ranged attacks. Has a high chance of failure.

 

 

Remote Bless

lvl 84, P2P, 250 xp

6 Soul, 10 Laws

Self-Blesses own gravestone, for an extra 20 minutes of grave survival. Requires 70 prayer. Uses 40 prayer, cannot pray at an altar until Gravestone is destroyed, or Remote Bless wears off, whatever comes first. Cannot use more than once per grave. Others may still bless/repair grave.

 

 

Karamja Teleport

lvl 85, F2P, 100 xp

1 Law, 1 Banana, 1 Wine

Teleports you to the Karamja General Store.

 

 

Tempest

lvl 86, P2P, 260 xp

Increases spell casting by up to 2 bars, up to 6 bars total. Does not work on staffs 6 bars or higher. Lasts for 30 casts. Decreases accuracy by 30%.

 

 

Apparate

lvl 87, P2P, 100 + 300 xp

4 Laws, 4 Souls

Allows you to chose an unlocked place on the map to teleport to, 30% chance of failure. Failure may be no teleport, Teleport to a random spot, or a lowered Magic level. Minimum of 30 minutes between attempts.The interface will be a scaled minimap with a low resolution, so its difficult to teleport into an exact spot.

 

 

Praise

lvl 88, F2P, 30* xp

5 Laws, 10 Air, 10 Earth

Recovers prayer at a rate of up to 3x HP restore. Lasts for 10 minutes. Can not be used in conjunction with other prayers (i.e. turning on Piety cancels out this affect). Can only be cast once per 20 minutes.

 

 

Sophanem Teleport

lvl 90, P2P, 150 xp

2 Laws, 4 Air, 2 buckets of sand

Teleports you to Sophanem (Need help with location)

 

 

Divine Disruption

lvl 90, P2P, 100 + 10* xp

10 Soul, 10 Blood, 100 air.

Drains prayer at a rate of 10% left until none left, every 15 seconds. Effect ends once prayer reaches zero, or opponent teleports or casts Praise.

(I.E. cast on a player with 80 prayer. At 15 seconds, prayer is 72. At 30, prayer is 65. At 45, prayer is 58. At 1 min, prayer is 52. At 1:15, prayer is 47. At 1:30, prayer is 42. At 1:45, prayer is 38. At 2:00, prayer is 34 etc.)

 

 

Blackout

lvl 91, P2P, 100 + 210 xp

4 Soul, 4 Death, 10 Earth

Causes opponent's screen to dim (i.e. as if a black box was drawn over the screen, then the alpha value was changed from 1 (fully transparent) to 0 (completely opaque) and back). Entire effect takes 10 seconds, only "impossible" to see for 3 seconds. Can still maneuver, teleport, eat, etc. However, it becomes black quicker than it takes to wear off.

 

 

Hurricane

lvl 92, P2P, 400 xp

20 Blood, 100 Air, 100 Water

Increases spell casting by up to 3 bars, up to 7 bars total. Does not work on staffs 6 bars or higher. Lasts for 20 casts. Decreases (overall) max hit by 30% (i.e. when used in conjunction with potions or spells, will decrease total after everything is figured in - if max was 50, new max is 35). Uses 1/4 of special bar.

 

 

Bond

lvl 93, P2P, 80 + 80* xp

6 Nature, 10 Water, 15 Earth

Fixes everyone (including NPCs) to the ground in a 7x7 box for up to 15 seconds. In a PVP situation, only the people within your levels will be affected. In a single situation, only one person will be affected. In non PVP, will not affect human players.

 

 

Remote Deposit All

lvl 94, P2P, 30* xp

3 Law, 20 Air

Deposit coins, runes, charms, arrows (not bolts or other ranged ammo), bones, food, potions, raw fish, or Ores. Deposit up to 20 slots with one cast.

 

 

Awareness

lvl 95, P2P, 500 xp

10 Death, 500 Mind

Increases max hits of pulse spells by 50% of their base for 5 minutes. Lowers defense by 40%, including armour. Lowers accuracy by 25%.

 

 

Elemental Imbue

lvl 95, P2P. 60 + 8* xp

2 Soul, 4 death, 8 air, water, earth, fire runes. Hits between 3 and 8, every 7-15 seconds, for 6-20 times (like poison). Can only be cured using Super Sheath (or Sheath Other from someone else).

 

 

Flak Blast

lvl 96, P2P, 200 + 100* + 2* xp

10 Blood, 200 Mind, 300 Earth

Knocks everything back up to 9 spaces. Deals up to 20 damage. In a PVP situation, will only affect those inside combat level. If in a 1v1 situation, will only attack the person who is currently in battle with you. If no one is selected, will not cause damage, but will still move people. People will not trip during animation, but will fly over/through any object. Spell takes at least 6 seconds to complete. Only people within a 4 square radius will be affected by the spell. Works on all attackable NPCs, regardless of area. Skips next 2 combat turns, however other "non" combative spells may be used.

 

 

Sheath Other

lvl 97, P2P, 300 + 2* xp

4 Nature, 4 Soul

Boosts or heals another person's HP by 16. (does not stack after maximum HP, i.e. max HP is 16 more than level). Must wait a minimum 3 minutes between casts, other person may only receive one once every 20 minutes.

 

 

Super Apparate

lvl 99, P2P, 1000 xp

8 Laws, 8 Soul

Same as apparate, no chance of failure. Minimum time between casts: 30 minutes.[/hide]

 

 

 

 

Quest Introduction: This quest was meant to be a LONG and somewhat DIFFICULT quest, because the rewards of the quest are so GREAT! Since this quest and spellbook is F2P, all the tasks had to be accomplished with current f2p stuff.

 

I think the things required for this quest are appropriate, and it decreases the chance of just a pure mage account unlocking the reward - It helps stop lower levels from achieving a spellbook that isn't meant for them.

 

Requirements:

-Completion of Rune Mysteries

-Completion of Imp Catcher

-Completion of Dragon Slayer

-Need explorers ring 3

-Need at least 50 magic

-Need 50 runecrafting

-Need 40 defense

-Need 30 crafting or someone to assist you

-Need AT LEAST 750 total levels that aren't magic or hit points.

-Need to be able to defeat a lvl 100 monster, and survive a multicombat area with lvl 90-100 monsters, on limited supplies.

 

 

[hide=Quest (short version)]Start by talking to Wizard Grayzag in the Wizard's tower. Tell him you want to learn more about magic, or something of that nature.

-He's still upset over the imp catcher thing, requires you to bring him:

5 cabbages from Draynor

25 pure essence

100 death runes

2 wizards mind bombs.

Note: none of these items can be noted.

 

-Not so upset after that, tells you he and a few others have been experimenting with some new spells.

-Tells you the spells are pretty dangerous, and a few mishaps have occurred. Some of the spells work well, and he'll help you learn those.

-Wizard Grayzag gives you a binding for your new spellbook, but there's no pages!

-Tells you the people that have been working on the spells

 

Wizard Korvak in the RC Guild

Malignus Mortifer

Aggie the Witch

Reggie, in the FoG minigame.

 

 

Wizard Korvak

-Yes, he has a page. No, he won't give it to you for free.

-Its too dangerous, besides, how do you think he got all messed up?

-Anyhow, he fancies a set of green runecrafting gloves and hat, but can't get them because of Wizard Elriss.(Requires 2000 RC guild tokens)

-Once you have a set of green gloves and hat, he gives you a package. Instructs you to take it to the Wise Old Man, in draynor. The Wise Old Man gives you a note to take back to Wizard Korvak.

-Wizard Korvak gives you the 1st page for your book.

 

 

 

Malignus Mortifer

-needs you to bring him 20 big bones, 20 cosmic runes, 100 chaos runes, and 3 zamorak wines.

-gives you a package to take to the Wise Old Man, the WOM gives you a note to take back to him.

-Malignus Mortifer sees your lumbridge explorer ring, wants one of those in gold (meaning you need a lumbridge ring 3). You must give him the ring to get the 2nd page.

As a side note, Ned will no longer give you a ring until you cast IMPAIR on him.

-Malignus Mortifer gives you the 2nd page.

 

 

Aggie

-Tells you she gave the page to Hetty, in Rimmington.

-Hetty tells you she gave the page to Betty, in Port Sarim

-Betty tells you she never got the page, and Hetty must still have it.

-Hetty tells you the page must have been stolen, by none other than Melzar himself.

-She gives you a Maze key, tells you that you must get the page back from Melzar

 

 

Melzar

-Upon entering the Maze, Melzar casts a spell on you that drains 750 levels off your total level. It begins with attack, strength, range, then all member stats, then all f2p stats, finishing with defense, prayer, magic, then hit points.

-Must go through the maze as you did the in Dragon Slayer, and defeat Melzar again.

-Since Melzar has part of the new spellbook, he'll use some spells from it, including Air Pulse, Fire Pulse, Cement, Super Sheath, Super Shield and Hasten. This will make it EXTREMELY difficult to beat him.

-When Melzar gets to 1 health, he will SHOVE you through a magical portal!

-When going through the magical portal, you will recieve full stats

 

 

Melzar's Undead Dungeon

-The page flutters with you, through the portal. Magically you are healed, and given back all of your stats.

-Must run / battle your way through 5 lvl 85 Skeletons, 3 lvl 86 Ankou, 2 lvl 100 Undead Air Demons, 2 lvl 100 Undead Water Demons, 2 lvl 100 Undead Earth Demons, until you can get to the single combat area which contains Melzar's Monster.

-Melzar's monster is called an Undead Fire Demon, lvl 100. It attacks with melee, when in close combat, and magic when out of range. It has 150 hitpoints, and is Undead, so Crumble Undead should work very well against it.

-Its melee max hit is 8, and it uses Fire Ripple as its magic attack (max of 3x6).

-After defeating the Undead Fire Demon, you will be able to pick up the page it is standing on. Its in a weird language, it must have scrambled when going through the Magic Portal!

-When you leave the dungeon, it will take you into the Draynor Sewer.

 

-Give the Page to Hetty - she tells you that she'll decode it only if you take a package to the WOM. WOM gives you another note.

-Hetty gives you the page again.

 

 

 

Reggie

-Tells you that you've got to get permission from Fiara

-Fiara only gives permission once you obtain for her 100 FoG tokens, OR have 1500 or more FoG rating, OR get more than 3k charges in one game, to prove you're trustworthy.

-Reggie gives you a package for the WOM, another note

-Reggie tells you you've got to find the page inside the waiting area, that's where he's hidden it.

-Page will be in some random spot, with a puzzle to complete to give the location.

 

You put the spellbook together, it needs to be bound. Need to bind the spellbook with thread, and 30 crafting. Gives 100 crafting experience. You read the new spellbook, but none of the stuff inside makes sense. Perhaps you should talk to the Wise Old Man to get it sorted out?

 

Wise Old Man

Give the bounded spellbook to the WOM.

He translates it for you, and unlocks the Contemporary Spellbook!

He also tells you to get your ring back, you need to cast Impair on Ned.[/hide]

 

[hide=Quest (long version) Special thanks to Saradomin_Mage.]Grayzag: You pesky idiot, meddling with my plans! I would had held sway over that blundering moron Mizgog if not for you!

You: Well, I can't say I'm totally sorry, since I got a fair reward from Wizard Mizgog

Grayzag: A miserable amulet and some petty knowledge? Hah! If only you knew what I could offer you!

 

Options:

(a) Well it's been un-nice talking to you, as usual

(<img src='http://forum.public.cdn.tip.it/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> Really? What could you offer me?

 

 

(a)You: Well it's been un-nice talking to you, as usual. Goodbye now

Grayzag: Pah!

 

(b)You: Really? What could you offer me?

Grayzag: Magic.. Power.. beyond your wildest dreams!

You: That sounds like an interesting offer

You: How would I learn about such ma-

Grayzag: You expect me to offer you such knowledge despite your meddling in my affairs?

You: What if I said I was sorry?

Grayzag: It'll take more than that to elicit an offer from me!

You: Maybe if I offered to help you with something?

Grayzag: Hmm, now that you mention it, I could do with some more... reagents

Grayzag: I require the following items: 5 of those special Draynor cabbages, not that miserable Lumbridge mush; 25 of the purest rune essence; 100 runes of death; and 2 magical ales

 

Grayzag: Do not bring these items to me in the form of banknotes; Do you really expect me to teleport to Draynor to request their services?

You: Well a mage like you cou-

Grayzag: Be on it!

 

___

 

Grayzag: How are you doing finding my reagents?

You: I have [some] of [item]

Grayzag: Excellent, I will have that.

Grayzag: Perfect, that is everything

You: Now, what was this magic you were speaking of?

Grayzag: Power.. beyond your wildest dreams!

You: Yes you said that last time too

Grayzag: What I.. no, we, have been working on, shall grant us immeasurable sway in the magical world.

 

Options:

(a) So why haven't you unleashed them upon the world yet?

(<img src='http://forum.public.cdn.tip.it/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> Ooh! Would you mind teaching me a few?

 

(a)You: So why haven't you unleashed them upon the world yet?

Grayzag: A small issue of total annihilation

You: Of your enemies?

Grayzag: No, ourselves

You: What?!

Grayzag: These spells are dangerous, you should learn not to trifle with them

Grayzag: A few of my associates have had several of their assistants getting...

Grayzag: I can assure you it was nothing nice

You: That sounds nasty

Grayzag: Pah, at least we know now which spells are off limits. We're working hard now to perfect usage of the rest (leads to (<img src='http://forum.tip.it/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' />)

 

(b)You: Ooh! Would you mind teaching me a few?

Grayzag: Patience is required in this matter. While a mage of your caliber should be able to use the spells, it will take a bit more effort on your behalf to learn their usage

Grayzag: Take this binding, it will hold the information you need to learn these new tricks

*Grayzag hands you what looks like the binding of a book*

You: ...This is empty

Grayzag: An astute observation. You will need to gather information from my associates who have been working on the spells.

See them personally, and collect whatever they have to offer

 

You: Who are these people?

Grayzag: They are Wizard Korvak, Malignus Mortifer, Aggie and Reggie

 

Options:

- Where can I find them? (Gives details on how to get to each)

(a) I'd best be off then

 

(a)You: I'd best be off then

Grayzag: Good luck, young conjuror

 

_________

 

You: Korvak, I believe you have some information about some new spells Grayzag talked about?

Korvak: Indeed I do, my little pretty princess/prince (whichever you're not)

You: Hey! I'm a man/woman! (whichever you are)

Korvak: Not that it changes anything

You: Whatever. Now, about this information...

