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Idea: Iron Running


MXIIA
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World: 20...

 

Where: Al-Kharid Mine/Chasm Mine [http]

 

Who is needed: At least 3 PowerMiners and at least 5 People that want Iron Ore.

 

What happens: The PowerMiners will trade one of the people that wants Iron and give them somewhere from 20-28 Iron ores. The People that want the Iron Ore will then run to the bank (Duel Arena). They will then get into a friendly duel with one of the other people that want the ore (To restore run energy). They will then run back and get more ore... Rinse and repeat.

 

 

 

Reasons people may want free iron ore: Superheat (you make about 20 gp profit if you don't pay for the iron), Raise smithing level. To sell for profit.

 

 

 

What do you all think of this?

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Yea, I figured that, You could make somewhere from 3-5 runs in 15 minutes, that wouldn't be too bad.

 

 

 

I really want to do this on my Pure, because I'm trying to make a bit of money while raising my Magic level, and mining 2000 iron ores will take too long.

 

 

 

I just want to see if people like the idea, maybe later, after I finish my biology project, I will see if i can find people to do this.

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World: 20...

 

Where: Al-Kharid Mine/Chasm Mine [http]

 

Who is needed: At least 3 PowerMiners and at least 5 People that want Iron Ore.

 

What happens: The PowerMiners will trade one of the people that wants Iron and give them somewhere from 20-28 Iron ores. The People that want the Iron Ore will then run to the bank (Duel Arena). They will then get into a friendly duel with one of the other people that want the ore (To restore run energy). They will then run back and get more ore... Rinse and repeat.

 

 

 

Reasons people may want free iron ore: Superheat (you make about 20 gp profit if you don't pay for the iron), Raise smithing level. To sell for profit.

 

 

 

What do you all think of this?

 

trade limit... (15minutes)

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Interesting.

 

 

 

I have thought that running could be applied to more than just Runecrafting. It's quicker to trade away the ore than spend time dropping it. Nice idea, I'd be very interested to see how this turns out. I'm always up for a bit of mining.

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I edit for the [Tip.It Times]. I rarely write in [My Blog]. I am an [Ex-Moderator].

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If you have a 10k trade limit on a free world (recharging at 10k in 15 minutes).

 

It's 2,856gp for 28 iron ores. This means you would have to take runs at 4.2 minutes each (so a rate of just under 400 ores per hour for the runner). With half the trade limit (Which is the absolute LOWEST), you would only get about 190 ores every hour.

 

 

 

So as long as you have 20-25k+ trade limit, it will probably recharge by the time you can run to the bank and back.

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Seems like a good idea but use this for your picture or link. Just copy and paste it.

 

 

 

[url=http://www.tip.it/runescape/?page=chasm_mine.htm]this[/url]

Unfinished netherrack symbol of Khorne.

 

Never forget. ~creeper face w/single tear~

 

DO YOU HEAR THE VOICES TOO?!?!

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Everyone is saying the trade limit kills this, but think about it. A miner will be able to give approximately 600 ore every 15 minutes, that's 2.4k ore per hour. That's more than plenty. The only problem is that the runners probably wouldn't have a very high trade limit, so assume it's around 15k, you'd need a hell of a lot of runners just for 1 person.

 

 

 

Not to mention the competition between the miners.

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Everyone is saying the trade limit kills this, but think about it. A miner will be able to give approximately 600 ore every 15 minutes, that's 2.4k ore per hour. That's more than plenty. The only problem is that the runners probably wouldn't have a very high trade limit, so assume it's around 15k, you'd need a hell of a lot of runners just for 1 person.

 

 

 

Not to mention the competition between the miners.

 

 

 

That's assuming the miner has max trade limit, which not all will. You're right though; the runners' trade limits will be the limiting factor.

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Thanks for all the feedback.

 

 

 

MUCH better than GameFAQs http://www.gamefaqs.com/boards/genmessage.php?board=562728&topic=48580969

 

I don't know why I go there lol..

 

 

 

I realize the trade limit will be a problem.

 

And assuming I do this in a free world (as both of my accounts are f2p), I would think the extra dueling time would add to the 15 minutes, so you would have to wait at most 1 or 2 minutes.

 

 

 

Also, there could be some sort of junk used to help offset the trade limit, like noted items of some sort, ones that any player can obtain easily... Can't think of any at this time..., but if used correctly, when the miner drops it another person with a used up trade limit could then pick it up and use it.

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This really is the one Runescape idea that refuses to die.

 

I thought that was sailing?

 

That's dead now.

 

Read the siggy.

 

Also: read your own.

 

Very true.

 

 

 

But that doesn't mean people will give up on it. #-o

 

They have no choice.

 

Resistance is futile.

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This really is the one Runescape idea that refuses to die.

 

I thought that was sailing?

 

That's dead now.

 

Read the siggy.

 

Also: read your own.

 

Very true.

 

 

 

But that doesn't mean people will give up on it. #-o

 

They have no choice.

 

Resistance is futile.

 

I am such a nerd for immediately getting that reference. :ugeek:

 

 

 

On topic: I think it's a good idea but until it's actually done then we won't really know if it will work or not =/

umilambdaberncgsig.jpg

I edit for the [Tip.It Times]. I rarely write in [My Blog]. I am an [Ex-Moderator].

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Thanks for all the feedback.

 

 

 

MUCH better than GameFAQs http://www.gamefaqs.com/boards/genmessage.php?board=562728&topic=48580969

 

I don't know why I go there lol..

 

 

 

I realize the trade limit will be a problem.

 

And assuming I do this in a free world (as both of my accounts are f2p), I would think the extra dueling time would add to the 15 minutes, so you would have to wait at most 1 or 2 minutes.

 

 

 

Also, there could be some sort of junk used to help offset the trade limit, like noted items of some sort, ones that any player can obtain easily... Can't think of any at this time..., but if used correctly, when the miner drops it another person with a used up trade limit could then pick it up and use it.

 

 

 

 

 

You miss the point. The MINER'S limit isn't the problem. The problem is that the average RUNNER'S limit will be so low that the ratio would probably be something like 6:1.

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