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Bandits.


TheValeyard

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Bandits are horrendously slow and risky. The only difference between them and Armored Zombies is:

 

A: You have to check on armored zombies every 5 minutes instead of every 30

 

B: You get twice the XP (and far more profit, if you check more) at Zombies.

 

 

 

Oh, and bandits take forever to find an open world at, can only be truely AFKed while training defence, and carry a big risk of getting banned?

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Jagex wouldn't ban people for AFKing at bandits.

 

They would and have, it's just hard to detect.

 

 

 

My friend has got all melee 99s at bandits. He has not been banned.

 

What does one friend prove? Did you even ask if he AFKed? If he said yes, you could report.

 

 

 

My friend RWTed 1 million GP. He has not been banned. Does that mean Jagex doesn't ban RWTers?

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Jagex wouldn't ban people for AFKing at bandits.

 

They would and have, it's just hard to detect.

 

 

 

 

In my opinion that's just ridiculous.

 

 

 

Why even create a place where NPC's attack you indefinately if you're going to ban somebody for utilizing aforementioned bonus?

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Why even create a place where NPC's attack you indefinately if you're going to ban somebody for utilizing aforementioned bonus?

 

Why shouldn't they? It's like making a string X. It's taking out some of the grinding, not convincing people to AFK.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Why even create a place where NPC's attack you indefinately if you're going to ban somebody for utilizing aforementioned bonus?

 

Why shouldn't they? It's like making a string X. It's taking out some of the grinding, not convincing people to AFK.

 

 

 

It's more like bringing the wildy back in all its former glory and telling people if you attack ANYONE in there you will be banned.

 

 

 

Or making a string X option and then telling people they'll be banned for using it.

 

 

 

Why add a feature (being able to AFK) and then ban people when they AFK?

 

 

 

In all honesty I'm sure Jagex know alot more about this situation than I do, but from my limited knowledge it seems somewhat idiotic. But I'm no expert.

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Being able to afk is not a feature, it's a byproduct. If you abuse it by afk'ing, then you'll get banned. If you just don't pay that much attention (which everybody does once and a while) then you're not abusing it. Like compfreak said, it's a way for Jagex to remove the notorious grinding that Runescape is known for. Same thing with make-x.

 

 

 

The alchemy spell makes you able to use an auto clicker and get 99 mage. Doesn't mean Jagex facilitates it. The fact that some features in Runescape can be abused, does not mean Jagex endorses it. It's your own responsibility. You afk --> you get banned.

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Being able to afk is not a feature, it's a byproduct. If you abuse it by afk'ing, then you'll get banned. If you just don't pay that much attention (which everybody does once and a while) then you're not abusing it. Like compfreak said, it's a way for Jagex to remove the notorious grinding that Runescape is known for. Same thing with make-x.

 

 

 

The alchemy spell makes you able to use an auto clicker and get 99 mage. Doesn't mean Jagex facilitates it. The fact that some features in Runescape can be abused, does not mean Jagex endorses it. It's your own responsibility. You afk --> you get banned.

 

 

 

I do understand that.

 

 

 

What I mean is that Jagex made it so Bandits attack you indefinately, as opposed to up to a certain time (Like 5 minutes). Surely this shows that Jagex intended for it to be used this way? There was no need for them to add this feature (which is no byproduct, it was designed this way) but they did. How could they then ban people for using this feature?

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Its ironic that Jagex completely reworked the game to stop RWTing but left bandits alone for people to openly cheat at.

 

So what? They left the chat "open" so that people could ask for personal details. They left the marketplace "open" so that people can still say "selling account 45k!". Just because it's POSSIBLE doesn't mean they think it's legal. They have moderators and a "report abuse" button for a reason.

 

 

 

It's not ironic in the slightest. They focus on the biggest problems, and RWT was a much bigger problem.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Why even create a place where NPC's attack you indefinately if you're going to ban somebody for utilizing aforementioned bonus?

 

Why shouldn't they? It's like making a string X. It's taking out some of the grinding, not convincing people to AFK.

 

 

 

It's more like bringing the wildy back in all its former glory and telling people if you attack ANYONE in there you will be banned.

 

 

 

Or making a string X option and then telling people they'll be banned for using it.

 

 

 

Why add a feature (being able to AFK) and then ban people when they AFK?

 

 

 

In all honesty I'm sure Jagex know alot more about this situation than I do, but from my limited knowledge it seems somewhat idiotic. But I'm no expert.

 

 

 

 

 

1. No it is not.

 

2. No it is not

 

3. No it is not.

 

4. Yes they do.

 

 

 

Please form analogies that make sense.

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Why even create a place where NPC's attack you indefinately if you're going to ban somebody for utilizing aforementioned bonus?

 

Why shouldn't they? It's like making a string X. It's taking out some of the grinding, not convincing people to AFK.

 

 

 

It's more like bringing the wildy back in all its former glory and telling people if you attack ANYONE in there you will be banned.