Korvak: Yes, let me see if I can offer it to you

Korvak: Wait, the voices in my head are telling me... no

You: Why ever not

Korvak: This is dangerous stuff to deal with. Danger is a no-no.

You: I'm already a fairly accomplished mage, you know

Korvak: What does that make me?

You: *thinks to self: An insane, raving lunatic?*

You: I don't suppose anything could change the voices in your head?

Korvak: Now that you mention it, the voices tell me that a pair of Green Runecrafter gloves look incredibly dashing

 

Options:

(a)Good luck getting a pair

(b)I Well, that's simple... I can get you that right awa.....

 

 

(a)You: Good luck getting a pair

Korvak: Indeed, except Elriss won't let me partake of that fabulous game

You: Your insanity probably confounds the equipment in some way

Korvak: No, it involves a particularly bad mishap at the mind altar

You: Goodbye, Korvak

 

 

(b)You: I suppose you want help obtaining a set?

Korvak: No, nothing of the sort!

Korvak: But I don't suppose you happen to have a spare set lying around?

You: What?!

Korvak: But I bet this information would be worth so much more ... what I'd give for one of those pretty staves -

You: I'll be back, before you change your mind

Korvak: AND A HAT! We need a hat too!

You: Um... ok.

Korvak: Take your time, I'm a potrait of mental stability

Korvak: Ooh, sparklies!

 

___________

 

You: Here, I have a that green hat and those green gloves for you

Korvak: For me?

You: Yes. I thought you wanted them?

Korvak: No, the voices in my head did

You: *sigh* I don't suppose you have the information I requested?

Korvak: Indeed I do. But first, a small errand

You: What?! Wasn't the first task errand enough?

Korvak: Do I look like a sane, reasonable character?

You: What do you require?

Korvak: I need to make a small delivery to some one called the Wise Old Man. Seeing as I'm not even allowed out of the guild house, you'll have to do this for me

You: Alright then

 

___________

 

You: I have a delivery for you

WOM: For me? From whom?

You: Wizard Korvak, from the Runecrafting Guild

WOM: Ah, Korvak. Such a fine lad

WOM: Pity about the "incident"

You: Anyway, as I was saying...

WOM: Yes, let me see that.

WOM: Mmhmm, yes...

WOM: Per request of Wizard Korvak, I need you to play delivery boy again. Here, bring him this note, and that should settle things

You: Gladly will!

 

_______________

 

You: Korvak, the Wise Old Man asked me to give this to you

Korvak: Bless him. Here we go

Korvak: Ah yes, this is the stuff. Here we go, I won't need this anymore

*Wizard Korvak has given you a Book Page!*

You: Thank you very much

Korvak: Any time m'lady/m'lord

You: I'm.. oh never mind

 

 

_____________________________

 

You: Malignus, I believe you have some information about some new spells Grayzag talked about?

Malignus: Ah, Grayzag. Ever too willing to let anyone in on something of this proportion.

You: Is that a yes then?

Malignus: Indeed it is. But I shall not grant it to you as of yet

You: Oh, why not?

Malignus: I need some reagents to finish somethings I've been working on. Yes, they are of utmost import

 

Options:

(a)Good luck with that, then

(b)I suppose you want some help with this?

 

 

(a)You: Good luck with that, then

Malignus: Indeed. Good day to you too

 

 

(b)You: I suppose you want some help with this?

Malignus: Such would be most appreciated

Malignus: I require the following items: 20 sets of big bones, 3 jugs of Zamorakian wine, 20 cosmic runes, and 20 chaos runes. And please, do not trouble me with those pieces of paper. I don't deal with bankers.

You: I'll be back

 

___________________

 

You: I brought you some [number] of [item]

Malignus: Thank you very much

Malignus: That is all I need, now I need to trust you with a delivery

You: What now?

Malignus: Take this package to the Wise Old Man. That is all

You: I'll get to it then

______________

 

You: I have a delivery for you

WOM: For me? From whom?

You: Malignus Mortifer

WOM: The necromancer? Let me see that

WOM: Alright, [player name]. You will need to take this note to Malignus now. I've inscribed it with magical energy, and you'll need to wear a Lumbridge Explorer's Ring before you can hold onto it.

 

[if wearing ring]

WOM: Here you go

[if not]

 

You: I'll be back with one

_____________________

 

Malignus: I see you have the delivery, let me see that...

You: Careful with it, the Wise Old Man said it was quite dangerous

Malignus: I realise that, and I was checking to see how it did not manage to harm you

You: Apparently it's thanks to this ring I'm wearing

Malignus: Hmm, I wonder

Malignus: I am sorry, [player name], but I have another request to make of you. I would like that ring you are wearing, to conduct some.. experiments

 

Options:

(a)Sorry, I quite like it on my finger

(b)Well I suppose you may have it

 

(a)You: Sorry, I quite like it on my finger

Malignus: That is a pity. I should have to hold onto this page first, until you are willing to part with it, as I am this page

 

(b)You: Well I suppose you may have it

Malignus: Excellent, go on and have this page now

*Malignus Mortifer has given you a Book Page!*

You: Thank you very much

Malignus: No.. thank you.

 

________________

 

You: Aggie, I believe you have some information about some new spells Grayzag talked about?

Aggie: Oh, there's a wizard who's sticking his thumb into quite a pie

You: Well, may I have this information?

Aggie: I'm afraid I gave this valuable page to a fellow witch, who is looking into its writings as we speak

You: Who was it?

Aggie: Oh, I believe it was Hetty in Rimmington

You: Thank you, I'll look into it

 

You: Hetty, I believe you have a particular magical page which Aggie gave to you?

Hetty: Indeed I know of the page you talk of, but I have finished with it, and per her request have sent it to Betty in Port Sarim

You: I'll look into that then. Thank you, Hetty

 

You: Betty, I believe you have a particular magical page which Hetty sent to you?

Betty: Nothing of the sort, my adventuring friend

You: Huh?

Betty: Hetty has yet to send me the page, I myself am looking quite forward to reading it. I suggest you go back to Hetty to clear things up; she's getting up in the years and forgetting things these days

You: I will. Thank you, Betty

 

You: Hetty, Betty says she has not received your page yet

Hetty: Ooh, that is quite a problem

You: How so?

Hetty: Surely you have heard of Melzar the Mad?

You: I've beaten him up a few times, so yes

Hetty: Ah, he's a mighty fine wizard, only problem is that he went insane from a small matter.. It is likely that he intercepted the page, sensing the inherent power it holds

 

Options:

(a)Yuck, I don't really feel like seeing that mad wizard again

(b)Is there anything we can do about it?

 

 

(a)You: Yuck, I don't really feel like seeing that mad wizard again

Hetty: Then I am afraid we shall not see that page again soon. Talk to me again when you do, [player name]

 

(b)You: Is there anything we can do about it?

Hetty: Only one thing

*Hetty hands you a shining silver key. It looks awfully familiar*

Hetty: I'm afraid you'll have to face him and retrieve the page

You: That shouldn't be a problem

Hetty: Well, with the greater power he now wields with that page, I might say that he could well be a match for you

You: Oh great. What should I do?

Hetty: Seeing as you are a fairly versed adventurer, I'd say you should be able to take him on. A word of caution, though - I'd strongly advise you to bring some magical spells of your own to fight him with. His powers now could severely damage your other battle skills, along with pretty much all your other abilities

You: I see. Thank you, Hetty

 

 

 

________________

 

[upon entering maze]

 

Melzar: Hahaha! Foolish adventurer, this maze shall be your grave!

*You feel severely weakened, as if all your skills are draining to nothing*

 

[Defeat Melzar]

 

You can never truly kill me! Have a go at my MONSTERS!!!

 

[Defeat Monster]

You: This must be the page Hetty spoke of

You: It's in some odd language, I can't understand a thing!

 

 

[Return to Hetty]

You: Hetty, I have the page, but it is in some strange writing!

Hetty: Yes it is, that is why I require a small favour from you

You: What is it?

Hetty: Bring this package to the Wise Old Man, and I will gladly decode this for you

You: I'll be on it

 

____________

 

You: I have a delivery for you

WOM: For me? From whom?

You: Hetty, the witch from Rimmington

WOM: Oh, her. I suppose I should see the goods

WOM: Alright, thank you very much. Bring this note back to Hetty and it should be sorted out

You: Excellent

 

_____________

 

You: Hetty, the Wise Old Man told me to give this to you

Hetty: Thank you for your efforts, [player name]. Here, I can now decode your precious page

*Hetty has given you a Book Page!*

You: Thank you very much

Hetty: No problem, dearie

 

_______________

 

You: Reggie, I believe you have some information about some new spells Grayzag talked about?

Reggie: Ah yes, the rogue wizard Grayzag... and I do possess this knowledge. What do you require?

You: I was hoping I'd be able to obtain the information from you

Reggie: Such information holds great power, and only should belong to those who truly realise how dear it is. I am sorry, [player name], but I cannot part with this valuable parchment, unless Fiara grants you permission to it

You: You mean the earwig?

Reggie: Indeed, the servant of Guthix. Now go, I have things to attend to

 

 

You: Fiara, do you know about Reggie's page?

Fiara: (Yes I do, [player name], and he has sworn on me not to part with it, until a deserving adventurer gains my permission)

You: How would I go about obtaining your permission?

Fiara: (Indeed, you do not waste time at all. I shall give you my blessings, only once you have shown dedication in this arena)

 

(a)Running around with a stupid stone? No thank you!

(b)How can I show this?

 

(a)You: Running around with a stupid stone? No thank you!

Fiara: (I cannot be swayed so easily, mortal. Speak to me again when you change your mind)

 

(b)You: How can I show this?

Fiara: (The druids delight in your combat and survival prowess in the arena. I will have to set an arbitrary goal which they will understand)

Fiara: (You have a choice; Either obtain 100 of their "tokens", or be rated with their "score" of 1500 or above. Only then will I recognise you as a friend to the followers of Guthix.)

Fiara: (Also, if at any time you obtain in a game 3000 or more charges, see me immediately afterwards, and I'll consider it enough.)

Fiara: (Talk to me when you meet any of these challenges)

You: I will begin this undertaking, then

 

_______________________

 

You: I have succeeded in your challenges, and let me tell you, they weren't easy

Fiara: (Indeed, human. You have earned my trust, and my permission. Tell Reggie, and he will supply you with the information you need)

You: Thank you, Fiara

 

 

You: Reggie, I have earned the permission of Fiara

Reggie: Really? Well, I suppose you'll be ready to take on another small errand

You: Ugh, what now

Reggie: I need you to bring this to that old man in Draynor. You know, the Wise Old Man

You: I'll get to it

 

_________________

 

You: I have a delivery for you

WOM: For me? From whom?

You: From Reggie, one of those druids in the Wilderness

WOM: Reggie you say. Let me see what he has

WOM: Ah, this is fine indeed. This is what you will need; bring it back to Reggie

 

________________

 

You: Reggie, the Wise Old Man told me to give this to you

Reggie: Ah, that shall settle this. I have stashed the page away in a safe place; You'll find it in the waiting room for the arena

 

[After searching through the training equipment in the waiting room]

*You have found Reggie's Book Page!*

 

__________________

 

[Assembling the book]

*You put the pages into the binding, now you need to bind the book with some thread*

*You use your crafting skill and some thread to bind the book pages with the binding*

 

[Reading the book]

You: Ah, now we shall see what knowledge this tome holds

*You read the tome*

You: None of this makes sense to me at all... I think I need the help of someone with more magical education

You: Hetty could decode the page after I gave her that note from the Wise Old Man; perhaps I need to seek his help with this

 

You: Hello there!

WOM: Well, [player name], I see you have completed your new spellbook!

You: Yes, but I've tried reading it, and none of it seems to make sense to me. I need your deeper understanding to help me with this

WOM: That is not a problem. To thank you for all your help, let me translate this into a more understandable text

*The Wise Old Man starts writing onto a parchment. He slips this into the book*

WOM: That should help you

You: Thank you very much!

*You read the book with the Wise Old Man's helpful note*

*You feel an arcane wisdom filling your mind*

WOM: That should do it, you have unlocked what we scholars in magic call the Contemporary Spellbook. I'll be taking that book from you now, this knowledge must be returned to those who have worked hard on it

You: Uhm, I have a small problem

WOM: Oh, what is it?

You: When bargaining with Malignus for his page, I gave away my Explorer's Ring to him...

WOM: You should learn to better value your possessions. Ned is unlikely to give you another one

WOM: At least, not without some "convincing"

You: How would I got about that?

WOM: This new spellbook should help; a well-aimed spell of Impairment should mess with his head enough to sort you out another ring

You: Ah, good to know

WOM: Thank you again for your help with this spellbook. Talk to me again, should you need to swap back to your Modern Magic spellbook for whatever reason, or if you need to read the book again

 

Quest Complete![/hide]

 

 

Quest rewards:

2 Quest Points

10,000 magic xp

Contemporary Spellbook Unlocked

Access to the Wise Old Man's Store

500 death runes

Mage's Potion

 

Access to new Dungeon Area from Draynor Sewers, including 4 new monsters (Undead Elemental Demons)

 

 

[hide=What does the Wise Old Man Sell?]


                                    Attack               Defense             Other

Item Name      type  cost  min       St  Sl  Cr  Ma  Ra   St  Sl  Cr  Ma  Ra  Su Str Pray    BARS

*Mind Staff      F    10k  50m        3  -1   9  10   0    5   6   5  10   0   0   6    0     4

`Elemental Staff F  1000k  60m        3  -1   9  20   0    5   6   5  10   0   0   6    0     4

`Contemp. Staff  F  1500k  70m        5  -2   6  24   0    8  10   8  12   0   8   6    2     4

`Sage Staff      P  3000k  80m        6  -4   3  30   0   10  14  10  15   0  10   4    4     5

`Arcanist Staff  P  4500k  90m        5  -6   0  36   0   10  15  10  18   0  15   0    6     5



Contemporary Hat F    25k  70m 40d   -2  -5  -4   5  -2    2   2   2   5   0   2   0    0

Contemporary Top F    50k  70m 40d   -5  -7  -5  18  -4    8   8   8  18   0   4   0    2

Contemporary Bot F    50k  70m 40d   -5  -7  -5  12  -3    4   4   4  12   0   3   0    1

        subtotals:  125k           -12 -19 -14  35  -9   14  14  14  35   0   9   0    3



Sage Hat         P   250k  80m 60d   -3  -6  -3  10  -3   12  12  12  10   0   5   0    1

Sage Top         P   300k  80m 60d   -8 -10  -8  35  -5   26  26  26  35   0  15   0    3

Sage Bottom      P   250k  80m 60d   -8 -10  -8  22  -3   14  14  14  22   0  10   0    1

Sage Shield      P   400k  80m 60d  -10 -12 -10  20 -10   40  40  40  20   0  20   0    1

        subtotals: 1200k           -29 -38 -29  87 -21   92  92  92  87   0  50   0    6



Arcanist Hat     P   400k  90m 80d   -3  -6  -3  12  -3   16  16  16  12   0   7   0    1

Arcanist Top     P   800k  90m 80d   -8 -10  -8  40  -5   34  34  34  40   0  20   0    3

Arcanist Bottom  P   800k  90m 80d   -8 -10  -8  25  -3   18  18  18  25   0  13   0    1

Arcanist Shield  P  1000k  90m 80d  -10 -12 -10  25 -10   54  54  54  25   0  30   0    1

        subtotals: 3000k           -29 -38 -29 102 -21  122 122 122 102   0  70   0    6

 

Other items:

 

Air, Mind, Water, Earth, Fire, Body, Chaos, Cosmic, Death, Blood, Astral, Soul runes (for GE Max)

Mage's Potion(F2P)- Increases your magic level by 4, for 3 minutes (4 doses, 2k per dose).

