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Should pure ess and rune ess be re-combined as one?


Solidus_77

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This is something I forcefully ask myself every time I buy absurdly overpriced pure ess for making nats.

 

 

 

When rune ess could make every rune, there were problems with autoers and RWTers (this is one of the first autoer outbreaks actually). Rune ess was easy to obtain and very highly demanded so it made sense to spit it into pure ess and rune ess as people would mine it on a "throwaway" account and transfer the profits (before the throwaway got banned) onto a main account.

 

 

 

Nowadays, it's completely impossible for such a maneuver to take place so I think that things should go back to the way they were. The benefits would be that rcing would be more profitable (Nats use to give a 200 gp net profit DURING THE TIME PURE ESS WAS AROUND, now it's less than 100 gp, ridiculous), slightly cheaper runes (more rcers means more runes). Downsides would be some volatile prices at the beginning.

 

 

 

Your thoughts?

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Nah, to late.

 

 

 

People would be VERY annoyed when their essence is suddenly worth 100 less, runecrafting would be superprofitable, and because so many people would rush to level runecrafting it would mean the ESS just ends up more expensive allthougher.

 

 

 

I suppose it's on the late side, but the only justification for a split has now been voided.

 

 

 

I can't say much about the annoyance of people who mine pure ess since I'm obviously siding with the rcers who would love a cheaper ess price at their expense. Actually this also helps the f2p pure ess miners. More people would be jumping with joy than crying with anguish.

 

 

 

Otherwise, I'm a bit confused. On one side you say that runecrafting will be super profitable, but on the other hand you say that ess will be more expensive altogether. It's pretty hard for both those things to be true, could you elaborate on how that's economically possible?

 

 

 

Oh yeah, and ess will NOT be more expensive, it will be at a certain value between rune ess and pure ess. It will never rise above the price of pure ess now because the supply of ess (which would include all f2pers instead of just members as it stands) would greatly exceed the demand (crafters, mostly nat crafters).

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It would be a good idea. However I doubt it would happen as it will directly (and initially) benefit F2p'ers over P2p'ers.

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Cool idea but it's probably never going to happen.

 

How about if they make it so that F2P can also mine pure ess?

 

 

 

It will still decrease the value of pure essence and thus annoying p2p miners. Also if F2p can't use pure essence then they will not likely mine it, unless it comes with some kind of benefit like more runes made if pure ess is used instead of regular.

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one major problem with doing this is the effect it would have on rune ess prices, raise the price of rune ess for ftp crafters and it will become unprofitable till a much higher level.

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No.

 

 

 

It was seperated to counter non-mem RWT. Jagex doesn't really care about member RWTers, so its fine. Plus, peopel will loose money as normal ess goes up and pure ess down.

 

 

 

It would be like making all rares non-tradable.

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I don't think so. Yes what it was changed for is now gone. But we've gotten used to it now there really isn't a point in changing it back. For all we know it could reintroduce a problem into the game we've gotten rid of.

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It would only benefit the Members

 

But It would be superBad for non members.

 

 

 

The ess would be somewhere between 40-180gp(I think)

 

Pretend its 100 gp per ess.

 

I myself only make 5 airs from 1 ess with 45 Rc.

 

 

 

1 ess = 100gp

 

5 airs = 60gp

 

I make a loss of 40 gp :o

 

 

 

I Need lvl 88+ to still make profit from airs. =;

 

Then however normal runes would raise in price to.

 

and Magic is going to be more expensive.

 

 

 

So If u change the essence it would mean a whole change for a bunch of people :lol:

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No.

 

 

 

It was seperated to counter non-mem RWT. Jagex doesn't really care about member RWTers, so its fine.

 

 

 

Is it necessary for me to list off updates to prove that Jagex cares about real-world traders? Either way that's irrelevant, my point here is that the REASON why they split ess no longer applies (it's NOT possible to make autoers to mine ess for a profit).

 

 

 

Plus, peopel will loose money as normal ess goes up and pure ess down.

 

 

 

You mention ess going up and pure ess going down but only mention that people lose money. Actually some people lose money and far more people gain money (but not really that much).

 

 

 

It would only benefit the Members

 

But It would be superBad for non members.

 

 

 

Both those statements are too broad and both only half-right.

 

 

 

Non-member ess miners would also benefit and pure ess miners (members) would be also be hurt

 

 

 

The ess would be somewhere between 40-180gp(I think)

 

Pretend its 100 gp per ess.

 

I myself only make 5 airs from 1 ess with 45 Rc.

 

 

 

1 ess = 100gp

 

5 airs = 60gp

 

I make a loss of 40 gp :o

 

 

 

Where did you get 180 gp? Pure ess price is 135 gp at MAX ge. Speculation is flawed at best, but what if you'd like a slightly more plausible example? like 60 gp? That ain't so much of a huge devastating change. Even I wouldn't expect it to return to what it was before (which was 40-45 gp), but 60 is far more reasonable than 100.

 

 

 

I don't think so. Yes what it was changed for is now gone. But we've gotten used to it now there really isn't a point in changing it back.

 

 

 

Who exactly is "we"? I don't think many runecrafter enjoys having to pay 130 gp per pure ess.

 

 

 

For all we know it could reintroduce a problem into the game we've gotten rid of.

