Hegel Posted February 27, 2009 Share Posted February 27, 2009 [hide=340K+ Ranged XP/hr]Comprehensive Guide to Advanced Chinchompa Ranging Introduction I first thought of writing this guide a few months before getting 200M ranged xp and started to do so when I was at around 150M ranged xp. Having reached the ranging pinnacle, it is now right to release this guide and, hopefully, contribute to the RS ranging scene. Along the way, I have met hundreds of fellow chinners, many of whom chinned using grossly inefficient methods. My spots have also been stolen for what must have been around a hundred times, and I think this is unbecoming of responsible and considerate Runescapers. So, unfortunate as it may be, this guide tries not only to impart efficient chinning strategies, but also etiquette. By reading this guide you agree not to steal the spot of a fellow chinner. As stated in the title, I have made this guide as comprehensive as possible, including all the tips and tricks I have learnt along the way. This guide has taken many hours to write, and it will take that and more to read, internalise and incorporate into your chinning style. I have a proclivity to write in a rather long-winded fashion, and it is my hope that this guide does not become boring as a result, and indeed that it will help you in your ranging endeavours. Enemy Profile It is common knowledge that the skeleton monkeys in the dungeon of Ape Atoll are the best monsters to train on. Like all things, there are pros and cons of training on them, and they are as follows: Pros Multi-combatRather high LPRather low defenseAble to regenerate from their bones Cons Rather inaccessibleNo dropsNo charms"Earthquakes"Presence of hidden trapsPresence of highly venomous spidersPropensity to spontaneously combustDo not drop ancient effigies As you may have noticed, there are more cons than pros. However, the pros enable ranged xp to be obtained at a rate vastly superior to all other methods, and this is what is most important. Furthermore, the cons are rather insignificant, and they can be easily reduced or indeed negated through experience. LP: 1100Drops: Bones (100%)Note1: Skeletons will regularly regenerate from their bones if and only if you are within 2 adjacent squares of them.Note2: Regenerated skeletons have a propensity to spontaneously combust, and they will do so if you do not kill them fast enough. Recommended Stats and Quests 80 Ranged70 Prayer1250 Conquest Ranking (for Deflector)Monkey MadnessRum Deal (for Holy Wrench)The Void Stares Back (for Elite Void) What to Bring Around 3000 Chinchompas (contrary to popular belief, an apostrophe is not needed to indicate pluralisation)Full Elite Void Armour (Helm, Elite Robe, Gloves, Deflector) > Full Void Armour (Helm, Robe, Gloves, Deflector) - This is not difficult to obtain and so there is no reason not to use thisArmadyl Chestplate > Black/blessed d'hide body > Karil's leathertop (this gives more defence than d'hide but defence is not necessary)Soul Wars Cape > Ardougne Cloak 3 or 4 > Trimmed Skillcape > God Cloak > Fire Cape > AccumulatorFury > God Stole > Glory > Ranging AmuletRanger Boots > Snakeskin Boots > White BootsRing of Life - Highly recommended as it is extremely easy to die when your prayer accidentally runs out or when you lose connection (Extreme) Ranging Potions - You may need more or less depending on your ranged and prayer levels(Super) Prayer Potions - You may need more or less depending on your ranged and prayer levelsHoly Wrench - More points restored per dose of prayer potionGreegree - Must not be of a zombie type as you will not be able to run otherwise. Not really needed, but I think it is good to have so that when you reach the skeletons and the spot is taken, you will not attract the skeleton to you (helps them and helps yourself)House teletablet - For quick teleports to your house, where you can restore prayer points and teleport to Al KharidSuper Restore Potion - To sip to restore summoning points to summon another familiar when the previous one diesPouch - To summon after your previous one diesSuper Anti-poison or equivalent (optional) - To sip in case you get poisoned. Not needed when you are experienced enoughShark (optional) - Only for the inexperienced, not needed at all Red vs Grey Chinchompas Grey chinchompas used to be extremely underrated, but this has changed with the times and they are now slightly overrated.. At level 99, one can get about 200 xp per grey as opposed to 260 xp per red. This means that red chinchompas give about 30% more xp than greys. Due to price fluctuations, the relative efficiency of one chinchompa over the other