Strange Potion(F2P)-Increases your magic level by 4, for 5 minutes (4 doses, 4k per dose). Increases max hits of pulse spells by 3, and ripple spells by 1.

Contemporary Potion(P2P)-Increases your magic level by 4, for 7 minutes (4 doses, 6k per dose). Increases max hits of pulse spells by 6, and ripple spells by 2.

 

*Mind Staff provides unlimited mind runes like air staffs provide unlimited air runes.

`Elemental, Contemporary, Sage, and Arcanist Staves provide all elemental runes (air, water, earth,fire) runes as needed.

 

Specials:

Sage Staff - next attack will hit its absolute max, uses 1/2 of bar; skips next attack.

Arcanist Staff - next attack will hit at least 1/2 its base, and up to 2x base. Uses 3/4 bar.

 

Talk to the Wise Old Man to change to the Contemporary Spell, Talk to the Magic Tutor to switch back to the normal spellbook.[/hide]

 

[hide=New Items / Potions for Herblore]Demon Toenail - Examine: Ewww... I hope thats not what I think it is!

Demon Heart - Examine: It seems more like a bottomless pit.

 

Mage's Potion - Level 37, 85 xp - Toadflax + Demon Toenail

Strange Potion - Level 71, 160 xp - Snapdragon + Crushed Demon Toenail

Contemporary Potion - Level 85, 225 xp - Torstol + Demon Heart[/hide]

 

[hide=New Monster Drop Table]Name: Undead Elemental Demon (Elemental as in Air, Water, Earth, Fire)

Level: 100

Hits: 150

 

Note: Salve amulet does not affect this monster.

 

Looks like:

Blend an ankou with an Elemental Wizard that Malignius Mortifer summons, increase in size by to a Hill Giant, and you have an Undead Elemental Demon.

 

Description:

The Power of (air/water/earth/fire) ripples from this being.

 

Drops:

100% - 40 element runes, Ashes

 

F2P Common:

15 Death Runes

30 Chaos Runes

40 Mind Runes

100-1000 gp

3 (unnoted) Tuna

4 Burnt bones

5 cosmic runes

2 noted grapes

 

Rare:

Gems

Staff of (air/water/earth/fire)

10 Adamant Arrows

Adamant platelegs

Contemporary Staff, Hat, Top Bottom

4 noted Big Bones.

1 (unnoted) runite ore

2 (unnoted) swordfish

9 nature runes

3 (noted) yews

4 (noted) maples

 

P2P:

Charms (crimson/blue most common)

Demon Toenail

15 Blood Runes

10 Astral Runes

2 unnoted Sharks

 

Rare:

Dragon Med Helm

Dragon Spear

Demon Heart

Sage/Arcanist Staf, Hat, Top, Bottom, Shield

2 noted Tuna Potatos

10 blood runes[/hide]

 

[hide=Supporters of the Spellbook!!!!]0. Sees_all1

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Suggestions? New Spells to Add? Rate/Hate/Debate.

PLEASE - if you view this, comment on what you liked, what you don't like, what NEEDS to change because its overpowered, and any ideas you may have.

 

If you see that I've changed an item to something that was your idea, PLEASE tell me so I can include you in the credits.

 

[hide=Free animated sigs to the supporters of this spellbook...]If you feel so inclined, or just like any of my sigs, feel free to use it (only on the basis that it still links back here). I'll be might be making a few other, smaller versions for people who don't want to lose their pictures. :D it seems it's increased traffic here quite a bit.

 

Large sized sigs ~100kb (max for TIF)

SUPER.gif

[url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/SUPER.gif][/url]

 

tweaked.gif

[url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/tweaked.gif][/url]

 

~91kb (Close to max for TIF)

final.gif

[url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/final.gif][/url]

 

~15kb (Small, should be able to fit another image in your sig too)

tagline1.gif

[url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/tagline1.gif][/url]

[/hide]

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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Still over-powered.

 

 

 

Hits slayer monsters 30, at level 71? No need for boosting hp, and Apparate and super apparate is a no no. Take out the high alc and the prayer boosting spells

 

Not a guaranteed 30 - but I suppose I could either increase the level or decrease the max hit.

 

Also, the spell would be like crumble undead, and could not be autocast.

 

What if Apparate was only allowed to be used once every 30 minutes, and super apparate once every 15 minutes?

 

And what if super alch was decreased to 1.1 times current high alch value?

 

I thought the HP boosters were a neat idea, but perhaps they should be made to 8, 12, and 16? I suppose they could be dropped.

 

 

 

Anything else?

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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Still over-powered.

 

 

 

Hits slayer monsters 30, at level 71? No need for boosting hp, and Apparate and super apparate is a no no. Take out the high alc and the prayer boosting spells

 

Not a guaranteed 30 - but I suppose I could either increase the level or decrease the max hit.

 

Also, the spell would be like crumble undead, and could not be autocast.

 

What if Apparate was only allowed to be used once every 30 minutes, and super apparate once every 15 minutes?

 

And what if super alch was decreased to 1.1 times current high alch value?

 

I thought the HP boosters were a neat idea, but perhaps they should be made to 8, 12, and 16? I suppose they could be dropped.

 

 

 

Anything else?

 

For the slayer one make it so you have to have a black mask/slayer helm on and make the max 25(?) because there is not many runes needed.

 

 

 

Both Apparates should be 30 minutes, and you cant tele to or from the wilderness. If you fail on an Apparate it counts as your cast, and add more runes to be required.

 

 

 

For the Super Alc, I would make it, not like other alchemy, but totally different. Like have it give you 1.1 times the gold and a chance at 1.2 times (45%).

 

 

 

With the HP boosters, lower them, and get a 10 minute timer on when you can use it. Make Praise weaker by having it do 30 prayer points OR 50% whatever one is lower and have a timer on that to prevent abuse.

 

 

 

Make Dump Load a Cosmic not a Chaos, Wilt should drain magic and defense levels because magic defense is based on magic level. Have blaze require no weapons wielded.

image.pl?URL=171577-4798

 

hatzyv.png

Pureprayer, you're awesome.
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Thank you for the suggestions.... will implement them soon.

 

I believe with these it'll be balanced, and functional.

 

-sees

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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Changed to reflect the suggestions.

 

Wheeeeee!!!!!!!!

 

Let me know what you think of the new icons!

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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For apparate, how about you have to have a setpoint to apparate there. You set t he point by actually going there and casting a beacon spell (add that in there if you take this suggestion).

 

 

 

The beacon spell is the same level as apparate, and you can only cast the spell every 15 minutes.

 

 

 

The first time you use the apparate spell, you will go right to that beacon 100% chance of teleporting to your beacon. Second time is within 5 spaces 90% of going to your beacon, third 10 spaces, 80% chance of going to your beacon, fourth within 15 spaces, 75% chance of going to your beacon, fifth will have a 50% chance of going within the 15 spaces of the beacon, 50% chance of going somewhere random, and from fifth and on the chance for going to the beacon dwindles until 10 teleports it just makes you go a random place with a chance of magical damage.

 

 

 

Super apparate is the same, but the chances of failure are lower and you can have more casts before you have complete fails.

 

 

 

Does this seem a little more balanced.

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For apparate, how about you have to have a setpoint to apparate there. You set t he point by actually going there and casting a beacon spell (add that in there if you take this suggestion).

 

 

 

The beacon spell is the same level as apparate, and you can only cast the spell every 15 minutes.

 

 

 

The first time you use the apparate spell, you will go right to that beacon 100% chance of teleporting to your beacon. Second time is within 5 spaces 90% of going to your beacon, third 10 spaces, 80% chance of going to your beacon, fourth within 15 spaces, 75% chance of going to your beacon, fifth will have a 50% chance of going within the 15 spaces of the beacon, 50% chance of going somewhere random, and from fifth and on the chance for going to the beacon dwindles until 10 teleports it just makes you go a random place with a chance of magical damage.

 

 

 

Super apparate is the same, but the chances of failure are lower and you can have more casts before you have complete fails.

 

 

 

Does this seem a little more balanced.

 

I figured something along the lines of Pokemon would be more appropriate - when you cast apparate or super apparate, it loads a miniature map, say scaled at 50% the minimap size, so wherever you click is wherever you land. This action in itself isn't very accurate, 3 pixels = 6 spaces. Also, when you fail at apparating, you don't go anywhere, and you have to wait another 30 minutes before casting.

 

 

 

EDIT: I like the beacon idea - what if there were spells beacons 1-4, and another one "set beacon". Then wherever you place the beacon is wherever 1-4 will correspond to. This method would be much more accurate than apparate at a lower level, and you'll only be able to cast once every 10 minutes.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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i support.....i dnt hav time to read the whole thing cuz i hav 2 go to school in a few...but i like some of the new mage spells. one of the spells i cant see happening is black out. thts gonna be a hard spell for jagex to create.

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Its overpowered-f2p wont need such an advanced spellbook-just give them some better spells and more defensive robes. And you said your spellbook was f2p-why has it to do with slayer??

 

No - I said it fixes F2P Mage. If you take a look, about 1/2 the spells ARE NOT F2P. The reason for this is to make this spellbook like the original, providing some F2P functionality along with better P2P functionality.

 

Btw - I did give them some better spells, Fire Pulse is Level 80 and hits up to 22. Also, all the pulse spells use a couple deaths instead of blood. The only spell I could imagine to be overpowered is "Awareness" - but as you can see, the cost of casting this is about 50k for 10 minutes, it also decreases defense and accuracy - so there's a trade off.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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its ok except for the apparate spells.... too many complications with that, especially on a pvp world. Luring would be ridiculously easy with that

 

With whats written, or whats discussed?

 

I've got no intention right now of changing the apparate spells from what is currently written, as I believe it is very straight forward.

 

I'm not sure how luring would be easy with the apparate spells, figure a teleport into falador is an easier lure, and would result in quicker death.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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Some interesting spells, I especially like sharpen axe and super alchemy.

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[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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Some interesting spells, I especially like sharpen axe and super alchemy.

 

Can I put you down as a supporter?

 

 

 

one of the spells i cant see happening is black out. thts gonna be a hard spell for jagex to create.

 

I don't think so. It really depends on how Jagex does their rendering. In Java, it is very easy to draw a black box over everything, and set its alpha value (transparency) to something moderately high, and then fade it to black, then fade it back in to completely transparent.

 

Trust me, I've done it before on some of my own java game projects.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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Very nice. Me laiks. :thumbsup:

 

Maybe this could be combined with a new high-level F2P quest? ;)

 

Feel free to add me on the support list. ::'

Master of Attack ~ August 29th, 2010

Proud to have served the awesome Tip.It Crew <3

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Some interesting spells, I especially like sharpen axe and super alchemy.

 

Can I put you down as a supporter?

 

 

Indeed.

 

 

 

Also, I am a free player with lv91 mage currently and I agree that the current spells are severely lacking.

sigraniiixx.gifEye-X.gif

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[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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Very nice. Me laiks. :thumbsup:

 

Maybe this could be combined with a new high-level F2P quest? ;)

 

Feel free to add me on the support list. ::'

 

I was figuring that's how it would be obtained, but as far what goes into writing a quest - IDK. I'm not very good with dialogue either, all those witty parallelisms or puns.

 

As far as the meat of the tasks in the quest - collecting research from all sorts of people? Killing a new F2P boss with the current spell books?

 

Figure with such an awesome reward like this, there needs to be some pretty difficult tasks, as hard or even harder than the current dragon slayer tasks.

 

Well, I'll work on that.

 

-Sees

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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I'm not too keen on some of them.

 

 

 

The sharpen axe would be too over powered in P2P as you could combine it with beaver/hydra, stealing creation axe, lumberjack outfit and Evil Tree boost for a hell of a lot of exp.

 

 

 

Deposit spells kill Imp boxes and pack yaks (the scroll at least).

 

 

 

Blaze added to sharpen axes issues also adds the question does it work with FM rings/gloves?

 

 

 

The teleport spells are next to useless for a P2P player.

 

 

 

Rattle and Wilt are merely the current magic book spells (again useless for a P2P'er) and no spell book copies another spells in the exact same way like these too.

 

 

 

Debase this is to over powered (compare it to Karil's Set effect)

 

Praise would be the death of prayer potions (5 laws at 250 each is 1250 for more prayer points then a super restore or prayer potion which cost 2k + a dose) as well as making the fally shield a laugh.

 

 

 

The decrease in spell cast time would cause a lot of issues as it would make this set stronger then the DT book.

 

 

 

My 2 cents.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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HISTORICAL VERSION OF THE SPELLBOOK:

 

RSOF QFC: 83-84-878-58649629

 

PLEASE add your support there - that is where a Jmod will see it.

 

 

 

Forward:

 

It's been a while since this was originally posted. As you can see, this spellbook has been modified significantly since the first one I posted. A quest has also been added, making this idea pretty much complete. Unless there is a serious error in the spellbook, I will no longer modify it. I am somewhat reluctant to modify the quest, but there is a suggestion to make it longer, more difficult. I will look into that. I am willing to modify the rewards of the quest, especially the bonuses of the new armour, and their respective prices.

 

 

 

Here is a list of the people that have made contributions to the spellbook:

 

Sees_all1, ,"pureprayer", joe_da_studd, zaaps1, zelda123456, "Kolgan", rida81, Asmodeous4, Juhniz, killerwatt50, "Lacesso", B R LL T A L.