 

 

 

And how exactly is that possible? The problem in the first place involved transferring wealth and it's literally impossible to transfer wealth now.

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No, it is a great thing this never happened, seeing as you would loose what could be considered a lot of money in the get go. I'd assume the average price would be about 120 gp per ess, meaning you loose around 105 gp each rune you make at the beginning. For beginners, that is a serious loss.

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I completely agree with your point. Since essence autoers are gone, pure essence has overstayed its welcome.

 

 

 

I'll :pray: for Jagex to take a hint and remove it.

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Yes! finally someone who understands where I'm coming from. Thankyou sir ^

 

 

 

No, it is a great thing this never happened, seeing as you would loose what could be considered a lot of money in the get go. I'd assume the average price would be about 120 gp per ess, meaning you loose around 105 gp each rune you make at the beginning. For beginners, that is a serious loss.

 

 

 

From past experience and the common knowledge that there is a far greater supply of rune ess than there is of pure ess I could easily explain why you're totally wrong in thinking that the merged essense would be only 20 gp less than pure ess but why bother even getting into that hypothetical tedious debate when I can simply ask this:

 

 

 

Why on earth would beginners, aka new f2p essense miners, lose money when the ess that they cultivate is guaranteed to increase in price from 43 gp?

76th to reach 99 Construction on 6th of February 2007

379th to reach 99 Runecrafting on 4th of November 2007

 

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Yes! finally someone who understands where I'm coming from. Thankyou sir ^

 

 

 

No, it is a great thing this never happened, seeing as you would loose what could be considered a lot of money in the get go. I'd assume the average price would be about 120 gp per ess, meaning you loose around 105 gp each rune you make at the beginning. For beginners, that is a serious loss.

 

 

 

From past experience and the common knowledge that there is a far greater supply of rune ess than there is of pure ess I could easily explain why you're totally wrong in thinking that the merged essense would be only 20 gp less than pure ess but why bother even getting into that hypothetical tedious debate when I can simply ask this:

 

 

 

Why on earth would beginners, aka new f2p essense miners, lose money when the ess that they cultivate is guaranteed to increase in price from 43 gp?

 

 

 

hes not saying mining would lose money, ftp crafters would lose money runecrafting up until a very high level.

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The purpose for Pure/Rune essence has outlived itself, so yes, I would love to see it go. Only thing is, there's a multitude of ways that it could be recombined, but each one seems to have its consequences.

 

 

 

- A straight merge would cause a run on regular Essence until it was converted.

 

- A merge which involved spending some denomination of cash to "purify" the normal essence would make some players upset.

 

 

 

Personally, I'd like to see that Rune essence can be made to make every type of rune again, but with pure essence giving probably an extra 1.25 runes per load. I dunno, I don't runecraft much (at all), but I would definitely like to see the division between pure/rune essence go away.

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^ interesting. I never considered the idea of having a "purified" essence that gives (probably experience) bonuses that regular ess doesn't have whilst letting regular ess craft all runes. If it is well-balanced it would lead to some very interesting results. I like that idea ::'

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379th to reach 99 Runecrafting on 4th of November 2007

 

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Its too late now.

 

 

 

And it would be a bad business choice to remove one of the best ways to make money for new p2p players.

 

 

 

Except F2pers would benefit from this. And people who craft nature runes. Now if I remember correctly nature rune crafting is one of the most popular ways to make money is it not? Looks to me like lots of people benefit from this update.

76th to reach 99 Construction on 6th of February 2007

379th to reach 99 Runecrafting on 4th of November 2007

 

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Combining would be a bad thing, because over the years I've mined a lot of Rune Essence and Pure Essence alike, and I see it this way: If they were combined, many Members would stop mining Essence, as the value would drop (at first). Then, the already unstable population of runecrafters looking to buy essence would rise, as prices dropped. But as runecrafters rose, prices would rise, and p2p members would return to mine Essence. Thusly, the equilibrium was reached, and all is well. Now f2p members could make some cash. I'd say, however, that there is only a 65% chance that as prices dropped, runecrafters would go up, because no one really cares about runecrafting anymore. So my plan/idea may not work.

 

 

 

Still, it's worth a shot.

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I definitely think it should go. RC is supposed to be a hard, yet profitable, skill. It's profitable, because it's not a skill that many people enjoy training. And now, it's not nearly as profitable because members have a lot better things they could be doing than mining essence. Sure, a few people may be unhappy, but there was also a few people unhappy with the anti-RWT updates, and we've moved past those now. :P

 

 

 

It's much like the randoms. Randoms were there mostly for the autoers, and Jagex kept adding more and more randoms in an effort to stop the autoers, but as usual, they got smarter too and got past those randoms. Now that RWT-ing has been killed, something has been done about the randoms, and people are happy about that. It's the same kind of concept in my mind. :D

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Hmm...this is a difficult question to answer.

 

On one hand, the essence has no purpose since macroing is virtually dead

 

On the other, the essence has been so intertwined with the economy that removing the essence would cause many people to lose their investments.

 

 

 

But I really do think the essence needs to go. But in order to keep, well, order in the economy, Jagex would have to resort to temporary communistic actions of the price range (like hard ceiling prices and minimum prices for a set amount of time) which goes against everything that they believe. So, although I would do so, I'm not Jagex. They wouldn't so it won't happen.

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