continuously changes. Therefore, when making the choice you should decide based on current prices. You can calculate the weighted efficiency (defined as the xp/hr you would get if factoring in the time taken to make the money to pay for the costs) via the following formula: Relative Efficiency of Red Chinchompas = 1.2977*(n+total cost of greys/hr)/(n+total cost of reds/hr) where n is one's earning capacity, measured in terms of gp/hr. The derivation of 1.2977 is unimportant and independent of one's ranging level, equipment, or ranging style. We shall call it the Ranging Constant. Total cost is calculated by adding up chinchompa cost and potion cost. As a general estimate about 1300 chinchompas are used per hour, while the number of potions used depends of course on one's ranging and prayer levels. If the relative efficiency of red chinchompas is greater than 1, then they should be used; otherwise, grey chinchompas should be used, assuming that there are no feasible non-chinchompa methods of training ranging. Getting There Contrary to what you may think, the fastest way to get to the Ape Atoll dungeon is not via the Ape Atoll teleport (as the dungeon entrance is rather far from the teleport spot), but rather the gnome glider. To get there: 1. Teleport to Al Kharid2. Run North-east to your cactus plant to pick 3 spines3. Run West to take the Gnome Glider to Grandius4. Take the ladder down 2 floors and head west to the bank5. Head east and talk to Daero to get to the Gnome Glider Hanger6. Talk to Waydar to get to Crash Island7. Talk to Lumdo to get to Ape Atoll8. Hold your greegree and head west to the dungeon entrance9. Head into the dungeon and continue along the path until you reach the chinning spot You should ensure that you have enough energy to run through the entire dungeon. Choosing the Chinning Spot There are 4 main chinning spots in the Ape Atoll dungeon, each characterised by the granitic rock overhangs that give the chinner a brief respite from the constant perils of Hominoidean antagonism. I shall refer to these 4 spots simply by their relative proximity to the entrance, spots 1-4. Spot 1 Pros Rather near to entrance Cons Presence of spidersRather small spotPoorly placed floor spikes Spot 2 Pros Rather large spotFloor spikes not too inconveniently placed Cons Presence of spiders (can poison 69) Spot 3 Pros Bone respawn underneath rock overhangRather large spotNo spidersFloor spikes not too inconveniently placedEasy to regain skeletons' aggressionEasy to log out Cons Doesn't have 4,645,371 skeleton monkey spawns Spot 4 Pros Moderately close bone respawnModerately close zombie monkey Cons Presence of spidersExtremely narrow passagewayHard to form a skeleton square By my experience: Spot 3 > Spot 2 > Spot 1 > Spot 4 It is worth noting that it is not necessary to chin under a rock overhang. Indeed, some people do not do so. However, as there are no benefits of not doing so (and indeed many detriments), and as the best chinning spot just happens to be under an overhang, it is advised that you just stick with spot 3. Logging out It is advisable to log out your character at the red spot indicated on the map. Before logging, you should fill your inventory with as many bones as you can. When you log back in, you can drop the bones in a 3x3 matrix, and the skeletons will regenerate therefrom once you have killed 1 skeleton. This will save you from having to kill many skeletons before you have a sizable population of them. Worlds Like most things, monkey skeletons respawn faster on fuller worlds. The fullness of the world, however, has no effect on the bone regeneration time, and as most of the monkeys you kill will be regenerated ones, the world matters less than one might think. A good spot on a bad world is better than a bad spot on a good world. Familiars There is some debate over what kind of familiar is best to use (some even use none). Healing familiars are useful only to the inexperienced chinner and so should not be considered at all by those familiar with the intricacies of the skill (no pun intended). This leaves BOBs and combat familiars. The best BOBs enable you to last twice as long each trip. This equates to about 4 minutes saved per hour. The best familiar available at that level can gain you xp equal to far more than 4 minutes every hour. Therefore, combat familiars are recommended. When deciding which combat familiar to use, I think the crux is on what skill it trains rather than its combat level. I personally use the Wolpertinger because I value magic xp more than any other regular combat xp. How to Chin Attack style should be set to short fuse. Medium fuse uses the