 

 

 

This spellbook attempts to do a few things:

 

1. Stop Player Jumpers from hitting you when you're about to beat an opponent

 

2. Give use to other skills, and not just have a completely PVP spellbook

 

3. Make F2P mage able to beat F2P melee again, while still keeping a triangle

 

4. Make it difficult to hybrid with the new spells and new robes.

 

5. Remain balanced to keep mage from beating range.

 

 

 

Below the current spellbook, there is a big hide of the previous edition, and links to pictures of the previous spellbook and icons.

 

 

 

A List of supporters will be maintained at the bottom of this book. I consider positive feedback as support. If I modify any of this because of you, I will add you to the supporters list and "thanks to" list. Please do not bump this thread anymore here - bumping the RSOF version is much more appreciated.

 

 

 

In case you haven't noticed, this is a long read. Please read at least the entire spellbook before posting, or bashing a single spell, and if you bash a single spell, have good reasons with evidence to back it up.

 

 

 

 

 

And finally:

 

[hide=If you have trouble reading this, please copy and paste into your favorite text editor]




Spell Name ..... Level ... Runes Required .. Type Description

Home Teleport ... 50 ..... none ............. F . Teleports you to Draynor.

Rimmington Tele . 50 ..... 1 L,  3 A,  2 W .. F . Teleports you to Rimmington.

Air Ripple ...... 51 ..... 2 Ch, 4 A, ....... F . Hits up to 3, at 3x standard speed.

Thicken Skin .... 52 ..... 2 N,  2 M ........ F . Boosts or heals HP by 8 (does not stack),

..................................................minimum 10 minutes between casts.

Primitive Shield  53 ..... 2 L,  2 Co, 2 E .. F . Cuts damage taken by 30% for 5 seconds.

Impair .......... 54 ..... 1 Ch, 2 Bo, 2 A .. F . Decreases opponent's attack by 10%.

Remote Deposite . 55 ..... 1 L,  10 A ....... F . Deposit coins, bones, food or potions,

..................................................up to 5 slots, cannot use while under attack.

Push ............ 57 ..... 4 Bo, 4 A,  4 E .. F . Forces one opponent back up to 4 squares.

Wilt ............ 58 ..... 1 Ch, 2 Bo, 2 W .. F . Decreases opponent's defense by 10%.

Keldagrim Tele .. 59 ..... 2 L, 1 iron bar... P . Teleports you to Keldagrim. Requires the

..................................................quest The Giant Dwarf.

Disport ......... 60 ..... 1 L,  2 Ch ....... F . Teleports you to a random spot up to 20

..................................................spaces away.

Water Ripple .... 61 ..... 2 Ch, 6 A,  6 W .. F . Hits up to 4, at 3x the standard speed.

Air pulse ....... 62 ..... 2 D,  6 A ........ F . Hits up to 17 at standard speed.

Blaze ........... 63 ..... 2 Co, 10 F ....... F . Sets up to 9 logs on fire at once, 1/2 xp for

..................................................all, requires firemaking requirements for log.

..................................................Can only be cast in 2x2 areas where fires are

..................................................allowed.

Rattle .......... 64 ..... 1 Ch, 2 Bo, 2 F .. F . Decreases opponent's strength by 10%.

Monastary Tele .. 65 ..... 1 L,  3 A,  2 E .. F . Teleports you to altar in the Monastery.

..................................................Requires 31 prayer.

Dump Load ....... 66 ..... 1 Co ............. F . Drops everything of a certain type (i.e. ore).

Water Pulse ..... 67 ..... 2 D,  7 A,  8 W .. F . Hits up to 18 at standard speed.

Super Fuse ...... 68 ..... 2 N,  2 Co, 10 F . P . Smelts with 1/2 the coal, or creates 2 iron

..................................................bars from 1 ore. Requires normal smithing lvl.

..................................................Like smelt, does not require a furnace.

Sheath .......... 69 ..... 2 N,  2 Ch, 2 M .. P . Boosts or heals HP by 12 (does not stack),

..................................................requires 10 minutes between casts.

Hasten* ......... 70 ..... 2 D,  4 A,  4 W .. F . Time to cast combat spells decreases 10%,

..................................................lasts for 30 casts. Decreases accuracy 30%.

Piscatoris Tele . 70 ..... 2 L, 1 monkfish .. P . Teleports you to Piscatoris.

Slay ............ 71 ..... 1 Bl, 10 A, 10 F . P . Hits slayer monsters hard, with high accuracy,

..................................................(up to 25). Requires black mask.

Earth Ripple .... 71 ..... 2 Ch, 8 A,  10 E . F . Hits up to 5, at 3x the standard speed.

Architect ....... 72 ..... 4 S,  4 As ....... P . Doubles experience of next 10 construction

..................................................builds. Can only be cast once per 20 minutes.

Earth Pulse ..... 73 ..... 2 D,  8 A,  10 E . F . Hits up to 20 at standard speed.

Al Kharid Tele .. 74 ..... 1 L,  3 A,  2 F .. F . Teleports you to Al Kharid.

Shove ........... 74 ..... 1 Ch, 4 Bo, 4 E .. F . Forces any player back up to 8 squares.

Debase .......... 75 ..... 3 D,  3 Ch, 4 F .. F . Decreases opponent's run  energy and agility

..................................................level by up to 50%, may only be used once on

..................................................a player every 5 minutes.

Freme. Isles Tele 75 ..... 2 L, 1 yakhide ... P . Teleports you to Fremennik Isles. Requires

..................................................Fremennike Isles quest to be done.

Disport Opponent  76 ..... 2 L,  2 S,  2 A .. P . Teleports opponent to a random spot up to 30

..................................................spaces away.

Beckon .......... 77 ..... 2 S,  4 Ch ....... P . Makes all monsters aggressive for 10 minutes.

Cement .......... 78 ..... 3 N,  4 W,  5 E .. F . Fixes everyone to the ground in a 5x5 box for

..................................................up to 10 seconds

Sharpen Axe ..... 79 ..... 4 Co, 10 F ....... P . Increases woodcutting speed by 20% for 10 min.

..................................................Only works on normal axes, not on Evil Tree.

..................................................Can only be used once every 30 minutes

Fire Pulse ...... 80 ..... 2 D,  10 A, 15 F . F . Hits up to 22 at the standard speed.

U. Pass Tele .... 80 ....2 L, piece of sulfur P . Teleports you to the Underground Pass.

Rage* ........... 81 ..... 5 Bl, 10 Ch 10 F . P . Pulse spells will not splash for 3 minutes,

..................................................min of 40% of max hit. Decreases own Def by

..................................................10%, Drains 25% of special bar.

Fire Ripple ..... 81 ..... 2 Ch, 10 A, 14 F . F . Hits up to 6 at 3x the standard speed.

Stun Fish ....... 82 ..... 4 S,  3 Co, 5 W .. P . Increases fishing speed by 20%, lasts 10 min.

..................................................Can only be used once every 30 minutes.

Master Chef ..... 83 ..... 5 S,  10 F, 4 M .. P . Decreases burn ratio by 20% for 10 minutes.

..................................................Can only be used once every 30 minutes.

Super Sheath .... 84 ..... 3 N,  4 S,  20 M . P . Boosts or heals HP by 16 (does not stack),

..................................................requires 10 minutes before casting again.

Super Shield .... 84 ..... 5 L,  4 Bl, 20 E . P . Cuts damage taken by 50% for 15 seconds.

Remote Bless .... 85 ..... 6 S,  10 L ....... P . Blesses own gravestone, for an extra 20 min

..................................................of grave survival. Requires 70 prayer. Can only

..................................................be used once per grave.

Karamja Tele .... 85 ..... 1 L, 1 banana&wine F . Teleports you to Karamja.

Tempest* ........ 86 ..... 5 S,  5 Bl, 10 W . P . Time to cast all spells decreases by 25%, 

..................................................lasts for 30 casts. Decreases accuracy by 30%.

Apparate ........ 87 ..... 4 L,  4 S ........ P . Allows you to chose an unlocked place on the map

..................................................to teleport to, 30% chance of failure. Minimum

..................................................of 30 minutes between casts (including failed).

Praise .......... 88 ..... 5 L,  10 A, 10 E . F . Recharges prayer by 25% or up to 15, whichever

..................................................is lower.

Sophanem Tele 90  2 L, 4 A, 2 buckets of sand P . Teleports you to Sophanem.

Blackout ........ 91 ..... 4 S,  4 D,  10 E . P . Causes opponent's screen to dim for 10 seconds

..................................................making it extremely difficult to see.

Hurricane* ...... 92 ..... 20 B, 100 A 100 W  P . Decreases time to cast spells by 40%. Lasts for

..................................................20 casts. Decreases max hit by 20%. Uses 1/4

..................................................special bar.

Bond ............ 93 ..... 6 N,  10 W, 15 E . P . Fixes everything to the ground in a 7x7 box for

..................................................up to 15 seconds.

Remote Deposite All 94 ... 3 L,  20 A ....... P . Deposit up to 20 items with one cast. May use

..................................................with bones, coins, runes, food or potions.

..................................................Cannot use in combat, may use with BoB.

Awareness ....... 95 ..... 10 D, 500 M ...... F . Increases max hits of pulse spells by 50% for

..................................................5 minutes, lowers defense by 30%. Lowers

..................................................accuracy y 25%.

Flak Blast ...... 96 ..... 10 B, 200A 300E .. P . Knocks everything back up to 9 spaces, and up

..................................................to 20 damage.

Sheath Other .... 97 ..... 4 N,  4 S ........ P . Boosts or Heals another's HP by 16 (can not stack)

Super Apperate .. 99 ..... 8 L,  8 S ........ P . Same apparate, no chance of failure. Minimum

..................................................time between casts: 30 minutes.



*as a side note, all the spells indicated with an asterisk cannot be used in combination of a super restore potion - a super restore would also remove the effects of the spell.

Also, switching out a spellbook will remove the current effects of these spells, and these spells may not be used in combination with "Swap Spellbook"

[/hide]

 

 

 

[hide=NEW SPELLS... from RSOF suggestions]Credit goes to Call Help Il and Quelmotz for inspiration...

 

 

 

Elemental Permeate - lvl 73 - P2P - 2 Soul, 4 chaos, 4 air, water, earth, fire runes. Hits between 1 and 4, every 7-15 seconds, for 6-20 times (like poison). Can only be cured using Sheath or better.

 

 

 

Elemental Imbue - lvl 95, P2P. 2 Soul, 4 death, 8 air, water, earth, fire runes. Hits between 3 and 8, every 7-15 seconds, for 6-20 times (like poison). Can only be cured using Super Sheath (or Sheath Other from someone else).

 

 

 

Divine Disruption - lvl 90 - P2P - 10 Soul, 10 Blood, 100 air. Drains prayer at a rate of 10% left until none left, every 15 seconds. Effect ends once prayer reaches zero, or opponent teleports or casts Praise.

 

(I.E. casted on a player with 80 prayer. At 15 seconds, prayer is 72. At 30, prayer is 65. At 45, prayer is 58. At 1 min, prayer is 52. At 1:15, prayer is 47. At 1:30, prayer is 42. At 1:45, prayer is 38. At 2:00, prayer is 34 etc.)[/hide]

 

 

 

Quest Introduction: This quest was meant to be a LONG and somewhat DIFFICULT quest, because the rewards of the quest are so GREAT! Since this quest and spellbook is F2P, all the tasks had to be accomplished with current f2p stuff.

 

I think the things required for this quest are appropriate, and it decreases the chance of just a pure mage account unlocking the reward - It helps stop lower levels from achieving a spellbook that isn't meant for them.

 

 

 

Requirements:

 

-Completion of Rune Mysteries

 

-Completion of Imp Catcher

 

-Completion of Dragon Slayer

 

-Need explorers ring 3

 

-Need at least 50 magic

 

-Need 50 runecrafting

 

-Need 40 defense

 

-Need 30 crafting or someone to assist you

 

-Need AT LEAST 750 total levels that aren't magic or hit points.

 

[hide=Quest (short version)]Start by talking to Wizard Grayzag in the Wizard's tower. Tell him you want to learn more about magic, or something of that nature.

 

-He's still upset over the imp catcher thing, requires you to bring him:

 

5 cabbages from Draynor

 

25 pure essence

 

100 death runes

 

2 wizards mind bombs.

 

Note: none of these items can be noted.

 

-Not so upset after that, tells you he and a few others have been experimenting with some new spells.

 

-Tells you the spells are pretty dangerous, and a few mishaps have occurred. Some of the spells work well, and he'll help you learn those.

 

-Wizard Grayzag gives you a binding for your new spellbook, but there's no pages!

 

-Tells you the people that have been working on the spells

 

Wizard Korvak in the RC Guild

 

Malignus Mortifer

 

Aggie the Witch

 

Reggie, in the FoG minigame.

 

 

 

Wizard Korvak

 

-Yes, he has a page. No, he won't give it to you for free.

 

-Its too dangerous, besides, how do you think he got all messed up?

 

-Anyhow, he fancies a set of green runecrafting gloves and hat, but can't get them because of Wizard Elriss.

 

(Requires 2000 RC guild tokens)

 

Once you have a set of green gloves and hat, he gives you a package. Instructs you to take it to the Wise Old Man, in draynor.

 

The Wise Old Man gives you a note to take back to Wizard Korvak.

 

Wizard Korvak gives you the 1st page for your book.

 

 

 

Malignus Mortifer

 

-needs you to bring him 20 big bones, 20 cosmic runes, 100 chaos runes, and 3 zamorak wines.

 

-gives you a package to take to the Wise Old Man, the WOM gives you a note to take back to him.

 

-Malignus Mortifer sees your lumbridge explorer ring, wants one of those in gold (meaning you need a lumbridge ring 3). You must give him the ring to get the 2nd page.

 

As a side note, Ned will no longer give you a ring until you cast IMPAIR on him.

 

-Malignus Mortifer gives you the 2nd page.

 

 

 

Aggie

 

-Tells you she gave the page to Hetty, in Rimmington.

 

-Hetty tells you she gave the page to Betty, in Port Sarim

 

-Betty tells you she never got the page, and Hetty must still have it.

 

-Hetty tells you the page must have been stolen, by none other than Melzar himself.

 

-She gives you a Maze key, tells you that you must get the page back from Melzar

 

-Upon entering the Maze, Melzar casts a spell on you that drains 750 levels off your total level. It begins with attack, strength, range, then all member stats, then all f2p stats, finishing with defense, prayer, magic, then hit points.

 

-Must go through the maze as you did the in Dragon Slayer, and defeat Melzar again.