 

 

 

Or making a string X option and then telling people they'll be banned for using it.

 

 

 

Why add a feature (being able to AFK) and then ban people when they AFK?

 

 

 

In all honesty I'm sure Jagex know alot more about this situation than I do, but from my limited knowledge it seems somewhat idiotic. But I'm no expert.

 

 

 

 

 

1. No it is not.

 

2. No it is not

 

3. No it is not.

 

4. Yes they do.

 

 

 

Please form analogies that make sense.

 

 

 

It's a good thing you give such great explanations for why you think I'm wrong :thumbup: .

 

 

 

Please don't quote me again unless you're going to put some thought into your post.

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Why add a feature (being able to AFK) and then ban people when they AFK?

 

 

 

In all honesty I'm sure Jagex know alot more about this situation than I do, but from my limited knowledge it seems somewhat idiotic. But I'm no expert.

 

 

 

They didn't "add in" afk'ing as a feature, people who do it are circumventing features to make sure you don't afk-train. People need to stop justifying things like bug abuse and afk-training by saying Jagex put it in for them to use; they didn't, and that's why they ban for it.

 

 

 

So no, your analogies don't work. Also; if Jagex wanted to kill AFK'ing once and for all, they could just make it so a certain key no longer logs after you press it for X seconds (IE: wedging the left arrow button won't affect the game after 10 seconds) forcing the people to be at the computer anyway.

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chaning it so they become unagressive after 10 mins just means you have to check back after 10 minutes, not really killing afk

 

 

 

you could remove monster aggresiveness but then few areas would be dangerous as intended. Any area with aggresive monsters becomes a potential afk spot.

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Orthodoxy is unconciousness

the only ones who should kill are those who are prepared to be killed.

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And what's the difference? Having to click once every 10 minutes or not? No one truely AFKs longer then that, you'll log back in in lumby without your guthans helm.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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And what's the difference? Having to click once every 10 minutes or not? No one truely AFKs longer then that, you'll log back in in lumby without your guthans spear.

sadukar123.jpg

sadukar123.png

Drops:

Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1

Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3

Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2.

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Both. Fury protects over spear, helm is more expensive.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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After DT, I went down to the Bandits' training ground to see what all the fuss was about. I fought a handful and left [i did NOT AFK], since they didn't interest me long enough to stay there - I preferred getting the loot, and I wanted to get 65 Slayer for Dust devils at the time. I have seen firsthand the amount of AFKing that can go on there, but I don't believe that it was truly Jagex's intention.

 

 

 

 

Why even create a place where NPC's attack you indefinately if you're going to ban somebody for utilizing aforementioned bonus?

 

Why shouldn't they? It's like making a string X. It's taking out some of the grinding, not convincing people to AFK.

 

 

 

It's more like bringing the wildy back in all its former glory and telling people if you attack ANYONE in there you will be banned.

 

 

 

Or making a string X option and then telling people they'll be banned for using it.

 

 

 

Why add a feature (being able to AFK) and then ban people when they AFK?

 

 

 

In all honesty I'm sure Jagex know alot more about this situation than I do, but from my limited knowledge it seems somewhat idiotic. But I'm no expert.

 

 

 

Mystik hit it on the nose with this one (and it's a perfect bullseye), but I'll translate for you.

 

 

 

1) No, it really isn't. Not only is it a stupid thing to do, actually policing that policy would be out of the question.

 

2) String-X is not an AFKable task. You've got to click on the bank for more bows sometime, you know.

 

3) AFKing is NOT a feature. If you can't see this, you need to think more outside of the box.

 

4) Jagex knows a lot more than you give them credit for.

Linux User/Enthusiast Full-Stack Software Engineer | Stack Overflow Member | GIMP User
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...Alright, the Elf City update lured me back to RS over a year ago.

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  • 2 weeks later...

 

Why even create a place where NPC's attack you indefinately if you're going to ban somebody for utilizing aforementioned bonus?

 

Why shouldn't they? It's like making a string X. It's taking out some of the grinding, not convincing people to AFK.

 

 

 

It's more like bringing the wildy back in all its former glory and telling people if you attack ANYONE in there you will be banned.

 

 

 

Or making a string X option and then telling people they'll be banned for using it.

 

 

 

Why add a feature (being able to AFK) and then ban people when they AFK?

 

 

 

In all honesty I'm sure Jagex know alot more about this situation than I do, but from my limited knowledge it seems somewhat idiotic. But I'm no expert.

 

 

 

 

 

1. No it is not.

 

2. No it is not

 

3. No it is not.

 

4. Yes they do.

 

 

 

Please form analogies that make sense.

 

 

 

It's a good thing you give such great explanations for why you think I'm wrong :thumbup: .

 

 

 

Please don't quote me again unless you're going to put some thought into your post.

 

 

 

Maybe you should learn how to create analogies that make sense... Obviously you didn't learn to read that part. Once you formulate some intelligent analogies, I shall deem your post worthy of a response.

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