Chinchompas at a faster rate, but this is overridden by the fact that you will be missing more often. Long fuses trains both ranged and defense. Being lazy rarely pays off, and chinning is no exception. When chinning, you should at all time observe the following rules: 1. Ensure that the skeletons are as far spread out as possible, ideally in a 3x3 square. This is because only 1 bone can regenerate at each spot at any one time.2. Ensure that the bones are evenly spread out, and that they are within 2 adjacent squares of you3. Ensure that you are hitting as many skeletons as you can (note that you can hit a maximum of 9) Sometimes, despite your best efforts, the bones will still conglomerate on certain spots. In such cases, it may be necessary to manually spread the bones around. I prefer to diagonally range the skeletons as opposed to attacking the skeleton in front of me, as this better allows the bones to spread as well as facilitate movement from corner to corner. Sometimes, the best spot to stand on happens to be not under a rock overhang, meaning that you will take damage from falling rocks. As you become more experienced, you will find that being on low health is not a problem, and hence you should stand on such spots. I used to finish my chinning trips with 200 LP or less. As it is difficult to explain how to chin in words alone, I shall leave it to the following video to do so. http://www.youtube.com/watch?v=RkRlOHHBDx0 Monster Aggression Skeletons are aggressive only for the first 15 minutes or so. Some people like to continually regain the skeletons' aggression by running some distance away and then returning. This is not advised as: 1. It is usually unnecessary2. You may be bitten by venomous spiders3. It affects your fellow chinners4. It affects your bone regeneration if you have missed a regeneration time (which is likely), causing you to have to kill at least another skeleton before the bones start regenerating again I only regain the skeletons' aggression when someone runs by and attracts them. Numbers At lvl 99, one can get up to 280 xp/red chin, and 360K xp/hr.At lvl n for all n > 70, one can get up to 280(n/99)^1.1 xp/red chin, and 360K(n/99)^1.1 xp/hr. For grey chinchompas, multiply the above numbers by three quarters. Here is a list of the approximate number of each kind of chinchompas you will need for making the level transitions: The usage of combat familiars can add up to about 20K xp/hr.[/hide] [hide=140K+ Melee XP/hr]Ape Atoll Dharoking Introduction The combat training method described herein is expensive in its own right and provides no benefit to the user apart from the perhaps unparalleled possibility of rapid xp gains. More than having merely a monetary factor, it requires sustained concentration, failing which an expensive trip to Lumbridge is surely guaranteed. This method is not for the faint of heart, for the prospect of having millions of gp dangling precariously on a string of single digit LPs will surely be too much to bear. This guide is for the efficiency-seeking, death-indifferent people of Runescape. Their numbers count uncountable. It is these who hold the future in their hands. Enemy Profile Dharoking is done in the Ape Atoll dungeon because: 1. There are decently high leveled undead there2. There are quick ways of getting your LP down3. There are ways to sustain low LP without effort or danger LP: 1100Drops: Bones (100%)Note1: Skeletons will regularly regenerate from their bones if and only if you are within 2 adjacent squares of them.Note2: Regenerated skeletons have a propensity to spontaneously combust, and they will do so if you do not kill them fast enough.Note3: Skeletons do NOT drop ancient effigies. Since many other worthwhile training spots (e.g. armoured zombies) do drop them, Dharoking is no longer as lucrative as it used to be. What to Bring Dharok's SetSalve Amulet(e)Soul Wars Cape > Ardougne Cloak 3 or 4 > Fire Cape > Trimmed Skillcape > God CloakBarrows GlovesDragon BootsBerserker Ring (i) > Berserker Ring(Optional) A weapon for special attack e.g. DDP++, DBaxe, D2H(Optional) A whip to finish off the skeletons when they are low on health. This will further increase your xp/hr. Extreme PotionsA greegree is inessential but can be useful if you want to log mid-tripA holy wrench extends your trip by letting your prayer last longerA pouch is for summoning once your familiar disappearsA super restore is to drink to summon a new familiarTeletablets are for using when you are done with a trip(Optional) Zamorak Brew - may be risky with your low health Method http://www.youtube.com/watch?v=cm-MQA0z88E Numbers At lvl 99 attack and strength, without switching to a whip and without familiars, one can get up to 130K xp/hr.Using the whip-switch method, one can add about 15K xp/hr.Combat familiars can add up to about 20K xp/hr.