 

-Since Melzar has part of the new spellbook, he'll use some spells from it, including Air Pulse, Fire Pulse, Cement, Super Sheath, Super Shield and Hasten. This will make it EXTREMELY difficult to beat him.

 

-Melzar drops the page, except its in a weird language.

 

-Give the Page to Hetty - she tells you that she'll decode it only if you take a package to the WOM. WOM gives you another note.

 

-Hetty gives you the page again.

 

 

 

Reggie

 

-Tells you that you've got to get permission from Fiara

 

-Fiara only gives permission once you obtain for her 100 FoG tokens, OR have 1500 or more FoG rating, OR get more than 3k charges in one game, to prove you're trustworthy.

 

-Reggie gives you a package for the WOM, another note

 

-Reggie tells you you've got to find the page inside the waiting area, that's where he's hidden it.

 

-Page will be in some random spot.

 

 

 

You put the spellbook together, it needs to be bound. Need to bind the spellbook with thread, and 30 crafting. Gives 100 crafting experience.

 

 

 

You read the new spellbook, but none of the stuff inside makes sense. Perhaps you should talk to the Wise Old Man to get it sorted out?

 

 

 

Wise Old Man

 

Give the bounded spellbook to the WOM.

 

He translates it for you, and unlocks the Contemporary Spellbook!

 

He also tells you to get your ring back, you need to cast Impair on Ned.[/hide]

 

[hide=Quest (long version) Special thanks to Saradomin_Mage.]Grayzag: You pesky idiot, meddling with my plans! I would had held sway over that blundering moron Mizgog if not for you!

 

You: Well, I can't say I'm totally sorry, since I got a fair reward from Wizard Mizgog

 

Grayzag: A miserable amulet and some petty knowledge? Hah! If only you knew what I could offer you!

 

 

 

Options:

 

(a) Well it's been un-nice talking to you, as usual

 

(<img src='http://forum.public.cdn.tip.it/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> Really? What could you offer me?

 

 

 

(a)You: Well it's been un-nice talking to you, as usual. Goodbye now

 

Grayzag: Pah!

 

 

 

(b)You: Really? What could you offer me?

 

Grayzag: Magic.. Power.. beyond your wildest dreams!

 

You: That sounds like an interesting offer

 

You: How would I learn about such ma-

 

Grayzag: You expect me to offer you such knowledge despite your meddling in my affairs?

 

You: What if I said I was sorry?

 

Grayzag: It'll take more than that to elicit an offer from me!

 

You: Maybe if I offered to help you with something?

 

Grayzag: Hmm, now that you mention it, I could do with some more... reagents

 

Grayzag: I require the following items: 5 of those special Draynor cabbages, not that miserable Lumbridge mush; 25 of the purest rune essence; 100 runes of death; and 2 magical ales

 

Grayzag: Do not bring these items to me in the form of banknotes; Do you really expect me to teleport to Draynor to request their services?

 

You: Well a mage like you cou-

 

Grayzag: Be on it!

 

___

 

Grayzag: How are you doing finding my reagents?

 

You: I have [some] of [item]

 

Grayzag: Excellent, I will have that.

 

Grayzag: Perfect, that is everything

 

You: Now, what was this magic you were speaking of?

 

Grayzag: Power.. beyond your wildest dreams!

 

You: Yes you said that last time too

 

Grayzag: What I.. no, we, have been working on, shall grant us immeasurable sway in the magical world.

 

 

 

Options:

 

(a) So why haven't you unleashed them upon the world yet?

 

(<img src='http://forum.public.cdn.tip.it/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> Ooh! Would you mind teaching me a few?

 

 

 

(a)You: So why haven't you unleashed them upon the world yet?

 

Grayzag: A small issue of total annihilation

 

You: Of your enemies?

 

Grayzag: No, ourselves

 

You: What?!

 

Grayzag: These spells are dangerous, you should learn not to trifle with them

 

Grayzag: A few of my associates have had several of their assistants getting...

 

Grayzag: I can assure you it was nothing nice

 

You: That sounds nasty

 

Grayzag: Pah, at least we know now which spells are off limits. We're working hard now to perfect usage of the rest (leads to (<img src='http://forum.tip.it/ipbnew/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' />)

 

 

 

(b)You: Ooh! Would you mind teaching me a few?

 

Grayzag: Patience is required in this matter. While a mage of your caliber should be able to use the spells, it will take a bit more effort on your behalf to learn their usage

 

Grayzag: Take this binding, it will hold the information you need to learn these new tricks

 

*Grayzag hands you what looks like the binding of a book*

 

You: ...This is empty

 

Grayzag: An astute observation. You will need to gather information from my associates who have been working on the spells. See them personally, and collect whatever they have to offer

 

You: Who are these people?

 

Grayzag: They are Wizard Korvak, Malignus Mortifer, Aggie and Reggie

 

 

 

Options:

 

- Where can I find them? (Gives details on how to get to each)

 

(a) I'd best be off then

 

 

 

(a)You: I'd best be off then

 

Grayzag: Good luck, young conjuror

 

 

 

 

 

_________

 

You: Korvak, I believe you have some information about some new spells Grayzag talked about?

 

Korvak: Indeed I do, my little pretty princess/prince (whichever you're not)

 

You: Hey! I'm a man/woman! (whichever you are)

 

Korvak: Not that it changes anything

 

You: Whatever. Now, about this information...

 

Korvak: Yes, let me see if I can offer it to you

 

Korvak: Wait, the voices in my head are telling me... no

 

You: Why ever not

 

Korvak: This is dangerous stuff to deal with. Danger is a no-no.

 

You: I'm already a fairly accomplished mage, you know

 

Korvak: What does that make me?

 

You: *thinks to self: An insane, raving lunatic?*

 

You: I don't suppose anything could change the voices in your head?

 

Korvak: Now that you mention it, the voices tell me that a pair of Green Runecrafter gloves look incredibly dashing

 

 

 

Options:

 

(a)Good luck getting a pair

 

(b)I Well, that's simple... I can get you that right awa.....

 

 

 

(a)You: Good luck getting a pair

 

Korvak: Indeed, except Elriss won't let me partake of that fabulous game

 

You: Your insanity probably confounds the equipment in some way

 

Korvak: No, it involves a particularly bad mishap at the mind altar

 

You: Goodbye, Korvak

 

 

 

(b)You: I suppose you want help obtaining a set?

 

Korvak: No, nothing of the sort!

 

Korvak: But I don't suppose you happen to have a spare set lying around?

 

You: What?!

 

Korvak: But I bet this information would be worth so much more ... what I'd give for one of those pretty staves -

 

You: I'll be back, before you change your mind

 

Korvak: AND A HAT! We need a hat too!

 

You: Um... ok.

 

Korvak: Take your time, I'm a potrait of mental stability

 

Korvak: Ooh, sparklies!

 

___________

 

You: Here, I have a that green hat and those green gloves for you

 

Korvak: For me?

 

You: Yes. I thought you wanted them?

 

Korvak: No, the voices in my head did

 

You: *sigh* I don't suppose you have the information I requested?

 

Korvak: Indeed I do. But first, a small errand

 

You: What?! Wasn't the first task errand enough?

 

Korvak: Do I look like a sane, reasonable character?

 

You: What do you require?

 

Korvak: I need to make a small delivery to some one called the Wise Old Man. Seeing as I'm not even allowed out of the guild house, you'll have to do this for me

 

You: Alright then

 

___________

 

You: I have a delivery for you

 

WOM: For me? From whom?

 

You: Wizard Korvak, from the Runecrafting Guild

 

WOM: Ah, Korvak. Such a fine lad

 

WOM: Pity about the "incident"

 

You: Anyway, as I was saying...

 

WOM: Yes, let me see that.

 

WOM: Mmhmm, yes...

 

WOM: Per request of Wizard Korvak, I need you to play delivery boy again. Here, bring him this note, and that should settle things

 

You: Gladly will!

 

_______________

 

You: Korvak, the Wise Old Man asked me to give this to you

 

Korvak: Bless him. Here we go

 

Korvak: Ah yes, this is the stuff. Here we go, I won't need this anymore

 

*Wizard Korvak has given you a Book Page!*

 

You: Thank you very much

 

Korvak: Any time m'lady/m'lord

 

You: I'm.. oh never mind

 

 

 

_____________________________

 

You: Malignus, I believe you have some information about some new spells Grayzag talked about?

 

Malignus: Ah, Grayzag. Ever too willing to let anyone in on something of this proportion.

 

You: Is that a yes then?

 

Malignus: Indeed it is. But I shall not grant it to you as of yet

 

You: Oh, why not?

 

Malignus: I need some reagents to finish somethings I've been working on. Yes, they are of utmost import

 

 

 

Options:

 

(a)Good luck with that, then

 

(b)I suppose you want some help with this?

 

 

 

(a)You: Good luck with that, then

 

Malignus: Indeed. Good day to you too

 

 

 

(b)You: I suppose you want some help with this?

 

Malignus: Such would be most appreciated

 

Malignus: I require the following items: 20 sets of big bones, 3 jugs of Zamorakian wine, 20 cosmic runes, and 20 chaos runes. And please, do not trouble me with those pieces of paper. I don't deal with bankers.

 

You: I'll be back

 

___________________

 

You: I brought you some [number] of [item]

 

Malignus: Thank you very much

 

Malignus: That is all I need, now I need to trust you with a delivery

 

You: What now?

 

Malignus: Take this package to the Wise Old Man. That is all

 

You: I'll get to it then

 

______________

 

You: I have a delivery for you

 

WOM: For me? From whom?

 

You: Malignus Mortifer

 

WOM: The necromancer? Let me see that

 

WOM: Alright, [player name]. You will need to take this note to Malignus now. I've inscribed it with magical energy, and you'll need to wear a Lumbridge Explorer's Ring before you can hold onto it.

 

 

 

[if wearing ring]

 

WOM: Here you go

 

 

 

[if not]

 

You: I'll be back with one

 

_____________________

 

Malignus: I see you have the delivery, let me see that...

 

You: Careful with it, the Wise Old Man said it was quite dangerous

 

Malignus: I realise that, and I was checking to see how it did not manage to harm you

 

You: Apparently it's thanks to this ring I'm wearing

 

Malignus: Hmm, I wonder

 

Malignus: I am sorry, [player name], but I have another request to make of you. I would like that ring you are wearing, to conduct some.. experiments

 

 

 

Options:

 

(a)Sorry, I quite like it on my finger

 

(b)Well I suppose you may have it

 

 

 

(a)You: Sorry, I quite like it on my finger

 

Malignus: That is a pity. I should have to hold onto this page first, until you are willing to part with it, as I am this page

 

 

 

(b)You: Well I suppose you may have it

 

Malignus: Excellent, go on and have this page now

 

*Malignus Mortifer has given you a Book Page!*

 

You: Thank you very much

 

Malignus: No.. thank you.

 

 

 

_________________

 

You: Aggie, I believe you have some information about some new spells Grayzag talked about?

 

Aggie: Oh, there's a wizard who's sticking his thumb into quite a pie

 

You: Well, may I have this information?

 

Aggie: I'm afraid I gave this valuable page to a fellow witch, who is looking into its writings as we speak

 

You: Who was it?

 

Aggie: Oh, I believe it was Hetty in Rimmington

 

You: Thank you, I'll look into it

 

 

 

You: Hetty, I believe you have a particular magical page which Aggie gave to you?

 

Hetty: Indeed I know of the page you talk of, but I have finished with it, and per her request have sent it to Betty in Port Sarim

 

You: I'll look into that then. Thank you, Hetty

 

 

 

You: Betty, I believe you have a particular magical page which Hetty sent to you?

 

Betty: Nothing of the sort, my adventuring friend

 

You: Huh?

 

Betty: Hetty has yet to send me the page, I myself am looking quite forward to reading it. I suggest you go back to Hetty to clear things up; she's getting up in the years and forgetting things these days

 

You: I will. Thank you, Betty

 

 

 

 

 

You: Hetty, Betty says she has not received your page yet

 

Hetty: Ooh, that is quite a problem

 

You: How so?

 

Hetty: Surely you have heard of Melzar the Mad?

 

You: I've beaten him up a few times, so yes

 

Hetty: Ah, he's a mighty fine wizard, only problem is that he went insane from a small matter.. It is likely that he intercepted the page, sensing the inherent power it holds

 

 

 

Options:

 

(a)Yuck, I don't really feel like seeing that mad wizard again

 

(b)Is there anything we can do about it?

 

 

 

(a)You: Yuck, I don't really feel like seeing that mad wizard again

 

Hetty: Then I am afraid we shall not see that page again soon. Talk to me again when you do, [player name]

 

 

 

(b)You: Is there anything we can do about it?

 

Hetty: Only one thing

 

*Hetty hands you a shining silver key. It looks awfully familiar*

 

Hetty: I'm afraid you'll have to face him and retrieve the page

 

You: That shouldn't be a problem

 

Hetty: Well, with the greater power he now wields with that page, I might say that he could well be a match for you

 

You: Oh great. What should I do?

 

Hetty: Seeing as you are a fairly versed adventurer, I'd say you should be able to take him on. A word of caution, though - I'd strongly advise you to bring some magical spells of your own to fight him with. His powers now could severely damage your other battle skills, along with pretty much all your other abilities

 

You: I see. Thank you, Hetty

 

 

 

________________

 

[upon entering maze]

 

Melzar: Hahaha! Foolish adventurer, this maze shall be your grave!

 

*You feel severely weakened, as if all your skills are draining to nothing*

 

 

 

[Defeat Melzar]

 

You: This must be the page Hetty spoke of

 

You: It's in some odd language, I can't understand a thing!

 

 

 

[Return to Hetty]

 

You: Hetty, I have the page, but it is in some strange writing!

 

Hetty: Yes it is, that is why I require a small favour from you

 

You: What is it?

 

Hetty: Bring this package to the Wise Old Man, and I will gladly decode this for you

 

You: I'll be on it

 

 

 

_____________

 

You: I have a delivery for you

 

WOM: For me? From whom?

 

You: Hetty, the witch from Rimmington

 

WOM: Oh, her. I suppose I should see the goods

 

WOM: Alright, thank you very much. Bring this note back to Hetty and it should be sorted out

 

You: Excellent

 

_____________

 

You: Hetty, the Wise Old Man told me to give this to you

 

Hetty: Thank you for your efforts, [player name]. Here, I can now decode your precious page

 

*Hetty has given you a Book Page!*

 

You: Thank you very much

 

Hetty: No problem, dearie

 

 

 

________________

 

You: Reggie, I believe you have some information about some new spells Grayzag talked about?

 

Reggie: Ah yes, the rogue wizard Grayzag... and I do possess this knowledge. What do you require?

 

You: I was hoping I'd be able to obtain the information from you

 

Reggie: Such information holds great power, and only should belong to those who truly realise how dear it is. I am sorry, [player name], but I cannot part with this valuable parchment, unless Fiara grants you permission to it

 

You: You mean the earwig?

 

Reggie: Indeed, the servant of Guthix. Now go, I have things to attend to

 

 

 

You: Fiara, do you know about Reggie's page?

 

Fiara: (Yes I do, [player name], and he has sworn on me not to part with it, until a deserving adventurer gains my permission)

 

You: How would I go about obtaining your permission?

 

Fiara: (Indeed, you do not waste time at all. I shall give you my blessings, only once you have shown dedication in this arena)

 

 

 

(a)Running around with a stupid stone? No thank you!

 

(b)How can I show this?

 

 

 

(a)You: Running around with a stupid stone? No thank you!

 

Fiara: (I cannot be swayed so easily, mortal. Speak to me again when you change your mind)

 

 

 

(b)You: How can I show this?

 

Fiara: (The druids delight in your combat and survival prowess in the arena. I will have to set an arbitrary goal which they will understand)

 

Fiara: (You have a choice; Either obtain 100 of their "tokens", or be rated with their "score" of 1500 or above. Only then will I recognise you as a friend to the followers of Guthix.)

 

Fiara: (Also, if at any time you obtain in a game 3000 or more charges, see me immediately afterwards, and I'll consider it enough.)

 

Fiara: (Talk to me when you meet any of these challenges)

 

You: I will begin this undertaking, then

 

 

 

_______________________

 

You: I have succeeded in your challenges, and let me tell you, they weren't easy

 

Fiara: (Indeed, human. You have earned my trust, and my permission. Tell Reggie, and he will supply you with the information you need)

 

You: Thank you, Fiara

 

 

 

You: Reggie, I have earned the permission of Fiara

 

Reggie: Really? Well, I suppose you'll be ready to take on another small errand

 

You: Ugh, what now

 

Reggie: I need you to bring this to that old man in Draynor. You know, the Wise Old Man

 

You: I'll get to it

 

_________________

 

You: I have a delivery for you

 

WOM: For me? From whom?

 

You: From Reggie, one of those druids in the Wilderness

 

WOM: Reggie you say. Let me see what he has

 

WOM: Ah, this is fine indeed. This is what you will need; bring it back to Reggie

 

________________

 

You: Reggie, the Wise Old Man told me to give this to you

 

Reggie: Ah, that shall settle this. I have stashed the page away in a safe place; You'll find it in the waiting room for the arena

 

 

 

[After searching through the training equipment in the waiting room]

 

*You have found Reggie's Book Page!*

 

__________________

 

[Assembling the book]

 

*You put the pages into the binding, now you need to bind the book with some thread*

 

*You use your crafting skill and some thread to bind the book pages with the binding*

 

 

 

[Reading the book]

 

You: Ah, now we shall see what knowledge this tome holds

 

*You read the tome*

 

You: None of this makes sense to me at all... I think I need the help of someone with more magical education

 

You: Hetty could decode the page after I gave her that note from the Wise Old Man; perhaps I need to seek his help with this

 

 

 

You: Hello there!

 

WOM: Well, [player name], I see you have completed your new spellbook!

 

You: Yes, but I've tried reading it, and none of it seems to make sense to me. I need your deeper understanding to help me with this

 

WOM: That is not a problem. To thank you for all your help, let me translate this into a more understandable text

 

*The Wise Old Man starts writing onto a parchment. He slips this into the book*

 

WOM: That should help you

 

You: Thank you very much!

 

*You read the book with the Wise Old Man's helpful note*

 

*You feel an arcane wisdom filling your mind*

 

WOM: That should do it, you have unlocked what we scholars in magic call the Contemporary Spellbook. I'll be taking that book from you now, this knowledge must be returned to those who have worked hard on it

 

You: Uhm, I have a small problem

 

WOM: Oh, what is it?

 

You: When bargaining with Malignus for his page, I gave away my Explorer's Ring to him...

 

WOM: You should learn to better value your possessions. Ned is unlikely to give you another one

 

WOM: At least, not without some "convincing"

 

You: How would I got about that?

 

WOM: This new spellbook should help; a well-aimed spell of Impairment should mess with his head enough to sort you out another ring

 

You: Ah, good to know

 

WOM: Thank you again for your help with this spellbook. Talk to me again, should you need to swap back to your Modern Magic spellbook for whatever reason, or if you need to read the book again

 

 

 

Quest Complete![/hide]

 

 

 

Quest rewards:

 

2 Quest Points

 

10,000 magic xp

 

Contemporary Spellbook Unlocked

 

Access to the Wise Old Man's Store

 

500 death runes

 

Mage's Potion

 

 

 

 

 

[hide=What does the Wise Old Man Sell?]


                                    Attack               Defense             Other

Item Name      type  cost  min       St  Sl  Cr  Ma  Ra   St  Sl  Cr  Ma  Ra  Su Str Pray

*Mind Staff      F  100k   50m        3  -1   9  10   0    5   6   5  10   0   0   6    0

`Elemental Staff F  1000k  60m        3  -1   9  10   0    5   6   5  10   0   0   6    0

`Contemp. Staff  F  2000k  70m        5  -2   6  12   0    8  10   8  12   0   8   6    2

`Sage Staff      P  3000k  80m        6  -4   3  15   0   10  14  10  15   0  10   4    4

`Arcanist Staff  P  4000k  90m        5  -6   0  18   0   10  15  10  18   0  15   0    6



Contemporary Hat F   250k  70m 40d   -2  -5  -4   3  -2    2   2   2   3   0   2   0    0

Contemporary Top F   500k  70m 40d   -5  -7  -5  10  -4    6   8   6  10   0   4   0    2

Contemporary Bot F   500k  70m 40d   -5  -7  -5   5  -3    4   4   4   5   0   3   0    1

        subtotals: 1250k           -12 -19 -14  18  -9   12  14  12  18   0   9   0    3



Sage Hat         P  1250k  80m 60d   -3  -6  -3   5  -3    8  12   8   5   0   5   0    1

Sage Top         P  1500k  80m 60d   -8 -10  -8  15  -5   20  26  20  15   0  15   0    3

Sage Bottom      P  1250k  80m 60d   -8 -10  -8  10  -3   10  14  10  10   0  10   0    1

Sage Shield      P  2000k  80m 60d  -10 -12 -10   5 -10   30  40  30   5   0  20   0    1

        subtotals: 6000k           -29 -38 -29  35 -21   68  92  68  35   0  50   0    6



Arcanist Hat     P  2000k  90m 80d   -3  -6  -3   6  -3   12  16  12   6   0   7   0    1

Arcanist Top     P  4000k  90m 80d   -8 -10  -8  20  -5   26  34  26  20   0  20   0    3

Arcanist Bottom  P  4000k  90m 80d   -8 -10  -8  15  -3   14  18  14  15   0  13   0    1

Arcanist Shield  P  4000k  90m 80d  -10 -12 -10   8 -10   40  54  40   8   0  30   0    1

        subtotals: 10mil           -29 -38 -29  49 -21   92 122  92  49   0  70   0    6

 

Other items:

 

Air, Mind, Water, Earth, Fire, Body, Chaos, Cosmic, Death, Blood, Astral, Soul runes (for GE Max)

 

Mage's Potion(F2P)- Increases your magic level by 4, for 3 minutes (4 doses, 2k per dose).

 

Strange Potion(F2P)-Increases your magic level by 4, for 5 minutes (4 doses, 4k per dose). Increases max hits of pulse spells by 3, and ripple spells by 1.

 

Contemporary Potion(P2P)-Increases your magic level by 4, for 7 minutes (4 doses, 6k per dose). Increases max hits of pulse spells by 6, and ripple spells by 2.

 

 

 

 

 

*Mind Staff provides unlimited mind runes like air staffs provide unlimited air runes.

 

`Elemental, Contemporary, Sage, and Arcanist Staves provide all elemental runes (air, water, earth,

 

fire) runes as needed.

 

Specials:

 

Sage Staff - next attack will hit its max, uses 1/2 of bar; skips next attack.

 

Arcanist Staff - next attack will hit at least 1/2 max, and up to 2x max. Uses 3/4 bar.

 

 

 

Talk to the Wise Old Man to change to the Contemporary Spell, Talk to the Magic Tutor to switch back

 

to the normal spellbook.[/hide]

 

 

 

 

 

[hide=Previous Edition... for legacy purposes]Forward:

 

Wow, I can't believe the spellbook has gotten this far! If you're here at this thread (from my signature), I bet you're expecting another "Wah Wah Wah" - give F2P more stuff, or another overpowered set of spells.

 

Well, I hope you don't find this here. I've tried to incorporate as many suggestions as possible to ensure this spellbook is balanced.

 

If something rubs you the wrong way, or you've got a particular beef with an individual spell, PLEASE tell me about it, and why you think it needs to be changed!

 

That said, there are 3 basic goals to this spellbook:

 

1. Make F2P mage able to beat F2P melee again, while still keeping a triangle

 

2. Stop PJers from hitting you when you're about to beat an opponent

 

3. Not to just have combat in mind - to give useful spells to other skills.

 

 

 

Right now I'm working on the rewards of the quest - I'd like to personally thank Saradomin_Mage for the wonderful dialogue. This idea is far from complete, but the only thing I'm looking for is support for the spellbook.

 

 

 

 

 

So, let me take a crack at it:

 

spellbook4.jpg

 

icons.jpg

 

(I'm still looking for 3-4 teleports to member's only areas, if you have any ideas, please post!)

 

 

 

I think its got some good stuff for F2P, P2P and is balanced like the original set. I did think of a quest to get this spellbook (although it doesn't have to be the quest to get it. The spellbook right now has been tweaked quite a bit, and I believe its fairly balanced right now. The Quest rewards still needs work though.)

 

QUEST (Short Version) Introduction: This quest was meant to be a LONG and somewhat DIFFICULT quest, because the rewards of the quest are so GREAT! I didn't write the Dialogue between characters, if anyone wants to take that up, go for it. I find that during quests I never read the dialogue anyway. Since this quest is F2P, all the tasks had to be accomplished with current f2p stuff.

 

I think the things required for this quest are appropriate, and it decreases the chance of just a pure mage account unlocking the reward - It helps stop lower levels from achieving a spellbook that isn't meant for them.

 

 

 

Requirements:

 

-Completion of Rune Mysteries

 

-Completion of Imp Catcher

 

-Completion of Dragon Slayer

 

-Need explorers ring 3

 

-Need at least 50 magic

 

-Need 50 runecrafting

 

-Need 40 defense

 

-Need 30 crafting or someone to assist you

 

-Need AT LEAST 750 total levels that aren't magic or hit points.

 

 

 

Start by talking to Wizard Grayzag in the Wizard's tower. Tell him you want to learn more about magic, or something of that nature.

 

-He's still upset over the imp catcher thing, requires you to bring him:

 

5 cabbages from Draynor

 

25 pure essence

 

100 death runes

 

2 wizards mind bombs.

 

Note: none of these items can be noted.

 

-Not so upset after that, tells you he and a few others have been experimenting with some new spells.

 

-Tells you the spells are pretty dangerous, and a few mishaps have occurred. Some of the spells work well, and he'll help you learn those.

 

-Wizard Grayzag gives you a binding for your new spellbook, but there's no pages!

 

-Tells you the people that have been working on the spells

 

Wizard Korvak in the RC Guild

 

Malignus Mortifer

 

Aggie the Witch

 

Reggie, in the FoG minigame.

 

 

 

Wizard Korvak

 

-Yes, he has a page. No, he won't give it to you for free.

 

-Its too dangerous, besides, how do you think he got all messed up?

 

-Anyhow, he fancies a set of green runecrafting robes, but can't get them because of Wizard Elriss.

 

(Requires 4000 RC guild tokens)

 

Once you have a set of green runecrafting robes, he gives you a package. Instructs you to take it to the Wise Old Man, in draynor.

 

The Wise Old Man gives you a note to take back to Wizard Korvak.

 

Wizard Korvak gives you the 1st page for your book.

 

 

 

Malignus Mortifer

 

-needs you to bring him 20 big bones, 20 cosmic runes, 100 chaos runes, and 3 zamorak wines.

 

-gives you a package to take to the Wise Old Man, the WOM gives you a note to take back to him.

 

-Malignus Mortifer sees your lumbridge explorer ring, wants one of those in gold (meaning you need a lumbridge ring 3). You must give him the ring to get the 2nd page.

 

As a side note, Ned will no longer give you a ring until you cast IMPAIR on him.

 

-Malignus Mortifer gives you the 2nd page.

 

 

 

Aggie

 

-Tells you she gave the page to Hetty, in Rimmington.

 

-Hetty tells you she gave the page to Betty, in Port Sarim

 

-Betty tells you she never got the page, and Hetty must still have it.

 

-Hetty tells you the page must have been stolen, by none other than Melzar himself.

 

-She gives you a Maze key, tells you that you must get the page back from Melzar

 

-Upon entering the Maze, Melzar casts a spell on you that drains 750 levels off your total level. It begins with attack, strength, range, then all member stats, then all f2p stats, finishing with defense, prayer, magic, then hit points.

 

-Must go through the maze as you did the in Dragon Slayer, and defeat Melzar again.

 

-Since Melzar has part of the new spellbook, he'll use some spells from it, including Air Pulse, Fire Pulse, Cement, Super Sheath, Super Shield and Hasten. This will make it EXTREMELY difficult to beat him.

 

-Melzar drops the page, except its in a weird language.

 

-Give the Page to Hetty - she tells you that she'll decode it only if you take a package to the WOM. WOM gives you another note.

 

-Hetty gives you the page again.

 

 

 

Reggie

 

-Tells you that you've got to get permission from Fiara

 

-Fiara only gives permission once you obtain for her 400 FoG tokens, or have 3000 or more FoG rating, to prove you're trustworthy.

 

-Reggie gives you a package for the WOM, another note

 

-Reggie tells you you've got to find the page inside the waiting area, that's where he's hidden it.

 

-Page will be in some random spot.

 

 

 

You put the spellbook together, it needs to be bound. Need to bind the spellbook with thread, and 30 crafting. Gives 100 crafting experience.

 

 

 

You read the new spellbook, but none of the stuff inside makes sense. Perhaps you should talk to the Wise Old Man to get it sorted out?

 

 

 

Wise Old Man

 

Give the bounded spellbook to the WOM.