[/hide] [hide=A Slight Diversion]Principia Mathematica The mathematics of Runecrafting Introduction This guide is intended to help readers to calculate levels required to craft (multiple) runes mathematically, instead of checking guides as is usually the case. Through this, not only can the levels required be obtained more quickly, they can also be obtained when offline. It is the expressed goal of this guide to awaken Runecrafters to the fact that Runecrafting level requirements are not randomly chosen as is perhaps often thought to be the case, and in so doing discover the underlying mathematics behind it. Level to Craft 1 Rune Suppose all the runes are numbered starting from 1, in a lowest-to-highest order (do not count astrals). Thus, air runes will be 1, minds 2, waters 3, et cetera. Now, let this number be denoted by n. The level required to craft 1 rune n per essence is obtained by the following: Level to Craft Multiple Runes Follow the aforementioned n notation. The level to craft x of rune n per essence is given by C(x-1) where C is the rune coefficient of rune n. The coefficient C for rune n is calculated as follows: Thus, the level to craft x of rune n per essence is List of Levels Using the above formulae, we can compute the levels required. We obtain *Using the formula, L is undefined. As L is the lowest level rune, it requires the lowest Runecrafting level to craft, i.e. 1.**The formulae do not work for Astral runes as they were not part of the original runes. The levels for them thus cannot be mathematically derived.***Theoretically, since levels obviously do not go beyond 99.[/hide] [spoiler=On the Misuse of the English Language]Since I am no longer concerned about accusations of being a 'grammar Nazi' (which really isn't a pejorative at all), I shall let loose my pedantic diatribes and attempt to address the growing misuse of the English language. Grammar Could have/ should have/ would have NOT could of/ should of/ would of -- It is remarkable how often this blatant error is made. It should be quite obvious that using 'of' instead of 'have' makes absolutely no sense.Their/ they're/ there -- Again, it is remarkable how many people are unable to correctly distinguish between the three. 'Their' indicates possession (e.g. their clan), 'they're' means 'they are' (e.g. they're busy), and 'there' has many meanings, none of which is even remotely close to the meanings of the two previous words.Your/ you're -- 'Your' indicates possession (e.g. your scimitar) while 'you're' means 'you are' (e.g. you're welcome).Whose/ who's -- 'Whose' indicates possession (e.g. whose longsword is this?) while 'who's' means 'who is' (e.g. who's keying?).Misuse of the apostrophe -- The apostrophe is almost only used to denote contracted terms (e.g. 'they've' is the contracted form of 'they have') or denote possession (e.g. Zamorak's army refers to the army of Zamorak). It is incorrect to use the apostrophe to indicate pluralisation, so phrases such as 'buying Chinchompa's' or 'selling battleaxe's' are wrong.Spelling Gilded altar NOT guilded alter -- To gild is to cover with gold while an altar is a place for offering sacrifices.Lose vs loose -- These words have entirely different meanings. Generally, people mistake 'loose' for 'lose' (e.g. it should be 'I will lose' not 'I will loose').Definitely -- This is quite possibly the most commonly misspelt word around. I have seen a variety of misspellings such as 'definately', 'defanately', and even 'defiantly' (which has an entirely different meaning). Feel free to post any comments, questions, corrections or suchlike. I regret that I may be unable to respond promptly. Link to comment Share on other sites More sharing options...
Eyebeam Posted February 27, 2009 Share Posted February 27, 2009 I like the choice of songs in the vids. Other than that, one of the best guides that I have seen so far! #3325 to 99 Smithing #4332 to 99 Herblore Link to comment Share on other sites More sharing options...
dirk4slayer Posted February 27, 2009 Share Posted February 27, 2009 Excellent guide, your explanation is as clear as it can be and the videos enlighten me even more =D> now off-topic for a second: what piano compositions did you use in those videos? I absolutely loved the background music. Chuck Norris doesn't ever need a compass; he randomly points somewhere and north goes there in order not to anger him. Link to comment Share on other sites More sharing options...
8r34ch3z0r Posted February 27, 2009 Share Posted February 27, 2009 Excellent guide, your explanation is as clear as it can be and the videos enlighten me even more =D> now off-topic for a second: what piano compositions did you use in those videos? I absolutely loved the background music. Cannon by Bach if im not mistaken. Might wanna check it on YT, though youll find loads of guitar covers :P Very nice guide, AOW anyone? \ :thumbsup: Click here to go to my blog! Link to comment Share on other sites More sharing options...
JohnPax Posted February 27, 2009 Share Posted February 27, 2009 Wow. Great guide, great achievement and great math : Link to comment Share on other sites More sharing options...
dirk4slayer Posted February 27, 2009 Share Posted February 27, 2009 Excellent guide, your explanation is as clear as it can be and the videos enlighten me even more =D> now off-topic for a second: what piano compositions did you use in those videos? I absolutely loved the background music. Cannon by Bach if im not mistaken. Might wanna check it on YT, though youll find loads of guitar covers :P Very nice guide, AOW anyone? \ :thumbsup: Thanks, and I agree with you on the AOW part :thumbup: Chuck Norris doesn't ever need a compass; he randomly points somewhere and north goes there in order not to anger him. Link to comment Share on other sites More sharing options...
D Jay99 Posted February 27, 2009 Share Posted February 27, 2009 The only flax I could find: In the melee inventory you bring a summoning potion, it would be more efficient to bring a super restore instead of one prayer potion, super restores restore summoning points too. Otherwise, amazing guide. :thumbup: Link to comment Share on other sites More sharing options...
Artemis1330 Posted February 27, 2009 Share Posted February 27, 2009 Do you have any info on how void melee and a whip compares to dharoks there? Nice guide. I am not a skiller, but i do some skills. Link to comment Share on other sites More sharing options...
UserOnRS Posted February 27, 2009 Share Posted February 27, 2009 Very nice guide. However, if you're seeking efficiency then slayer is best for raising total xp as slayer and summoning xp comes along with it - I guess this is if you want 200m xp as quickly as possible. :P For those skeletons with dharoks, wouldn't a rock cake be useful? It allows you to get onto exactly 2hp and doesn't interrupt combat I believe. Or would this be too much hassle? Link to comment Share on other sites More sharing options...
Johannas Posted February 27, 2009 Share Posted February 27, 2009 Thanks alot, especially for the ranged info! Didn't realise red chins weren't that much better than grey ones. Thank you to tripsis for an awesome sig! Link to comment Share on other sites More sharing options...
Lord Diddy Posted February 27, 2009 Share Posted February 27, 2009 Amazing. I really never thought of picking up bones and moving them to a certain spot as I thought they wouldn't work. Congratulations on the achievements and superb guide. Link to comment Share on other sites More sharing options...
rangeor Posted February 27, 2009 Share Posted February 27, 2009 Excellent guide, your explanation is as clear as it can be and the videos enlighten me even more =D> now off-topic for a second: what piano compositions did you use in those videos? I absolutely loved the background music. Cannon by Bach if im not mistaken. Might wanna check it on YT, though youll find loads of guitar covers :P Very nice guide, AOW anyone? \ :thumbsup: Actually it's Canon in D Major by Johann Pachelbel Link to comment Share on other sites More sharing options...
Owned_Nex Posted February 27, 2009 Share Posted February 27, 2009 Pretty nice. I usually bring a super restore as it restores summong instead of a summ pot Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some? Link to comment Share on other sites More sharing options...
Glandringg Posted February 28, 2009 Share Posted February 28, 2009 Excellent guide, your explanation is as clear as it can be and the videos enlighten me even more I could not have said it any better. Thank you Chenjs2!! Link to comment Share on other sites More sharing options...