 

He translates it for you, and unlocks the Contemporary Spellbook!

 

He also tells you to get your ring back, you need to cast Impair on Ned.

 

 

 

Quest - Dialogue - by Saradomin_Mage

 

Grayzag: You pesky idiot, meddling with my plans! I would had held sway over that blundering moron Mizgog if not for you!

 

You: Well, I can't say I'm totally sorry, since I got a fair reward from Wizard Mizgog

 

Grayzag: A miserable amulet and some petty knowledge? Hah! If only you knew what I could offer you!

 

 

 

Options:

 

(a) Well it's been un-nice talking to you, as usual

 

(<img src='http://forum.tip.it/ipbnew/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> Really? What could you offer me?

 

 

 

(a)You: Well it's been un-nice talking to you, as usual. Goodbye now

 

Grayzag: Pah!

 

 

 

(b)You: Really? What could you offer me?

 

Grayzag: Magic.. Power.. beyond your wildest dreams!

 

You: That sounds like an interesting offer

 

You: How would I learn about such ma-

 

Grayzag: You expect me to offer you such knowledge despite your meddling in my affairs?

 

You: What if I said I was sorry?

 

Grayzag: It'll take more than that to elicit an offer from me!

 

You: Maybe if I offered to help you with something?

 

Grayzag: Hmm, now that you mention it, I could do with some more... reagents

 

Grayzag: I require the following items: 5 of those special Draynor cabbages, not that miserable Lumbridge mush; 25 of the purest rune essence; 100 runes of death; and 2 magical ales

 

Grayzag: Do not bring these items to me in the form of banknotes; Do you really expect me to teleport to Draynor to request their services?

 

You: Well a mage like you cou-

 

Grayzag: Be on it!

 

 

 

 

 

Grayzag: How are you doing finding my reagents?

 

You: I have [some] of [item]

 

Grayzag: Excellent, I will have that.

 

Grayzag: Perfect, that is everything

 

You: Now, what was this magic you were speaking of?

 

Grayzag: Power.. beyond your wildest dreams!

 

You: Yes you said that last time too

 

Grayzag: What I.. no, we, have been working on, shall grant us immeasurable sway in the magical world.

 

 

 

Options:

 

(a) So why haven't you unleashed them upon the world yet?

 

(<img src='http://forum.tip.it/ipbnew/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> Ooh! Would you mind teaching me a few?

 

 

 

(a)You: So why haven't you unleashed them upon the world yet?

 

Grayzag: A small issue of total annihilation

 

You: Of your enemies?

 

Grayzag: No, ourselves

 

You: What?!

 

Grayzag: These spells are dangerous, you should learn not to trifle with them

 

Grayzag: A few of my associates have had several of their assistants getting...

 

Grayzag: I can assure you it was nothing nice

 

You: That sounds nasty

 

Grayzag: Pah, at least we know now which spells are off limits. We're working hard now to perfect usage of the rest (leads to (<img src='http://forum.tip.it/ipbnew/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' />)

 

 

 

(b)You: Ooh! Would you mind teaching me a few?

 

Grayzag: Patience is required in this matter. While a mage of your caliber should be able to use the spells, it will take a bit more effort on your behalf to learn their usage

 

Grayzag: Take this binding, it will hold the information you need to learn these new tricks

 

*Grayzag hands you what looks like the binding of a book*

 

You: ...This is empty

 

Grayzag: An astute observation. You will need to gather information from my associates who have been working on the spells. See them personally, and collect whatever they have to offer

 

You: Who are these people?

 

Grayzag: They are Wizard Korvak, Malignus Mortifer, Aggie and Reggie

 

 

 

Options:

 

- Where can I find them? (Gives details on how to get to each)

 

(a) I'd best be off then

 

 

 

(a)You: I'd best be off then

 

Grayzag: Good luck, young conjuror

 

 

 

 

 

 

 

You: Korvak, I believe you have some information about some new spells Grayzag talked about?

 

Korvak: Indeed I do, my little pretty princess/prince (whichever you're not)

 

You: Hey! I'm a man/woman! (whichever you are)

 

Korvak: Not that it changes anything

 

You: Whatever. Now, about this information...

 

Korvak: Yes, let me see if I can offer it to you

 

Korvak: Wait, the voices in my head are telling me... no

 

You: Why ever not

 

Korvak: This is dangerous stuff to deal with. Danger is a no-no.

 

You: I'm already a fairly accomplished mage, you know

 

Korvak: What does that make me?

 

You: *thinks to self: An insane, raving lunatic?*

 

You: I don't suppose anything could change the voices in your head?

 

Korvak: Now that you mention it, the voices tell me that a set of Green Runecrafter Robes look incredibly dashing

 

 

 

Options:

 

(a)Good luck getting a pair

 

(b)I suppose you want help obtaining a set?

 

 

 

(a)You: Good luck getting a pair

 

Korvak: Indeed, except Elriss won't let me partake of that fabulous game

 

You: Your insanity probably confounds the equipment in some way

 

Korvak: No, it involves a particularly bad mishap at the mind altar

 

You: Goodbye, Korvak

 

 

 

(b)You: I suppose you want help obtaining a set?

 

Korvak: No, nothing of the sort!

 

Korvak: But I don't suppose you happen to have a spare set lying around?

 

You: What?!

 

Korvak: But I bet this information would be worth so much more ... what I'd give for one of those pretty staves -

 

You: I'll be back, before you change your mind

 

Korvak: Take your time, I'm a potrait of mental stability

 

Korvak: Ooh, sparklies!

 

 

 

 

 

 

 

You: Here, I have a set of those green robes for you

 

Korvak: For me?

 

You: Yes. I thought you wanted them?

 

Korvak: No, the voices in my head did

 

You: *sigh* I don't suppose you have the information I requested?

 

Korvak: Indeed I do. But first, a small errand

 

You: What?! Wasn't the first task errand enough?

 

Korvak: Do I look like a sane, reasonable character?

 

You: What do you require?

 

Korvak: I need to make a small delivery to some one called the Wise Old Man. Seeing as I'm not even allowed out of the guild house, you'll have to do this for me

 

You: Alright then

 

 

 

 

 

You: I have a delivery for you

 

WOM: For me? From whom?

 

You: Wizard Korvak, from the Runecrafting Guild

 

WOM: Ah, Korvak. Such a fine lad

 

WOM: Pity about the "incident"

 

You: Anyway, as I was saying...

 

WOM: Yes, let me see that.

 

WOM: Mmhmm, yes...

 

WOM: Per request of Wizard Korvak, I need you to play delivery boy again. Here, bring him this note, and that should settle things

 

You: Gladly will!

 

 

 

You: Korvak, the Wise Old Man asked me to give this to you

 

Korvak: Bless him. Here we go

 

Korvak: Ah yes, this is the stuff. Here we go, I won't need this anymore

 

*Wizard Korvak has given you a Book Page!*

 

You: Thank you very much

 

Korvak: Any time m'lady/m'lord

 

You: I'm.. oh never mind

 

 

 

 

 

You: Malignus, I believe you have some information about some new spells Grayzag talked about?

 

Malignus: Ah, Grayzag. Ever too willing to let anyone in on something of this proportion.

 

You: Is that a yes then?

 

Malignus: Indeed it is. But I shall not grant it to you as of yet

 

You: Oh, why not?

 

Malignus: I need some reagents to finish somethings I've been working on. Yes, they are of utmost import

 

 

 

Options:

 

(a)Good luck with that, then

 

(b)I suppose you want some help with this?

 

 

 

(a)You: Good luck with that, then

 

Malignus: Indeed. Good day to you too

 

 

 

(b)You: I suppose you want some help with this?

 

Malignus: Such would be most appreciated

 

Malignus: I require the following items: 20 sets of big bones, 3 jugs of Zamorakian wine, 20 cosmic runes, and 20 chaos runes. And please, do not trouble me with those pieces of paper. I don't deal with bankers.

 

You: I'll be back

 

 

 

You: I brought you some [number] of [item]

 

Malignus: Thank you very much

 

Malignus: That is all I need, now I need to trust you with a delivery

 

You: What now?

 

Malignus: Take this package to the Wise Old Man. That is all

 

You: I'll get to it then

 

 

 

 

 

You: I have a delivery for you

 

WOM: For me? From whom?

 

You: Malignus Mortifer

 

WOM: The necromancer? Let me see that

 

WOM: Alright, [player name]. You will need to take this note to Malignus now. I've inscribed it with magical energy, and you'll need to wear a Lumbridge Explorer's Ring before you can hold onto it.

 

 

 

[if wearing ring]

 

WOM: Here you go

 

 

 

[if not]

 

You: I'll be back with one

 

 

 

 

 

 

 

Malignus: I see you have the delivery, let me see that...

 

You: Careful with it, the Wise Old Man said it was quite dangerous

 

Malignus: I realise that, and I was checking to see how it did not manage to harm you

 

You: Apparently it's thanks to this ring I'm wearing

 

Malignus: Hmm, I wonder

 

Malignus: I am sorry, [player name], but I have another request to make of you. I would like that ring you are wearing, to conduct some.. experiments

 

 

 

Options:

 

(a)Sorry, I quite like it on my finger

 

(b)Well I suppose you may have it

 

 

 

(a)You: Sorry, I quite like it on my finger

 

Malignus: That is a pity. I should have to hold onto this page first, until you are willing to part with it, as I am this page

 

 

 

(b)You: Well I suppose you may have it

 

Malignus: Excellent, go on and have this page now

 

*Malignus Mortifer has given you a Book Page!*

 

You: Thank you very much

 

Malignus: No.. thank you.

 

 

 

 

 

You: Aggie, I believe you have some information about some new spells Grayzag talked about?

 

Aggie: Oh, there's a wizard who's sticking his thumb into quite a pie

 

You: Well, may I have this information?

 

Aggie: I'm afraid I gave this valuable page to a fellow witch, who is looking into its writings as we speak

 

You: Who was it?

 

Aggie: Oh, I believe it was Hetty in Rimmington

 

You: Thank you, I'll look into it

 

 

 

You: Hetty, I believe you have a particular magical page which Aggie gave to you?

 

Hetty: Indeed I know of the page you talk of, but I have finished with it, and per her request have sent it to Betty in Port Sarim

 

You: I'll look into that then. Thank you, Hetty

 

 

 

You: Betty, I believe you have a particular magical page which Hetty sent to you?

 

Betty: Nothing of the sort, my adventuring friend

 

You: Huh?

 

Betty: Hetty has yet to send me the page, I myself am looking quite forward to reading it. I suggest you go back to Hetty to clear things up; she's getting up in the years and forgetting things these days

 

You: I will. Thank you, Betty

 

 

 

 

 

You: Hetty, Betty says she has not received your page yet

 

Hetty: Ooh, that is quite a problem

 

You: How so?

 

Hetty: Surely you have heard of Melzar the Mad?

 

You: I've beaten him up a few times, so yes

 

Hetty: Ah, he's a mighty fine wizard, only problem is that he went insane from a small matter.. It is likely that he intercepted the page, sensing the inherent power it holds

 

 

 

Options:

 

(a)Yuck, I don't really feel like seeing that mad wizard again

 

(b)Is there anything we can do about it?

 

 

 

(a)You: Yuck, I don't really feel like seeing that mad wizard again

 

Hetty: Then I am afraid we shall not see that page again soon. Talk to me again when you do, [player name]

 

 

 

(b)You: Is there anything we can do about it?

 

Hetty: Only one thing

 

*Hetty hands you a shining silver key. It looks awfully familiar*

 

Hetty: I'm afraid you'll have to face him and retrieve the page

 

You: That shouldn't be a problem

 

Hetty: Well, with the greater power he now wields with that page, I might say that he could well be a match for you

 

You: Oh great. What should I do?

 

Hetty: Seeing as you are a fairly versed adventurer, I'd say you should be able to take him on. A word of caution, though - I'd strongly advise you to bring some magical spells of your own to fight him with. His powers now could severely damage your other battle skills, along with pretty much all your other abilities

 

You: I see. Thank you, Hetty

 

 

 

 

 

[upon entering maze]

 

Melzar: Hahaha! Foolish adventurer, this maze shall be your grave!

 

*You feel severely weakened, as if all your skills are draining to nothing*

 

 

 

[Defeat Melzar]

 

You: This must be the page Hetty spoke of

 

You: It's in some odd language, I can't understand a thing!

 

 

 

[Return to Hetty]

 

You: Hetty, I have the page, but it is in some strange writing!

 

Hetty: Yes it is, that is why I require a small favour from you

 

You: What is it?

 

Hetty: Bring this package to the Wise Old Man, and I will gladly decode this for you

 

You: I'll be on it

 

 

 

 

 

You: I have a delivery for you

 

WOM: For me? From whom?

 

You: Hetty, the witch from Rimmington

 

WOM: Oh, her. I suppose I should see the goods

 

WOM: Alright, thank you very much. Bring this note back to Hetty and it should be sorted out

 

You: Excellent

 

 

 

 

 

You: Hetty, the Wise Old Man told me to give this to you

 

Hetty: Thank you for your efforts, [player name]. Here, I can now decode your precious page

 

*Hetty has given you a Book Page!*

 

You: Thank you very much

 

Hetty: No problem, dearie

 

 

 

 

 

 

 

 

 

You: Reggie, I believe you have some information about some new spells Grayzag talked about?

 

Reggie: Ah yes, the rogue wizard Grayzag... and I do possess this knowledge. What do you require?

 

You: I was hoping I'd be able to obtain the information from you

 

Reggie: Such information holds great power, and only should belong to those who truly realise how dear it is. I am sorry, [player name], but I cannot part with this valuable parchment, unless Fiara grants you permission to it

 

You: You mean the earwig?

 

Reggie: Indeed, the servant of Guthix. Now go, I have things to attend to

 

 

 

You: Fiara, do you know about Reggie's page?

 

Fiara: (Yes I do, [player name], and he has sworn on me not to part with it, until a deserving adventurer gains my permission)

 

You: How would I go about obtaining your permission?

 

Fiara: (Indeed, you do not waste time at all. I shall give you my blessings, only once you have shown dedication in this arena)

 

 

 

(a)Running around with a stupid stone? No thank you!

 

(b)How can I show this?

 

 

 

(a)You: Running around with a stupid stone? No thank you!

 

Fiara: (I cannot be swayed so easily, mortal. Speak to me again when you change your mind)

 

 

 

(b)You: How can I show this?

 

Fiara: (The druids delight in your combat and survival prowess in the arena. I will have to set an arbitrary goal which they will understand)

 

Fiara: (You have a choice; Either obtain 400 of their "tokens", or be rated with their "score" of 3000 or above. Only then will I recognise you as a friend to the followers of Guthix.)