Hegel Posted February 28, 2009 Author Share Posted February 28, 2009 The only flax I could find: In the melee inventory you bring a summoning potion, it would be more efficient to bring a super restore instead of one prayer potion, super restores restore summoning points too. Otherwise, amazing guide. :thumbup: Thanks, I'll add that Do you have any info on how void melee and a whip compares to dharoks there? Nice guide. Not really, but I wouldn't expect it to be nearly as effective. The whole point of using the spot is so that the falling rocks and [bleep]e traps can keep your health low for Dharoking, so if you are using other setups there are other undead monsters you can kill that are much more accessible and perhaps more efficient as well. Very nice guide. However, if you're seeking efficiency then slayer is best for raising total xp as slayer and summoning xp comes along with it - I guess this is if you want 200m xp as quickly as possible. :P For those skeletons with dharoks, wouldn't a rock cake be useful? It allows you to get onto exactly 2hp and doesn't interrupt combat I believe. Or would this be too much hassle? I don't think it would be needed at all since your health would be kept low permanently and effortlessly by the falling rocks. Using the spot frees you from the need to do anything special to keep your health low. Excellent guide, your explanation is as clear as it can be and the videos enlighten me even more =D> now off-topic for a second: what piano compositions did you use in those videos? I absolutely loved the background music. Cannon by Bach if im not mistaken. Might wanna check it on YT, though youll find loads of guitar covers :P Very nice guide, AOW anyone? \ :thumbsup: Actually it's Canon in D Major by Johann Pachelbel Indeed it is, one of my favourite compositions too. Link to comment Share on other sites More sharing options...
mrpadre Posted February 28, 2009 Share Posted February 28, 2009 Great guide, do you have any idea how much it costs per hour? I'm just wondering, it'd be great if you could mention it. Link to comment Share on other sites More sharing options...
oake Posted February 28, 2009 Share Posted February 28, 2009 nice i think u did it after achiveing 200m range otherwise don't complain for spot stealers Good guide and incredible :shock: range exp 10/10 Oake Link to comment Share on other sites More sharing options...
bedman Posted February 28, 2009 Share Posted February 28, 2009 Very nicecly explained and all. I recently made a guide on chinning myself and it's handy to see what things I missed (or you missed). Gonna update my guide soon lol. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
anish00b Posted March 1, 2009 Share Posted March 1, 2009 good guide but i dont think the melee one is good. why? well i think since the area is multi and when i usually go to the god war dungeon with my full guthan's/karil's/etc as soon as i go pass the trolls it reads: "your karil's leatherbody has degraded to 100%" or something like that, and that's because of the trolls. so that leads me to believe that its not the amount of time YOU hit them but the other way round(i think). now in the dungeon you will be attacked my lots of monkeys hence wouldn't that make your armour degrade very very quickly? im quiet sure what i said is right but you can confirm it if you'd like. signature your as this use backwards this read to enough smart were you if^^^^read backwards^^^^ http://forum.tip.it/viewtopic.php?f=113&t=757562&p=6009903^^^^The Best Melee Training Spot In The Game^^^^ http://forum.tip.it/viewtopic.php?f=180&t=786213^^^^The new Bandits^^^^ even i have the misfile craze!!! Link to comment Share on other sites More sharing options...
Ddude42 Posted March 1, 2009 Share Posted March 1, 2009 Since I'm on dial-up I cannot view your video, so if you answer my question I apologize. Anyway, do you use Eagle eye while chinning, or Piety while dharoking Monkey skeletons? I'm curious if you have found the extra expense to be worth it. Great guide, I hope to use it to get 99 range when I get lucky at God Wars. Link to comment Share on other sites More sharing options...
bronzewarrior Posted March 1, 2009 Share Posted March 1, 2009 I find the spot with the bone spawn very good. I always have a surplus of monkeys. What happens when i have a pile of 10+ bones? Do i just pick them up and spread or let it spawn? 2nd troll to 840+ post count. Link to comment Share on other sites More sharing options...
muggiwhplar Posted March 1, 2009 Share Posted March 1, 2009 Have you considered Zammy brews for meleeing? They restore prayer and boost att/str but lower def and hp. They can't kill you either Link to comment Share on other sites More sharing options...
baalboy5 Posted March 2, 2009 Share Posted March 2, 2009 good guide but i dont think the melee one is good. why? well i think since the area is multi and when i usually go to the god war dungeon with my full guthan's/karil's/etc as soon as i go pass the trolls it reads: "your karil's leatherbody has degraded to 100%" or something like that, and that's because of the trolls. so that leads me to believe that its not the amount of time YOU hit them but the other way round(i think). now in the dungeon you will be attacked my lots of monkeys hence wouldn't that make your armour degrade very very quickly? im quiet sure what i said is right but you can confirm it if you'd like. You karil degrades because it haven't been used in any damage yet, so you get hit it degrades. Not by the time, the timer on barrows doesnt start til 100%, the hit makes it go there(regardless of a 0) Don't you know the first rule of MMO's? Anyone higher level than you has no life, and anyone lower than you is a noob. People in OT eat glass when they are bored. Link to comment Share on other sites More sharing options...
Hegel Posted March 2, 2009 Author Share Posted March 2, 2009 Great guide, do you have any idea how much it costs per hour? I'm just wondering, it'd be great if you could mention it. Ranging or dharoking? For the former, it depends on what chinchompas you use. You can use about 1300 in an hour. Add in 50-100 gp per chinchompa to cover the potion costs, depending on your prayer level. good guide but i dont think the melee one is good. why? well i think since the area is multi and when i usually go to the god war dungeon with my full guthan's/karil's/etc as soon as i go pass the trolls it reads: "your karil's leatherbody has degraded to 100%" or something like that, and that's because of the trolls. so that leads me to believe that its not the amount of time YOU hit them but the other way round(i think). now in the dungeon you will be attacked my lots of monkeys hence wouldn't that make your armour degrade very very quickly? im quiet sure what i said is right but you can confirm it if you'd like. Dharok's and all barrows pieces degrade base on your time in combat. Attacking while not being attacked back and being attacked while not retaliating both constitute combat. Meanwhile, being attacked by say 2 monsters simultaneously does not constitute 2*combat, meaning that your armour does not degrade doubly fast. Thus, Dharoking in, well, Dharok's has no difference from say ranging in Karil's. Since I'm on dial-up I cannot view your video, so if you answer my question I apologize. Anyway, do you use Eagle eye while chinning, or Piety while dharoking Monkey skeletons? I'm curious if you have found the extra expense to be worth it. Great guide, I hope to use it to get 99 range when I get lucky at God Wars. Both are used, and indeed I do find them worth it. I find the spot with the bone spawn very good. I always have a surplus of monkeys. What happens when i have a pile of 10+ bones? Do i just pick them up and spread or let it spawn? When you have a pile of 10+ bones, it is not possible for all the bones to regenerate before they disappear, even if no additional monkeys die on that spot. Thus, unless this is also the scenario for the other 5+ spots (highly unlikely), and you have no (or not much) inventory space, do not pick them. If all the bones are conglomerated and that 1 spot, meaning all the bones you have are stacked there, then of course you should pick them up and spread them around, since you aren't going to get many monkeys otherwise. If you have 1 stack of 10+ and say 6 stacks of 4, then pick up until there are around 4-5 left, and leave them in your inventory for future use. Spreading them around when there are already so many bones on the floor will result in rapid and unsustainable monkey regeneration, causing them to eventually spontaneously combust and costing you monkeys (and hence xp) in the long run. Have you considered Zammy brews for meleeing? They restore prayer and boost att/str but lower def and hp. They can't kill you either Actually, they can occasionally hit a 1 when you are at 1 HP, thereby killing you. In any case, it is not advisable to get your health down to 1 or 2, since an unlucky streak at the falling rocks will kill you. Also, while the brew boosts attack significantly, I find that the strength boost is insufficient, and hence it is necessary to bring super strength potions to top it up. That said, no doubt the zamorak brew is a very useful potion and indeed can be used here. If you alternate between standing under a rock overhang and not, drinking the brews at the former location, then it could be a very efficient method. The prayer boosts, while minimal, can also lengthen your trip. So while I wouldn't recommend the brew method to the Dharoking tyro, those more adept could very well use it to their advantage. Link to comment Share on other sites More sharing options...
kingbrooks Posted March 3, 2009 Share Posted March 3, 2009 very good guide =D> very extensive, clear and detailed u get chocolate chip cookie kay? Best Rubik's cube time solve: 27.81 seconds.Completed Facebook Tetris Marathon (670k score)2000+ total with 5 99's, fletching, cooking, attack, thieving and firemaking Link to comment Share on other sites More sharing options...
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