 

Fiara: (Talk to me when you meet any of these challenges)

 

You: I will begin this undertaking, then

 

 

 

 

 

You: I have succeeded in your challenges, and let me tell you, they weren't easy

 

Fiara: (Indeed, human. You have earned my trust, and my permission. Tell Reggie, and he will supply you with the information you need)

 

You: Thank you, Fiara

 

 

 

You: Reggie, I have earned the permission of Fiara

 

Reggie: Really? Well, I suppose you'll be ready to take on another small errand

 

You: Ugh, what now

 

Reggie: I need you to bring this to that old man in Draynor. You know, the Wise Old Man

 

You: I'll get to it

 

 

 

 

 

You: I have a delivery for you

 

WOM: For me? From whom?

 

You: From Reggie, one of those druids in the Wilderness

 

WOM: Reggie you say. Let me see what he has

 

WOM: Ah, this is fine indeed. This is what you will need; bring it back to Reggie

 

 

 

 

 

You: Reggie, the Wise Old Man told me to give this to you

 

Reggie: Ah, that shall settle this. I have stashed the page away in a safe place; You'll find it in the waiting room for the arena

 

 

 

 

 

[After searching through the training equipment in the waiting room]

 

*You have found Reggie's Book Page!*

 

 

 

 

 

 

 

[Assembling the book]

 

*You put the pages into the binding, now you need to bind the book with some thread*

 

*You use your crafting skill and some thread to bind the book pages with the binding*

 

 

 

[Reading the book]

 

You: Ah, now we shall see what knowledge this tome holds

 

*You read the tome*

 

You: None of this makes sense to me at all... I think I need the help of someone with more magical education

 

You: Hetty could decode the page after I gave her that note from the Wise Old Man; perhaps I need to seek his help with this

 

 

 

 

 

You: Hello there!

 

WOM: Well, [player name], I see you have completed your new spellbook!

 

You: Yes, but I've tried reading it, and none of it seems to make sense to me. I need your deeper understanding to help me with this

 

WOM: That is not a problem. To thank you for all your help, let me translate this into a more understandable text

 

*The Wise Old Man starts writing onto a parchment. He slips this into the book*

 

WOM: That should help you

 

You: Thank you very much!

 

*You read the book with the Wise Old Man's helpful note*

 

*You feel an arcane wisdom filling your mind*

 

WOM: That should do it, you have unlocked what we scholars in magic call the Contemporary Spellbook. I'll be taking that book from you now, this knowledge must be returned to those who have worked hard on it

 

You: Uhm, I have a small problem

 

WOM: Oh, what is it?

 

You: When bargaining with Malignus for his page, I gave away my Explorer's Ring to him...

 

WOM: You should learn to better value your possessions. Ned is unlikely to give you another one

 

WOM: At least, not without some "convincing"

 

You: How would I got about that?

 

WOM: This new spellbook should help; a well-aimed spell of Impairment should mess with his head enough to sort you out another ring

 

You: Ah, good to know

 

WOM: Thank you again for your help with this spellbook. Talk to me again, should you need to swap back to your Modern Magic spellbook for whatever reason, or if you need to read the book again

 

 

 

Quest Complete!

 

 

 

Quest rewards

 

Rewards

 

-Access to the Wise Old Man's Collection of Magical Accessories.

 

-10,000 magic experience

 

-500 death runes

 

-Contemporary Spellbook

 

 

 

What does the Wise Old Man sell?

 

rewards.jpg

 

-If you have a better idea, or would like to tweak some of the requirements of the equipment, please tell me what it should be. I'm also looking for designs for these pieces.

 

-I realized I forgot a defense requirement. I'm going to make it 40, 60, 80, respectively.

 

-Mod means Modern - if you have a better name, by all means tell me.

 

 

 

Current ideas for the potions (in no way final):

 

Mage's Potion(F2P)- Increases your magic level by 6, for 3 minutes (4 doses, 10k per dose)

 

Strange Potion(F2P)-Increases your magic level by 8, for 4.5 minutes (4 doses, 20k per dose)

 

Contemporary Potion(P2P)-Increases your magic level by 10, for 6 minutes (4 doses, 50k per dose)

 

 

 

You can talk to the Wise Old Man anytime after the quest to switch between the standard and contemporary spellbooks.

 

 

 

The history of the spellbooks can be seen here.

 

Version 1

 

Version 2

 

Version 3 - edited for space

 

Version 4

 

 

 

first set of icons[/hide]

 

[hide=Supporters of the Spellbook!!!!]0. Sees_all1

 

1. pureprayer

 

2. Jenove

 

3. Beethovens29

 

4. NJE03

 

5. Juhniz

 

6. zaaps1

 

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9. killerwatt

 

10. yomyth 105

 

11. xxxgod

 

12. Saradomin_Mage

 

13. Kolgan

 

14. 3hitm4g3u

 

15. darkpoet837

 

16. cam5346

 

17. abc1230

 

18. JoeDaStudd

 

19. Asmodeous4

 

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21. dirk4slayer

 

22. DutchPlease

 

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24. Panzerlord

 

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28. baalboy5

 

29. knitewulf

 

30. ragmar12345 - with 100 billion % support.

 

31. pkerlex

 

32. jadejem2

 

33. aspeeder

 

34. wizardguy31

 

35. DeEliteOne

 

36. Elusefelier

 

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38. Zappo

 

39. Noble Aloof

 

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42. Blackey

 

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48. nerdboyxxx

 

49. abbydog95

 

50. charlieisthebest

 

51. Miskatake

 

52. Gandalf14141

 

53. ibxtoycat

 

54.[/hide]

 

Suggestions? New Spells to Add? Rate/Hate/Debate.

 

PLEASE - if you view this, comment on what you liked, what you don't like, what NEEDS to change because its overpowered, and any ideas you may have.

 

 

 

If you see that I've changed an item to something that was your idea, PLEASE tell me so I can include you in the credits.

 

 

 

[hide=Free animated sigs to the supporters of this spellbook...]If you feel so inclined, or just like any of my sigs, feel free to use it (only on the basis that it still links back here). I'll be might be making a few other, smaller versions for people who don't want to lose their pictures. :D it seems it's increased traffic here quite a bit.

 

Large sized sigs ~100kb (max for TIF)

 

SUPER.gif

 

[url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/SUPER.gif][/url]

 

tweaked.gif

 

[url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/tweaked.gif][/url]

 

 

 

~91kb (Close to max for TIF)

 

final.gif

 

[url=http://forum.tip.it/viewtopic.php?f=37&t=784491][img=http://i34.photobucket.com/albums/d120/eyeseesall/final.gif][/url]

 

 

 

~15kb (Small, should be able to fit another image in your sig too)

 

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[hide=ORIGINAL POST]

The sharpen axe would be too over powered in P2P as you could combine it with beaver/hydra, stealing creation axe, lumberjack outfit and Evil Tree boost for a hell of a lot of exp.

 

Sounds like using that combination already is a bit over-powered, I suppose sharpen axe could only work for normal axes?

 

And If the Evil Tree had a way to block the magic of Sharpen Axe?

 

 

 

 

Deposit spells kill Imp boxes and pack yaks (the scroll at least).

 

 

Well, it only works for bones, gp, food or potions. I'm not familiar with either Imp boxes or pack yaks - do these provide similar functions?

 

 

 

 

Blaze added to sharpen axes issues also adds the question does it work with FM rings/gloves?

 

 

Do these give more experience? The blaze spell would set 1 log on fire for 1/3 of the experience you would normally get with a tinderbox. So if these significantly boost the experience, blaze would significantly reduce the experience.

 

 

 

 

The teleport spells are next to useless for a P2P player.

 

 

Are there any areas you'd like a teleport spell to go to? I figured Apparate and Super Apparate were pretty useful, as they are teleports. Also, I'm not P2P, so I don't know which areas are useful. If you could help me out on that, I'd appreciate it.

 

 

Rattle and Wilt are merely the current magic book spells (again useless for a P2P'er) and no spell book copies another spells in the exact same way like these too.

 

 

Rattle and Wilt were meant to fix F2P mage - the best a F2P mage can do is -5%, and I think -10% is needed.

 

 

 

 

Debase this is to over powered (compare it to Karil's Set effect)

 

Praise would be the death of prayer potions (5 laws at 250 each is 1250 for more prayer points then a super restore or prayer potion which cost 2k + a dose) as well as making the fally shield a laugh.

 

 

Does Karil's Set effect stack? I figure that in order for a mage to beat a melee, they shouldn't be able to run away. Also, the -50% wouldn't stack, and no one would cast it twice.

 

I could lower the amount that praise works - how about to 25% or 15, whichever is lower?

 

Or, the amount of times it could be used should be lowered to once per hour?

 

 

 

 

The decrease in spell cast time would cause a lot of issues as it would make this set stronger then the DT book.

 

 

Ancients can hit up to 30, have 2 spells combo at once, and each spell in itself causes a special effect.

 

The best a pulse spell could do is hit 22 - or 33 if awareness was cast, but even then your defense would be severely lowered, and your accuracy would be trashed. With Hurricane / Tempest, the effect only lasts for 20 or 30 casts, and I suppose I could make it lower the max hit, and accuracy. I suppose I could also slow up the speeds a bit, make tempest -25%, and hurricane -40%.

 

I figured this might have made it about the same as ancients.

 

 

 

Thank you for your feedback, and I hope you'll help me improve the spellbook.[/hide]

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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[hide=Big Quote]

The sharpen axe would be too over powered in P2P as you could combine it with beaver/hydra, stealing creation axe, lumberjack outfit and Evil Tree boost for a hell of a lot of exp.

 

Sounds like using that combination already is a bit over-powered, I suppose sharpen axe could only work for normal axes?

 

And If the Evil Tree had a way to block the magic of Sharpen Axe?

 

 

 

 

Deposit spells kill Imp boxes and pack yaks (the scroll at least).

 

 

Well, it only works for bones, gp, food or potions. I'm not familiar with either Imp boxes or pack yaks - do these provide similar functions?

 

 

 

 

Blaze added to sharpen axes issues also adds the question does it work with FM rings/gloves?

 

 

Do these give more experience? The blaze spell would set 1 log on fire for 1/3 of the experience you would normally get with a tinderbox. So if these significantly boost the experience, blaze would significantly reduce the experience.

 

 

 

 

The teleport spells are next to useless for a P2P player.

 

 

Are there any areas you'd like a teleport spell to go to? I figured Apparate and Super Apparate were pretty useful, as they are teleports. Also, I'm not P2P, so I don't know which areas are useful. If you could help me out on that, I'd appreciate it.

 

 

Rattle and Wilt are merely the current magic book spells (again useless for a P2P'er) and no spell book copies another spells in the exact same way like these too.

 

 

Rattle and Wilt were meant to fix F2P mage - the best a F2P mage can do is -5%, and I think -10% is needed.

 

 

 

 

Debase this is to over powered (compare it to Karil's Set effect)

 

Praise would be the death of prayer potions (5 laws at 250 each is 1250 for more prayer points then a super restore or prayer potion which cost 2k + a dose) as well as making the fally shield a laugh.

 

 

Does Karil's Set effect stack? I figure that in order for a mage to beat a melee, they shouldn't be able to run away. Also, the -50% wouldn't stack, and no one would cast it twice.

 

I could lower the amount that praise works - how about to 25% or 15, whichever is lower?

 

Or, the amount of times it could be used should be lowered to once per hour?

 

 

 

 

The decrease in spell cast time would cause a lot of issues as it would make this set stronger then the DT book.

 

 

Ancients can hit up to 30, have 2 spells combo at once, and each spell in itself causes a special effect.

 

The best a pulse spell could do is hit 22 - or 33 if awareness was cast, but even then your defense would be severely lowered, and your accuracy would be trashed. With Hurricane / Tempest, the effect only lasts for 20 or 30 casts, and I suppose I could make it lower the max hit, and accuracy. I suppose I could also slow up the speeds a bit, make tempest -25%, and hurricane -40%.

 

I figured this might have made it about the same as ancients.

 

 

 

Thank you for your feedback, and I hope you'll help me improve the spellbook.

[/hide]I like the idea it only works with normal axes.

 

Imp boxes deposit a single item from your inventory and pack yak scrolls do the same, both of which require a high level in the relevant skill to use. But they are normally only used for single expensive drops so I suppose it could work if it only works with those items.

 

The firemaking gloves and ring give a bonus 5% experience.

 

Never noticed those 2 spells to tell you the truth they look very interesting, you should add the clause that you most have already been or unlocked the area since a lot of P2P areas have to be unlocked.

 

The teleports, maybe move the edgeville one to the monastery this way its a quick prayer restore location (better then all the current P2P locations, excluding your house of course) and its still pretty close to Edgeville for F2P'ers. Rimington is a funny location as the explore ring 3 teleports you nearby, theres a house house portal there too and a a fairy ring to the south. I'll post again when I think of some good locations.

 

Karils set effect does stack and can take you down to next to nothing, but its a rare hit and only takes you down by 20% each random hit.

 

If you wear to set the praise to those figures it would be just in between a zammy brew and a prayer potion which is ideal.

 

 

 

As for speed of the cast its very dependant on the user, but 4 spells in the time you can normally cast 1.

 

The 2 spell combo is a delayed cast of one spell which leads directly into another, which has a max of around 50-60 this would have a max of 132 within a single cast time span.

 

 

 

I love the way your taking everyones opinions and comments on board which should lead to a very well rounded book.

 

 

 

Keep up the good work.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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Too much like lunar spellbook. Most spells only meant to help other skills.

 

If you're going to make a comment, at least make an intelligent one.

 

In this spellbook:

 

6 teleport spells

 

12 "skill/other" spells

 

28 combat spells.

 

 

 

So, no. Not even close to "most spells" that help other skills. There might be only 4 pulse spells, but that doesn't mean the others aren't combat spells.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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I really like it, support! :thumbup:

 

 

 

As for how to get it, perhaps make it a reward from minigames? So like if you make a certain amount of tokens you could buy a piece of the book, and once you get 5 pages you fill the book and learn the spellbook.

 

 

 

This would make sense with Great Orb Project. For 3000 tokens, you could buy 1 page of research notes from whatever the Mages there are researching. Once you get all 5 of the research notes, you can read it and reveal the location of a new altar. You would then pray at this altar (either RC like Lunar or a prayer altar like ancients) and activate the spellbook.

 

 

 

To learn the p2p spells, you'd do a similar process. Logically you'd need more pages for the p2p book.

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